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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `App` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, App"><title>game::app::App - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct App</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.cs">cs</a><a href="#structfield.opts">opts</a><a href="#structfield.per_obj">per_obj</a><a href="#structfield.primary">primary</a><a href="#structfield.session">session</a><a href="#structfield.unzoomed_agents">unzoomed_agents</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.calculate_current_selection">calculate_current_selection</a><a href="#method.draw">draw</a><a href="#method.get_renderables_back_to_front">get_renderables_back_to_front</a><a href="#method.has_prebaked">has_prebaked</a><a href="#method.map_switched">map_switched</a><a href="#method.mouseover_debug_mode">mouseover_debug_mode</a><a href="#method.mouseover_unzoomed_buildings">mouseover_unzoomed_buildings</a><a href="#method.mouseover_unzoomed_everything">mouseover_unzoomed_everything</a><a href="#method.mouseover_unzoomed_roads_and_intersections">mouseover_unzoomed_roads_and_intersections</a><a href="#method.new">new</a><a href="#method.prebaked">prebaked</a><a href="#method.recalculate_current_selection">recalculate_current_selection</a><a href="#method.set_prebaked">set_prebaked</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-SharedAppState">SharedAppState</a><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>app</a></p><script>window.sidebarCurrent = {name: 'App', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick anothe
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/app.rs.html#24-38' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>app</a>::<wbr><a class="struct" href=''>App</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct App {
pub primary: <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>,
pub cs: <a class="struct" href="../../game/colors/struct.ColorScheme.html" title="struct game::colors::ColorScheme">ColorScheme</a>,
pub unzoomed_agents: <a class="struct" href="../../game/render/map/struct.UnzoomedAgents.html" title="struct game::render::map::UnzoomedAgents">UnzoomedAgents</a>,
pub opts: <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a>,
pub per_obj: <a class="struct" href="../../game/app/struct.PerObjectActions.html" title="struct game::app::PerObjectActions">PerObjectActions</a>,
pub session: <a class="struct" href="../../game/app/struct.SessionState.html" title="struct game::app::SessionState">SessionState</a>,
}</pre></div><div class='docblock'><p>The top-level data that lasts through the entire game, no matter what state the game is in.</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.primary" class="structfield small-section-header"><a href="#structfield.primary" class="anchor field"></a><code>primary: <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code></span><span id="structfield.cs" class="structfield small-section-header"><a href="#structfield.cs" class="anchor field"></a><code>cs: <a class="struct" href="../../game/colors/struct.ColorScheme.html" title="struct game::colors::ColorScheme">ColorScheme</a></code></span><span id="structfield.unzoomed_agents" class="structfield small-section-header"><a href="#structfield.unzoomed_agents" class="anchor field"></a><code>unzoomed_agents: <a class="struct" href="../../game/render/map/struct.UnzoomedAgents.html" title="struct game::render::map::UnzoomedAgents">UnzoomedAgents</a></code></span><span id="structfield.opts" class="structfield small-section-header"><a href="#structfield.opts" class="anchor field"></a><code>opts: <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code></span><span id="structfield.per_obj" class="structfield small-section-header"><a href="#structfield.per_obj" class="anchor field"></a><code>per_obj: <a class="struct" href="../../game/app/struct.PerObjectActions.html" title="struct game::app::PerObjectActions">PerObjectActions</a></code></span><span id="structfield.session" class="structfield small-section-header"><a href="#structfield.session" class="anchor field"></a><code>session: <a class="struct" href="../../game/app/struct.SessionState.html" title="struct game::app::SessionState">SessionState</a></code></span><div class='docblock'><p>Static data that lasts the entire session. Use sparingly.</p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/app.rs.html#40-428' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;flags: <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;splash: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -&gt; <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a class='srclink' href='../../src/game/app.rs.html#41-59' title='goto source code'>[src]</a></h4><h4 id='method.has_prebaked' class="method"><code>pub fn <a href='#method.has_prebaked' class='fnname'>has_prebaked</a>(&amp;self) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>&amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class='srclink' href='../../src/game/app.rs.html#62-64' title='goto source code'>[src]</a></h4><h4 id='method.prebaked' class="method"><code>pub fn <a href='#method.prebaked' class='fnname'>prebaked</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../sim/analytics/struct.Analytics.html" title="struct sim::analytics::Analytics">Analytics</a></code><a class='srclink' href='../../src/game/app.rs.html#65-67' title='goto source code'>[src]</a></h4><h4 id='method.set_prebaked' class="method"><code>pub fn <a href='#method.set_prebaked' class='fnname'>set_prebaked</a>(&amp;mut self, prebaked: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../sim/analytics/struct.Analytics.html" title="struct sim::analytics::Analytics">Analytics</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;)</code><a class='srclink' href='../../src/game/app.rs.html#68-128' title='goto source code'>[src]</a></h4><h4 id='method.map_switched' class="method"><code>pub fn <a href='#method.map_switched' class='fnname'>map_switched</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>)</code><a class='srclink' href='../../src/game
</div><h4 id='method.mouseover_unzoomed_roads_and_intersections' class="method"><code>pub fn <a href='#method.mouseover_unzoomed_roads_and_intersections' class='fnname'>mouseover_unzoomed_roads_and_intersections</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>&gt;</code><a class='srclink' href='../../src/game/app.rs.html#262-264' title='goto source code'>[src]</a></h4><h4 id='method.mouseover_unzoomed_buildings' class="method"><code>pub fn <a href='#method.mouseover_unzoomed_buildings' class='fnname'>mouseover_unzoomed_buildings</a>(&amp;self, ctx: &amp;EventCtx&lt;'_&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>&gt;</code><a class='srclink' href='../../src/game/app.rs.html#265-267' title='goto source code'>[src]</a></h4><h4 id='method.mouseover_unzoomed_everything' class="method"><code>pub fn <a href='#method.mouseover_unzoomed_everything' class='fnname'>mouseover_unzoomed_everything</a>(&amp;self, ctx: &amp;EventCtx&lt;'_&gt;) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>&gt;</code><a class='srclink' href='../../src/game/app.rs.html#268-270' title='goto source code'>[src]</a></h4><h4 id='method.mouseover_debug_mode' class="method"><code>pub fn <a href='#method.mouseover_debug_mode' class='fnname'>mouseover_debug_mode</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;show_objs: &amp;dyn <a class="trait" href="../../game/app/trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>&gt;</code><a class='srclink' href='../../src/game/app.rs.html#271-273' title='goto source code'>[src]</a></h4><h4 id='method.calculate_current_selection' class="method"><code>fn <a href='#method.calculate_current_selection' class='fnname'>calculate_current_selection</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;show_objs: &amp;dyn <a class="trait" href="../../game/app/trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;debug_mode: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;unzoomed_roads_and_intersections: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;unzoomed_buildings: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>&gt;</code><a class='srclink' href='../../src/game/app.rs.html#275-338' title='goto source code'>[src]</a></h4><h4 id='method.get_renderables_back_to_front' class="method"><code>fn <a href='#method.get_renderables_back_to_front' class='fnname'>get_renderables_back_to_front</a>&lt;'a&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;'a self, <br>&nbsp;&nbsp;&nbsp;&nbsp;bounds: <a class="struct" href="../../geom/bounds/struct.Bounds.html" title="struct geom::bounds::Bounds">Bounds</a>, <br>&nbsp;
</div><h4 id='method.draw_default' class="method hidden"><code>fn <a href='#method.draw_default' class='fnname'>draw_default</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;)</code><a class='srclink' href='../../src/game/app.rs.html#680-682' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>When DrawBaselayer::DefaultDraw is called, run this.</p>
</div><h4 id='method.dump_before_abort' class="method hidden"><code>fn <a href='#method.dump_before_abort' class='fnname'>dump_before_abort</a>(&amp;self, canvas: &amp;Canvas)</code><a class='srclink' href='../../src/game/app.rs.html#684-725' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Will be called if <code>State::event</code> or <code>State::draw</code> panics.</p>
</div><h4 id='method.before_quit' class="method hidden"><code>fn <a href='#method.before_quit' class='fnname'>before_quit</a>(&amp;self, canvas: &amp;Canvas)</code><a class='srclink' href='../../src/game/app.rs.html#727-729' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Called before a normal exit, like window close</p>
