This commit is contained in:
dabreegster 2021-04-29 21:35:01 +00:00
parent 53defc25e9
commit 44437ea98b
14 changed files with 84 additions and 23 deletions

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@ -181,9 +181,9 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
</div><h4 id="method.draw-27" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#67-70" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-26" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-26" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-27" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><a href="#impl-State%3CApp%3E-27" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#179-493" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-27" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#180-447" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-27" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#449-451" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-28" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#453-492" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-27" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><a href="#impl-State%3CApp%3E-27" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#181-523" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-27" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#182-473" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-27" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#475-477" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-28" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#479-522" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-27" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-28" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href="#impl-State%3CApp%3E-28" class="anchor"></a><a class="srclink" href="../../src/game/edit/zones.rs.html#97-196" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-28" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/zones.rs.html#98-183" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-29" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/zones.rs.html#185-195" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>

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@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `check_for_missing_turns` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, check_for_missing_turns"><title>game::edit::traffic_signals::check_for_missing_turns - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a></p><div id="sidebar-vars" data-name="check_for_missing_turns" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">check_for_missing_turns</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#786-813" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn check_for_missing_turns(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">check_for_missing_turns</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#816-843" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn check_for_missing_turns(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
<script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_multiple_signals` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_multiple_signals"><title>game::edit::traffic_signals::draw_multiple_signals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a></p><div id="sidebar-vars" data-name="draw_multiple_signals" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">draw_multiple_signals</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#815-864" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn draw_multiple_signals(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;idx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;translations: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;<br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">draw_multiple_signals</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#845-894" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn draw_multiple_signals(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;idx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;translations: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;<br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
<script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `fade_irrelevant` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, fade_irrelevant"><title>game::edit::traffic_signals::fade_irrelevant - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a></p><div id="sidebar-vars" data-name="fade_irrelevant" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">fade_irrelevant</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#915-935" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn fade_irrelevant(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;<br>) -&gt; GeomBatch</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">fade_irrelevant</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#945-965" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn fade_irrelevant(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;<br>) -&gt; GeomBatch</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_side_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_side_panel"><title>game::edit::traffic_signals::make_side_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a></p><div id="sidebar-vars" data-name="make_side_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">make_side_panel</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#561-722" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_side_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;selected: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">make_side_panel</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#591-752" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_side_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;selected: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_top_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_top_panel"><title>game::edit::traffic_signals::make_top_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a></p><div id="sidebar-vars" data-name="make_top_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">make_top_panel</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#495-559" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_top_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;can_undo: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;can_redo: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">make_top_panel</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#525-589" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_top_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;can_undo: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;can_redo: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `squish_polygons_together` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, squish_polygons_together"><title>game::edit::traffic_signals::squish_polygons_together - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a></p><div id="sidebar-vars" data-name="squish_polygons_together" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">squish_polygons_together</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#867-913" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn squish_polygons_together(polygons: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="fn" href="">squish_polygons_together</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#897-943" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn squish_polygons_together(polygons: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `traffic_signals` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, traffic_signals"><title>game::edit::traffic_signals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module traffic_signals</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a></p><div