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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="List of all items in this crate"><meta name="keywords" content="rust, rustlang, rust-lang"><title>List of all items in this crate</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sim/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate sim</p><div class="block version"><p>Version 0.1.0</p></div><a id="all-types" href="index.html"><p>Back to index</p></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<span class="in-band">List of all items</span></h1><h3 id="Structs">Structs</h3><ul class="structs docblock"><li><a href="struct.AgentProperties.html">AgentProperties</a></li><li><a href="struct.Analytics.html">Analytics</a></li><li><a href="struct.BorderSpawnOverTime.html">BorderSpawnOverTime</a></li><li><a href="struct.CarID.html">CarID</a></li><li><a href="struct.CommutersVehiclesCounts.html">CommutersVehiclesCounts</a></li><li><a href="struct.CreateCar.html">CreateCar</a></li><li><a href="struct.CreatePedestrian.html">CreatePedestrian</a></li><li><a href="struct.DistanceInterval.html">DistanceInterval</a></li><li><a href="struct.DrawCarInput.html">DrawCarInput</a></li><li><a href="struct.DrawPedCrowdInput.html">DrawPedCrowdInput</a></li><li><a href="struct.DrawPedestrianInput.html">DrawPedestrianInput</a></li><li><a href="struct.ExternalPerson.html">ExternalPerson</a></li><li><a href="struct.ExternalTrip.html">ExternalTrip</a></li><li><a href="struct.IndividTrip.html">IndividTrip</a></li><li><a href="struct.OrigPersonID.html">OrigPersonID</a></li><li><a href="struct.ParkedCar.html">ParkedCar</a></li><li><a href="struct.PedestrianID.html">PedestrianID</a></li><li><a href="struct.Person.html">Person</a></li><li><a href="struct.PersonID.html">PersonID</a></li><li><a href="struct.PersonSpec.html">PersonSpec</a></li><li><a href="struct.Scenario.html">Scenario</a></li><li><a href="struct.ScenarioGenerator.html">ScenarioGenerator</a></li><li><a href="struct.SidewalkSpot.html">SidewalkSpot</a></li><li><a href="struct.Sim.html">Sim</a></li><li><a href="struct.SimFlags.html">SimFlags</a></li><li><a href="struct.SimOptions.html">SimOptions</a></li><li><a href="struct.SpawnOverTime.html">SpawnOverTime</a></li><li><a href="struct.TimeInterval.html">TimeInterval</a></li><li><a href="struct.TripID.html">TripID</a></li><li><a href="struct.TripInfo.html">TripInfo</a></li><li><a href="struct.TripPhase.html">TripPhase</a></li><li><a href="struct.UnzoomedAgent.html">UnzoomedAgent</a></li><li><a href="struct.Vehicle.html">Vehicle</a></li><li><a href="struct.VehicleSpec.html">VehicleSpec</a></li><li><a href="analytics/struct.Analytics.html">analytics::Analytics</a></li><li><a href="analytics/struct.TimeSeriesCount.html">analytics::TimeSeriesCount</a></li><li><a href="analytics/struct.TripPhase.html">analytics::TripPhase</a></li><li><a href="analytics/struct.Window.html">analytics::Window</a></li><li><a href="cap/struct.CapSimState.html">cap::CapSimState</a></li><li><a href="cap/struct.Zone.html">cap::Zone</a></li><li><a href="make/external/struct.ExternalPerson.html">make::external::ExternalPerson</a></li><li><a href="make/external/struct.ExternalTrip.html">make::external::ExternalTrip</a></li><li><a href="make/generator/struct.BorderSpawnOverTime.html">make::generator::BorderSpawnOverTime</a></li><li><a href="make/generator/struct.ScenarioGenerator.html">make::generator::ScenarioGenerator</a></li><li><a