</div></div><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/challenges/struct.ChallengesPicker.html" title="struct game::challenges::ChallengesPicker">ChallengesPicker</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/challenges.rs.html#250-294' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/challenges.rs.html#251-284' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/challenges.rs.html#286-288' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-1' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/challenges.rs.html#290-293' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-1' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/city_picker/struct.CityPicker.html" title="struct game::common::city_picker::CityPicker">CityPicker</a></code><a href='#impl-State%3CApp%3E-1' class='anchor'></a><a class='srclink' href='../../src/game/common/city_picker.rs.html#108-190' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-1' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#109-165' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-1' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#167-169' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-2' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#171-189' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-1' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-10' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></code><a href='#impl-State%3CApp%3E-10' class='anchor'></a><a class='srclink' href='../../src/game/debug/floodfill.rs.html#83-119' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-10' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#84-109' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-11' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#111-118' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-10' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-10' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-11' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></code><a href='#impl-State%3CApp%3E-11' class='anchor'></a><a class='srclink' href='../../src/game/debug/path_counter.rs.html#87-134' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-11' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#88-118' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-12' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#120-133' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-11' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-11' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-12' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></code><a href='#impl-State%3CApp%3E-12' class='anchor'></a><a class='srclink' href='../../src/game/debug/polygons.rs.html#58-155' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-12' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#59-101' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-13' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#103-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-12' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-12' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-13' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href='#impl-State%3CApp%3E-13' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#115-362' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-13' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#116-333' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-13' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/debug/mod.rs.html#335-337' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-14' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#339-361' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-13' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-14' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href='#impl-State%3CApp%3E-14' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#756-776' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-14' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#757-774' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-15' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#775' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-14' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-14' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-15' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></code><a href='#impl-State%3CApp%3E-15' class='anchor'></a><a class='srclink' href='../../src/game/devtools/destinations.rs.html#111-167' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-15' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#112-145' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-16' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#147-166' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-15' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-15' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-16' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href='#impl-State%3CApp%3E-16' class='anchor'></a><a class='srclink' href='../../src/game/devtools/kml.rs.html#154-246' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-16' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#155-224' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-17' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#226-245' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-16' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-16' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-17' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/mapping/struct.ParkingMapper.html" title="struct game::devtools::mapping::ParkingMapper">ParkingMapper</a></code><a href='#impl-State%3CApp%3E-17' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#189-383' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-17' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#190-374' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-18' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#376-382' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-17' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-17' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-18' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/mapping/struct.ChangeWay.html" title="struct game::devtools::mapping::ChangeWay">ChangeWay</a></code><a href='#impl-State%3CApp%3E-18' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#460-504' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-18' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#461-498' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-19' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#500-503' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-18' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-18' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-19' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href='#impl-State%3CApp%3E-19' class='anchor'></a><a class='srclink' href='../../src/game/devtools/polygon.rs.html#52-148' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-19' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#53-107' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-20' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#109-147' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-19' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-19' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-2' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-State%3CApp%3E-2' class='anchor'></a><a class='srclink' href='../../src/game/common/isochrone.rs.html#38-59' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-2' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/isochrone.rs.html#39-53' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-3' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/isochrone.rs.html#55-58' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-2' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-2' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-20' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href='#impl-State%3CApp%3E-20' class='anchor'></a><a class='srclink' href='../../src/game/devtools/scenario.rs.html#88-120' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-20' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#89-109' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-21' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#111-119' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-20' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-20' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-21' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></code><a href='#impl-State%3CApp%3E-21' class='anchor'></a><a