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<spanclass="in-band">List of all items</span></h1><h3id="Structs">Structs</h3><ulclass="structs docblock"><li><ahref="struct.AgentProperties.html">AgentProperties</a></li><li><ahref="struct.Analytics.html">Analytics</a></li><li><ahref="struct.BorderSpawnOverTime.html">BorderSpawnOverTime</a></li><li><ahref="struct.CarID.html">CarID</a></li><li><ahref="struct.CommutersVehiclesCounts.html">CommutersVehiclesCounts</a></li><li><ahref="struct.CreateCar.html">CreateCar</a></li><li><ahref="struct.CreatePedestrian.html">CreatePedestrian</a></li><li><ahref="struct.DistanceInterval.html">DistanceInterval</a></li><li><ahref="struct.DrawCarInput.html">DrawCarInput</a></li><li><ahref="struct.DrawPedCrowdInput.html">DrawPedCrowdInput</a></li><li><ahref="struct.DrawPedestrianInput.html">DrawPedestrianInput</a></li><li><ahref="struct.ExternalPerson.html">ExternalPerson</a></li><li><ahref="struct.ExternalTrip.html">ExternalTrip</a></li><li><ahref="struct.IndividTrip.html">IndividTrip</a></li><li><ahref="struct.OrigPersonID.html">OrigPersonID</a></li><li><ahref="struct.ParkedCar.html">ParkedCar</a></li><li><ahref="struct.PedestrianID.html">PedestrianID</a></li><li><ahref="struct.Person.html">Person</a></li><li><ahref="struct.PersonID.html">PersonID</a></li><li><ahref="struct.PersonSpec.html">PersonSpec</a></li><li><ahref="struct.Scenario.html">Scenario</a></li><li><ahref="struct.ScenarioGenerator.html">ScenarioGenerator</a></li><li><ahref="struct.SidewalkSpot.html">SidewalkSpot</a></li><li><ahref="struct.Sim.html">Sim</a></li><li><ahref="struct.SimFlags.html">SimFlags</a></li><li><ahref="struct.SimOptions.html">SimOptions</a></li><li><ahref="struct.SpawnOverTime.html">SpawnOverTime</a></li><li><ahref="struct.TimeInterval.html">TimeInterval</a></li><li><ahref="struct.TripID.html">TripID</a></li><li><ahref="struct.TripInfo.html">TripInfo</a></li><li><ahref="struct.TripPhase.html">TripPhase</a></li><li><ahref="struct.UnzoomedAgent.html">UnzoomedAgent</a></li><li><ahref="struct.Vehicle.html">Vehicle</a></li><li><ahref="struct.VehicleSpec.html">VehicleSpec</a></li><li><ahref="analytics/struct.Analytics.html">analytics::Analytics</a></li><li><ahref="analytics/struct.TimeSeriesCount.html">analytics::TimeSeriesCount</a></li><li><ahref="analytics/struct.TripPhase.html">analytics::TripPhase</a></li><li><ahref="analytics/struct.Window.html">analytics::Window</a></li><li><ahref="cap/struct.CapSimState.html">cap::CapSimState</a></li><li><ahref="cap/struct.Zone.html">cap::Zone</a></li><li><ahref="make/external/struct.ExternalPerson.html">make::external::ExternalPerson</a></li><li><ahref="make/external/struct.ExternalTrip.html">make::external::ExternalTrip</a></li><li><ahref="make/generator/struct.BorderSpawnOverTime.html">make::generator::BorderSpawnOverTime</a></li><li><ahref="make/generator/struct.ScenarioGenerator.html">make::generator::ScenarioGenerator</a></li><li><ahref="make/generator/struct.SpawnOverTime.html">make::generator::SpawnOverTime</a></li><li><ahref="make/load/struct.SimFlags.html">make::load::SimFlags</a></li><li><ahref="make/scenario/struct.IndividTrip.html">make::scenario::IndividTrip</a></li><li><ahref="make/scenario/struct.PersonSpec.html">make::scenario::PersonSpec</a></li><li><ahref="make/scenario/struct.Scenario.html">make::scenario::Scenario</a></li><li><ahref="make/spawner/struct.StartTripArgs.html">make::spawner::StartTripArgs</a></li><li><ahref="mechanics/car/struct.Car.html">mechanics::car::Car</a></li><li><ahref="mechanics/driving/struct.DrivingSimState.html">mechanics::driving::DrivingSimState</a></li><li><ahref="mechanics/intersection/struct.IntersectionSimState.html">mechanics::intersection::IntersectionSimState</a></li><li><ahref="mechanics/intersection/struct.Request.html">mechanics::intersection::Request</a></li><li><ahref="mechanics/intersection/struct.SignalState.html">mechanics::intersection::SignalState</a></li><li><ahref="mechanics/intersection/struct.State.html">mechanics::intersection::State</a></li><li><ahref="mechanics/parking/st