2018-06-04 03:47:46 +03:00
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// Copyright 2018 Google LLC, licensed under http://www.apache.org/licenses/LICENSE-2.0
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2018-03-13 18:04:21 +03:00
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2018-12-06 21:18:20 +03:00
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use crate::{text, GfxCtx, Text, UserInput};
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2018-11-02 01:29:35 +03:00
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use geom::{Bounds, Pt2D};
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2018-07-06 20:33:03 +03:00
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use graphics::Transformed;
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2018-03-13 18:04:21 +03:00
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use piston::window::Size;
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2018-08-06 01:22:55 +03:00
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const ZOOM_SPEED: f64 = 0.1;
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2018-03-13 18:04:21 +03:00
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pub struct Canvas {
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2018-09-19 00:41:30 +03:00
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// All of these f64's are in screen-space, so do NOT use Pt2D.
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// Public for saving/loading... should probably do better
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2018-03-13 18:04:21 +03:00
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pub cam_x: f64,
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pub cam_y: f64,
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pub cam_zoom: f64,
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cursor_x: f64,
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cursor_y: f64,
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2018-10-06 01:44:12 +03:00
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left_mouse_drag_from: Option<(f64, f64)>,
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2018-07-06 20:02:01 +03:00
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pub window_size: Size,
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2018-03-13 18:04:21 +03:00
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}
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impl Canvas {
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2018-09-10 03:10:34 +03:00
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pub fn new() -> Canvas {
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2018-03-13 18:04:21 +03:00
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Canvas {
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cam_x: 0.0,
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cam_y: 0.0,
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cam_zoom: 1.0,
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cursor_x: 0.0,
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cursor_y: 0.0,
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left_mouse_drag_from: None,
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2018-09-10 03:10:34 +03:00
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window_size: Size {
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width: 0,
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height: 0,
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},
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2018-03-13 18:04:21 +03:00
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}
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}
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pub fn is_dragging(&self) -> bool {
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self.left_mouse_drag_from.is_some()
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}
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2018-10-06 01:44:12 +03:00
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pub fn handle_event(&mut self, input: &mut UserInput) {
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if let Some((m_x, m_y)) = input.get_moved_mouse() {
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self.cursor_x = m_x;
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self.cursor_y = m_y;
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2018-03-13 18:04:21 +03:00
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2018-10-06 01:44:12 +03:00
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if let Some((click_x, click_y)) = self.left_mouse_drag_from {
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self.cam_x += click_x - m_x;
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self.cam_y += click_y - m_y;
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self.left_mouse_drag_from = Some((m_x, m_y));
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2018-03-13 18:04:21 +03:00
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}
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}
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2018-12-16 05:27:43 +03:00
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if input.left_mouse_button_pressed() {
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2018-10-06 01:44:12 +03:00
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self.left_mouse_drag_from = Some((self.cursor_x, self.cursor_y));
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2018-03-13 18:04:21 +03:00
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}
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2018-12-16 05:27:43 +03:00
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if input.left_mouse_button_released() {
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2018-03-13 18:04:21 +03:00
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self.left_mouse_drag_from = None;
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}
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2018-12-16 05:27:43 +03:00
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if let Some(scroll) = input.get_mouse_scroll() {
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2018-08-06 01:22:55 +03:00
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// Zoom slower at low zooms, faster at high.
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2018-10-06 01:44:12 +03:00
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let delta = scroll * ZOOM_SPEED * self.cam_zoom;
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2018-08-06 01:22:55 +03:00
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self.zoom_towards_mouse(delta);
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2018-03-13 18:04:21 +03:00
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}
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}
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2018-10-06 21:50:55 +03:00
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pub(crate) fn start_drawing(&mut self, g: &mut GfxCtx, window_size: Size) {
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2018-07-06 20:02:01 +03:00
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self.window_size = window_size;
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2018-09-16 02:54:00 +03:00
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g.ctx = g
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.orig_ctx
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2018-07-06 20:33:03 +03:00
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.trans(-self.cam_x, -self.cam_y)
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.zoom(self.cam_zoom)
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2018-03-13 18:04:21 +03:00
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}
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2018-09-28 18:01:15 +03:00
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pub fn draw_mouse_tooltip(&self, g: &mut GfxCtx, txt: Text) {
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let (width, height) = txt.dims(g);
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2018-03-13 18:04:21 +03:00
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let x1 = self.cursor_x - (width / 2.0);
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let y1 = self.cursor_y - (height / 2.0);
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2018-09-28 18:01:15 +03:00
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text::draw_text_bubble(g, (x1, y1), txt);
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2018-03-13 18:04:21 +03:00
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}
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2018-09-28 18:01:15 +03:00
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pub fn draw_text_at(&self, g: &mut GfxCtx, txt: Text, pt: Pt2D) {
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2018-10-23 23:56:04 +03:00
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let (width, height) = txt.dims(g);
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let (x, y) = self.map_to_screen(pt);
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text::draw_text_bubble(g, (x - (width / 2.0), y - (height / 2.0)), txt);
