abstreet/editor/src/ui.rs

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Rust
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// Copyright 2018 Google LLC, licensed under http://www.apache.org/licenses/LICENSE-2.0
// TODO this should just be a way to handle interactions between plugins
extern crate map_model;
use animation;
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use colors::{ColorScheme, Colors};
use control::ControlMap;
use ezgui::ToggleableLayer;
use ezgui::canvas::{Canvas, GfxCtx};
use ezgui::input::UserInput;
use geom;
use graphics::types::Color;
use piston::input::{Key, MouseCursorEvent};
use piston::window::Size;
use plugins::classification::OsmClassifier;
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use plugins::color_picker::ColorPicker;
use plugins::floodfill::Floodfiller;
use plugins::search::SearchState;
use plugins::selection::{SelectionState, ID};
use plugins::sim_controls::SimController;
use plugins::steep::SteepnessVisualizer;
use plugins::stop_sign_editor::StopSignEditor;
use plugins::traffic_signal_editor::TrafficSignalEditor;
use plugins::turn_colors::TurnColors;
use render;
use savestate;
use sim::CarID;
use std::process;
// TODO ideally these would be tuned kind of dynamically based on rendering speed
const MIN_ZOOM_FOR_ROADS: f64 = 0.15;
const MIN_ZOOM_FOR_PARCELS: f64 = 1.0;
const MIN_ZOOM_FOR_MOUSEOVER: f64 = 1.0;
const MIN_ZOOM_FOR_ROAD_MARKERS: f64 = 5.0;
pub struct UI {
map: map_model::Map,
geom_map: geom::GeomMap,
draw_map: render::DrawMap,
control_map: ControlMap,
show_roads: ToggleableLayer,
show_buildings: ToggleableLayer,
show_intersections: ToggleableLayer,
show_parcels: ToggleableLayer,
show_icons: ToggleableLayer,
debug_mode: ToggleableLayer,
current_selection_state: SelectionState,
current_search_state: SearchState,
floodfiller: Option<Floodfiller>,
steepness_viz: SteepnessVisualizer,
osm_classifier: OsmClassifier,
turn_colors: TurnColors,
traffic_signal_editor: Option<TrafficSignalEditor>,
stop_sign_editor: Option<StopSignEditor>,
sim_ctrl: SimController,
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color_picker: ColorPicker,
canvas: Canvas,
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// TODO maybe never pass this to other places? Always resolve colors here?
cs: ColorScheme,
}
impl UI {
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pub fn new(abst_path: &str, window_size: &Size, rng_seed: Option<u8>) -> UI {
println!("Opening {}", abst_path);
let data = map_model::load_pb(abst_path).expect("Couldn't load pb");
let map = map_model::Map::new(&data);
let geom_map = geom::GeomMap::new(&map);
let (draw_map, _, center_pt) = render::DrawMap::new(&map, &geom_map);
let control_map = ControlMap::new(&map, &geom_map);
let steepness_viz = SteepnessVisualizer::new(&map);
let turn_colors = TurnColors::new(&control_map);
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let sim_ctrl = SimController::new(&map, &geom_map, rng_seed);
let mut ui = UI {
map,
geom_map,
draw_map,
control_map,
steepness_viz,
turn_colors,
sim_ctrl,
show_roads: ToggleableLayer::new("roads", Key::D3, "3", Some(MIN_ZOOM_FOR_ROADS)),
show_buildings: ToggleableLayer::new("buildings", Key::D1, "1", Some(0.0)),
show_intersections: ToggleableLayer::new(
"intersections",
Key::D2,
"2",
Some(MIN_ZOOM_FOR_ROADS),
),
show_parcels: ToggleableLayer::new("parcels", Key::D4, "4", Some(MIN_ZOOM_FOR_PARCELS)),
show_icons: ToggleableLayer::new(
"turn icons",
Key::D7,
"7",
Some(MIN_ZOOM_FOR_ROAD_MARKERS),
),
debug_mode: ToggleableLayer::new("debug mode", Key::G, "G", None),
current_selection_state: SelectionState::Empty,
current_search_state: SearchState::Empty,
floodfiller: None,
osm_classifier: OsmClassifier::new(),
traffic_signal_editor: None,
stop_sign_editor: None,
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color_picker: ColorPicker::new(),
canvas: Canvas::new(),
cs: ColorScheme::load("color_scheme").unwrap(),
};
match savestate::load("editor_state") {
Ok(state) => {
println!("Loaded previous editor_state");
ui.canvas.cam_x = state.cam_x;
ui.canvas.cam_y = state.cam_y;
ui.canvas.cam_zoom = state.cam_zoom;
ui.control_map
.load_savestate(&state.traffic_signals, &state.stop_signs);
}
Err(_) => {
println!("Couldn't load editor_state, just centering initial view");
ui.canvas
.center_on_map_pt(center_pt.x(), center_pt.y(), window_size);
