mirror of
https://github.com/ProvableHQ/leo.git
synced 2024-12-02 10:14:53 +03:00
87c8ec2923
Also add subsections for each future feature. Also tweak/improve some wording.
431 lines
19 KiB
Markdown
431 lines
19 KiB
Markdown
# Leo RFC 001: Initial String Support
|
|
|
|
## Authors
|
|
|
|
The Aleo Team.
|
|
|
|
## Status
|
|
|
|
IMPLEMENTED
|
|
|
|
## Summary
|
|
|
|
The purpose of this proposal is to provide initial support for strings in Leo.
|
|
Since strings are sequences of characters,
|
|
the proposal inextricably also involves characters.
|
|
This proposal is described as initial,
|
|
because it provides some basic features that we may extend in the future;
|
|
the initial features should be sufficiently simple and conservative
|
|
that they should not limit the design of the future features.
|
|
|
|
This proposal adds a new scalar type for characters,
|
|
along with a new kind of literals to denote characters.
|
|
A string is then simply an array of characters,
|
|
but this proposal also adds a new kind of literals to denote strings
|
|
more directly than via character array construction expressions.
|
|
Along with equality and inequality, which always apply to every Leo type,
|
|
this proposal also introduces some operations on characters and strings
|
|
that can be implemented over time.
|
|
|
|
By not prescribing a new type for strings,
|
|
this initial proposal leaves the door open
|
|
to a future more flexible type of resizable strings.
|
|
|
|
## Motivation
|
|
|
|
Strings (and characters) are common in programming languages.
|
|
Use cases for Leo include
|
|
simple ones like URLs and token ticker symbols,
|
|
and more complex ones like Bech32 encoding,
|
|
edit distance in strings representing proteins,
|
|
and zero-knowledge proofs of occurrences or absences of patterns in textual logs.
|
|
|
|
## Design
|
|
|
|
Since strings are sequences of characters,
|
|
a design for strings inextricably also involves a design for characters.
|
|
Thus, we first present a design for both characters and strings.
|
|
|
|
### Characters
|
|
|
|
We add a new scalar type, `char` for characters.
|
|
In accord with Leo's strong typing,
|
|
this new type is separate from all the other scalar types.
|
|
Explicit constructs will be needed to convert between `char` and other types.
|
|
|
|
The set of values of type `char` is isomorphic to
|
|
the set of Unicode code points from 0 to 10FFFF (both inclusive).
|
|
That is, we support Unicode characters, more precisely code points
|
|
(this may include some invalid code points,
|
|
but it is simpler to allow every code point in that range).
|
|
A character is an atomic entity:
|
|
there is no notion of Unicode encoding (e.g. UTF-8) that applies here.
|
|
|
|
We add a new kind of literals for characters,
|
|
consisting of single characters or escapes,
|
|
surrounded by single quotes.
|
|
Any single Unicode character except a single quote is allowed,
|
|
e.g. `'a'`, `'*'`, and `'"'`.
|
|
Single quotes must be escaped with a backslash, i.e. `'\''`;
|
|
backslashes must be escaped as well, i.e. `'\\'`
|
|
We allow other backslash escapes
|
|
for commonly used characters that are not otherwise easily denoted.
|
|
This is the complete list of single-character backslash escapes:
|
|
* `\'` for code point 39 (single quote)
|
|
* `\"` for code point 34 (double quote)
|
|
* `\\` for code point 92 (backslash)
|
|
* `\n` for code point 10 (line feed)
|
|
* `\r` for code point 13 (carriage return)
|
|
* `\t` for core point 9 (horizontal tab)
|
|
* `\0` for code point 0 (the null character)
|
|
|
|
We also allow ASCII escapes of the form `\xOH`,
|
|
where `O` is an octal digit and `H` is a hexadecimal digit.
|
|
Both uppercase and lowercase hex digits are allowed.
|
|
The `x` must be lowercase.
|
|
These represent ASCII code points, i.e. from 0 to 127 (both inclusive).
|
|
|
|
We also allow Unicode escapes of the form `'\u{X}'`,
|
|
where `X` is a sequence of one to six hex digits.
|
|
Both uppercase and lowercase letters are allowed.
