2019-02-01 03:43:09 +03:00
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use crate::{
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2019-02-01 10:32:38 +03:00
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text, Canvas, Color, Drawable, HorizontalAlignment, Prerender, ScreenPt, Text,
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VerticalAlignment,
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2019-02-01 03:43:09 +03:00
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};
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use geom::{Bounds, Circle, Distance, Line, Polygon, Pt2D};
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use glium::{uniform, Surface};
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2019-01-25 03:09:29 +03:00
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type Uniforms<'a> = glium::uniforms::UniformsStorage<
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'a,
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[f32; 2],
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glium::uniforms::UniformsStorage<'a, [f32; 3], glium::uniforms::EmptyUniforms>,
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>;
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pub struct GfxCtx<'a> {
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target: &'a mut glium::Frame,
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program: &'a glium::Program,
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uniforms: Uniforms<'a>,
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params: glium::DrawParameters<'a>,
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2019-01-25 03:19:02 +03:00
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2019-02-01 03:43:09 +03:00
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// TODO Don't be pub. Delegate everything.
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pub canvas: &'a Canvas,
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pub prerender: &'a Prerender<'a>,
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pub num_draw_calls: usize,
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}
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impl<'a> GfxCtx<'a> {
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pub(crate) fn new(
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canvas: &'a Canvas,
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prerender: &'a Prerender<'a>,
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target: &'a mut glium::Frame,
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program: &'a glium::Program,
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) -> GfxCtx<'a> {
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let params = glium::DrawParameters {
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blend: glium::Blend::alpha_blending(),
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..Default::default()
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};
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let uniforms = uniform! {
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transform: [canvas.cam_x as f32, canvas.cam_y as f32, canvas.cam_zoom as f32],
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window: [canvas.window_width as f32, canvas.window_height as f32],
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};
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GfxCtx {
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canvas,
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prerender,
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target,
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program,
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uniforms,
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params,
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num_draw_calls: 0,
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}
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}
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// Up to the caller to call unfork()!
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// TODO Canvas doesn't understand this change, so things like text drawing that use
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// map_to_screen will just be confusing.
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pub fn fork(&mut self, top_left_map: Pt2D, top_left_screen: ScreenPt, zoom: f64) {
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// map_to_screen of top_left_map should be top_left_screen
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let cam_x = (top_left_map.x() * zoom) - top_left_screen.x;
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let cam_y = (top_left_map.y() * zoom) - top_left_screen.y;
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self.uniforms = uniform! {
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transform: [cam_x as f32, cam_y as f32, zoom as f32],
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window: [self.canvas.window_width as f32, self.canvas.window_height as f32],
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};
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}
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pub fn fork_screenspace(&mut self) {
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self.uniforms = uniform! {
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transform: [0.0, 0.0, 1.0],
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window: [self.canvas.window_width as f32, self.canvas.window_height as f32],
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};
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}
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pub fn unfork(&mut self) {
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self.uniforms = uniform! {
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transform: [self.canvas.cam_x as f32, self.canvas.cam_y as f32, self.canvas.cam_zoom as f32],
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window: [self.canvas.window_width as f32, self.canvas.window_height as f32],
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};
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}
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pub fn clear(&mut self, color: Color) {
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// Without this, SRGB gets enabled and post-processes the color from the fragment shader.
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self.target
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.clear_color_srgb(color.0[0], color.0[1], color.0[2], color.0[3]);
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}
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// Use graphics::Line internally for now, but make it easy to switch to something else by
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// picking this API now.
