abstreet/docs/TODO_phase3.md

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# TODO for Phase 3 (Simulation)
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## cars
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- model cars parking
- render parked cars (different color)
- make vanished cars just park again
- how to handle when parking is full or no parking at goal road?
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- code cleanup
- try to simplify straw_model step (less phases?)
- figure out responsibility btwn agents and managers, then fix up visibility
- rng should live in a scenario spec layer, not in the sim itself
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- better visualization
- draw moving / blocked colors (gradually more red as they wait longer)
- draw stop buffer in front/behind of cars
- draw cars in intersections, even when slightly zoomed out
- draw cars in slightly different colors, to distinguish them better
- start implementing a second AORTAish driving model
- then make cars park/unpark at the correct position
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- reversible sim
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## bikes
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- model bikes in driving lanes (as slow cars)
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## pedestrians
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- model pedestrians
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- also move from building to sidewalk?