|
|
The `u` must be lowercase.
|
|
The value must be between 0 and 10FFFF, inclusive.
|
|
|
|
Note that this syntax for character literals is very close to the Rust syntax documented here (as of 2021-05-26):
|
|
https://doc.rust-lang.org/reference/tokens.html#character-literals
|
|
The only difference is that this syntax does not support Unicode escapes with underbars in them.
|
|
The following is true in Rust but not in this proposal for Leo:
|
|
`'\u{1_____0__F____F______FF__________________________}' == '\u{10FFFF}'`.
|
|
|
|
Note that the literal character is assembled by the compiler---for
|
|
creating literals, there is no need for the circuit to know
|
|
which code points are disallowed.
|
|
|
|
The equality operators `==` and `!=` are automatically available for `char`.
|
|
|
|
The following code sample illustrates three ways of defining characters:
|
|
character literal, single-character escapes, and Unicode escapes.
|
|
|
|
```js
|
|
function main() -> [char; 5] {
|
|
|
|
// using char literals to form an array
|
|
const world: [char; 5] = ['w', 'o', 'r', 'l', 'd'];
|
|
|
|
// escaped characters
|
|
const escaped: [char; 4] = ['\n', '\t', '\\', '\''];
|
|
|
|
// unicode escapes - using emoji character 😊
|
|
const smiling_face: char = '\u{1F60A}';
|
|
|
|
return [smiling_face, ...escaped];
|
|
}
|
|
```
|
|
|
|
### Strings
|
|
|
|
In this initial design proposal, we do not introduce any new type for strings.
|
|
Instead, we rely on the fact that Leo already has arrays
|
|
and that arrays of characters can be regarded as strings.
|
|
Existing array operations, such as element and range access,
|
|
apply to these strings without the need of language extensions.
|
|
|
|
To ease the common use case of writing a string value in the code,
|
|
we add a new kind of literal for strings (i.e. character arrays),
|
|
consisting of a sequence of **one or more** single characters or escapes
|
|
surrounded by double quotes;
|
|
this is just syntactic sugar for the literal array construction.
|
|
Any Unicode character except double quote or backslash is allowed without escape.
|
|
Examples: `"Aleo"`, `"it's"`, and `"x + y"`.
|
|
Double quotes must be escaped with a backslash, e.g. `"say \"hi\""`;
|
|
backslashes must be escaped as well, e.g. `"c:\\dir"`.
|
|
We also allow the same backslash escapes allowed for character literals
|
|
(see the section on characters above).
|
|
We also allow the same Unicode escapes allowed in character literals
|
|
(described in the section on characters above).
|
|
|
|
Note that this syntax for string literals is very close to the Rust syntax documented here (as of 2021-05-26):
|
|
https://doc.rust-lang.org/reference/tokens.html#string-literals.
|
|
The main difference is that this syntax does not support the Rust `STRING_CONTINUE` syntax.
|
|
In this syntax a backslash may not be followed by a newline, and newlines have no special handling.
|
|
Another differences is that this syntax does **not** permit the empty string `""`.
|
|
Also, this syntax does not allow underbars in Unicode escapes in string literals.
|
|
|
|
The type of a string literal is `[char; N]`,
|
|
where `N` is the length of the string measured in characters,
|
|
i.e. the size of the array.
|
|
Note that in this language design there is no notion of Unicode encoding (e.g. UTF-8)
|
|
that applies to string literals.
|
|
|
|
The rationale for not introducing a new type for strings initially,
|
|
and instead, piggybacking on the existing array types and operations,
|
|
is twofold.
|
|
First, it is an economical design
|
|
that lets us reuse the existing array machinery,
|
|
both at the language level (e.g. readily use array operations)
|
|
and at the R1CS compilation level
|
|
(see the section on compilation to R1CS below).
|
|
Second, it leaves the door open to providing,
|
|
in a future design iteration,
|
|
a richer type for strings,
|
|
as discussed in the section about future extensions below.
|
|
|
|
Recall that empty arrays are disallowed in Leo.
|
|
(The reason is that arrays,
|
|
which must have a size known at compile time and are not resizable,
|
|
are flattened into their elements when compiling to R1CS;
|
|
thus, an empty array would be flattened into nothing.)
