2020-01-12 01:07:19 +03:00
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#!/bin/bash
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# Called by Github Actions workflow
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set -e
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output=$1;
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runner=$2;
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2020-05-17 19:25:44 +03:00
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game_binary=$3;
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importer_binary=$4;
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2020-01-12 01:07:19 +03:00
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2020-05-02 23:19:24 +03:00
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cargo run --bin updater
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2020-02-09 00:25:48 +03:00
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2020-01-12 01:07:19 +03:00
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mkdir $output
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2020-08-11 00:56:39 +03:00
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cp book/src/howto/README.md $output/INSTRUCTIONS.txt
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2020-01-12 01:07:19 +03:00
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cp release/$runner $output
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2020-07-12 21:46:52 +03:00
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# Put the importer in the root directory, but hide game to encourage people to
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# use the runner script. It will capture output logs. But if somebody runs the
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# game binary directly, it'll still work.
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2020-01-12 01:07:19 +03:00
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mkdir $output/game
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2020-05-17 19:25:44 +03:00
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cp $game_binary $output/game
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2020-07-12 21:46:52 +03:00
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cp $importer_binary $output
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2020-05-09 07:36:39 +03:00
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mkdir $output/data
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2020-05-04 21:43:19 +03:00
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cp -Rv data/system $output/data/system
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2020-01-12 01:07:19 +03:00
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2020-06-11 02:20:16 +03:00
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# Windows doesn't have zip?!
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if [[ "$output" != "abst_windows" ]]; then
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# TODO Github will double-zip this, but if we just pass the directory, then the
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# chmod +x bits get lost
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zip -r $output $output
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rm -rf release_data.zip $output
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fi
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