2018-07-07 00:53:22 +03:00
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# TODO for Phase 3 (Simulation)
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2018-07-09 00:04:19 +03:00
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## cars
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2018-07-07 00:53:22 +03:00
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2018-07-09 00:04:19 +03:00
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- model cars parking
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2018-07-09 21:34:06 +03:00
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- render parked cars (different color)
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- make vanished cars just park again
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- how to handle when parking is full or no parking at goal road?
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2018-07-09 00:04:19 +03:00
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2018-07-09 20:36:14 +03:00
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- code cleanup
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- try to simplify straw_model step (less phases?)
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- figure out responsibility btwn agents and managers, then fix up visibility
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- rng should live in a scenario spec layer, not in the sim itself
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2018-07-09 00:04:19 +03:00
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2018-07-07 00:53:22 +03:00
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- better visualization
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- draw moving / blocked colors (gradually more red as they wait longer)
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- draw stop buffer in front/behind of cars
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- draw cars in intersections, even when slightly zoomed out
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- draw cars in slightly different colors, to distinguish them better
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- start implementing a second AORTAish driving model
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2018-07-09 21:34:06 +03:00
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- then make cars park/unpark at the correct position
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2018-07-07 00:53:22 +03:00
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- reversible sim
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2018-07-09 00:04:19 +03:00
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## bikes
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2018-07-07 00:53:22 +03:00
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- model bikes in driving lanes (as slow cars)
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2018-07-09 00:04:19 +03:00
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## pedestrians
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2018-07-07 00:53:22 +03:00
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- model pedestrians
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2018-07-09 00:04:19 +03:00
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- also move from building to sidewalk?
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