mirror of
https://github.com/ProvableHQ/leo.git
synced 2024-12-02 10:14:53 +03:00
519 lines
16 KiB
Markdown
519 lines
16 KiB
Markdown
# Leo RFC 002: Bounded Recursion
|
|
|
|
## Authors
|
|
|
|
The Aleo Team.
|
|
|
|
## Status
|
|
|
|
FINAL
|
|
|
|
## Summary
|
|
|
|
This proposal provides support for recursion in Leo,
|
|
via a user-configurable limit to the allowed depth of the recursion.
|
|
If the recursion can be completely inlined without exceeding the limit,
|
|
compilation succeeds;
|
|
otherwise, an informative message is shown to the user,
|
|
who can try and increase the limit.
|
|
Compilation may also fail
|
|
if a circularity is detected before exceeding the limit.
|
|
|
|
Future analyses may also recognize cases in which the recursion terminates,
|
|
informing the user and setting or suggesting a sufficient limit.
|
|
|
|
A similar approach could be also used for loops in the future.
|
|
User-configurable limits may be also appropriate for
|
|
other compiler transformations that are known to terminate
|
|
but could result in a very large number of R1CS constraints.
|
|
|
|
## Motivation
|
|
|
|
Leo currently allows functions to call other functions,
|
|
but recursion is disallowed:
|
|
a function cannot call itself, directly or indirectly.
|
|
However, recursion is a natural programming idiom in some cases,
|
|
compared to iteration (i.e. loops).
|
|
|
|
## Background
|
|
|
|
### Function Inlining
|
|
|
|
Since R1CS are flat collections of constraints,
|
|
compiling Leo to R1CS involves _flattening_ the Leo code:
|
|
unrolling loops, inlining functions, decomposing arrays, etc.
|
|
Of interest to this RFC is the inlining of functions,
|
|
in which a function call is replaced with the function body,
|
|
after binding the formal parameters to the the actual arguments,
|
|
and taking care to rename variables if needed to avoid conflicts.
|
|
|
|
Since the `main` function is the entry point into a Leo program,
|
|
conceptually, for the purpose of this RFC,
|
|
we can think of function inlining as transitively inlining
|
|
all the functions into `main`
|
|
(this is just a conceptual model;
|
|
it does not mean that it should be necessarily implemented this way).
|
|
This is a simple example,
|
|
where '`===> {<description>}`' indicates a transformation
|
|
described in the curly braces:
|
|
```js
|
|
function f(x: u32) -> u32 {
|
|
return 2 * x;
|
|
}
|
|
function main(a: u32) -> u32 {
|
|
return f(a + 1);
|
|
}
|
|
|
|
===> {inline call f(a + 1)}
|
|
|
|
function main(a: u32) -> u32 {
|
|
let x = a + 1; // bind actual argument to formal argument
|
|
return 2 * x; // replace call with body
|
|
}
|
|
```
|
|
|
|
### Constants and Variables
|
|
|
|
A Leo program has two kinds of inputs: constants and variables;
|
|
both come from input files.
|
|
They are passed as arguments to the `main` functions:
|
|
the parameters marked with `const` receive the constant inputs,
|
|
while the other parameters receive the variable inputs.
|
|
Leo has constants and variables,
|
|
of which the just mentioned `main` parameters are examples;
|
|
constants may only depend on literals and other constants,
|
|
and therefore only on the constant inputs of the program;
|
|
variables have no such restrictions.
|
|
|
|
The distinction between constants and variables
|
|
is significant to the compilation of Leo to R1CS.
|
|
Even though specific values of both constant and variable inputs
|
|
are known when the Leo program is compiled and the zk-proof is generated,
|
|
the generated R1CS does not depend
|
|
on the specific values of the variable inputs;
|
|
it only depends on the specific values of the constant inputs.
|
|
Stated another way, Leo variables are represented by R1CS variables,
|
|
while Leo constants are folded into the R1CS.
|
|
|
|
For instance, in
|
|
```js
|
|
function main(base: u32, const exponent: u32) -> u32 {
|
|
return base ** exponent; // raise base to exponent
|
|
}
|
|
```
|
|
the base is a variable while the exponent is a constant.
|
|
Both base and exponent are known, supplied in the input file,
|
|
e.g. the base is 2 and the exponent is 5.
|
|
However, only the information about the exponent being 5
|
|
is folded into the R1CS, which retains the base as a variable.
|
|
Conceptually, the R1CS corresponds to the _partially evaluated_ Leo program
|
|
```js
|
|
function main(base: u32) -> u32 {
|
|
return base ** 5;
|
|
}
|
|
```
|
|
where the constant `exponent` has been replaced with its value 5.
