abstreet/ezgui/src/runner.rs

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use glutin_window::GlutinWindow;
use input::UserInput;
use opengl_graphics::{Filter, GlGraphics, GlyphCache, OpenGL, TextureSettings};
use piston::event_loop::{EventLoop, EventSettings, Events};
use piston::input::RenderEvent;
use piston::window::{Size, Window, WindowSettings};
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use {GfxCtx, Text};
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pub trait GUI {
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fn event(&mut self, input: UserInput, osd: &mut Text) -> EventLoopMode;
fn draw(&mut self, g: &mut GfxCtx, osd: Text, window_size: Size);
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}
#[derive(PartialEq)]
pub enum EventLoopMode {
Animation,
InputOnly,
}
pub fn run<T: GUI>(mut gui: T, window_title: &str, initial_width: u32, initial_height: u32) {
let opengl = OpenGL::V3_2;
let settings = WindowSettings::new(window_title, [initial_width, initial_height])
.opengl(opengl)
.exit_on_esc(false)
// TODO it'd be cool to dynamically tweak antialiasing settings as we zoom in
.samples(2)
.srgb(false);
let mut window: GlutinWindow = settings.build().expect("Could not create window");
let mut events = Events::new(EventSettings::new().lazy(true));
let mut gl = GlGraphics::new(opengl);
let texture_settings = TextureSettings::new().filter(Filter::Nearest);
let mut glyphs = GlyphCache::new(
// TODO don't assume this exists!
"/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",
(),
texture_settings,
).expect("Could not load font");
let mut last_event_mode = EventLoopMode::InputOnly;
while let Some(ev) = events.next(&mut window) {
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let mut osd = Text::new();
let new_event_mode = gui.event(UserInput::new(ev.clone()), &mut osd);
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// Don't constantly reset the events struct -- only when laziness changes.
if new_event_mode != last_event_mode {
events.set_lazy(new_event_mode == EventLoopMode::InputOnly);
last_event_mode = new_event_mode;
}
if let Some(args) = ev.render_args() {
gl.draw(args.viewport(), |c, g| {
gui.draw(&mut GfxCtx::new(&mut glyphs, g, c), osd, window.draw_size());
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});
}
}
}