closes https://github.com/TryGhost/Ghost/issues/8461
- adds toggle spellcheck button to the `gh-markdown-editor` toolbar
- adds custom styles to fake a spellcheck icon
- updates `simplemde` fork
- adds `spellcheck` to the list of toolbar buttons that don't have their `active` class removed based on cursor position
- removes bundled `marked` dependency that we no longer use
closes https://github.com/TryGhost/Ghost/issues/8463
- move generic text input handling into `text-input` mixin so it applies to text inputs and textareas
- adds `autoExpand` property to `gh-textarea` that accepts a selector to watch for resize changes, if the property is set then auto-expanding behaviour is triggered any time the textarea value is changed or when the selector element is resized (this prevents change in textarea width from toggling nav or split screen mode resulting in textarea content being hidden or the textarea being taller than it's contents)
- adds `ember-element-resize-detector` addon to allow watching of element resizes rather than window resizes (this was already included as a sub-dependency via `ember-light-table`->`ember-scrollable`->`ember-element-resize-detector`)
closesTryGhost/Ghost#7134
Overhaul of the user settings page to make it more consistent with other settings panels.
The hardly readable validation for user "Full Name" is redundant as well, as the input field for it now has the same styles as the other input fields.
refs https://github.com/TryGhost/Ghost/issues/8296
- permit Facebook usernames with less than 5 chars
- brands are allowed to have Page names with less than 5 chars (ex: facebook.com/nike)
- current/former employees are allowed to have usernames with less than 5 chars (ex: facebook.com/zuck)
✨ use markdown-it for markdown previews
no issue
- replaces SimpleMDE's default `marked` rendering with `markdown-it`
- add ember-browserify and markdown-it plugins
closesTryGhost/Ghost#8143
- uses new soft limits in validation:
- post title to 255
- meta title (post and tag) to 300
- meta description (post and tag) to 500
no issue
- when entering preview mode (not split-screen preview) the toolbar buttons are now disabled. This is usually built in to SimpleMDE but that wasn't working because we've moved the location of the toolbar in the DOM
- hides the markdown editor when entering preview mode to prevent the markdown code appearing at the bottom of the preview when the markdown length is longer than the preview length
no issue
- adds a hidden file input to the `gh-markdown-editor` component
- when the editor image toolbar button is clicked, capture the current selection (it gets during the file upload), trigger the file dialog then when files are selected initiate the same upload+insert process as drag/drop image uploads
no issue
- fix visible scroll bars were rendered to the right and bottom of the internal editor area in certain browser/OS configurations
- disable the preview button when in split-screen mode as it's not any use there
- exit SimpleMDE preview mode if it's active when entering split-screen mode
no issue
* fix title input padding and placeholder weight
* 🔥 remove unused showdown-ghost dependency
* implement full screen mode via CSS rather than autonav toggle
* implement custom split pane editor preview
- replace SimpleMDE's split pane handling with our own so that we have more control over the element positioning, toggling of our custom fullscreen code, and so that the preview pane can be scrolled separately as per our old editor
* use forked version of simplemde that has the latest CodeMirror compiled
- SimpleMDE hasn't been updated for 11 months and the version of CodeMirror is baked into the SimpleMDE code, to get an up to date version I've forked and re-compiled
- pull in the unminified SimpleMDE source so that it's easier to debug in development, our asset compilation steps will take care of minifying it for production
* fix gh-markdown-editor teardown
no issue
* move "save on first change" behaviour into editor controller
* allow TAB events to be specified in keyEvents hash of gh-input
* replace mobiledoc-kit/gh-koenig with a SimpleMDE based editor
- remove `gh-koenig` in-repo-addon from `package.json` so that test files etc aren't loaded
- remove `mobiledoc-kit` dependencies
- extends `gh-editor` to handle file drag/drop
- adds `gh-uploader` and `gh-progress-bar` components to handle file uploads in a more composable manner
- adds `gh-simplemde` component that wraps SimpleMDE
no issue
* split key commands and text expansions into separate files for easier file searches
* basic formatting, added a few comments
* move editor title input into addon
- the editor and title are now tightly integrated so that it's possible to use up/down cursor navigation so it makes more sense to keep them together
- start of a deeper component restructure so that we don't need to leak properties/actions to parent components
* first pass at refactor of gh-koenig and koenig-title-input
- remove need for editor reference to be held outside of the `gh-koenig` component by yielding it from the component so that the integrated title element can sit inside the container's scope
- refactor `gh-koenig` to more closely match the default ember mobiledoc addon
- fixes runloop issues by starting/ending a manual runloop
- refactored the mutation observer and event handlers in `koenig-title-input` so that we're not doing unecessary work on every render/key press
- rename CSS classes to be more specific (these may still need more separation between `.gh` and `.kg` later)
- `.editor-holder` to `.gh-koenig-container`
- `.surface` to `.gh-koenig-surface`
* fix tests and start testing refactor
* move gh-koenig integration tests into addon, remove empty test files
* first-pass at component template cleanup
* first pass at koenig-toolbar-button refactor
- Added cursor events to hover state to indicate possibility of editing images by clicking on them
- Added min-width to images inside image uploader to prevent SVG images from collapsing and being invisible as a result
closesTryGhost/Ghost#8202
- added wordcount for mobiledoc text and html/markdown cards (cards will only update word count when leaving edit state)
- word count is only displayed on wide screens
no issue
When calculating if the editor should scroll to keep the cursor on screen upon selection change the editor would appear to scroll to random locations.
