2019-04-10 22:48:46 +03:00
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# A/B Street Instructions
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2019-04-12 21:38:25 +03:00
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General disclaimer: This is a very rough demo. The user interface and controls
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are horrible. Don't expect things to work well, or at all. Please email
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`dabreegster@gmail.com` or file a Github issue if you hit problems.
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2019-04-17 02:06:45 +03:00
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## Installing the game
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2019-04-19 19:46:28 +03:00
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The easiest method is to use pre-built binaries. Check
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https://github.com/dabreegster/abstreet/releases for the latest version, though
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I'll try to keep these links up-to-date:
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- Windows:
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2019-04-22 03:45:53 +03:00
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https://github.com/dabreegster/abstreet/releases/download/v0.1.1/abstreet_windows.zip
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2019-04-19 19:46:28 +03:00
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- Mac:
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2019-04-22 03:45:53 +03:00
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https://github.com/dabreegster/abstreet/releases/download/v0.1.1/abstreet_mac.zip
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2019-04-19 19:46:28 +03:00
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- Linux:
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2019-04-22 03:45:53 +03:00
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https://github.com/dabreegster/abstreet/releases/download/v0.1.1/abstreet_linux.zip
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2019-04-19 19:46:28 +03:00
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The Windows and Mac versions may have more problems than the Linux version,
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because I only have regular access to a Linux machine.
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2019-04-18 00:49:51 +03:00
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### Compiling from source
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To build, you need a Linux-like environment with `bash`, `wget`, `unzip`, etc.
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You also `osmosis` for the import script. At runtime if you want to use the
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screen-capture plugin, you need `scrot`.
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1. Install Rust, at least 1.31. https://www.rust-lang.org/tools/install
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2. Download the repository:
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`git clone https://github.com/dabreegster/abstreet.git`
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3. Download all input data and build maps. Compilation times will be very slow
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at first. `cd abstreet; ./import.sh && ./precompute.sh --release`
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If you build from source, you won't have the convenient launcher scripts
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referenced below. Instead:
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```
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cd editor
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cargo run --release ../data/maps/montlake.abst
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```
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2019-04-17 02:06:45 +03:00
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## Running the game
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2019-04-22 03:45:53 +03:00
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Start the game by running `play_abstreet.sh` or `play_abstreet.bat`. On Windows,
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2019-04-12 21:38:25 +03:00
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you'll probably get a warning about running software from an unknown publisher.
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General controls:
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- Click and drag to move
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- Scroll wheel or touchpad to zoom
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- Hover over something and hold Control to examine it
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- Select something and right click for a menu of relevant actions. The keyboard
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shortcuts also work just by selecting that object.
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- Explore the menu bar at the top.
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Simulating traffic:
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- Choose `seed the sim with agents` from the `Simulation` menu, or just press
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`s` while nothing is selected. This will spawn a bunch of parked cars, buses,
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and pedestrians leaving buildings. Some of the pedestrians will get into a
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parked car and start driving somewhere.
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- Press `space` to pause/resume the simulation. `]` speeds things up, and `[`
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slows things down. You can find all of these in the `Simulation` menu.
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- Spawn a single agent by selecting the starting building and pressing `F3` (or
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right clicking the building and using the menu). Select the goal building and
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confirm with `F3`. You can hover over any agent to see its route; press `r`
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(or right-click the agent) to keep drawing the route.
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- Hover over an intersection and press `z` to spawn a bunch of cars nearby.
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Editing the map:
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- You can only make edits when a simulation isn't running. If you already
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started one, quit and start over.
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- Select an intersection and press `e`. You can then select an individual turn
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icon and press `space` to change its priority.
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- Enable `edit roads` from the `Edit` menu, select a lane, and press `space` to
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change its type.
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- Save your changes using `manage map edits` in the `Edit` menu.
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2019-04-10 22:48:46 +03:00
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## Data source licensing
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A/B Street binary releases contain pre-built maps that combine data from:
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- OpenStreetMap (https://www.openstreetmap.org/copyright)
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- King County metro
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(https://www.kingcounty.gov/depts/transportation/metro/travel-options/bus/app-center/terms-of-use.aspx)
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- City of Seattle GIS program
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(https://www.opendatacommons.org/licenses/pddl/1.0/)
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- https://github.com/seattleio/seattle-boundaries-data
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(https://creativecommons.org/publicdomain/zero/1.0/)
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- USGS SRTM
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- DejaVuSans.ttf (https://dejavu-fonts.github.io/License.html)
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