|
|
|
|
This partial evaluation is carried out
|
|
as part of the Leo program flattening transformations mentioned earlier.
|
|
This also involves constant propagation and folding,
|
|
e.g. a constant expression `exponent + 1` is replaced with 6
|
|
when the constant `exponent` is known to be 5.
|
|
(The example program above does not need any constant propagation and folding.)
|
|
|
|
Circling back to the topic of Leo function inlining,
|
|
it is the case that, due to the aforementioned partial evaluation,
|
|
the `const` arguments of function calls have known values
|
|
when the flattening transformations are carried out.
|
|
|
|
### Inlining Recursive Functions
|
|
|
|
In the presence of recursion,
|
|
attempting to exhaustively inline function calls does not terminate in general.
|
|
However, in conjunction with the partial evaluation discussed above,
|
|
inlining of recursive functions may terminate, under appropriate conditions.
|
|
|
|
This is an example:
|
|
```js
|
|
function double(const count: u32, sum: u32) -> u32 {
|
|
if count > 1 {
|
|
return double(count - 1, sum + sum);
|
|
} else {
|
|
return sum + sum;
|
|
}
|
|
}
|
|
function main(x: u32) -> u32 {
|
|
return double(3, x);
|
|
}
|
|
|
|
===> {inline call double(3, x)}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x; // bind and rename parameter of function sum
|
|
if 3 > 1 {
|
|
return double(2, sum1 + sum1);
|
|
} else {
|
|
return sum1 + sum1;
|
|
}
|
|
}
|
|
|
|
===> {evaluate 3 > 1 to true and simplify if statement}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
return double(2, sum1 + sum1);
|
|
}
|
|
|
|
===> {inine call double(2, sum1 + sum1)}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
let sum2 = sum1 + sum1; // bind and rename parameter of function sum
|
|
if 2 > 1 {
|
|
return double(1, sum2 + sum2);
|
|
} else {
|
|
return sum2 + sum2;
|
|
}
|
|
}
|
|
|
|
===> {evaluate 2 > 1 to true and simplify if statement}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
let sum2 = sum1 + sum1;
|
|
return double(1, sum2 + sum2)
|
|
}
|
|
|
|
===> {inline call double(1, sum2 + sum2)}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
let sum2 = sum1 + sum1;
|
|
let sum3 = sum2 + sum2; // bind and rename parameter of function sum
|
|
if 1 > 1 {
|
|
return double(0, sum3 + sum3);
|
|
} else {
|
|
return sum3 + sum3;
|
|
}
|
|
}
|
|
|
|
===> {evaluate 1 > 1 to false and simplify if statement}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
let sum2 = sum1 + sum1;
|
|
let sum3 = sum2 + sum2;
|
|
return sum3 + sum3;
|
|
}
|
|
```
|
|
|
|
This is a slightly more complex example
|
|
```js
|
|
function double(const count: u32, sum: u32) -> u32 {
|
|
if count > 1 && sum < 30 {
|
|
return double(count - 1, sum + sum);
|
|
} else {
|
|
return sum + sum;
|
|
}
|
|
}
|
|
function main(x: u32) -> u32 {
|
|
return double(3, x);
|
|
}
|
|
|
|
===> {inline call double(3, x)}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x; // bind and rename parameter of function sum
|
|
if 3 > 1 && sum1 < 30 {
|
|
return double(2, sum1 + sum1);
|
|
} else {
|
|
return sum1 + sum1;
|
|
}
|
|
}
|
|
|
|
===> {evaluate 3 > 1 to true and simplify if test}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
if sum1 < 30 {
|
|
return double(2, sum1 + sum1);
|
|
} else {
|
|
return sum1 + sum1;
|
|
}
|
|
}
|
|
|
|
===> {inline call double(2, sum1 + sum1)}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
if sum1 < 30 {
|
|
let sum2 = sum1 + sum1; // bind and rename parameter of function sum
|
|
if 2 > 1 && sum2 < 30 {
|
|
return double(1, sum2 + sum2);
|
|
} else {
|
|
return sum2 + sum2;
|
|
}
|
|
} else {
|
|
return sum1 + sum1;
|
|
}
|
|
}
|
|
|
|
===> {evaluate 2 > 1 to true and simplify if test}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
if sum1 < 30 {
|
|
let sum2 = sum1 + sum1;
|
|
if sum2 < 30 {
|
|
return double(1, sum2 + sum2);
|
|
} else {
|
|
return sum2 + sum2;
|
|
}
|
|
} else {
|
|
return sum1 + sum1;
|
|
}
|
|
}
|
|
|
|
===> {inline call double(1, sum2 + sum2)}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