href="make/generator/struct.SpawnOverTime.html">make::generator::SpawnOverTime</a></li><li><a href="make/load/struct.SimFlags.html">make::load::SimFlags</a></li><li><a href="make/scenario/struct.IndividTrip.html">make::scenario::IndividTrip</a></li><li><a href="make/scenario/struct.PersonSpec.html">make::scenario::PersonSpec</a></li><li><a href="make/scenario/struct.Scenario.html">make::scenario::Scenario</a></li><li><a href="make/spawner/struct.StartTripArgs.html">make::spawner::StartTripArgs</a></li><li><a href="mechanics/car/struct.Car.html">mechanics::car::Car</a></li><li><a href="mechanics/driving/struct.DrivingSimState.html">mechanics::driving::DrivingSimState</a></li><li><a href="mechanics/intersection/struct.IntersectionSimState.html">mechanics::intersection::IntersectionSimState</a></li><li><a href="mechanics/intersection/struct.Request.html">mechanics::intersection::Request</a></li><li><a href="mechanics/intersection/struct.SignalState.html">mechanics::intersection::SignalState</a></li><li><a href="mechanics/intersection/struct.State.html">mechanics::intersection::State</a></li><li><a href="mechanics/parking/struct.InfiniteParkingSimState.html">mechanics::parking::InfiniteParkingSimState</a></li><li><a href="mechanics/parking/struct.NormalParkingSimState.html">mechanics::parking::NormalParkingSimState</a></li><li><a href="mechanics/parking/struct.ParkingLane.html">mechanics::parking::ParkingLane</a></li><li><a href="mechanics/queue/struct.Queue.html">mechanics::queue::Queue</a></li><li><a href="mechanics/walking/struct.Pedestrian.html">mechanics::walking::Pedestrian</a></li><li><a href="mechanics/walking/struct.WalkingSimState.html">mechanics::walking::WalkingSimState</a></li><li><a href="pandemic/struct.AnyTime.html">pandemic::AnyTime</a></li><li><a href="pandemic/struct.Event.html">pandemic::Event</a></li><li><a href="pandemic/pandemic/struct.PandemicModel.html">pandemic::pandemic::PandemicModel</a></li><li><a href="pandemic/pandemic/struct.SharedSpace.html">pandemic::pandemic::SharedSpace</a></li><li><a href="recorder/struct.TrafficRecorder.html">recorder::TrafficRecorder</a></li><li><a href="render/struct.DrawCarInput.html">render::DrawCarInput</a></li><li><a href="render/struct.DrawPedCrowdInput.html">render::DrawPedCrowdInput</a></li><li><a href="render/struct.DrawPedestrianInput.html">render::DrawPedestrianInput</a></li><li><a href="render/struct.UnzoomedAgent.html">render::UnzoomedAgent</a></li><li><a href="router/struct.Router.html">router::Router</a></li><li><a href="scheduler/struct.Item.html">scheduler::Item</a></li><li><a href="scheduler/struct.Scheduler.html">scheduler::Scheduler</a></li><li><a href="sim/struct.Ctx.html">sim::Ctx</a></li><li><a href="sim/struct.Sim.html">sim::Sim</a></li><li><a href="sim/struct.SimOptions.html">sim::SimOptions</a></li><li><a href="sim/queries/struct.AgentProperties.html">sim::queries::AgentProperties</a></li><li><a href="transit/struct.Bus.html">transit::Bus</a></li><li><a href="transit/struct.Route.html">transit::Route</a></li><li><a href="transit/struct.Stop.html">transit::Stop</a></li><li><a href="transit/struct.TransitSimState.html">transit::TransitSimState</a></li><li><a href="trips/struct.CommutersVehiclesCounts.html">trips::CommutersVehiclesCounts</a></li><li><a href="trips/struct.Person.html">trips::Person</a></li><li><a