id="sidebar-vars" data-name="traffic_signals" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="">traffic_signals</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#1-935" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="">traffic_signals</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#1-965" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="edits/index.html" title="game::edit::traffic_signals::edits mod">edits</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="offsets/index.html" title="game::edit::traffic_signals::offsets mod">offsets</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="picker/index.html" title="game::edit::traffic_signals::picker mod">picker</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="preview/index.html" title="game::edit::traffic_signals::preview mod">preview</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.BundleEdits.html" title="game::edit::traffic_signals::BundleEdits struct">BundleEdits</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.TrafficSignalEditor.html" title="game::edit::traffic_signals::TrafficSignalEditor struct">TrafficSignalEditor</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.check_for_missing_turns.html" title="game::edit::traffic_signals::check_for_missing_turns fn">check_for_missing_turns</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.draw_multiple_signals.html" title="game::edit::traffic_signals::draw_multiple_signals fn">draw_multiple_signals</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.fade_irrelevant.html" title="game::edit::traffic_signals::fade_irrelevant fn">fade_irrelevant</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.make_side_panel.html" title="game::edit::traffic_signals::make_side_panel fn">make_side_panel</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.make_top_panel.html" title="game::edit::traffic_signals::make_top_panel fn">make_top_panel</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.squish_polygons_together.html" title="game::edit::traffic_signals::squish_polygons_together fn">squish_polygons_together</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BundleEdits` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BundleEdits"><title>game::edit::traffic_signals::BundleEdits - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct BundleEdits</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.signals">signals</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.apply">apply</a><a href="#method.commit">commit</a><a href="#method.get_current">get_current</a><a href="#method.synchronize">synchronize</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-PartialEq%3CBundleEdits%3E">PartialEq&lt;BundleEdits&gt;</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a></p><div id="sidebar-vars" data-name="BundleEdits" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="struct" href="">BundleEdits</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#54-56" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct BundleEdits {
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">traffic_signals</a>::<wbr><a class="struct" href="">BundleEdits</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#55-57" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct BundleEdits {
signals: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/traffic_signals/struct.ControlTrafficSignal.html" title="struct map_model::objects::traffic_signals::ControlTrafficSignal">ControlTrafficSignal</a>&gt;,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.signals" class="structfield small-section-header"><a href="#structfield.signals" class="anchor field"></a><code>signals: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/traffic_signals/struct.ControlTrafficSignal.html" title="struct map_model::objects::traffic_signals::ControlTrafficSignal">ControlTrafficSignal</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#724-783" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.apply" class="method"><code>fn <a href="#method.apply" class="fnname">apply</a>(&amp;self, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#725-729" title="goto source code">[src]</a></h4><h4 id="method.commit" class="method"><code>fn <a href="#method.commit" class="fnname">commit</a>(self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#731-747" title="goto source code">[src]</a></h4><h4 id="method.get_current" class="method"><code>fn <a href="#method.get_current" class="fnname">get_current</a>(app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;) -&gt; <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#749-755" title="goto source code">[src]</a></h4><h4 id="method.synchronize" class="method"><code>fn <a href="#method.synchronize" class="fnname">synchronize</a>(app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;) -&gt; <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#759-782" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#53" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#53" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.signals" class="structfield small-section-header"><a href="#structfield.signals" class="anchor field"></a><code>signals: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/traffic_signals/struct.ControlTrafficSignal.html" title="struct map_model::objects::traffic_signals::ControlTrafficSignal">ControlTrafficSignal</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#754-813" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.apply" class="method"><code>fn <a href="#method.apply" class="fnname">apply</a>(&amp;self, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#755-759" title="goto source code">[src]</a></h4><h4 id="method.commit" class="method"><code>fn <a href="#method.commit" class="fnname">commit</a>(self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#761-777" title="goto source code">[src]</a></h4><h4 id="method.get_current" class="method"><code>fn <a href="#method.get_current" class="fnname">get_current</a>(app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;) -&gt; <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#779-785" title="goto source code">[src]</a></h4><h4 id="method.synchronize" class="method"><code>fn <a href="#method.synchronize" class="fnname">synchronize</a>(app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, members: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;) -&gt; <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#789-812" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#54" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#54" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h4 id="method.clone_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#128" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></div><h3 id="impl-PartialEq%3CBundleEdits%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a>&gt; for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-PartialEq%3CBundleEdits%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#53" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.eq" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&amp;self, other: &amp;<a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#53" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
</div></div><h3 id="impl-PartialEq%3CBundleEdits%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a>&gt; for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-PartialEq%3CBundleEdits%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#54" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.eq" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&amp;self, other: &amp;<a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#54" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
by <code>==</code>. <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
</div><h4 id="method.ne" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&amp;self, other: &amp;<a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#53" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>!=</code>.</p>
</div></div><h3 id="impl-StructuralPartialEq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#53" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div><h4 id="method.ne" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&amp;self, other: &amp;<a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#54" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>!=</code>.</p>