if sum1 < 30 {
|
|
let sum2 = sum1 + sum1;
|
|
if sum2 < 30 {
|
|
let sum3 = sum2 + sum2; // bind and rename parameter of function sum
|
|
if 1 > 1 && sum3 < 30 {
|
|
return double(0, sum3 + sum3);
|
|
} else {
|
|
return sum3 + sum3;
|
|
}
|
|
} else {
|
|
return sum2 + sum2;
|
|
}
|
|
} else {
|
|
return sum1 + sum1;
|
|
}
|
|
}
|
|
|
|
===> {evaluate 1 > 1 to false and simplify if statement}
|
|
|
|
function main(x: u32) -> u32 {
|
|
let sum1 = x;
|
|
if sum1 < 30 {
|
|
let sum2 = sum1 + sum1;
|
|
if sum2 < 30 {
|
|
let sum3 = sum2 + sum2;
|
|
return sum3 + sum3;
|
|
} else {
|
|
return sum2 + sum2;
|
|
}
|
|
} else {
|
|
return sum1 + sum1;
|
|
}
|
|
}
|
|
```
|
|
|
|
But here is an example in which the inlining does not terminate:
|
|
```js
|
|
function forever(const n: u32) {
|
|
forever(n);
|
|
}
|
|
function main() {
|
|
forever(5);
|
|
}
|
|
|
|
===> {inline call forever(5)}
|
|
|
|
function main() {
|
|
forever(5);
|
|
}
|
|
|
|
===> {inline call forever(5)}
|
|
|
|
...
|
|
```
|
|
|
|
## Design
|
|
|
|
### Configurable Limit
|
|
|
|
Our proposed approach to avoid non-termination
|
|
when inlining recursive functions is to
|
|
(i) keep track of the depth of the inlining call stack and
|
|
(ii) stop when a certain limit is reached.
|
|
If the limit is reached,
|
|
the compiler will provide an informative message to the user,
|
|
explaining which recursive calls caused the limit to be reached.
|
|
The limit is configurable by the user.
|
|
In particular, based on the informative message described above,
|
|
the user may decide to re-attempt compilation with a higher limit.
|
|
|
|
Both variants of the `double` example given earlier reach depth 3
|
|
(if we start with depth 0 at `main`).
|
|
|
|
The default limit (i.e. when the user does not specify one)
|
|
should be chosen in a way that
|
|
the compiler does not take too long to reach the limit.
|
|
Since inlining larger functions
|
|
takes more time than inlining smaller functions,
|
|
we may consider adjusting the default limit
|
|
based on some measure of the complexity of the functions.
|
|
|
|
In any case, compiler responsiveness is a broader topic.
|
|
As the Leo compiler sometimes performs expensive computations,
|
|
it may be important that it provide periodic output to the user,
|
|
to reassure them that the compiler is not stuck.
|
|
|
|
We will add a flag to the `leo` CLI whose long form is
|
|
```
|
|
--inline-limit
|
|
```
|
|
and whose short form is
|
|
```
|
|
-il
|
|
```
|
|
This option is followed by a number (more precisley, a positive integer)
|
|
that specifies the limit to the depth of the inlining stack.
|
|
|
|
The name of this option has been chosen
|
|
according to a `--...-limit` template
|
|
that may be used to specify other kinds of limits,
|
|
as discussed later.
|
|
|
|
In Aleo Studio, this compiler option is presumably specified
|
|
via GUI preferences and build configurations.
|
|
|
|
### Circularity Detection
|
|
|
|
Besides the depth of the inlining call stack,
|
|
the compiler could also keep track of
|
|
the values of the `const` arguments at each recursive call.
|
|
If the same argument values are encountered twice,
|
|
they indicate a circularity
|
|
(see the discussion on termination analysis below):
|
|
in that case, there is no need to continue inlining until the limit is reached,
|
|
and the compiler can show to the user the trace of circular calls.
|
|
|
|
This approach would readily reject the `forever` example given earlier.
|
|
|
|
## Drawbacks
|
|
|
|
This proposal does not appear to bring any real drawbacks,
|
|
other than making the compiler inevitably more complex.
|
|
But the benefits to support recursion justifies the extra complexity.
|
|
|
|
## Effect on Ecosystem
|
|
|
|
This proposal does not appear to have any direct effects on the ecosystem.
|
|
It simply enables certain Leo programs to be written in a more natural style.
|
|
|
|
## Alternatives
|
|
|
|
An alternative approach is to treat recursion analogously to loops.
