2018-07-04 00:58:18 +03:00
|
|
|
# Project plan
|
|
|
|
|
|
|
|
## Phase 1: Basemap
|
|
|
|
|
|
|
|
Produce a high-quality map of Seattle, modeling everything relevant. Input is
|
|
|
|
OSM, elevation data, King Country GIS data, etc, and also manual edits.
|
|
|
|
|
|
|
|
- Polygons shouldn't overlap
|
|
|
|
- Can export to various formats and announce for anyone's use (though waiting for the editor might be wiser)
|
2018-07-06 01:37:35 +03:00
|
|
|
- Have fun with themed rendering: halloween, winter, jungle, 8bit, organic (deform buildings), floorplan
|
2018-07-04 00:58:18 +03:00
|
|
|
|
|
|
|
## Phase 2: Editor
|
|
|
|
|
|
|
|
Have an easy UI to modify the basemap -- changing lanes and intersections mainly.
|
|
|
|
|
|
|
|
- Can use this to make the basemap more realistic, and also later for the game
|
|
|
|
|
|
|
|
## Phase 3: Simulator
|
|
|
|
|
|
|
|
Model people moving around the map.
|
|
|
|
|
|
|
|
- Will need realistic demand data for this or the next phase
|
|
|
|
- Reversible simulation would be amazing
|
|
|
|
|
|
|
|
## Phase 4: Game
|
|
|
|
|
|
|
|
Turn everything into a game by introducing tutorial levels, specific challenges, scoring, etc.
|
|
|
|
|
|
|
|
- Figure out how to represent A/B tests
|