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952 B
952 B
TODO for Phase 3 (Simulation)
cars
-
model cars parking
- render parked cars (different color)
- make vanished cars just park again
- how to handle when parking is full or no parking at goal road?
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code cleanup
- try to simplify straw_model step (less phases?)
- figure out responsibility btwn agents and managers, then fix up visibility
- rng should live in a scenario spec layer, not in the sim itself
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better visualization
- draw moving / blocked colors (gradually more red as they wait longer)
- draw stop buffer in front/behind of cars
- draw cars in intersections, even when slightly zoomed out
- draw cars in slightly different colors, to distinguish them better
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start implementing a second AORTAish driving model
- then make cars park/unpark at the correct position
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reversible sim
bikes
- model bikes in driving lanes (as slow cars)
pedestrians
- model pedestrians
- also move from building to sidewalk?