|
|
That is, we could restrict the forms of allowed recursion
|
|
to ones whose inlining is known to terminate at compile time.
|
|
|
|
However, the configurable limit approach seems more flexible.
|
|
It does not even preclude a termination analysis (discussed below).
|
|
Furthermore, in practical terms,
|
|
non-termination is not much different from excessively long computation.
|
|
and the configurable limit approach may be uniformly suitable
|
|
to avoid both non-termination and excessively long computation (discussed below).
|
|
|
|
## Future Extensions
|
|
|
|
### Termination Analysis
|
|
|
|
In general, a recursive function
|
|
(a generic kind of function, not necessarily a Leo function)
|
|
terminates when
|
|
there exists a _measure_ of its arguments
|
|
that decreases at each recursive call,
|
|
under the tests that govern the recursive call,
|
|
according to a _well-founded relation_.
|
|
This is well known in theorem proving,
|
|
where termination of recursive functions
|
|
is needed for logical consistency.
|
|
|
|
For example, the mathematical factorial function
|
|
on the natural numbers (i.e. non-negative integers)
|
|
```
|
|
n! =def= [IF n = 0 THEN 1 ELSE n * (n-1)!]
|
|
```
|
|
terminates because, if `n` is not 0, we have that `n-1 < n`,
|
|
and `<` is well-founded on the natural numbers;
|
|
in this example, the measure of the argument is the argument itself.
|
|
(A relation is well-founded when
|
|
it has no infinite strictly decreasing sequence;
|
|
note that, in the factorial example,
|
|
we are considering the `<` relation on natural numbers only,
|
|
not on all the integers).
|
|
|
|
This property is undecidable in general,
|
|
but there are many cases in which termination can be proved automatically,
|
|
as routinely done in theorem provers.
|
|
|
|
In Leo, we are interested in
|
|
the termination of the inlining transformations.
|
|
Therefore, the termination condition above
|
|
must involve the `const` parameters of recursive functions:
|
|
a recursive inlining in Leo terminates when
|
|
there exists a measure of the `const` arguments
|
|
that decreases at each recursive call,
|
|
under the tests that govern the recursive call,
|
|
according to a well-founded relation.
|
|
The governing test must necessarily involve the `const` parameters,
|
|
but they may involve variable parameters as well,
|
|
as one of the `double` examples given earlier shows.
|
|
|
|
We could have the Leo compiler attempt to recognize
|
|
recursive functions whose `const` parameters
|
|
satisfy the termination condition given above.
|
|
(This does not have to involve any proof search;
|
|
the compiler could just recognize structures
|
|
for which a known proof can be readily instantiated.)
|
|
If the recognition succeed,
|
|
we know that the recursion inlining will terminate,
|
|
and also possibly in how many steps,
|
|
enabling the information to be presented to the user
|
|
in case the configurable limit is insufficient.
|
|
If the recognition fails,
|
|
the compiler falls back to inlining until
|
|
either inlining terminates or the limit is reached.
|
|
|
|
### Application to Loops
|
|
|
|
Loops are conceptually not different from recursion.
|
|
Loops and recursion are two ways to repeat computations,
|
|
and it is well-known that each can emulate the other in various ways.
|
|
|
|
Currenly Leo restricts the allowed loop statements
|
|
to a form whose unrolling always terminates at compile time.
|
|
If we were to use a similar approach for recursion,
|
|
we would only allow certain forms of recursion
|
|
whose inlining always terminates at compile time
|
|
(see the discussion above about termination analysis).
|
|
|
|
Turning things around,
|
|
we could consider allowing general forms of loops (e.g. `while` loops)
|
|
and use a configurable limit to unroll loops.
|
|
We could also detect circularities
|
|
(when the values of the local constants of the loop repeat themselves).
|
|
We could also perform a termination analysis on loops,
|
|
which in particular would readily recognize
|
|
the currently allowed loop forms to terminate.
|
|
All of this should be the topic of a separate RFC.
|
|
|
|
### Application to Potentially Slow Transformations
|
|
|
|
Some flattening transformations in the Leo compiler are known to terminate,
|
|
but they may take an excessively long time to do so.
|
|
Examples include decomposing large arrays into their elements
|
|
or decomposing large integers (e.g. of type `u128`) into their bits.
|
|
Long compilation times have been observed for cases like these.
|
|
|
|
Thus, we could consider using configurable limits
|
|
not only for flattening transformations that may not otherwise terminate,
|
|
but also for ones that may take a long time to do so.
|
|
This is a broader topic that should be discussed in a separate RFC.
|