|
|
Therefore, in this initial design empty strings must be disallowed as well.
|
|
A future type of resizable strings will support empty strings.
|
|
|
|
Because array, and therefore string, sizes must be known at compile time,
|
|
there is no point to having an operation to return the length of a string.
|
|
This operation will be supported for a future type of resizable strings.
|
|
|
|
Below are some examples of array operations
|
|
that are also common for strings in other programming languages:
|
|
* `[...s1, ...s2]` concatenates the strings `s1` and `s2`.
|
|
* `[c, ...s]` adds the character `c` in front of the string `s`.
|
|
* `s[i]` extracts the `i`-th character from the string `s`.
|
|
* `s[1..]` removes the first character from the string `s`.
|
|
|
|
The following code shows a string literal and its actual transformation into an
|
|
array of characters as well as possible array-like operations on strings:
|
|
concatenation and comparison.
|
|
|
|
```js
|
|
function main() -> bool {
|
|
// double quotes create char array from string
|
|
let hello: [char; 5] = "hello";
|
|
let world: [char; 5] = ['w','o','r','l','d'];
|
|
|
|
// string concatenation can be performed using array syntax
|
|
let hello_world: [char; 11] = [...hello, ' ', ...world];
|
|
|
|
// string comparison is also implemented via array type
|
|
return hello_world == "hello world";
|
|
}
|
|
```
|
|
|
|
### Format Strings
|
|
|
|
Leo currently supports format strings as their own entity,
|
|
usable exclusively as first arguments of console print calls.
|
|
This proposal eliminates this very specific notion,
|
|
which is subsumed by the string literals described above.
|
|
In other words, a console print call
|
|
will take a string literal as the first argument,
|
|
which will be interpreted as a format string
|
|
according to the semantics of console print calls.
|
|
The internal UTF-32 string will be translated to UTF-8 for output.
|
|
|
|
### Compilation to R1CS
|
|
|
|
So far, the discussion has been independent from R1CS
|
|
(except for a brief reference when discussing the rationale behind the design).
|
|
This is intentional because the syntax and semantics of Leo
|
|
should be understandable independently from the compilation of Leo to R1CS.
|
|
However, compilation to R1CS is a critical consideration
|
|
that affects the design of Leo.
|
|
This section discusses R1CS compilation considerations
|
|
for this proposal for characters and strings.
|
|
|
|
Values of type `char` can be represented directly as field elements,
|
|
since the prime of the field is (much) larger than 10FFFF.
|
|
This is more efficient than using a bit representation of characters.
|
|
By construction, field elements that represent `char` values
|
|
are never above 10FFFF.
|
|
Note that `field` and `char` remain separate types in Leo:
|
|
it is only in the compilation to R1CS
|
|
that everything is reduced to field elements.
|
|
|
|
Since strings are just arrays of characters,
|
|
there is nothing special about compiling strings to R1CS,
|
|
compared to other types of arrays.
|
|
In particular, the machinery to infer array sizes at compile time,
|
|
necessary for the flattening to R1CS,
|
|
applies to strings without exception.
|
|
String literals are just syntactic sugar for
|
|
suitable array inline construction expressions.
|
|
|
|
There are at least two approaches to implementing
|
|
ordering operations `<` and `<=` on `char` values.
|
|
Recalling that characters are represented as field values
|
|
that are (well) below `(p-1)/2` where `p` is the prime,
|
|
we can compare two field values `x` and `y`,
|
|
both below `(p-1)/2`, via the constraints
|
|
```
|
|
(2) (x - y) = (b0 + 2*b1 + 4*b2 + ...)
|
|
(b0) (1 - b0) = 0
|
|
(b1) (1 - b1) = 0
|
|
(b2) (1 - b2) = 0
|
|
...
|
|
```
|
|
that take the difference, double it, and convert to bits.
|
|
If `x >= y`, the difference is below `(p-1)/2`,
|
|
and doubling results in an even number below `p`,
|
|
with therefore `b0 = 0`.
|
|
If `x < y`, the difference is above `(p-1)/2` (when reduced modulo `p`),
|
|
and doubling results in an odd number when reduced modulo `p`,
|
|
with therefore `b0 = 1`.
