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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `finish_app_setup` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, finish_app_setup"><title>game::finish_app_setup - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">game</a></p><script>window.sidebarCurrent = {name: "finish_app_setup", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">game</a></p><script>window.sidebarCurrent = {name: "finish_app_setup", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#201-269" title="goto source code">[src]</a></span><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">finish_app_setup</a></span></h1><pre class="rust fn">fn finish_app_setup(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> title: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> start_with_edits: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> maybe_mode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>>, <br> initialize_tutorial: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> center_camera: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../game/app/struct.App.html" title="struct game::app::App">App</a>>>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "game";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#202-287" title="goto source code">[src]</a></span><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">finish_app_setup</a></span></h1><pre class="rust fn">fn finish_app_setup(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> title: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> start_with_edits: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> maybe_mode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>>, <br> initialize_tutorial: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> center_camera: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../game/app/struct.App.html" title="struct game::app::App">App</a>>>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "game";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `parse_center_camera` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, parse_center_camera"><title>game::parse_center_camera - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `parse_center_camera` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, parse_center_camera"><title>game::parse_center_camera - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">game</a></p><script>window.sidebarCurrent = {name: "parse_center_camera", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">game</a></p><script>window.sidebarCurrent = {name: "parse_center_camera", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#275-289" title="goto source code">[src]</a></span><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">parse_center_camera</a></span></h1><pre class="rust fn">fn parse_center_camera(map: &<a class="struct" href="../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, raw: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>></pre><div class="docblock"><p>Parse an OSM-style <code>zoom/lat/lon</code> string
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#293-307" title="goto source code">[src]</a></span><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">parse_center_camera</a></span></h1><pre class="rust fn">fn parse_center_camera(map: &<a class="struct" href="../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, raw: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>></pre><div class="docblock"><p>Parse an OSM-style <code>zoom/lat/lon</code> string
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(https://wiki.openstreetmap.org/wiki/Browsing#Other_URL_tricks), returning the map point to
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(https://wiki.openstreetmap.org/wiki/Browsing#Other_URL_tricks), returning the map point to
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center on and the camera zoom.</p>
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center on and the camera zoom.</p>
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</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "game";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `setup_app` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, setup_app"><title>game::setup_app - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#109-199" title="goto source code">[src]</a></span><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">setup_app</a></span></h1><pre class="rust fn">fn setup_app(<br> ctx: &mut EventCtx<'_>, <br> flags: <a class="struct" href="../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br> opts: <a class="struct" href="../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br> start_with_edits: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> maybe_mode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>>, <br> initialize_tutorial: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> center_camera: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../game/app/struct.App.html" title="struct game::app::App">App</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../game/app/struct.App.html" title="struct game::app::App">App</a>>>><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "game";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#109-200" title="goto source code">[src]</a></span><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">setup_app</a></span></h1><pre class="rust fn">fn setup_app(<br> ctx: &mut EventCtx<'_>, <br> flags: <a class="struct" href="../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br> opts: <a class="struct" href="../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br> start_with_edits: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> maybe_mode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>>, <br> initialize_tutorial: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> center_camera: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../game/app/struct.App.html" title="struct game::app::App">App</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../game/app/struct.App.html" title="struct game::app::App">App</a>>>><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "game";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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@ -1,7 +1,7 @@
|
|||||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `game` crate."><meta name="keywords" content="rust, rustlang, rust-lang, game"><title>game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `game` crate."><meta name="keywords" content="rust, rustlang, rust-lang, game"><title>game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate game</p><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all game's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"></p><script>window.sidebarCurrent = {name: "game", ty: "mod", relpath: "../"};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate game</p><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all game's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"></p><script>window.sidebarCurrent = {name: "game", ty: "mod", relpath: "../"};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#1-298" title="goto source code">[src]</a></span><span class="in-band">Crate <a class="mod" href="">game</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#1-316" title="goto source code">[src]</a></span><span class="in-band">Crate <a class="mod" href="">game</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||||
