ladybird/Tests/LibGL
Jelle Raaijmakers 00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
2022-09-11 22:37:07 +01:00
..
reference-images LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit 2022-09-11 22:37:07 +01:00
CMakeLists.txt LibGL: Check that texture name is allocated before marking it as free 2022-06-02 13:14:39 +02:00
TestAPI.cpp LibGL: Reject GL_LEFT and GL_RIGHT in glCullFace 2022-06-04 22:25:16 +01:00
TestRender.cpp LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit 2022-09-11 22:37:07 +01:00