ladybird/Userland/Services/LaunchServer/main.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

46 lines
1.2 KiB
C++

/*
* Copyright (c) 2020, Nicholas Hollett <niax@niax.co.uk>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ClientConnection.h"
#include "Launcher.h"
#include <LibCore/ConfigFile.h>
#include <LibCore/EventLoop.h>
#include <LibCore/LocalServer.h>
#include <stdio.h>
#include <unistd.h>
int main([[maybe_unused]] int argc, [[maybe_unused]] char** argv)
{
Core::EventLoop event_loop;
auto server = Core::LocalServer::construct();
auto launcher = LaunchServer::Launcher();
launcher.load_handlers();
launcher.load_config(Core::ConfigFile::get_for_app("LaunchServer"));
if (pledge("stdio accept rpath proc exec", nullptr) < 0) {
perror("pledge");
return 1;
}
bool ok = server->take_over_from_system_server();
VERIFY(ok);
server->on_ready_to_accept = [&] {
auto client_socket = server->accept();
if (!client_socket) {
dbgln("LaunchServer: accept failed.");
return;
}
static int s_next_client_id = 0;
int client_id = ++s_next_client_id;
dbgln("Received connection");
IPC::new_client_connection<LaunchServer::ClientConnection>(client_socket.release_nonnull(), client_id);
};
return event_loop.exec();
}