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2018-09-28 17:28:30 +03:00
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}
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2018-12-04 22:18:52 +03:00
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pub fn draw_text_at_screenspace_topleft(&self, g: &mut GfxCtx, txt: Text, (x, y): (f64, f64)) {
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text::draw_text_bubble(g, (x, y), txt);
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}
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2018-09-28 17:52:36 +03:00
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pub fn draw_text(
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&self,
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g: &mut GfxCtx,
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txt: Text,
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2018-09-28 17:52:36 +03:00
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(horiz, vert): (HorizontalAlignment, VerticalAlignment),
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) {
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if txt.is_empty() {
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2018-09-20 02:26:58 +03:00
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return;
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}
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let (width, height) = txt.dims(g);
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2018-09-28 17:52:36 +03:00
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let x1 = match horiz {
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HorizontalAlignment::Left => 0.0,
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HorizontalAlignment::Center => (f64::from(self.window_size.width) - width) / 2.0,
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HorizontalAlignment::Right => f64::from(self.window_size.width) - width,
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};
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let y1 = match vert {
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VerticalAlignment::Top => 0.0,
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VerticalAlignment::Center => (f64::from(self.window_size.height) - height) / 2.0,
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VerticalAlignment::Bottom => f64::from(self.window_size.height) - height,
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};
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2018-09-28 18:01:15 +03:00
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text::draw_text_bubble(g, (x1, y1), txt);
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2018-03-13 18:04:21 +03:00
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}
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fn zoom_towards_mouse(&mut self, delta_zoom: f64) {
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let old_zoom = self.cam_zoom;
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self.cam_zoom += delta_zoom;
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if self.cam_zoom <= ZOOM_SPEED {
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self.cam_zoom = ZOOM_SPEED;
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}
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2018-09-19 00:41:30 +03:00
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// Make screen_to_map of cursor_{x,y} still point to the same thing after zooming.
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2018-03-13 18:04:21 +03:00
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self.cam_x = ((self.cam_zoom / old_zoom) * (self.cursor_x + self.cam_x)) - self.cursor_x;
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self.cam_y = ((self.cam_zoom / old_zoom) * (self.cursor_y + self.cam_y)) - self.cursor_y;
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}
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2018-09-19 00:41:30 +03:00
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pub fn get_cursor_in_map_space(&self) -> Pt2D {
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self.screen_to_map((self.cursor_x, self.cursor_y))
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2018-03-13 18:04:21 +03:00
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}
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2018-09-19 00:41:30 +03:00
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pub fn screen_to_map(&self, (x, y): (f64, f64)) -> Pt2D {
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Pt2D::new(
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(x + self.cam_x) / self.cam_zoom,
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(y + self.cam_y) / self.cam_zoom,
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)
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2018-03-13 18:04:21 +03:00
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}
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2018-11-12 21:44:24 +03:00
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pub fn center_to_map_pt(&self) -> Pt2D {
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self.screen_to_map((
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f64::from(self.window_size.width) / 2.0,
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f64::from(self.window_size.height) / 2.0,
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))
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}
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2018-09-19 00:41:30 +03:00
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pub fn center_on_map_pt(&mut self, pt: Pt2D) {
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self.cam_x = (pt.x() * self.cam_zoom) - (f64::from(self.window_size.width) / 2.0);
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self.cam_y = (pt.y() * self.cam_zoom) - (f64::from(self.window_size.height) / 2.0);
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2018-03-13 18:04:21 +03:00
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}
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2018-09-19 00:41:30 +03:00
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fn map_to_screen(&self, pt: Pt2D) -> (f64, f64) {
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(
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(pt.x() * self.cam_zoom) - self.cam_x,
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(pt.y() * self.cam_zoom) - self.cam_y,
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)
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2018-03-13 18:04:21 +03:00
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}
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2018-11-02 01:29:35 +03:00
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pub fn get_screen_bounds(&self) -> Bounds {
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let mut b = Bounds::new();
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b.update(self.screen_to_map((0.0, 0.0)));
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b.update(self.screen_to_map((
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2018-09-19 00:41:30 +03:00
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f64::from(self.window_size.width),
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f64::from(self.window_size.height),
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2018-11-02 01:29:35 +03:00
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)));
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b
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2018-03-13 18:04:21 +03:00
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}
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}
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2018-09-28 17:52:36 +03:00
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pub enum HorizontalAlignment {
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Left,
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Center,
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Right,
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}
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pub enum VerticalAlignment {
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Top,
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Center,
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Bottom,
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}
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pub const BOTTOM_LEFT: (HorizontalAlignment, VerticalAlignment) =
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(HorizontalAlignment::Left, VerticalAlignment::Bottom);
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pub const TOP_RIGHT: (HorizontalAlignment, VerticalAlignment) =
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(HorizontalAlignment::Right, VerticalAlignment::Top);
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pub const CENTERED: (HorizontalAlignment, VerticalAlignment) =
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(HorizontalAlignment::Center, VerticalAlignment::Center);
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