The issue stemmed from the fact that the getPositionFromRange method took into account the scroll offset when figuring out the pixel position of a range. So, if the editor was vertically scrolled the scrollTop was added to the cursor position which the editor would assume meant that the cursor was offscreen when it wasn't.
This fix creates a new method getPositionOnScreenFromRange which finds the position of an element on screen and ignores the scroll offset.
closes https://github.com/TryGhost/Ghost/issues/8312
- all new cards created now enter in selected mode and if enabled edit mode.
- if deleting cards places the cursor in an empty section the '+' menu is placed AFTER the card is deleted which ensures it's placed in the correct location
closes https://github.com/TryGhost/Ghost/issues/8353
- if a user pastes or inserts HTML into the title in some other way (modifying the dom, having a plugin mutate the dom, etc) then strip the HTML and insure that the title is always unstyled and plain text
closes https://github.com/TryGhost/Ghost/issues/8359
- if the date/time picker is in an error state when the PSM is closed, reset it to the currently saved time
- resolves the problem with the flash of an error as the publish menu is closed as it's no longer possible to be in a hidden error state
closes https://github.com/TryGhost/Ghost/issues/8366
- ensure that header actions are layered above the editor so that they are still clickable
- editor content is still selectable in the header area
closesTryGhost/Ghost#8322
- Previously in firefox the no-content psuedo element was placed below the actual on first load (but not subsequent reloads), this update positions it in the correct place in both scenarios.
closes https://github.com/TryGhost/Ghost/issues/8323
closes https://github.com/TryGhost/Ghost/issues/8191
Fixes some of the range issues that we're seeing across browsers also simplifies the positioning code for UI elements.
1. For the title the cursor is now placed in the correct place on key up and down.
2. For the body Safari now displays the `/` menu correctly.
closesTryGhost/Ghost#8307
- unloading the store and refreshing the `session.user` attribute after an import was triggering a rendering edge case where the style was re-computed and a re-render was attempted after the sidebar has been destroyed
- rather than binding a style attribute directly to a CP in `gh-nav-menu` we pass the menu icon in (using `settings.settledIcon` - see below) and manually set the style attribute via the `didReceiveAttrs` hook so that outside changes don't trigger re-computations when we don't expect them and so we can still react to icons being uploaded or removed
- our usage of `settings.icon` is a bit of an odd situation because it's a link to an external resource that will only resolve correctly after a successful save - if we change `settings.icon` in the local store and the nav menu icon style updates before the save has been completed then the server will give us the old icon. To work around this a `settings.settledIcon` attribute has been added that is only updated when we receive data from the store ensuring that our cache-busting technique works correctly
closes https://github.com/TryGhost/Ghost/issues/8358
- the change password task was not returning a truthy value on success so you always saw the "X Retry" state
- adds option to pass `idleClass` and `runningClass` to `gh-task-button` - this is so that colour classes can be set in the "base" state without overriding the success/failure colors (some colours would have preference based on the order the colours are defined in the CSS file, eg. setting `gh-btn-red` as a base CSS class would override the `gh-btn-green` that is added after a successful save)
refs https://github.com/TryGhost/Ghost/issues/8331
- rather than always saving every 60 seconds, the 60 seconds timer is a fallback for when the user has made changes to the post content for 60 seconds without triggering the 3 second debounced timer
- don't perform a save if there have been no changes to the post - this should prevent unnecessary collision errors when multiple people are viewing a post
- adds guards to `gh-publishmenu` so that we don't try to call actions that weren't passed in
no issue
- `async/await` cuts down on some boilerplate `andThen(() => { ... })` code and makes it more explicit which methods are async and will wait for run-loop/promise behaviour to finish before continuing
closes https://github.com/TryGhost/Ghost/issues/8271
- adds `gh-editor` wrapper component that checks the editor position and will apply a `.gh-editor-header-small` class if the editor content will overlap the view actions
- adds `.gh-editor-header-small` class that minifies the header and applies a solid background so that there's no conflict between editor content and header elements
- modifies `.gh-editor-header` z-index so that there's no hidden non-selectable area at the top of the screen
refs TryGhost/Ghost#7865💄 refactor signup to use ember-concurrency
refs https://github.com/TryGhost/Ghost/issues/7865
- moves authentication actions from `signup` route to controller
- refactors authentication and signup logic into EC tasks
- replaces use of `gh-spin-button` with `gh-task-button` in signup template
💄 refactor setup screens to use ember-concurrency
refs https://github.com/TryGhost/Ghost/issues/7865
- moves authentication actions from `setup/two` route to controller
- refactors authentication and setup logic into EC tasks
- replaces use of `gh-spin-button` with `gh-task-button`
- fixes some styling issues with the new SVG icons
- adds `app/styles/patterns/icons.css` back to contain per-icon overrides and animations (some SVGs use fills and others use strokes so we sometimes have conflicting styles)
closes https://github.com/TryGhost/Ghost/issues/8345
- renames `.tag-delete-button` to `.settings-menu-delete-button` to match it's more generic purpose
- match styles as close to 0.11.x as possible, it was necessary to add both stroke and fill to the trashcan SVG for it not to be washed out
closes https://github.com/TryGhost/Ghost/issues/8332
- moves `toggleDeletePostModal` action from the `edit` controller to the `editor-base-controller` mixin
- adds delete button to the bottom of the PSM unless it's a new post
- adds `deletePost` attribute to `gh-post-settings-menu` to allow a delete post action to be passed in