2018-12-06 21:18:20 +03:00
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use crate::colors::ColorScheme;
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2018-06-22 21:01:44 +03:00
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use abstutil;
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2018-10-18 02:57:15 +03:00
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//use cpuprofiler;
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2018-12-06 21:18:20 +03:00
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use crate::objects::{Ctx, RenderingHints, ID, ROOT_MENU};
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use crate::render::{DrawMap, RenderOptions};
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2018-12-13 22:35:29 +03:00
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use crate::state::{DefaultUIState, PluginsPerMap, UIState};
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2018-12-04 20:58:34 +03:00
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use ezgui::{Canvas, Color, EventLoopMode, GfxCtx, Text, UserInput, BOTTOM_LEFT, GUI};
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2018-08-10 23:28:34 +03:00
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use kml;
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2018-12-13 22:35:29 +03:00
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use map_model::{BuildingID, LaneID, Map};
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2018-10-06 01:44:12 +03:00
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use piston::input::Key;
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2018-12-06 22:05:11 +03:00
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use serde_derive::{Deserialize, Serialize};
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2018-08-27 23:03:35 +03:00
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use sim;
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2018-12-13 22:35:29 +03:00
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use sim::{Sim, SimFlags, Tick};
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2018-12-12 23:01:11 +03:00
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use std::borrow::Borrow;
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2018-12-05 21:39:17 +03:00
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use std::collections::{HashMap, HashSet};
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2018-03-13 18:04:21 +03:00
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use std::process;
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2018-09-14 23:23:39 +03:00
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const MIN_ZOOM_FOR_MOUSEOVER: f64 = 4.0;
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2018-03-13 18:04:21 +03:00
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2018-10-22 05:23:47 +03:00
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pub struct UI {
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2018-12-13 22:35:29 +03:00
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// TODO Use generics instead
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state: Box<UIState>,
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2018-10-22 05:23:47 +03:00
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canvas: Canvas,
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2018-12-13 04:08:15 +03:00
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cs: ColorScheme,
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2018-09-13 08:43:58 +03:00
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}
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2018-03-13 18:04:21 +03:00
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2018-12-04 20:58:34 +03:00
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impl GUI<RenderingHints> for UI {
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2018-12-13 01:01:36 +03:00
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fn event(&mut self, mut input: UserInput) -> (EventLoopMode, RenderingHints) {
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let mut hints = RenderingHints {
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mode: EventLoopMode::InputOnly,
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osd: Text::new(),
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suppress_intersection_icon: None,
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color_crosswalks: HashMap::new(),
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hide_crosswalks: HashSet::new(),
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hide_turn_icons: HashSet::new(),
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};
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// First update the camera and handle zoom
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let old_zoom = self.canvas.cam_zoom;
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self.canvas.handle_event(&mut input);
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let new_zoom = self.canvas.cam_zoom;
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2018-12-13 22:35:29 +03:00
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self.state.handle_zoom(old_zoom, new_zoom);
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2018-12-13 01:01:36 +03:00
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// Always handle mouseover
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if old_zoom >= MIN_ZOOM_FOR_MOUSEOVER && new_zoom < MIN_ZOOM_FOR_MOUSEOVER {
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2018-12-13 22:35:29 +03:00
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self.state.set_current_selection(None);
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2018-12-13 01:01:36 +03:00
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}
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if !self.canvas.is_dragging()
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&& input.get_moved_mouse().is_some()
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&& new_zoom >= MIN_ZOOM_FOR_MOUSEOVER
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{
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2018-12-13 22:35:29 +03:00
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self.state.set_current_selection(self.mouseover_something());
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2018-12-13 01:01:36 +03:00
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}
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2018-12-13 22:19:10 +03:00
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let mut recalculate_current_selection = false;
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2018-12-13 22:35:29 +03:00
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self.state.event(
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&mut input,
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&mut hints,
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&mut recalculate_current_selection,
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&mut self.cs,
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&mut self.canvas,
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);
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if recalculate_current_selection {
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self.state.set_current_selection(self.mouseover_something());
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2018-10-22 05:23:47 +03:00
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}
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2018-12-13 01:01:36 +03:00
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// Can do this at any time.