class='srclink' href='../../src/game/devtools/story.rs.html#59-309' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-21' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/story.rs.html#60-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-21' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/story.rs.html#268-270' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-22' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/story.rs.html#272-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-21' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-22' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E-22' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#57-145' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-22' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#58-135' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-22' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#137-139' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-23' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#141-144' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-22' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-23' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href='#impl-State%3CApp%3E-23' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#56-116' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-23' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#57-110' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-24' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#112-115' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-23' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-23' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-24' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href='#impl-State%3CApp%3E-24' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#161-207' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-24' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#162-201' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-25' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#203-206' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-24' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-24' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-25' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-25' class='anchor'></a><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#38-98' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-25' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-25' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#66-68' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-26' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#70-97' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-25' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-26' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href='#impl-State%3CApp%3E-26' class='anchor'></a><a class='srclink' href='../../src/game/edit/lanes.rs.html#113-231' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-26' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#114-218' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-27' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#220-230' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-26' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-26' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-27' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></code><a href='#impl-State%3CApp%3E-27' class='anchor'></a><a class='srclink' href='../../src/game/edit/routes.rs.html#45-84' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-27' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/routes.rs.html#46-79' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-28' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/routes.rs.html#81-83' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-27' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-27' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-28' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href='#impl-State%3CApp%3E-28' class='anchor'></a><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#80-232' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-28' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#81-191' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-29' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#193-231' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-28' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-28' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-29' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></code><a href='#impl-State%3CApp%3E-29' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#78-119' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-29' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#79-110' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-30' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#112-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-29' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#116-118' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-29' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-3' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.Navigator.html" title="struct game::common::navigate::Navigator">Navigator</a></code><a href='#impl-State%3CApp%3E-3' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#46-78' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-3' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#47-72' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-4' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#74-77' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-3' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-3' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-30' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></code><a href='#impl-State%3CApp%3E-30' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#65-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-30' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#66-101' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-31' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#103-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-30' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-30' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-31' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></code><a href='#impl-State%3CApp%3E-31' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#167-210' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-31' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#168-202' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-32' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#204-209' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-31' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-31' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-32' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></code><a href='#impl-State%3CApp%3E-32' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#288-324' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-32' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#289-318' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-33' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#320-323' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-32' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-32' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-33' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></code><a href='#impl-State%3CApp%3E-33' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#48-111' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-33' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#49-95' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-34' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#97-110' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-33' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-33' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-34' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></code><a href='#impl-State%3CApp%3E-34' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#38-71' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-34' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-35' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#66-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-34' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-34' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-35' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-35' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#180-493' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-35' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#181-447' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-35' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#449-451' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-36' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#453-492' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-35' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-36' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href='#impl-State%3CApp%3E-36' class='anchor'></a><a class='srclink' href='../../src/game/edit/zones.rs.html#85-184' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-36' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/zones.rs.html#86-171' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-37' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/zones.rs.html#173-183' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-36' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-36' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-37' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></code><a href='#impl-State%3CApp%3E-37' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#142-374' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-37' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#143-361' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-38' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#363-373' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-37' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-37' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-38' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></code><a href='#impl-State%3CApp%3E-38' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#473-514' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-38' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#474-508' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-39' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#510-513' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-38' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-38' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-39' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></code><a