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project plan
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- an mvp release could just be producing high-quality, reusable geometry for seattle
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- with an editor to quickly fiddle with where sidewalks/different lanes are
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- show off themes... halloween, winter, jungle, 8bit
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- 3 phases of project
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- high quality model and rendering
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- editor to tweak map (for real fixes and desired edits)
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Crosswalk notes:
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docs/plan.md
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docs/plan.md
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# Project plan
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## Phase 1: Basemap
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Produce a high-quality map of Seattle, modeling everything relevant. Input is
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OSM, elevation data, King Country GIS data, etc, and also manual edits.
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- Polygons shouldn't overlap
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- Can export to various formats and announce for anyone's use (though waiting for the editor might be wiser)
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- Have fun with themed rendering: halloween, winter, jungle, 8bit
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## Phase 2: Editor
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Have an easy UI to modify the basemap -- changing lanes and intersections mainly.
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- Can use this to make the basemap more realistic, and also later for the game
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## Phase 3: Simulator
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Model people moving around the map.
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- Will need realistic demand data for this or the next phase
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- Reversible simulation would be amazing
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## Phase 4: Game
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Turn everything into a game by introducing tutorial levels, specific challenges, scoring, etc.
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- Figure out how to represent A/B tests
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