href="trips/struct.Trip.html">trips::Trip</a></li><li><a href="trips/struct.TripInfo.html">trips::TripInfo</a></li><li><a href="trips/struct.TripManager.html">trips::TripManager</a></li></ul><h3 id="Enums">Enums</h3><ul class="enums docblock"><li><a href="enum.AgentID.html">AgentID</a></li><li><a href="enum.AgentType.html">AgentType</a></li><li><a href="enum.AlertHandler.html">AlertHandler</a></li><li><a href="enum.AlertLocation.html">AlertLocation</a></li><li><a href="enum.CarStatus.html">CarStatus</a></li><li><a href="enum.DelayCause.html">DelayCause</a></li><li><a href="enum.DrivingGoal.html">DrivingGoal</a></li><li><a href="enum.ExternalTripEndpoint.html">ExternalTripEndpoint</a></li><li><a href="enum.ParkingSpot.html">ParkingSpot</a></li><li><a href="enum.PedCrowdLocation.html">PedCrowdLocation</a></li><li><a href="enum.PersonState.html">PersonState</a></li><li><a href="enum.ScenarioModifier.html">ScenarioModifier</a></li><li><a href="enum.SidewalkPOI.html">SidewalkPOI</a></li><li><a href="enum.TripEndpoint.html">TripEndpoint</a></li><li><a href="enum.TripMode.html">TripMode</a></li><li><a href="enum.TripPhaseType.html">TripPhaseType</a></li><li><a href="enum.TripPurpose.html">TripPurpose</a></li><li><a href="enum.TripResult.html">TripResult</a></li><li><a href="enum.VehicleType.html">VehicleType</a></li><li><a href="cap/enum.CapResult.html">cap::CapResult</a></li><li><a href="events/enum.AlertLocation.html">events::AlertLocation</a></li><li><a href="events/enum.Event.html">events::Event</a></li><li><a href="events/enum.TripPhaseType.html">events::TripPhaseType</a></li><li><a href="make/external/enum.ExternalTripEndpoint.html">make::external::ExternalTripEndpoint</a></li><li><a href="make/modifier/enum.ScenarioModifier.html">make::modifier::ScenarioModifier</a></li><li><a href="make/scenario/enum.TripPurpose.html">make::scenario::TripPurpose</a></li><li><a href="make/spawner/enum.TripEndpoint.html">make::spawner::TripEndpoint</a></li><li><a href="make/spawner/enum.TripSpec.html">make::spawner::TripSpec</a></li><li><a href="mechanics/car/enum.CarState.html">mechanics::car::CarState</a></li><li><a href="mechanics/parking/enum.ParkingSimState.html">mechanics::parking::ParkingSimState</a></li><li><a href="mechanics/walking/enum.PedState.html">mechanics::walking::PedState</a></li><li><a href="pandemic/enum.State.html">pandemic::State</a></li><li><a href="pandemic/enum.StateEvent.html">pandemic::StateEvent</a></li><li><a href="pandemic/pandemic/enum.Cmd.html">pandemic::pandemic::Cmd</a></li><li><a href="render/enum.CarStatus.html">render::CarStatus</a></li><li><a href="render/enum.PedCrowdLocation.html">render::PedCrowdLocation</a></li><li><a href="router/enum.ActionAtEnd.html">router::ActionAtEnd</a></li><li><a href="router/enum.Goal.html">router::Goal</a></li><li><a href="scheduler/enum.Command.html">scheduler::Command</a></li><li><a href="scheduler/enum.CommandType.html">scheduler::CommandType</a></li><li><a href="scheduler/enum.SimpleCommandType.html">scheduler::SimpleCommandType</a></li><li><a href="sim/enum.AlertHandler.html">sim::AlertHandler</a></li><li><a href="sim/queries/enum.DelayCause.html">sim::queries::DelayCause</a></li><li><a href="transit/enum.BusState.html">transit::BusState</a></li><li><a href="trips/enum.PersonState.html">trips::PersonState</a></li><li><a href="trips/enum.TripLeg.html">trips::TripLeg</a></li><li><a href="trips/enum.TripMode.html">trips::TripMode</a></li><li><a