2019-11-13 02:54:47 +03:00
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# Modeling assumptions
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This is pretty disorganized right now, just need to start something.
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## Sidewalk connectivity
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Should it be possible to close sidewalks for construction? Right now, this
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breaks too many assumptions that're hard to recompute. Building front paths and
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bus stops are associated with a sidewalk, so that makes applying the edit way
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more unclear. Closing intersections is still useful -- remove all of the vehicle
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turns, but allow the walking turns.
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## Graph connectivity
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For now, no map edits should be able to impact any of the trips possible in the
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baseline -- so no impacting graph connectivity, no killing bus stops, etc.
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## Over-taking
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2019-11-13 23:45:57 +03:00
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Unsupported right now, but it should happen. Unlocks shared bike/ped trails like
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the Burke.
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2019-11-13 02:54:47 +03:00
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## Left turns in the middle of a road
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Into a driveway, or using the shared left turn lanes. This should be supported.
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Parking and unparking already have the ability to block one queue -- extend
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that.
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2019-11-13 23:45:57 +03:00
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## Demand modeling
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When the player makes it much more/less convenient to take some trip, people
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will eventually shift mode or take different trips altogether. Not attempting
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any of that yet -- just using PSRC trips. I don't understand the demand modeling
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process well at all yet.
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## Bikes using bus lanes
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This should be pretty easy to allow.
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