}
}
let new_zoom = ui.canvas.cam_zoom;
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ui.zoom_for_toggleable_layers(-1.0, new_zoom);
ui
}
pub fn event(
mut self,
input: &mut UserInput,
window_size: &Size,
) -> (UI, animation::EventLoopMode) {
let mut event_loop_mode = animation::EventLoopMode::InputOnly;
let mut edit_mode = false;
if let Some(mut e) = self.traffic_signal_editor {
edit_mode = true;
if e.event(
input,
&self.map,
&self.geom_map,
&mut self.control_map,
&self.current_selection_state,
) {
self.traffic_signal_editor = None;
} else {
self.traffic_signal_editor = Some(e);
}
}
if let Some(mut e) = self.stop_sign_editor {
edit_mode = true;
if e.event(
input,
&self.map,
&self.geom_map,
&mut self.control_map,
&self.current_selection_state,
) {
self.stop_sign_editor = None;
} else {
self.stop_sign_editor = Some(e);
}
}
if !edit_mode {
self.color_picker = self.color_picker
.handle_event(input, window_size, &mut self.cs);
}
self.current_search_state = self.current_search_state.event(input);
if !edit_mode
&& self.sim_ctrl
.event(input, &self.geom_map, &self.map, &self.control_map)
{
event_loop_mode = event_loop_mode.merge(animation::EventLoopMode::Animation);
}
let old_zoom = self.canvas.cam_zoom;
self.canvas.handle_event(input.use_event_directly());
let new_zoom = self.canvas.cam_zoom;
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self.zoom_for_toggleable_layers(old_zoom, new_zoom);
if !edit_mode {
if self.show_roads.handle_event(input) {
if let SelectionState::SelectedRoad(_, _) = self.current_selection_state {
self.current_selection_state = SelectionState::Empty;
}
if let SelectionState::TooltipRoad(_) = self.current_selection_state {
self.current_selection_state = SelectionState::Empty;
}
}
if self.show_buildings.handle_event(input) {
if let SelectionState::SelectedBuilding(_) = self.current_selection_state {
self.current_selection_state = SelectionState::Empty;
}
}
if self.show_intersections.handle_event(input) {
if let SelectionState::SelectedIntersection(_) = self.current_selection_state {
self.current_selection_state = SelectionState::Empty;
}
}
self.show_parcels.handle_event(input);
self.show_icons.handle_event(input);
self.steepness_viz.handle_event(input);
self.osm_classifier.handle_event(input);
self.debug_mode.handle_event(input);
}
if old_zoom >= MIN_ZOOM_FOR_MOUSEOVER && new_zoom < MIN_ZOOM_FOR_MOUSEOVER {
self.current_selection_state = SelectionState::Empty;
}
if !self.canvas.is_dragging() && input.use_event_directly().mouse_cursor_args().is_some()
&& new_zoom >= MIN_ZOOM_FOR_MOUSEOVER
{
self.current_selection_state = self.current_selection_state
.handle_mouseover(&self.mouseover_something(window_size));
}
// TODO can't get this destructuring expressed right
let (new_selection_state, new_event_loop_mode) = self.current_selection_state
.event(input, &mut self.sim_ctrl.sim);
event_loop_mode = event_loop_mode.merge(new_event_loop_mode);
self.current_selection_state = new_selection_state;
match self.current_selection_state {
SelectionState::SelectedRoad(id, _) => {
if self.floodfiller.is_none() {
if input.key_pressed(Key::F, "Press F to start floodfilling from this road") {
self.floodfiller = Some(Floodfiller::new(id));
}
}
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if self.map.get_r(id).lane_type == map_model::LaneType::Driving {
if input.key_pressed(Key::A, "Press A to add a car starting from this road") {
if !self.sim_ctrl.sim.spawn_one_on_road(id) {
println!("No room, sorry");
}
}
}
}
SelectionState::SelectedIntersection(id) => {
if self.traffic_signal_editor.is_none()
&& self.control_map.traffic_signals.contains_key(&id)
{
if input.key_pressed(Key::E, "Press E to edit this traffic signal") {
self.traffic_signal_editor = Some(TrafficSignalEditor::new(id));
}
}
if self.stop_sign_editor.is_none() && self.control_map.stop_signs.contains_key(&id)
{
if input.key_pressed(Key::E, "Press E to edit this stop sign") {
self.stop_sign_editor = Some(StopSignEditor::new(id));
}
}
}
_ => {}
}
if let Some(mut f) = self.floodfiller {
if f.event(&self.map, input) {
self.floodfiller = None;
} else {
self.floodfiller = Some(f);
}
}
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if input.unimportant_key_pressed(Key::S, "Spawn 1000 cars in random places") {
