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https://github.com/LadybirdBrowser/ladybird.git
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00d46e5d77
Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^)
255 lines
6.7 KiB
C++
255 lines
6.7 KiB
C++
/*
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* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/LexicalPath.h>
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#include <AK/String.h>
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#include <LibCore/FileStream.h>
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#include <LibGL/GL/gl.h>
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#include <LibGL/GLContext.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/QOIWriter.h>
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#include <LibTest/TestCase.h>
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#ifdef __serenity__
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# define REFERENCE_IMAGE_DIR "/usr/Tests/LibGL/reference-images"
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#else
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# define REFERENCE_IMAGE_DIR "reference-images"
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#endif
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#define SAVE_OUTPUT false
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static NonnullOwnPtr<GL::GLContext> create_testing_context(int width, int height)
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{
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auto bitmap = MUST(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { width, height }));
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auto context = GL::create_context(*bitmap);
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GL::make_context_current(context);
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// Assume some defaults for our testing contexts
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glFrontFace(GL_CCW);
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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return context;
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}
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static void expect_bitmap_equals_reference(Gfx::Bitmap const& bitmap, StringView test_name)
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{
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auto reference_filename = String::formatted("{}.qoi", test_name);
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if constexpr (SAVE_OUTPUT) {
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auto target_path = LexicalPath("/home/anon").append(reference_filename);
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auto qoi_buffer = Gfx::QOIWriter::encode(bitmap);
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auto qoi_output_stream = MUST(Core::OutputFileStream::open(target_path.string()));
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auto number_of_bytes_written = qoi_output_stream.write(qoi_buffer);
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qoi_output_stream.close();
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EXPECT_EQ(number_of_bytes_written, qoi_buffer.size());
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}
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auto reference_image_path = String::formatted(REFERENCE_IMAGE_DIR "/{}", reference_filename);
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auto reference_bitmap = MUST(Gfx::Bitmap::try_load_from_file(reference_image_path));
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EXPECT_EQ(reference_bitmap->visually_equals(bitmap), true);
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}
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TEST_CASE(0001_simple_triangle)
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{
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auto context = create_testing_context(64, 64);
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glBegin(GL_TRIANGLES);
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glColor3f(1, 1, 1);
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glVertex2f(0, 1);
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glVertex2f(-1, -1);
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glVertex2f(1, -1);
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glEnd();
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0001_simple_triangle"sv);
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}
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TEST_CASE(0002_quad_color_interpolation)
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{
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auto context = create_testing_context(64, 64);
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glBegin(GL_QUADS);
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glColor3f(1, 0, 0);
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glVertex2i(-1, -1);
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glColor3f(0, 1, 0);
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glVertex2i(1, -1);
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glColor3f(0, 0, 1);
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glVertex2i(1, 1);
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glColor3f(1, 0, 1);
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glVertex2i(-1, 1);
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glEnd();
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0002_quad_color_interpolation"sv);
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}
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TEST_CASE(0003_rect_w_coordinate_regression)
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{
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auto context = create_testing_context(64, 64);
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glEnable(GL_DEPTH_TEST);
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glClear(GL_DEPTH_BUFFER_BIT);
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glColor3f(0, 1, 0);
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glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
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glBegin(GL_TRIANGLES);
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glColor3f(1, 0, 0);
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glVertex2i(-1, -1);
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glVertex2i(1, -1);
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glVertex2i(-1, 1);
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glEnd();
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0003_rect_w_coordinate_regression"sv);
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}
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TEST_CASE(0004_points)
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{
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auto context = create_testing_context(64, 64);
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// Aliased points
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for (size_t i = 0; i < 3; ++i) {
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glPointSize(1.f + i);
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glBegin(GL_POINTS);
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glVertex2f(-.5f + i * .5f, .5f);
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glEnd();
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}
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// Anti-aliased points
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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for (size_t i = 0; i < 3; ++i) {
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glPointSize(3.f - i);
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glBegin(GL_POINTS);
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glVertex2f(-.5f + i * .5f, -.5f);
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glEnd();
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}
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0004_points"sv);
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}
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TEST_CASE(0005_lines_antialiased)
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{
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auto context = create_testing_context(64, 64);
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// Draw anti-aliased lines
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBegin(GL_LINES);
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for (size_t i = 0; i < 6; ++i) {
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glVertex2f(-.9f, .25f - i * .1f);
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glVertex2f(.9f, .9f - i * .36f);
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}
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glEnd();
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0005_lines"sv);
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}
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TEST_CASE(0006_test_rgb565_texture)
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{
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auto context = create_testing_context(64, 64);
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GLuint texture_id;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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u16 texture_data[] = { 0xF800, 0xC000, 0x8000, 0x07E0, 0x0600, 0x0400, 0x001F, 0x0018, 0x0010 };
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 3, 3, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texture_data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glTexCoord2i(0, 0);
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glVertex2i(-1, 1);
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glTexCoord2i(0, 1);
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glVertex2i(-1, -1);
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glTexCoord2i(1, 1);
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glVertex2i(1, -1);
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glTexCoord2i(1, 0);
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glVertex2i(1, 1);
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glEnd();
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0006_test_rgb565_texture"sv);
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}
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TEST_CASE(0007_test_rgba_to_rgb_texture)
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{
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auto context = create_testing_context(64, 64);
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GLuint texture_id;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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// Write RGBA data with A = 0 to an RGB texture
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u32 texture_data[] = { 0x00FF0000 };
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_TRIANGLES);
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glTexCoord2i(0, 0);
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glVertex2i(-1, 1);
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glTexCoord2i(0, 1);
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glVertex2i(-1, -1);
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glTexCoord2i(1, 1);
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glVertex2i(1, -1);
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glEnd();
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0007_test_rgba_to_rgb_texture"sv);
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}
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TEST_CASE(0008_test_pop_matrix_regression)
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{
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auto context = create_testing_context(64, 64);
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// Load identity matrix after popping
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(10.f, 10.f, 10.f);
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glPushMatrix();
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glPopMatrix();
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glLoadIdentity();
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glBegin(GL_TRIANGLES);
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glColor3f(0.f, 1.f, 0.f);
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glVertex2f(.5f, -.5f);
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glVertex2f(.0f, .5f);
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glVertex2f(-.5f, -.5f);
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glEnd();
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0008_test_pop_matrix_regression"sv);
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}
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