<table><tr class="module-item"><td><a class="mod" href="app/index.html" title="game::app mod">app</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="challenges/index.html" title="game::challenges mod">challenges</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="common/index.html" title="game::common mod">common</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="debug/index.html" title="game::debug mod">debug</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="devtools/index.html" title="game::devtools mod">devtools</a></td><td class="docblock-short"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
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<table><tr class="module-item"><td><a class="mod" href="app/index.html" title="game::app mod">app</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="challenges/index.html" title="game::challenges mod">challenges</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="common/index.html" title="game::common mod">common</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="debug/index.html" title="game::debug mod">debug</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="devtools/index.html" title="game::devtools mod">devtools</a></td><td class="docblock-short"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
|
||||||
Eventually some might be split into separate crates.</p>
|
Eventually some might be split into separate crates.</p>
|
||||||
</td></tr><tr class="module-item"><td><a class="mod" href="edit/index.html" title="game::edit mod">edit</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="info/index.html" title="game::info mod">info</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="layer/index.html" title="game::layer mod">layer</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="pregame/index.html" title="game::pregame mod">pregame</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="sandbox/index.html" title="game::sandbox mod">sandbox</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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</td></tr><tr class="module-item"><td><a class="mod" href="edit/index.html" title="game::edit mod">edit</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="info/index.html" title="game::info mod">info</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="layer/index.html" title="game::layer mod">layer</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="pregame/index.html" title="game::pregame mod">pregame</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="sandbox/index.html" title="game::sandbox mod">sandbox</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><script>window.sidebarCurrent = {name: "BUILT_TIME_UTC", ty: "constant", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Mon, 01 Feb 2021 19:11:11 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Mon, 01 Feb 2021 19:16:59 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
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</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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@ -122,7 +122,7 @@
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|||||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.49.0 (e1884a8e3 2020-12-29)"</span>;
|
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.49.0 (e1884a8e3 2020-12-29)"</span>;
|
||||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Mon, 01 Feb 2021 19:11:11 +0000"</span>;
|
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Mon, 01 Feb 2021 19:16:59 +0000"</span>;
|
||||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
||||||
|
@ -299,6 +299,24 @@
|
|||||||
<span id="296">296</span>
|
<span id="296">296</span>
|
||||||
<span id="297">297</span>
|
<span id="297">297</span>
|
||||||
<span id="298">298</span>
|
<span id="298">298</span>
|
||||||
|
<span id="299">299</span>
|
||||||
|
<span id="300">300</span>
|
||||||
|
<span id="301">301</span>
|
||||||
|
<span id="302">302</span>
|
||||||
|
<span id="303">303</span>
|
||||||
|
<span id="304">304</span>
|
||||||
|
<span id="305">305</span>
|
||||||
|
<span id="306">306</span>
|
||||||
|
<span id="307">307</span>
|
||||||
|
<span id="308">308</span>
|
||||||
|
<span id="309">309</span>
|
||||||
|
<span id="310">310</span>
|
||||||
|
<span id="311">311</span>
|
||||||
|
<span id="312">312</span>
|
||||||
|
<span id="313">313</span>
|
||||||
|
<span id="314">314</span>
|
||||||
|
<span id="315">315</span>
|
||||||
|
<span id="316">316</span>
|
||||||
</pre><div class="example-wrap"><pre class="rust ">
|
</pre><div class="example-wrap"><pre class="rust ">
|
||||||
<span class="attribute">#[<span class="ident">macro_use</span>]</span>
|
<span class="attribute">#[<span class="ident">macro_use</span>]</span>
|
||||||
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">anyhow</span>;
|
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">anyhow</span>;
|
||||||
@ -307,7 +325,7 @@
|
|||||||
|
|
||||||
<span class="kw">use</span> <span class="ident">abstio</span>::<span class="ident">MapName</span>;
|
<span class="kw">use</span> <span class="ident">abstio</span>::<span class="ident">MapName</span>;
|
||||||
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">CmdArgs</span>, <span class="ident">Timer</span>};
|
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">CmdArgs</span>, <span class="ident">Timer</span>};
|
||||||
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">LonLat</span>, <span class="ident">Pt2D</span>};
|
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Duration</span>, <span class="ident">LonLat</span>, <span class="ident">Pt2D</span>};
|
||||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">options</span>::<span class="ident">Options</span>;
|
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">options</span>::<span class="ident">Options</span>;
|
||||||
<span class="kw">use</span> <span class="ident">map_model</span>::<span class="ident">Map</span>;
|
<span class="kw">use</span> <span class="ident">map_model</span>::<span class="ident">Map</span>;
|
||||||
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">Sim</span>, <span class="ident">SimFlags</span>};
|
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">Sim</span>, <span class="ident">SimFlags</span>};
|
||||||
@ -421,10 +439,11 @@
|
|||||||
<span class="op">&&</span> <span class="op">!</span><span class="ident">flags</span>.<span class="ident">sim_flags</span>.<span class="ident">load</span>.<span class="ident">contains</span>(<span class="string">"player/save"</span>)
|