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self.sim_ctrl.sim.spawn_many_on_empty_roads(&self.map, 1000);
}
if input.unimportant_key_pressed(Key::Escape, "Press escape to quit") {
let state = savestate::EditorState {
cam_x: self.canvas.cam_x,
cam_y: self.canvas.cam_y,
cam_zoom: self.canvas.cam_zoom,
traffic_signals: self.control_map.get_traffic_signals_savestate(),
stop_signs: self.control_map.get_stop_signs_savestate(),
};
// TODO maybe make state line up with the map, so loading from a new map doesn't break
savestate::write("editor_state", state).expect("Saving editor_state failed");
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self.cs
.write("color_scheme")
.expect("Saving color_scheme failed");
println!("Saved editor_state and color_scheme");
process::exit(0);
}
(self, event_loop_mode)
}
pub fn draw(&self, g: &mut GfxCtx, input: UserInput) {
g.ctx = self.canvas.get_transformed_context(&g.orig_ctx);
let screen_bbox = self.canvas.get_screen_bbox(&g.window_size);
let roads_onscreen = if self.show_roads.is_enabled() {
self.draw_map.get_roads_onscreen(screen_bbox)
} else {
Vec::new()
};
for r in &roads_onscreen {
r.draw(g, self.color_road(r.id));
if self.canvas.cam_zoom >= MIN_ZOOM_FOR_ROAD_MARKERS {
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r.draw_detail(g, &self.cs);
}
if self.debug_mode.is_enabled() {
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r.draw_debug(g, &self.cs, self.geom_map.get_r(r.id));
}
}
if self.show_intersections.is_enabled() {
for i in &self.draw_map.get_intersections_onscreen(screen_bbox) {
i.draw(g, self.color_intersection(i.id));
}
}
if self.show_icons.is_enabled() {
for t in &self.draw_map.get_turn_icons_onscreen(screen_bbox) {
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t.draw_icon(g, self.color_turn_icon(t.id), &self.cs);
for c in &self.sim_ctrl
.sim
.get_draw_cars_on_turn(t.id, &self.geom_map)
{
c.draw(g, self.color_car(c.id));
}
}
}
for r in &roads_onscreen {
for c in &self.sim_ctrl
.sim
.get_draw_cars_on_road(r.id, &self.geom_map)
{
c.draw(g, self.color_car(c.id));
}
}
if self.show_parcels.is_enabled() {
for p in &self.draw_map.get_parcels_onscreen(screen_bbox) {
p.draw(g, self.color_parcel(p.id));
}
}
if self.show_buildings.is_enabled() {
for b in &self.draw_map.get_buildings_onscreen(screen_bbox) {
b.draw(g, self.color_building(b.id));
}
}
self.current_selection_state.draw(
&self.map,
&self.canvas,
&self.geom_map,
&self.draw_map,
&self.control_map,
&self.sim_ctrl.sim,
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&self.cs,
g,
);
self.color_picker.draw(&self.canvas, g);
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let mut osd_lines = self.sim_ctrl.get_osd_lines();
let action_lines = input.get_possible_actions();
if !action_lines.is_empty() {
osd_lines.push(String::from(""));
osd_lines.extend(action_lines);
}
let search_lines = self.current_search_state.get_osd_lines();
if !search_lines.is_empty() {
osd_lines.push(String::from(""));
osd_lines.extend(search_lines);
}
self.canvas.draw_osd_notification(g, &osd_lines);
}
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// TODO or make a custom event for zoom change
fn zoom_for_toggleable_layers(&mut self, old_zoom: f64, new_zoom: f64) {
self.show_roads.handle_zoom(old_zoom, new_zoom);
self.show_buildings.handle_zoom(old_zoom, new_zoom);
self.show_intersections.handle_zoom(old_zoom, new_zoom);
self.show_parcels.handle_zoom(old_zoom, new_zoom);
self.show_icons.handle_zoom(old_zoom, new_zoom);
self.debug_mode.handle_zoom(old_zoom, new_zoom);
}
fn mouseover_something(&self, window_size: &Size) -> Option<ID> {
let (x, y) = self.canvas.get_cursor_in_map_space();
let screen_bbox = self.canvas.get_screen_bbox(window_size);
let roads_onscreen = if self.show_roads.is_enabled() {
self.draw_map.get_roads_onscreen(screen_bbox)
} else {
Vec::new()
};
for r in &roads_onscreen {
for c in &self.sim_ctrl
.sim
.get_draw_cars_on_road(r.id, &self.geom_map)
{
if c.contains_pt(x, y) {
return Some(ID::Car(c.id));
}
}
}
if self.show_icons.is_enabled() {
for t in &self.draw_map.get_turn_icons_onscreen(screen_bbox) {
if t.contains_pt(x, y) {
return Some(ID::Turn(t.id));
}
}
}
if self.show_intersections.is_enabled() {
for i in &self.draw_map.get_intersections_onscreen(screen_bbox) {
for t in &self.map.get_i(i.id).turns {
for c in &self.sim_ctrl.sim.get_draw_cars_on_turn(*t, &self.geom_map) {