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if input.unimportant_key_pressed(Key::Escape, ROOT_MENU, "quit") {
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self.save_editor_state();
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2018-12-13 04:08:15 +03:00
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self.cs.save();
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2018-12-13 01:01:36 +03:00
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info!("Saved color_scheme");
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//cpuprofiler::PROFILER.lock().unwrap().stop().unwrap();
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process::exit(0);
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}
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input.populate_osd(&mut hints.osd);
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(hints.mode, hints)
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2018-09-13 08:43:58 +03:00
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}
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2018-09-13 03:39:53 +03:00
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2018-10-06 21:50:55 +03:00
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fn get_mut_canvas(&mut self) -> &mut Canvas {
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2018-10-22 05:23:47 +03:00
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&mut self.canvas
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2018-10-06 21:50:55 +03:00
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}
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2018-12-04 20:58:34 +03:00
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fn draw(&self, g: &mut GfxCtx, hints: RenderingHints) {
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2018-12-13 04:08:15 +03:00
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g.clear(self.cs.get_def("map background", Color::rgb(242, 239, 233)));
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2018-10-22 05:23:47 +03:00
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2018-12-13 04:08:15 +03:00
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let ctx = Ctx {
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cs: &self.cs,
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2018-12-13 22:35:29 +03:00
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map: &self.state.primary().map,
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draw_map: &self.state.primary().draw_map,
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2018-12-08 00:27:13 +03:00
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canvas: &self.canvas,
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2018-12-13 22:35:29 +03:00
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sim: &self.state.primary().sim,
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2018-12-08 00:27:13 +03:00
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hints: &hints,
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};
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2018-12-13 22:35:29 +03:00
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let (statics, dynamics) = self.state.get_objects_onscreen(&self.canvas);
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2018-12-12 23:01:11 +03:00
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for obj in statics
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.into_iter()
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.chain(dynamics.iter().map(|obj| Box::new(obj.borrow())))
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{
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2018-10-22 05:23:47 +03:00
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let opts = RenderOptions {
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2018-12-13 04:08:15 +03:00
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color: self.color_obj(obj.get_id(), &ctx),
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2018-10-22 05:23:47 +03:00
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cam_zoom: self.canvas.cam_zoom,
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2018-12-13 22:35:29 +03:00
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debug_mode: self.state.is_debug_mode_enabled(),
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2018-10-22 05:23:47 +03:00
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};
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2018-12-13 04:08:15 +03:00
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obj.draw(g, opts, &ctx);
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2018-10-22 05:23:47 +03:00
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}
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2018-12-13 22:35:29 +03:00
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self.state.draw(g, &ctx);
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2018-11-06 04:48:36 +03:00
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2018-12-04 20:58:34 +03:00
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self.canvas.draw_text(g, hints.osd, BOTTOM_LEFT);
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2018-10-22 05:23:47 +03:00
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}
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2018-12-13 01:01:36 +03:00
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fn dump_before_abort(&self) {
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2018-12-13 22:35:29 +03:00
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self.state.dump_before_abort();
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2018-12-13 01:01:36 +03:00
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self.save_editor_state();
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}
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2018-10-22 05:23:47 +03:00
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}
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// All of the state that's bound to a specific map+edit has to live here.
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// TODO How can we arrange the code so that we statically know that we don't pass anything from UI
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// to something in PerMapUI?
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pub struct PerMapUI {
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pub map: Map,
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2018-10-22 06:28:51 +03:00
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pub draw_map: DrawMap,
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2018-10-22 05:23:47 +03:00
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pub sim: Sim,
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pub current_selection: Option<ID>,
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2018-10-22 18:42:09 +03:00
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pub current_flags: SimFlags,
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2018-10-22 05:59:37 +03:00
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}
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2018-10-22 05:23:47 +03:00
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impl PerMapUI {
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2018-12-13 22:19:10 +03:00
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pub fn new(flags: SimFlags, kml: Option<String>, canvas: &Canvas) -> (PerMapUI, PluginsPerMap) {
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2018-10-31 01:10:58 +03:00
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let mut timer = abstutil::Timer::new("setup PerMapUI");
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2018-10-29 01:39:24 +03:00
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2018-11-30 23:36:27 +03:00
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let (map, sim) = sim::load(flags.clone(), Some(Tick::from_seconds(30)), &mut timer);
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2018-11-21 23:26:23 +03:00
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let extra_shapes: Vec<kml::ExtraShape> = if let Some(path) = kml {
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if path.ends_with(".kml") {
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kml::load(&path, &map.get_gps_bounds(), &mut timer)
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.expect("Couldn't load extra KML shapes")
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.shapes
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} else {
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let shapes: kml::ExtraShapes =
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abstutil::read_binary(&path, &mut timer).expect("Couldn't load ExtraShapes");
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shapes.shapes
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}
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2018-10-22 05:23:47 +03:00
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} else {
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Vec::new()
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};
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2018-10-29 01:39:24 +03:00
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timer.start("draw_map");
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2018-11-30 23:36:27 +03:00
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let draw_map = DrawMap::new(&map, extra_shapes, &mut timer);
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2018-10-29 01:39:24 +03:00
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timer.stop("draw_map");
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2018-10-22 05:23:47 +03:00
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2018-10-22 05:59:37 +03:00
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let state = PerMapUI {
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2018-10-22 05:23:47 +03:00
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map,
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draw_map,
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sim,
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current_selection: None,
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current_flags: flags,