</div></div><h3 id="impl-StructuralPartialEq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../../../src/game/edit/traffic_signals/mod.rs.html#54" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/edit/traffic_signals/struct.BundleEdits.html" title="struct game::edit::traffic_signals::BundleEdits">BundleEdits</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#207-211" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#214-218" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#215" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id="impl-Downcast" class="impl"><code class="in-band">impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></code><a href="#impl-Downcast" class="anchor"></a></h3><div class="impl-items"><h4 id="method.into_any" class="method hidden"><code>pub fn <a href="#method.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html#53" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Thu, 29 Apr 2021 21:31:51 +0000&quot;;</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html#53" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Thu, 29 Apr 2021 21:32:19 +0000&quot;;</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
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@ -936,6 +936,36 @@
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::{<span class="ident">BTreeSet</span>, <span class="ident">VecDeque</span>};
@ -978,6 +1008,7 @@
<span class="comment">// And the next priority to toggle to</span>
<span class="ident">movement_selected</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span>(<span class="ident">MovementID</span>, <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">TurnPriority</span><span class="op">&gt;</span>)<span class="op">&gt;</span>,
<span class="ident">draw_current</span>: <span class="ident">Drawable</span>,
<span class="ident">tooltip</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Text</span><span class="op">&gt;</span>,
<span class="ident">command_stack</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">BundleEdits</span><span class="op">&gt;</span>,
<span class="ident">redo_stack</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">BundleEdits</span><span class="op">&gt;</span>,
@ -1016,6 +1047,7 @@
<span class="ident">movements</span>: <span class="ident">Vec</span>::<span class="ident">new</span>(),
<span class="ident">movement_selected</span>: <span class="prelude-val">None</span>,
<span class="ident">draw_current</span>: <span class="ident">Drawable</span>::<span class="ident">empty</span>(<span class="ident">ctx</span>),
<span class="ident">tooltip</span>: <span class="prelude-val">None</span>,
<span class="ident">command_stack</span>: <span class="ident">Vec</span>::<span class="ident">new</span>(),
<span class="ident">redo_stack</span>: <span class="ident">Vec</span>::<span class="ident">new</span>(),
<span class="ident">warn_changed</span>,
@ -1117,6 +1149,8 @@
<span class="kw">impl</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">TrafficSignalEditor</span> {
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Transition</span> {
<span class="self">self</span>.<span class="ident">tooltip</span> <span class="op">=</span> <span class="prelude-val">None</span>;
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">warn_changed</span> {
<span class="self">self</span>.<span class="ident">warn_changed</span> <span class="op">=</span> <span class="bool-val">false</span>;
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">PopupMsg</span>::<span class="ident">new</span>(
@ -1362,6 +1396,28 @@
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="ident">id</span>, <span class="ident">next_priority</span>)) <span class="op">=</span> <span class="self">self</span>.<span class="ident">movement_selected</span> {
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">pri</span>) <span class="op">=</span> <span class="ident">next_priority</span> {
<span class="kw">let</span> <span class="ident">signal</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_traffic_signal</span>(<span class="ident">id</span>.<span class="ident">parent</span>);
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span> <span class="ident">Text</span>::<span class="ident">new</span>();
<span class="ident">txt</span>.<span class="ident">add_line</span>(<span class="ident">Line</span>(<span class="macro">format</span><span class="macro">!</span>(
<span class="string">&quot;{} {}&quot;</span>,
<span class="kw">match</span> <span class="ident">signal</span>.<span class="ident">stages</span>[<span class="self">self</span>.<span class="ident">current_stage</span>].<span class="ident">get_priority_of_movement</span>(<span class="ident">id</span>) {
<span class="ident">TurnPriority</span>::<span class="ident">Protected</span> <span class="op">=</span><span class="op">&gt;</span> <span class="string">&quot;Protected&quot;</span>,
<span class="ident">TurnPriority</span>::<span class="ident">Yield</span> <span class="op">=</span><span class="op">&gt;</span> <span class="string">&quot;Yielding&quot;</span>,
<span class="ident">TurnPriority</span>::<span class="ident">Banned</span> <span class="op">=</span><span class="op">&gt;</span> <span class="string">&quot;Forbidden&quot;</span>,
},
<span class="kw">if</span> <span class="ident">id</span>.<span class="ident">crosswalk</span> { <span class="string">&quot;crosswalk&quot;</span> } <span class="kw">else</span> { <span class="string">&quot;turn&quot;</span> },
)));
<span class="ident">txt</span>.<span class="ident">add_appended</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Line</span>(<span class="string">&quot;Click&quot;</span>).<span class="ident">fg</span>(<span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">text_hotkey_color</span>),
<span class="ident">Line</span>(<span class="macro">format</span><span class="macro">!</span>(
<span class="string">&quot; to {}&quot;</span>,
<span class="kw">match</span> <span class="ident">pri</span> {
<span class="ident">TurnPriority</span>::<span class="ident">Protected</span> <span class="op">=</span><span class="op">&gt;</span> <span class="string">&quot;add it as protected&quot;</span>,
<span class="ident">TurnPriority</span>::<span class="ident">Yield</span> <span class="op">=</span><span class="op">&gt;</span> <span class="string">&quot;allow it after yielding&quot;</span>,
<span class="ident">TurnPriority</span>::<span class="ident">Banned</span> <span class="op">=</span><span class="op">&gt;</span> <span class="string">&quot;forbid it&quot;</span>,
}
)),
]);
<span class="self">self</span>.<span class="ident">tooltip</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">txt</span>);
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">per_obj</span>.<span class="ident">left_click</span>(
<span class="ident">ctx</span>,
<span class="macro">format</span><span class="macro">!</span>(
@ -1428,6 +1484,10 @@
} <span class="kw">else</span> {
<span class="ident">CommonState</span>::<span class="ident">draw_osd</span>(<span class="ident">g</span>, <span class="ident">app</span>);
}
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">txt</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">tooltip</span>.<span class="ident">clone</span>() {
<span class="ident">g</span>.<span class="ident">draw_mouse_tooltip</span>(<span class="ident">txt</span>);
}
}
}

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@ -122,7 +122,7 @@
<span class="doccomment">/// The output of `rustdoc -V`</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;rustdoc 1.51.0 (2fd73fabe 2021-03-23)&quot;</span>;
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Thu, 29 Apr 2021 21:31:51 +0000&quot;</span>;
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Thu, 29 Apr 2021 21:32:19 +0000&quot;</span>;
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;x86_64&quot;</span>;
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>