abstreet/ezgui/src/runner.rs

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Rust
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use crate::{Canvas, GfxCtx, UserInput};
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use glutin_window::GlutinWindow;
use opengl_graphics::{Filter, GlGraphics, GlyphCache, OpenGL, TextureSettings};
use piston::event_loop::{EventLoop, EventSettings, Events};
use piston::input::RenderEvent;
use piston::window::{Window, WindowSettings};
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pub trait GUI<T> {
fn event(&mut self, input: UserInput) -> (EventLoopMode, T);
fn get_mut_canvas(&mut self) -> &mut Canvas;
fn draw(&self, g: &mut GfxCtx, data: T);
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}
#[derive(Clone, Copy, PartialEq)]
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pub enum EventLoopMode {
Animation,
InputOnly,
}
pub fn run<T, G: GUI<T>>(mut gui: G, window_title: &str, initial_width: u32, initial_height: u32) {
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let opengl = OpenGL::V3_2;
let settings = WindowSettings::new(window_title, [initial_width, initial_height])
.opengl(opengl)
.exit_on_esc(false)
// TODO it'd be cool to dynamically tweak antialiasing settings as we zoom in
.samples(2)
.srgb(false);
let mut window: GlutinWindow = settings.build().expect("Could not create window");
let mut events = Events::new(EventSettings::new().lazy(true));
let mut gl = GlGraphics::new(opengl);
let texture_settings = TextureSettings::new().filter(Filter::Nearest);
let mut glyphs = GlyphCache::new(
// TODO don't assume this exists!
"/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",
(),
texture_settings,
)
.expect("Could not load font");
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let mut last_event_mode = EventLoopMode::InputOnly;
while let Some(ev) = events.next(&mut window) {
let (new_event_mode, data) = gui.event(UserInput::new(ev.clone()));
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// Don't constantly reset the events struct -- only when laziness changes.
if new_event_mode != last_event_mode {
events.set_lazy(new_event_mode == EventLoopMode::InputOnly);
last_event_mode = new_event_mode;
}
if let Some(args) = ev.render_args() {
gl.draw(args.viewport(), |c, g| {
let mut g = GfxCtx::new(&mut glyphs, g, c);
gui.get_mut_canvas()
.start_drawing(&mut g, window.draw_size());
gui.draw(&mut g, data);
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});
}
}
}