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pub fn draw_line(&mut self, color: Color, thickness: Distance, line: &Line) {
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self.draw_polygon(color, &line.make_polygons(thickness));
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}
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pub fn draw_rounded_line(&mut self, color: Color, thickness: Distance, line: &Line) {
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self.draw_polygon_batch(vec![
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(color, &line.make_polygons(thickness)),
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(
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color,
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&Circle::new(line.pt1(), thickness / 2.0).to_polygon(),
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),
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(
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color,
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&Circle::new(line.pt2(), thickness / 2.0).to_polygon(),
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),
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]);
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}
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pub fn draw_arrow(&mut self, color: Color, thickness: Distance, line: &Line) {
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let polygons = line.make_arrow(thickness);
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self.draw_polygon_batch(polygons.iter().map(|poly| (color, poly)).collect());
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}
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pub fn draw_circle(&mut self, color: Color, circle: &Circle) {
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self.draw_polygon(color, &circle.to_polygon());
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}
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pub fn draw_polygon(&mut self, color: Color, poly: &Polygon) {
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let obj = self.prerender.upload_borrowed(vec![(color, poly)]);
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self.redraw(&obj);
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}
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pub fn draw_polygon_batch(&mut self, list: Vec<(Color, &Polygon)>) {
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let obj = self.prerender.upload_borrowed(list);
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self.redraw(&obj);
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}
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pub fn redraw(&mut self, obj: &Drawable) {
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self.target
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.draw(
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&obj.vertex_buffer,
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&obj.index_buffer,
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&self.program,
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&self.uniforms,
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&self.params,
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)
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.unwrap();
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self.num_draw_calls += 1;
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}
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2019-02-01 10:32:38 +03:00
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// Canvas stuff.
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// The text box covers up what's beneath and eats the cursor (for get_cursor_in_map_space).
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pub fn draw_blocking_text(
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&mut self,
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txt: Text,
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(horiz, vert): (HorizontalAlignment, VerticalAlignment),
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) {
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if txt.is_empty() {
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return;
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}
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let (width, height) = self.text_dims(&txt);
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let x1 = match horiz {
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HorizontalAlignment::Left => 0.0,
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HorizontalAlignment::Center => (self.canvas.window_width - width) / 2.0,
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HorizontalAlignment::Right => self.canvas.window_width - width,
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};
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let y1 = match vert {
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VerticalAlignment::Top => 0.0,
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VerticalAlignment::BelowTopMenu => self.canvas.line_height,
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VerticalAlignment::Center => (self.canvas.window_height - height) / 2.0,
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VerticalAlignment::Bottom => self.canvas.window_height - height,
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};
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self.canvas
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.covered_areas
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.borrow_mut()
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.push(text::draw_text_bubble(
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self,
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ScreenPt::new(x1, y1),
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txt,
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(width, height),
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));
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}
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pub fn get_screen_bounds(&self) -> Bounds {
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self.canvas.get_screen_bounds()
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}
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// TODO Rename these draw_nonblocking_text_*
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pub fn draw_text_at(&mut self, txt: Text, map_pt: Pt2D) {
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let (width, height) = self.text_dims(&txt);
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let pt = self.canvas.map_to_screen(map_pt);
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text::draw_text_bubble(
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self,
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ScreenPt::new(pt.x - (width / 2.0), pt.y - (height / 2.0)),
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txt,
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(width, height),
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);
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}
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pub fn text_dims(&self, txt: &Text) -> (f64, f64) {
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self.canvas.text_dims(txt)
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}
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pub fn draw_text_at_screenspace_topleft(&mut self, txt: Text, pt: ScreenPt) {
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let dims = self.text_dims(&txt);
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text::draw_text_bubble(self, pt, txt, dims);
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}
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pub fn draw_mouse_tooltip(&mut self, txt: Text) {
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let (width, height) = self.text_dims(&txt);
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let x1 = self.canvas.cursor_x - (width / 2.0);
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let y1 = self.canvas.cursor_y - (height / 2.0);
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// No need to cover the tooltip; this tooltip follows the mouse anyway.
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text::draw_text_bubble(self, ScreenPt::new(x1, y1), txt, (width, height));
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}
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pub fn screen_to_map(&self, pt: ScreenPt) -> Pt2D {
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self.canvas.screen_to_map(pt)
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}
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pub fn get_cursor_in_map_space(&self) -> Option<Pt2D> {
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self.canvas.get_cursor_in_map_space()
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}
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pub fn get_num_uploads(&self) -> usize {
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self.prerender.num_uploads.get()
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}
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}
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