mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-12-26 20:55:35 +03:00
83b5655977
This is a port of the dissasembly version of the DOS prince of persia game :)
88 lines
3.4 KiB
Diff
88 lines
3.4 KiB
Diff
diff --git a/src/config.h b/src/config.h
|
|
index b6bb168..5af0adf 100644
|
|
--- a/src/config.h
|
|
+++ b/src/config.h
|
|
@@ -35,7 +35,7 @@ The authors of this program may be contacted at https://forum.princed.org
|
|
|
|
// Enable or disable the SDL hardware accelerated renderer backend
|
|
// Uses a software backend otherwise
|
|
-#define USE_HW_ACCELERATION
|
|
+//#define USE_HW_ACCELERATION
|
|
|
|
// Enable or disable fading.
|
|
// Fading used to be very buggy, but now it works correctly.
|
|
@@ -58,23 +58,23 @@ The authors of this program may be contacted at https://forum.princed.org
|
|
//#define USE_COMPAT_TIMER
|
|
|
|
// Enable quicksave/load feature.
|
|
-#define USE_QUICKSAVE
|
|
+//#define USE_QUICKSAVE
|
|
|
|
// Try to let time keep running out when quickloading. (similar to Ctrl+A)
|
|
// Technically, the 'remaining time' is still restored, but with a penalty for elapsed time (up to 1 minute).
|
|
// The one minute penalty will also be applied when quickloading from e.g. the title screen.
|
|
-#define USE_QUICKLOAD_PENALTY
|
|
+//#define USE_QUICKLOAD_PENALTY
|
|
|
|
#ifdef USE_QUICKSAVE // Replay relies on quicksave, because the replay file begins with a quicksave of the initial state.
|
|
|
|
// Enable recording/replay feature.
|
|
-#define USE_REPLAY
|
|
+//#define USE_REPLAY
|
|
|
|
#endif
|
|
|
|
// Adds a way to crouch immediately after climbing up: press down and forward simultaneously.
|
|
// In the original game, this could not be done (pressing down always causes the kid to climb down).
|
|
-#define ALLOW_CROUCH_AFTER_CLIMBING
|
|
+//#define ALLOW_CROUCH_AFTER_CLIMBING
|
|
|
|
// Time runs out while the level ending music plays; however, the music can be skipped by disabling sound.
|
|
// This option stops time while the ending music is playing (so there is no need to disable sound).
|
|
@@ -90,12 +90,12 @@ The authors of this program may be contacted at https://forum.princed.org
|
|
#define USE_FAKE_TILES
|
|
|
|
// Allow guard hitpoints not resetting to their default (maximum) value when re-entering the room
|
|
-#define REMEMBER_GUARD_HP
|
|
+//#define REMEMBER_GUARD_HP
|
|
|
|
// Enable completely disabling the time limit. To use this feature, set the starting time to -1.
|
|
// This also disables the in-game messages that report how much time is left every minute.
|
|
// The elasped time is still kept track of, so that the shortest times will appear in the Hall of Fame.
|
|
-#define ALLOW_INFINITE_TIME
|
|
+//#define ALLOW_INFINITE_TIME
|
|
|
|
|
|
// Bugfixes:
|
|
@@ -250,11 +250,11 @@ The authors of this program may be contacted at https://forum.princed.org
|
|
#define USE_LIGHTING
|
|
|
|
// Enable screenshot features.
|
|
-#define USE_SCREENSHOT
|
|
+//#define USE_SCREENSHOT
|
|
|
|
// Automatically switch to keyboard or joystick/gamepad mode if there is input from that device.
|
|
// Useful if SDL detected a gamepad but there is none.
|
|
-#define USE_AUTO_INPUT_MODE
|
|
+//#define USE_AUTO_INPUT_MODE
|
|
|
|
#ifdef USE_TEXT // The menu won't work without text.
|
|
|
|
@@ -264,13 +264,13 @@ The authors of this program may be contacted at https://forum.princed.org
|
|
#endif
|
|
|
|
// Enable colored torches. A torch can be colored by changing its modifier in a level editor.
|
|
-#define USE_COLORED_TORCHES
|
|
+//#define USE_COLORED_TORCHES
|
|
|
|
// Enable fast forwarding with the backtick key.
|
|
-#define USE_FAST_FORWARD
|
|
+//#define USE_FAST_FORWARD
|
|
|
|
// Set how much should the fast forwarding speed up the game.
|
|
-#define FAST_FORWARD_RATIO 10
|
|
+//#define FAST_FORWARD_RATIO 10
|
|
|
|
// Speed up the sound during fast forward using resampling.
|
|
// If disabled, the sound is sped up by clipping out parts from it.
|