href='#impl-State%3CApp%3E-39' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#563-634' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-39' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#564-628' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-40' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#630-633' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-39' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-39' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-4' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.CrossStreet.html" title="struct game::common::navigate::CrossStreet">CrossStreet</a></code><a href='#impl-State%3CApp%3E-4' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#137-195' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-4' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#138-188' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-5' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#190-194' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-4' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-4' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-40' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></code><a href='#impl-State%3CApp%3E-40' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#865-883' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-40' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#866-878' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-41' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#880-882' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-40' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-40' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-41' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.ChooseSomething.html" title="struct game::game::ChooseSomething">ChooseSomething</a>&lt;T&gt;</code><a href='#impl-State%3CApp%3E-41' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#125-156' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-41' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#126-146' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-41' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#148-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-42' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#152-155' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-41' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-42' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.PromptInput.html" title="struct game::game::PromptInput">PromptInput</a></code><a href='#impl-State%3CApp%3E-42' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#186-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-42' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#187-204' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-42' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#206-208' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-43' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#210-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-42' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-43' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.PopupMsg.html" title="struct game::game::PopupMsg">PopupMsg</a></code><a href='#impl-State%3CApp%3E-43' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#261-290' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-43' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#262-275' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-43' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#277-279' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-44' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#281-289' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-43' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-44' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href='#impl-State%3CApp%3E-44' class='anchor'></a><a class='srclink' href='../../src/game/layer/mod.rs.html#160-259' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-44' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/layer/mod.rs.html#161-249' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-44' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/layer/mod.rs.html#251-253' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-45' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/layer/mod.rs.html#255-258' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-44' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-45' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/load/struct.MapAlreadyLoaded.html" title="struct game::load::MapAlreadyLoaded">MapAlreadyLoaded</a></code><a href='#impl-State%3CApp%3E-45' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#61-66' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-45' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/load.rs.html#62-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-46' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#65' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-45' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-45' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-46' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static + <a class="trait" href="https://docs.rs/serde/1.0.116/serde/de/trait.DeserializeOwned.html" title="trait serde::de::DeserializeOwned">DeserializeOwned</a>&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/load/native_loader/struct.FileLoader.html" title="struct game::load::native_loader::FileLoader">FileLoader</a>&lt;T&gt;</code><a href='#impl-State%3CApp%3E-46' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#93-105' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-46' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/load.rs.html#94-100' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-47' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#102-104' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-46' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-46' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-47' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/options/struct.OptionsPanel.html" title="struct game::options::OptionsPanel">OptionsPanel</a></code><a href='#impl-State%3CApp%3E-47' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#242-349' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-47' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/options.rs.html#243-343' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-48' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/options.rs.html#345-348' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-47' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-47' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-48' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E-48' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#64-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-48' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#65-80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-49' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#82-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-48' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-48' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-49' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E-49' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#172-238' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-49' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#173-228' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-49' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#230-232' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-50' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#234-237' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-49' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-5' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.SearchBuildings.html" title="struct game::common::navigate::SearchBuildings">SearchBuildings</a></code><a href='#impl-State%3CApp%3E-5' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#252-291' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-5' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#253-285' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-6' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#287-290' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-5' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-5' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-50' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E-50' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#292-318' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-50' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#293-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-50' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#310-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-51' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#314-317' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-50' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-51' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E-51' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#403-479' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-51' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#404-469' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-51' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#471-473' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-52' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#475-478' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-51' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-52' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><a