Add notes about assigning between FooPtr / NonnullFooPtr.
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SerenityOS smart pointers
Introduction
There are three main C++ smart pointer types used in SerenityOS. Each type describes the ownership (or lack thereof) of the pointee.
The reason for using these pointers is to make it explicit through code who owns which resources, and how ownership is transferred. They also serve as a guard against memory leaks and use-after-free bugs.
OwnPtr and NonnullOwnPtr
OwnPtr
is used for single-owner objects. An object held in an OwnPtr
is owned by that OwnPtr
, and not by anybody else.
This means that the OwnPtr
is responsible for deleting the pointee when the OwnPtr
goes out of scope.
NonnullOwnPtr
is a special variant of OwnPtr
with one additional property: it cannot be null. NonnullOwnPtr
is suitable as a return type from functions that are guaranteed to never return null, and as an argument type where ownership is transferred, and the argument may not be null. In other words, if OwnPtr
is "*", then NonnullOwnPtr
is "&".
There is a make<T>()
helper that creates a new object and returns it wrapped in an NonnullOwnPtr
.
{
NonnullOwnPtr<Foo> my_object = make<Foo>();
my_object->do_stuff();
// my_object goes out of scope here, and the Foo will be deleted.
}
Note: A NonnullOwnPtr
can be assigned to an OwnPtr
but not vice versa. To transform an known-non-null OwnPtr
into a NonnullOwnPtr
, use OwnPtr::release_nonnull()
.
RefPtr and NonnullRefPtr
RefPtr
is used for multiple-owner objects. An object held by a RefPtr
is owned together by every pointer pointing to that object.
Shared ownership is implemented via reference counting.
NonnullRefPtr
is a special variant of RefPtr
with one additional property: it cannot be null. NonnullRefPtr
is suitable as a return type from functions that are guaranteed to never return null, and as an argument type where the argument may not be null. In other words, if RefPtr
is "*", then NonnullRefPtr
is "&".
Objects can only be held by RefPtr
if they meet certain criteria. Specifically, they need to implement the functions ref()
and unref()
.
To make a class T
reference-counted, you can simply make it inherit from RefCounted<T>
. This will add all the necessary pieces to T
.
Note: When constructing an object that derives from RefCounted
, the reference count starts out at 1 (since 0 would mean that the object has no owners and should be deleted.) The object must therefore be "adopted" by someone who takes responsibility of that 1. This is done through the global adopt()
function:
class Bar : public RefCounted<Bar> {
...
};
RefPtr<Bar> our_object = adopt(*new Bar);
RefPtr<Bar> another_owner = our_object;
In the above example, the Bar object will only be deleted once both our_object
and another_owner
are gone.
Note: A NonnullRefPtr
can be assigned to a RefPtr
but not vice versa. To transform an known-non-null RefPtr
into a NonnullRefPtr
, either use RefPtr::release_nonnull()
or simply dereference the RefPtr
using its operator*
.
WeakPtr
WeakPtr
is used for objects that somebody else owns. When the pointee of a WeakPtr
is deleted, the WeakPtr
will magically become null.
Behind the scenes, this is implemented using the Weakable
template. If you want to make it possible for a class T
to be weakly-pointed-to, have it inherit from Weakable<T>
.
To create a WeakPtr
to a weakable object, use make_weak_ptr()
:
class Baz : public Weakable<Baz> {
....
};
WeakPtr<Baz> a_baz;
{
OwnPtr<Baz> my_baz = make<Baz>();
a_baz = my_baz->make_weak_ptr();
// a_baz now points to my_baz
}
// a_baz is now null, since my_baz went out of scope.