if c.contains_pt(x, y) {
return Some(ID::Car(c.id));
}
}
}
if i.contains_pt(x, y) {
return Some(ID::Intersection(i.id));
}
}
}
if self.show_roads.is_enabled() {
for r in &roads_onscreen {
for c in &self.sim_ctrl
.sim
.get_draw_cars_on_road(r.id, &self.geom_map)
{
if c.contains_pt(x, y) {
return Some(ID::Car(c.id));
}
}
if r.road_contains_pt(x, y) {
return Some(ID::Road(r.id));
}
}
}
if self.show_buildings.is_enabled() {
for b in &self.draw_map.get_buildings_onscreen(screen_bbox) {
if b.contains_pt(x, y) {
return Some(ID::Building(b.id));
}
}
}
None
}
fn color_road(&self, id: map_model::RoadID) -> Color {
let r = self.map.get_r(id);
let default = match r.lane_type {
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map_model::LaneType::Driving => self.cs.get(Colors::Road),
map_model::LaneType::Parking => self.cs.get(Colors::Parking),
map_model::LaneType::Sidewalk => self.cs.get(Colors::Sidewalk),
};
// TODO This evaluates all the color methods, which may be expensive. But the option
// chaining is harder to read. :(
vec![
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self.current_selection_state.color_r(r, &self.cs),
self.current_search_state.color_r(r, &self.cs),
self.floodfiller
.as_ref()
.and_then(|f| f.color_r(r, &self.cs)),
self.steepness_viz.color_r(&self.map, r),
self.osm_classifier.color_r(r, &self.cs),
].iter()
.filter_map(|c| *c)
.next()
.unwrap_or(default)
}
fn color_intersection(&self, id: map_model::IntersectionID) -> Color {
let i = self.map.get_i(id);
// TODO weird to squeeze in some quick logic here?
let default_color = if let Some(s) = self.control_map.traffic_signals.get(&i.id) {
if s.changed() {
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self.cs.get(Colors::ChangedTrafficSignalIntersection)
} else {
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self.cs.get(Colors::TrafficSignalIntersection)
}
} else if let Some(s) = self.control_map.stop_signs.get(&i.id) {
if s.changed() {
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self.cs.get(Colors::ChangedStopSignIntersection)
} else {
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self.cs.get(Colors::NormalIntersection)
}
} else {
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self.cs.get(Colors::NormalIntersection)
};
self.current_selection_state
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.color_i(i, &self.cs)
.unwrap_or(default_color)
}
fn color_turn_icon(&self, id: map_model::TurnID) -> Color {
let t = self.map.get_t(id);
// TODO traffic signal selection logic maybe moves here
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self.current_selection_state
.color_t(t, &self.cs)
.unwrap_or_else(|| {
self.stop_sign_editor
.as_ref()
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.and_then(|e| e.color_t(t, &self.control_map, &self.cs))
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.unwrap_or_else(|| {
self.traffic_signal_editor
.as_ref()
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.and_then(|e| e.color_t(t, &self.geom_map, &self.control_map, &self.cs))
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.unwrap_or_else(|| {
self.turn_colors
.color_t(t)
.unwrap_or(self.cs.get(Colors::TurnIconInactive))
})
})
})
}
fn color_building(&self, id: map_model::BuildingID) -> Color {
let b = self.map.get_b(id);
vec![
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self.current_selection_state.color_b(b, &self.cs),
self.current_search_state.color_b(b, &self.cs),
self.osm_classifier.color_b(b, &self.cs),
].iter()
.filter_map(|c| *c)
.next()
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.unwrap_or(self.cs.get(Colors::Building))
}
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// Returns (boundary, fill) color
fn color_parcel(&self, id: map_model::ParcelID) -> (Color, Color) {
let _p = self.map.get_p(id);
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(
self.cs.get(Colors::ParcelBoundary),
self.cs.get(Colors::ParcelInterior),
)
}
fn color_car(&self, id: CarID) -> Color {
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if let Some(c) = self.current_selection_state.color_c(id, &self.cs) {
return c;
}
if self.sim_ctrl.sim.is_moving(id) {
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self.cs.get(Colors::MovingCar)
} else {
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self.cs.get(Colors::StuckCar)
}
}
}