href='#impl-State%3CApp%3E-52' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#345-458' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-52' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#346-443' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-52' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#445-447' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-53' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#449-457' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-52' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-53' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static, F:&nbsp;'static, P:&nbsp;'static + <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, &amp;<a class="struct" href="../../game/sandbox/dashboards/table/struct.Table.html" title="struct game::sandbox::dashboards::table::Table">Table</a>&lt;T, F&gt;) -&gt; Panel&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/generic_trip_table/struct.GenericTripTable.html" title="struct game::sandbox::dashboards::generic_trip_table::GenericTripTable">GenericTripTable</a>&lt;T, F, P&gt;</code><a href='#impl-State%3CApp%3E-53' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#50-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-53' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#53-98' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-53' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#100-102' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-54' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#104-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-53' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-54' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></code><a href='#impl-State%3CApp%3E-54' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#57-79' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-54' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#58-69' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-54' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#71-73' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-55' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#75-78' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-54' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-55' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></code><a href='#impl-State%3CApp%3E-55' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#198-253' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-55' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#199-243' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-55' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#245-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-56' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#249-252' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-55' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-56' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/summaries/struct.TripSummaries.html" title="struct game::sandbox::dashboards::summaries::TripSummaries">TripSummaries</a></code><a href='#impl-State%3CApp%3E-56' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#71-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-56' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#72-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-56' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-57' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#114-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-56' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-57' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></code><a href='#impl-State%3CApp%3E-57' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#71-151' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-57' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#72-130' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-57' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#132-134' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-58' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#136-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-57' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-58' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::AgentSpawner">AgentSpawner</a></code><a href='#impl-State%3CApp%3E-58' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#272-461' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-58' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#273-433' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-59' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#435-460' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-58' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-58' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-59' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></code><a href='#impl-State%3CApp%3E-59' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#220-313' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-59' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#221-307' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-60' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#309-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-59' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-59' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-6' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href='#impl-State%3CApp%3E-6' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#40-68' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-6' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#41-65' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-7' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#67' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-6' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-6' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-60' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></code><a href='#impl-State%3CApp%3E-60' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#372-437' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-60' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#373-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-61' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#433-436' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-60' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-60' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-61' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></code><a href='#impl-State%3CApp%3E-61' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#264-347' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-61' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#265-340' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-62' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#342-346' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-61' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-61' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-62' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/misc_tools/struct.TurnExplorer.html" title="struct game::sandbox::misc_tools::TurnExplorer">TurnExplorer</a></code><a href='#impl-State%3CApp%3E-62' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#91-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-62' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#92-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-62' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#116-118' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-63' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#120-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-62' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-63' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></code><a href='#impl-State%3CApp%3E-63' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#84-151' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-63' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#85-145' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-64' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#147-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-63' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-63' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-64' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToDelay.html" title="struct game::sandbox::time_warp::JumpToDelay">JumpToDelay</a></code><a href='#impl-State%3CApp%3E-64' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#206-250' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-64' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#207-244' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-65' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#246-249' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-64' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-64' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-65' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><a