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make text entry work when empty
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@ -68,6 +68,7 @@
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- speed
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- make polygon store points and indices efficiently
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- change ezgui API to allow uploading geometry once
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- experiment with batching and not passing colors
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- measure performance of huge maps
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- quality
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- need padding around text
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@ -128,14 +128,15 @@ impl Text {
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so_far.push_str(&span.text);
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so_far
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});
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// Empty lines or whitespace-only lines effectively have 0 width.
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glyphs
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.pixel_bounds(Section {
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text: &full_line,
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scale: Scale::uniform(FONT_SIZE),
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..Section::default()
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})
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.expect("can't get text dims of a whitespace-only span")
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.width()
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.map(|rect| rect.width())
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.unwrap_or(0)
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})
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.max()
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.unwrap() as f64;
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@ -28,12 +28,12 @@ impl TextBox {
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txt.add_line(self.line[0..self.cursor_x].to_string());
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if self.cursor_x < self.line.len() {
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// TODO This bit was highlighted
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// TODO This "cursor" looks awful!
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txt.append("|".to_string(), Some(text::SELECTED_COLOR));
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txt.append(self.line[self.cursor_x..=self.cursor_x].to_string(), None);
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txt.append(self.line[self.cursor_x + 1..].to_string(), None);
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} else {
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// TODO This bit was highlighted
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txt.append(" ".to_string(), None);
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txt.append("|".to_string(), Some(text::SELECTED_COLOR));
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}
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canvas.draw_blocking_text(g, txt, CENTERED);
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