|
|
Note that we need one variable and one constraint for every bit of `p`.
|
|
The other approach is to convert the `x` and `y` to bits
|
|
and compare them as integers;
|
|
in this case we only need 21 bits for each.
|
|
We need more analysis to determine which approach is more efficient.
|
|
|
|
The details of implementing other character and string operations in R1CS
|
|
will be fleshed out as each operation is added.
|
|
|
|
## Drawbacks
|
|
|
|
This proposal does not appear to bring any real drawbacks,
|
|
other than making the language inevitably slightly more complex.
|
|
But the need to support characters and strings justifies the extra complexity.
|
|
|
|
## Effect on Ecosystem
|
|
|
|
With the ability of Leo programs to process strings,
|
|
it may be useful to have external tools that convert Leo strings
|
|
to/from common formats, e.g. UTF-8.
|
|
See the discussion of input files in the design section.
|
|
|
|
## Alternatives
|
|
|
|
### 32-bit Unsigned Integers for Characters
|
|
|
|
We could avoid the new `char` type altogether,
|
|
and instead, rely on the existing `u32` to represent Unicode code points,
|
|
and provide character-oriented operations on `u32` values.
|
|
(Note that both `u8` and `u16` are too small for 10FFFF,
|
|
and that signed integer types include negative integers
|
|
which are not Unicode code points:
|
|
this makes `u32` the obvious choice.)
|
|
However, many values of type `u32` are above 10FFFF,
|
|
and many operations on `u32` do not really make sense on code points.
|
|
We would probably want a notation for character literals anyhow,
|
|
which could be (arguably mis)used for non-character unsigned integers.
|
|
All in all, introducing a new type for characters
|
|
is consistent with Leo's strong typing approach.
|
|
Furthermore, for compilation to R1CS, `u32`,
|
|
even if restricted to the number of bits needed for Unicode code points,
|
|
is less efficient than the field representation described earlier
|
|
because `u32` requires a field element for each bit.
|
|
|
|
### Separate String Type, Isomorphic to Character Arrays
|
|
|
|
Instead of representing strings as character arrays,
|
|
we could introduce a new type `string`
|
|
whose values are finite sequences of zero or more characters.
|
|
These strings would be isomorphic to, but distinct form, character arrays.
|
|
However, for compilation to R1CS, it would be necessary to
|
|
perform the same kind of known-size analysis on strings
|
|
that is already performed on arrays,
|
|
possibly necessitating to include size as part of the type, i.e. `string(N)`,
|
|
which is obviously isomorphic to `[char; N]`.
|
|
Thus, using character arrays avoids duplication.
|
|
Furthermore, as noted in the section on future extensions,
|
|
this leaves the door open to
|
|
introducing a future type `string` for resizable strings.
|
|
|
|
### Field Elements for Characters
|
|
|
|
Yet another option could be to use directly `field` to represent characters
|
|
and `[field; N]` to represent strings of `N` characters.
|
|
However, many values of type `field` are not valid Unicode code points,
|
|
and many field operations do not make sense for characters.
|
|
Thus, having a separate type `char` for characters seems better,
|
|
and more in accordance with Leo's strong typing.
|
|
|
|
## Future Extensions
|
|
|
|
### Operations on Characters
|
|
|
|
Given that characters are essentially code points,
|
|
we may also support the ordering operators `<`, `<=`, `>`, and `>=`;
|
|
these may be useful to check whether a character is in certain range.
|
|
|
|
Below is a list of possible operations we could support on characters.
|
|
It should be fairly easy to add more.
|
|
- [ ] `is_alphabetic` - Returns `true` if the `char` has the `Alphabetic` property.
|
|
- [ ] `is_ascii` - Returns `true` if the `char` is in the `ASCII` range.
|
|
- [ ] `is_ascii_alphabetic` - Returns `true` if the `char` is in the `ASCII Alphabetic` range.
|
|
- [ ] `is_lowercase` - Returns `true` if the `char` has the `Lowercase` property.
|
|
- [ ] `is_numeric` - Returns `true` if the `char` has one of the general categories for numbers.