<span class="op">&&</span> <span class="op">!</span><span class="ident">flags</span>.<span class="ident">sim_flags</span>.<span class="ident">load</span>.<span class="ident">contains</span>(<span class="string">"player/save"</span>)
|
||||||
<span class="op">&&</span> <span class="op">!</span><span class="ident">flags</span>.<span class="ident">sim_flags</span>.<span class="ident">load</span>.<span class="ident">contains</span>(<span class="string">"/scenarios/"</span>)
|
<span class="op">&&</span> <span class="op">!</span><span class="ident">flags</span>.<span class="ident">sim_flags</span>.<span class="ident">load</span>.<span class="ident">contains</span>(<span class="string">"/scenarios/"</span>)
|
||||||
<span class="op">&&</span> <span class="ident">maybe_mode</span>.<span class="ident">is_none</span>();
|
<span class="op">&&</span> <span class="ident">maybe_mode</span>.<span class="ident">is_none</span>();
|
||||||
<span class="comment">// If we're starting directly in sandbox mode, usually time is midnight, so save some effort</span>
|
<span class="comment">// If we're starting directly in a challenge mode, the tutorial, or by playing a scenario,</span>
|
||||||
<span class="comment">// and start with the correct color scheme. If we're loading a savestate and it's actually</span>
|
<span class="comment">// usually time is midnight, so save some effort and start with the correct color scheme. If</span>
|
||||||
<span class="comment">// daytime, we'll pay a small penalty to switch colors.</span>
|
<span class="comment">// we're loading a savestate and it's actually daytime, we'll pay a small penalty to switch</span>
|
||||||
<span class="kw">if</span> <span class="op">!</span><span class="ident">title</span> {
|
<span class="comment">// colors.</span>
|
||||||
|
<span class="kw">if</span> <span class="ident">maybe_mode</span>.<span class="ident">is_some</span>() {
|
||||||
<span class="ident">opts</span>.<span class="ident">color_scheme</span> <span class="op">=</span> <span class="ident">map_gui</span>::<span class="ident">colors</span>::<span class="ident">ColorSchemeChoice</span>::<span class="ident">NightMode</span>;
|
<span class="ident">opts</span>.<span class="ident">color_scheme</span> <span class="op">=</span> <span class="ident">map_gui</span>::<span class="ident">colors</span>::<span class="ident">ColorSchemeChoice</span>::<span class="ident">NightMode</span>;
|
||||||
}
|
}
|
||||||
<span class="kw">let</span> <span class="ident">cs</span> <span class="op">=</span> <span class="ident">map_gui</span>::<span class="ident">colors</span>::<span class="ident">ColorScheme</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">opts</span>.<span class="ident">color_scheme</span>);
|
<span class="kw">let</span> <span class="ident">cs</span> <span class="op">=</span> <span class="ident">map_gui</span>::<span class="ident">colors</span>::<span class="ident">ColorScheme</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">opts</span>.<span class="ident">color_scheme</span>);
|
||||||
@ -556,10 +575,27 @@
|
|||||||
|
|
||||||
<span class="kw">let</span> <span class="ident">states</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Box</span><span class="op"><</span><span class="ident">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span><span class="op">></span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">title</span> {
|
<span class="kw">let</span> <span class="ident">states</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Box</span><span class="op"><</span><span class="ident">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span><span class="op">></span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">title</span> {
|
||||||
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">TitleScreen</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>))]
|
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">TitleScreen</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>))]
|
||||||
} <span class="kw">else</span> {
|
} <span class="kw">else</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">mode</span>) <span class="op">=</span> <span class="ident">maybe_mode</span> {
|
||||||
<span class="kw">let</span> <span class="ident">mode</span> <span class="op">=</span> <span class="ident">maybe_mode</span>
|
|
||||||
.<span class="ident">unwrap_or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="ident">GameplayMode</span>::<span class="ident">Freeform</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>().<span class="ident">clone</span>()));
|
|
||||||
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">SandboxMode</span>::<span class="ident">simple_new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">mode</span>)]
|
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">SandboxMode</span>::<span class="ident">simple_new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">mode</span>)]
|
||||||
|
} <span class="kw">else</span> {
|
||||||
|
<span class="comment">// We got here by just passing --dev and a map as flags; we're just looking at an empty</span>
|
||||||
|
<span class="comment">// map. Start in the daytime.</span>
|
||||||
|
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">SandboxMode</span>::<span class="ident">async_new</span>(
|
||||||
|
<span class="ident">ctx</span>,
|
||||||
|
<span class="ident">app</span>,
|
||||||
|
<span class="ident">GameplayMode</span>::<span class="ident">Freeform</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>().<span class="ident">clone</span>()),
|
||||||
|
<span class="ident">Box</span>::<span class="ident">new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
|
||||||
|
<span class="ident">ctx</span>.<span class="ident">loading_screen</span>(<span class="string">"start in the daytime"</span>, <span class="op">|</span><span class="kw">_</span>, <span class="kw-2">mut</span> <span class="ident">timer</span><span class="op">|</span> {
|
||||||
|
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">timed_step</span>(
|
||||||
|
<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>,
|
||||||
|
<span class="ident">Duration</span>::<span class="ident">hours</span>(<span class="number">6</span>),
|
||||||
|
<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="prelude-val">None</span>,
|
||||||
|
<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">timer</span>,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">Transition</span>::<span class="ident">Keep</span>]
|
||||||
|
}),
|
||||||
|
)]
|
||||||
};
|
};
|
||||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">ss</span>) <span class="op">=</span> <span class="ident">savestate</span> {
|
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">ss</span>) <span class="op">=</span> <span class="ident">savestate</span> {
|
||||||
<span class="comment">// TODO This is weird, we're left in Freeform mode with the wrong UI. Can't instantiate</span>
|
<span class="comment">// TODO This is weird, we're left in Freeform mode with the wrong UI. Can't instantiate</span>
|
||||||
|
Loading…
Reference in New Issue
Block a user