href="trips/enum.TripResult.html">trips::TripResult</a></li></ul><h3 id="Traits">Traits</h3><ul class="traits docblock"><li><a href="trait.SimCallback.html">SimCallback</a></li><li><a href="mechanics/parking/trait.ParkingSim.html">mechanics::parking::ParkingSim</a></li><li><a href="sim/trait.SimCallback.html">sim::SimCallback</a></li></ul><h3 id="Functions">Functions</h3><ul class="functions docblock"><li><a href="fn.fork_rng.html">fork_rng</a></li><li><a href="make/activity_model/fn.create_prole.html">make::activity_model::create_prole</a></li><li><a href="make/activity_model/fn.rand_time.html">make::activity_model::rand_time</a></li><li><a href="make/activity_model/fn.select_trip_mode.html">make::activity_model::select_trip_mode</a></li><li><a href="make/fn.fork_rng.html">make::fork_rng</a></li><li><a href="make/generator/fn.rand_time.html">make::generator::rand_time</a></li><li><a href="make/modifier/fn.repeat_days.html">make::modifier::repeat_days</a></li><li><a href="make/scenario/fn.find_spot_near_building.html">make::scenario::find_spot_near_building</a></li><li><a href="make/scenario/fn.seed_parked_cars.html">make::scenario::seed_parked_cars</a></li><li><a href="mechanics/intersection/fn.allow_block_the_box.html">mechanics::intersection::allow_block_the_box</a></li><li><a href="mechanics/queue/fn.dump_cars.html">mechanics::queue::dump_cars</a></li><li><a href="mechanics/queue/fn.validate_positions.html">mechanics::queue::validate_positions</a></li><li><a href="mechanics/walking/fn.find_crowds.html">mechanics::walking::find_crowds</a></li></ul><h3 id="Typedefs">Typedefs</h3><ul class="typedefs docblock"><li><a href="cap/type.ZoneIdx.html">cap::ZoneIdx</a></li><li><a href="transit/type.StopIdx.html">transit::StopIdx</a></li></ul><h3 id="Constants">Constants</h3><ul class="constants docblock"><li><a href="constant.BIKE_LENGTH.html">BIKE_LENGTH</a></li><li><a href="constant.BUS_LENGTH.html">BUS_LENGTH</a></li><li><a href="constant.FOLLOWING_DISTANCE.html">FOLLOWING_DISTANCE</a></li><li><a href="constant.LIGHT_RAIL_LENGTH.html">LIGHT_RAIL_LENGTH</a></li><li><a href="constant.MAX_CAR_LENGTH.html">MAX_CAR_LENGTH</a></li><li><a href="constant.MIN_CAR_LENGTH.html">MIN_CAR_LENGTH</a></li><li><a href="constant.SPAWN_DIST.html">SPAWN_DIST</a></li><li><a href="mechanics/driving/constant.BLIND_RETRY_TO_CREEP_FORWARDS.html">mechanics::driving::BLIND_RETRY_TO_CREEP_FORWARDS</a></li><li><a href="mechanics/driving/constant.BLIND_RETRY_TO_REACH_END_DIST.html">mechanics::driving::BLIND_RETRY_TO_REACH_END_DIST</a></li><li><a href="mechanics/driving/constant.TIME_TO_WAIT_AT_BUS_STOP.html">mechanics::driving::TIME_TO_WAIT_AT_BUS_STOP</a></li><li><a href="mechanics/intersection/constant.WAIT_AT_STOP_SIGN.html">mechanics::intersection::WAIT_AT_STOP_SIGN</a></li><li><a href="mechanics/intersection/constant.WAIT_BEFORE_YIELD_AT_TRAFFIC_SIGNAL.html">mechanics::intersection::WAIT_BEFORE_YIELD_AT_TRAFFIC_SIGNAL</a></li><li><a href="mechanics/walking/constant.TIME_TO_FINISH_BIKING.html">mechanics::walking::TIME_TO_FINISH_BIKING</a></li><li><a href="mechanics/walking/constant.TIME_TO_START_BIKING.html">mechanics::walking::TIME_TO_START_BIKING</a></li><li><a href="sim/constant.BLIND_RETRY_TO_SPAWN.html">sim::BLIND_RETRY_TO_SPAWN</a></li></ul></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "sim";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>