|
|
- [ ] `is_uppercase` - Returns `true` if the `char` has the `Uppercase` property.
|
|
- [ ] `is_whitespace` - Returns `true` if the `char` has the `White_Space` property.
|
|
- [ ] `to_digit` - Converts the `char` to the given `radix` format.
|
|
- [ ] `from_digit` - Inverse of to_digit.
|
|
- [ ] `to_uppercase` - Converts lowercase to uppercase, leaving others unchanged.
|
|
- [ ] `to_lowercase` - Converts uppercase to lowercase, leaving others unchanged.
|
|
|
|
It seems natural to convert between `char` values
|
|
and `u8` or `u16` or `u32` values, under suitable range conditions;
|
|
perhaps also between `char` values and
|
|
(non-negative) `i8` or `i16` or `i32` values.
|
|
This may be accomplished as part of the type casting extension of Leo.
|
|
|
|
### Operations on Strings
|
|
|
|
Below is a list of possible operations we could support on strings.
|
|
It should be fairly easy to add more.
|
|
- [ ] `u8` to `[char; 2]` hexstring, .., `u128` to `[char; 32]` hexstring.
|
|
- [ ] Field element to `[char; 64]` hexstring. (Application can test leading zeros and slice them out if it needs to return, say, a 40-hex-digit string.)
|
|
- [ ] Apply `to_uppercase` (see above) to every character.
|
|
- [ ] Apply `to_lowercase` (see above) to every character.
|
|
|
|
Note that the latter two could be also realized via simple loops through the string.
|
|
|
|
Given the natural conversions between `char` values and integer values discussed earlier,
|
|
it may be natural to also support element-wise conversions between strings and arrays of integers.
|
|
This may be accomplished as part of the type casting extensions of Leo.
|
|
|
|
### Circuit Types for Character and String Operations
|
|
|
|
The operations on characters and lists described earlier, e.g. `is_ascii`,
|
|
are provided as static member functions of two new built-in or library circuit types `Char` and `String`.
|
|
Thus, an example call is `Char::is_ascii(c)`.
|
|
This seems a general good way to organize built-in or library operations,
|
|
and supports the use of the same name with different circuit types,
|
|
e.g. `Char::to_uppercase` and `String::to_uppercase`.
|
|
|
|
These circuit types could also include constants, e.g. for certain ASCII characters.
|
|
However, currently Leo does not support constants in circuit types,
|
|
so that would have to be added separately first.
|
|
|
|
These two circuit types are just meant to collect static member functions for characters and strings.
|
|
They are not meant to be the types of characters and strings:
|
|
as mentioned previously, `char` is a new scalar (not circuit) type (like `bool`, `address`, `u8`, etc.)
|
|
and there is no string type as such for now, but we use character arrays for strings.
|
|
In the future we may want all the Leo types to be circuit types of some sort,
|
|
but that is a separate feature that would have to be designed and developed independently.
|
|
|
|
### Input and Output of Literal Characters and Strings
|
|
|
|
Since UTF-8 is a standard encoding, it would make sense for
|
|
the literal characters and strings in the `.in` file
|
|
to be automatically converted to UTF-32 by the Leo compiler.
|
|
However, the size of a string can be confusing since multiple
|
|
Unicode code points can be composed into a single glyph which
|
|
then appears to be a single character. If a parameter of type `[char; 10]`
|
|
[if that is the syntax we decide on] is passed a literal string
|
|
of a different size, the error message should explain that the
|
|
size must be the number of codepoints needed to encode the string.
|
|
|
|
### String Type
|
|
|
|
As alluded to in the design section above,
|
|
for now, we are avoiding the introduction of a string type,
|
|
isomorphic to but separate from character arrays,
|
|
because we may want to introduce later a more flexible type of strings,
|
|
in particular, one that supports resizing.
|
|
This may be realized via a built-in or library circuit type
|
|
that includes a character array and a fill index.
|
|
This may be a special case of a built-in or library circuit type
|
|
for resizable vectors,
|
|
possibly realized via an array and a fill index.
|
|
This hypothetical type of resizable vectors
|
|
may have to be parameterized over the element type,
|
|
requiring an extension of the Leo type system
|
|
that is much more general than strings.
|