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2018-10-22 05:59:37 +03:00
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};
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2018-12-13 01:26:23 +03:00
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let plugins = PluginsPerMap::new(&state, canvas, &mut timer);
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timer.done();
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2018-10-22 05:59:37 +03:00
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(state, plugins)
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2018-09-13 08:43:58 +03:00
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}
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2018-03-13 18:04:21 +03:00
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}
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2018-10-22 05:23:47 +03:00
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impl UI {
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pub fn new(flags: SimFlags, kml: Option<String>) -> UI {
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2018-12-08 01:16:40 +03:00
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let canvas = Canvas::new();
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2018-12-13 22:35:29 +03:00
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let state = Box::new(DefaultUIState::new(flags, kml, &canvas));
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2018-09-13 19:21:41 +03:00
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2018-12-13 22:35:29 +03:00
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let mut ui = UI {
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state,
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2018-12-08 01:16:40 +03:00
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canvas,
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2018-12-13 04:08:15 +03:00
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cs: ColorScheme::load().unwrap(),
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2018-10-08 22:55:42 +03:00
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};
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2018-10-22 05:23:47 +03:00
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match abstutil::read_json::<EditorState>("editor_state") {
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2018-12-13 22:35:29 +03:00
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Ok(ref state) if ui.state.primary().map.get_name() == &state.map_name => {
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2018-10-22 05:23:47 +03:00
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info!("Loaded previous editor_state");
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ui.canvas.cam_x = state.cam_x;
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ui.canvas.cam_y = state.cam_y;
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ui.canvas.cam_zoom = state.cam_zoom;
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}
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_ => {
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2018-11-26 22:37:19 +03:00
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warn!("Couldn't load editor_state or it's for a different map, so just focusing on an arbitrary building");
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// TODO window_size isn't set yet, so this actually kinda breaks
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2018-12-05 22:45:07 +03:00
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let focus_pt = ID::Building(BuildingID(0))
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2018-12-13 22:35:29 +03:00
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.canonical_point(
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&ui.state.primary().map,
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&ui.state.primary().sim,
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&ui.state.primary().draw_map,
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)
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2018-12-05 22:45:07 +03:00
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.or_else(|| {
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ID::Lane(LaneID(0)).canonical_point(
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2018-12-13 22:35:29 +03:00
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&ui.state.primary().map,
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&ui.state.primary().sim,
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&ui.state.primary().draw_map,
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2018-12-05 22:45:07 +03:00
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)
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2018-12-06 21:05:42 +03:00
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})
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.expect("Can't get canonical_point of BuildingID(0) or Road(0)");
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2018-12-05 22:45:07 +03:00
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ui.canvas.center_on_map_pt(focus_pt);
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2018-10-22 05:23:47 +03:00
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}
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2018-10-08 22:55:42 +03:00
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}
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2018-10-22 05:22:16 +03:00
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2018-10-22 05:23:47 +03:00
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ui
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}
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2018-10-21 22:18:25 +03:00
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2018-07-06 20:02:01 +03:00
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fn mouseover_something(&self) -> Option<ID> {
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2018-09-19 00:41:30 +03:00
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let pt = self.canvas.get_cursor_in_map_space();
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2018-06-23 19:01:53 +03:00
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2018-12-13 22:35:29 +03:00
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let (statics, dynamics) = self.state.get_objects_onscreen(&self.canvas);
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2018-09-14 22:16:32 +03:00
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// Check front-to-back
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2018-12-12 23:01:11 +03:00
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for obj in dynamics
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.iter()
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.map(|obj| Box::new(obj.borrow()))
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.chain(statics.into_iter().rev())
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{
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2018-09-14 22:16:32 +03:00
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if obj.contains_pt(pt) {
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return Some(obj.get_id());
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2018-09-14 00:09:55 +03:00
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}
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}
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2018-06-23 19:01:53 +03:00
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None
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}
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2018-12-13 04:08:15 +03:00
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fn color_obj(&self, id: ID, ctx: &Ctx) -> Option<Color> {
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2018-12-13 22:35:29 +03:00
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self.state.color_obj(id, ctx)
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2018-10-22 06:18:15 +03:00
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}
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2018-11-02 00:00:14 +03:00
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fn save_editor_state(&self) {
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let state = EditorState {
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2018-12-13 22:35:29 +03:00
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map_name: self.state.primary().map.get_name().clone(),
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2018-11-02 00:00:14 +03:00
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cam_x: self.canvas.cam_x,
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cam_y: self.canvas.cam_y,
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cam_zoom: self.canvas.cam_zoom,
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};
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// TODO maybe make state line up with the map, so loading from a new map doesn't break
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abstutil::write_json("editor_state", &state).expect("Saving editor_state failed");
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info!("Saved editor_state");
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}
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2018-03-13 18:04:21 +03:00
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}
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2018-06-22 21:01:44 +03:00
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#[derive(Serialize, Deserialize, Debug)]
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pub struct EditorState {
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2018-09-09 23:21:53 +03:00
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pub map_name: String,
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2018-06-22 21:01:44 +03:00
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pub cam_x: f64,
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pub cam_y: f64,
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pub cam_zoom: f64,
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}
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