href='#impl-State%3CApp%3E-65' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#302-430' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-65' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#303-406' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-65' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#408-410' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-66' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#412-421' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-65' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#423-429' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-66' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href='#impl-State%3CApp%3E-66' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#53-132' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-66' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#54-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-67' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#118-131' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-66' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-66' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-67' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href='#impl-State%3CApp%3E-67' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#222-279' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-67' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#223-264' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-67' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#266-268' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-68' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#270-278' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-67' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-68' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href='#impl-State%3CApp%3E-68' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#101-244' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-68' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#102-205' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-69' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#207-237' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-68' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#239-243' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div><h4 id='method.draw_baselayer-68' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-69' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href='#impl-State%3CApp%3E-69' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#280-296' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-69' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#281-293' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-70' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#295' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-69' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-69' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-7' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href='#impl-State%3CApp%3E-7' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#129-158' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-7' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#130-152' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-8' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#154-157' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-7' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-7' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-70' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E-70' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#621-802' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-70' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#622-799' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-71' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#801' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-70' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-70' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-8' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.CutscenePlayer.html" title="struct game::cutscene::CutscenePlayer">CutscenePlayer</a></code><a href='#impl-State%3CApp%3E-8' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#87-161' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-8' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#88-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-8' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/cutscene.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-9' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#156-160' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-8' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-9' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.FYI.html" title="struct game::cutscene::FYI">FYI</a></code><a href='#impl-State%3CApp%3E-9' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#310-325' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-9' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#311-319' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-10' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#321-324' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-9' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-9' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id='impl-Downcast' class='impl'><code class='in-band'>impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></code><a href='#impl-Downcast' class='anchor'></a></h3><div class='impl-items'><h4 id='method.into_any' class="method hidden"><code>fn <a href='#method.into_any' class='fnname'>into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can then be further <code>downcast</code> into <code>Box&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
</div><h4 id='method.into_any_rc' class="method hidden"><code>fn <a href='#method.into_any_rc' class='fnname'>into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Rc&lt;Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Rc&lt;Any&gt;</code>. <code>Rc&lt;Any&gt;</code> can then be further <code>downcast</code> into <code>Rc&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
</div><h4 id='method.as_any' class="method hidden"><code>fn <a href='#method.as_any' class='fnname'>as_any</a>(&amp;self) -&gt; &amp;(dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&amp;Trait</code> (where <code>Trait: Downcast</code>) to <code>&amp;Any</code>. This is needed since Rust cannot generate <code>&amp;Any</code>'s vtable from <code>&amp;Trait</code>'s. <a href="#tymethod.as_any">Read more</a></p>
</div><h4 id='method.as_any_mut' class="method hidden"><code>fn <a href='#method.as_any_mut' class='fnname'>as_any_mut</a>(&amp;mut self) -&gt; &amp;mut (dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&amp;mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&amp;Any</code>. This is needed since Rust cannot generate <code>&amp;mut Any</code>'s vtable from <code>&amp;mut Trait</code>'s. <a href="#tymethod.as_any_mut">Read more</a></p>
</div></div><h3 id='impl-From%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt; for T</code><a href='#impl-From%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#570-574' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from' class='fnname'>from</a>(t: T) -&gt; T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#571-573' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-Instrument' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</code><a href='#impl-Instrument' class='anchor'></a><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#155' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.instrument' class="method hidden"><code>fn <a href='https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.instrument' class='fnname'>instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</code><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#38-40' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
</div><h4 id='method.in_current_span' class="method hidden"><code>fn <a href='https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.in_current_span' class='fnname'>in_current_span</a>(self) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</code><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#74-76' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the [current] <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
</div></div><h3 id='impl-Into%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-Into%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#559-566' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into' class='fnname'>into</a>(self) -&gt; U</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#563-565' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-Same%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; Same&lt;T&gt; for T</code><a href='#impl-Same%3CT%3E' class='anchor'></a></h3><div class='impl-items'><h4 id='associatedtype.Output' class="type"><code>type <a href='#associatedtype.Output' class="type">Output</a> = T</code></h4><div class='docblock'><p>Should always be <code>Self</code></p>
</div></div><h3 id='impl-TryFrom%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-TryFrom%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#607-616' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error' class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id='method.try_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from' class='fnname'>try_from</a>(value: U) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;T, &lt;T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#613-615' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-TryInto%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-TryInto%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#593-602' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error-1' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error' class="type">Error</a> = &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id='method.try_into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into' class='fnname'>try_into</a>(self) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;U, &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#599-601' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-VZip%3CV%3E' class='impl'><code class='in-band'>impl&lt;V, T&gt; VZip&lt;V&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;V: MultiLane&lt;T&gt;,&nbsp;</span></code><a href='#impl-VZip%3CV%3E' class='anchor'></a></h3><div class='impl-items'><h4 id='method.vzip' class="method hidden"><code>fn <a href='#method.vzip' class='fnname'>vzip</a>(self) -&gt; V</code></h4></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>