This commit is contained in:
dabreegster 2020-11-08 00:37:10 +00:00
parent 0f45a5780c
commit b064349103
55 changed files with 601 additions and 409 deletions

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@ -214,12 +214,8 @@ version control will get out of date. At any time, you can run
<code>cargo run --bin updater</code> from the main repository directory to update only the
files that have changed.</p>
<p>You can also opt into downloading updates for more cities by editing
<code>data/config</code>. Opting into everything looks like this:</p>
<pre><code>runtime: seattle,huge_seattle,krakow,berlin,xian,tel_aviv,london
input: seattle,huge_seattle,krakow,berlin,xian,tel_aviv,london
</code></pre>
<p><code>runtime</code> downloads new maps and scenarios in <code>data/system/</code>. <code>input</code> is used
for building those maps -- see below.</p>
<code>data/player/data.json</code>. In the main UI, there's a button to download more
cities that will help you manage this config file.</p>
<h2><a class="header" href="#building-map-data" id="building-map-data">Building map data</a></h2>
<p>You can skip this section if you're just touching code in <code>game</code>, <code>widgetry</code>,
and <code>sim</code>.</p>

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@ -858,12 +858,8 @@ version control will get out of date. At any time, you can run
<code>cargo run --bin updater</code> from the main repository directory to update only the
files that have changed.</p>
<p>You can also opt into downloading updates for more cities by editing
<code>data/config</code>. Opting into everything looks like this:</p>
<pre><code>runtime: seattle,huge_seattle,krakow,berlin,xian,tel_aviv,london
input: seattle,huge_seattle,krakow,berlin,xian,tel_aviv,london
</code></pre>
<p><code>runtime</code> downloads new maps and scenarios in <code>data/system/</code>. <code>input</code> is used
for building those maps -- see below.</p>
<code>data/player/data.json</code>. In the main UI, there's a button to download more
cities that will help you manage this config file.</p>
<h2><a class="header" href="#building-map-data" id="building-map-data">Building map data</a></h2>
<p>You can skip this section if you're just touching code in <code>game</code>, <code>widgetry</code>,
and <code>sim</code>.</p>

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@ -1,6 +1,7 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `abst_data` mod in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, abst_data"><title>abstutil::abst_data - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../abstutil/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module abst_data</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class='location'><a href='../index.html'>abstutil</a></p><script>window.sidebarCurrent = {name: 'abst_data', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/abstutil/abst_data.rs.html#1-34' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>abstutil</a>::<wbr><a class="mod" href=''>abst_data</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Entry.html" title='abstutil::abst_data::Entry struct'>Entry</a></td><td class='docblock-short'><p>A single file</p>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/abstutil/abst_data.rs.html#1-72' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>abstutil</a>::<wbr><a class="mod" href=''>abst_data</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.DataPacks.html" title='abstutil::abst_data::DataPacks struct'>DataPacks</a></td><td class='docblock-short'><p>Player-chosen groups of files to opt into downloading</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Entry.html" title='abstutil::abst_data::Entry struct'>Entry</a></td><td class='docblock-short'><p>A single file</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Manifest.html" title='abstutil::abst_data::Manifest struct'>Manifest</a></td><td class='docblock-short'><p>A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats
are tied to the latest version of the git repo. Players use the updater crate to sync these
files with local copies.</p>

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@ -1 +1 @@
initSidebarItems({"struct":[["Entry","A single file"],["Manifest","A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats are tied to the latest version of the git repo. Players use the updater crate to sync these files with local copies."]]});
initSidebarItems({"struct":[["DataPacks","Player-chosen groups of files to opt into downloading"],["Entry","A single file"],["Manifest","A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats are tied to the latest version of the git repo. Players use the updater crate to sync these files with local copies."]]});

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@ -0,0 +1,21 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `DataPacks` struct in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, DataPacks"><title>abstutil::abst_data::DataPacks - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../abstutil/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct DataPacks</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.input">input</a><a href="#structfield.runtime">runtime</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.load_or_create">load_or_create</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a><a href="#impl-Serialize">Serialize</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a></div></div><p class='location'><a href='../index.html'>abstutil</a>::<wbr><a href='index.html'>abst_data</a></p><script>window.sidebarCurrent = {name: 'DataPacks', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/abstutil/abst_data.rs.html#39-44' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>abstutil</a>::<wbr><a href='index.html'>abst_data</a>::<wbr><a class="struct" href=''>DataPacks</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct DataPacks {
pub runtime: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;,
pub input: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;,
}</pre></div><div class='docblock'><p>Player-chosen groups of files to opt into downloading</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.runtime" class="structfield small-section-header"><a href="#structfield.runtime" class="anchor field"></a><code>runtime: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</code></span><div class='docblock'><p>A list of cities to download for using in A/B Street.</p>
</div><span id="structfield.input" class="structfield small-section-header"><a href="#structfield.input" class="anchor field"></a><code>input: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</code></span><div class='docblock'><p>A list of cities to download for running the map importer.</p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#46-72' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.load_or_create' class="method"><code>pub fn <a href='#method.load_or_create' class='fnname'>load_or_create</a>() -&gt; <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#48-71' title='goto source code'>[src]</a></h4><div class='docblock'><p>Load the player's config for what files to download, or create the config.</p>
</div></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#38' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#38' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#38' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#38' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id='impl-DeserializeOwned' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.DeserializeOwned.html" title="trait serde::de::DeserializeOwned">DeserializeOwned</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: for&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt;,&nbsp;</span></code><a href='#impl-DeserializeOwned' class='anchor'></a><a class='srclink' href='https://docs.rs/serde/1.0.117/src/serde/de/mod.rs.html#604' title='goto source code'>[src]</a></h3><div class='impl-items'></div><h3 id='impl-From%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt; for T</code><a href='#impl-From%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#570-574' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from' class='fnname'>from</a>(t: T) -&gt; T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#571-573' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-Into%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-Into%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#559-566' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into' class='fnname'>into</a>(self) -&gt; U</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#563-565' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-TryFrom%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-TryFrom%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#607-616' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error' class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id='method.try_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from' class='fnname'>try_from</a>(value: U) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;T, &lt;T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#613-615' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-TryInto%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-TryInto%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#593-602' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error-1' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error' class="type">Error</a> = &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id='method.try_into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into' class='fnname'>try_into</a>(self) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;U, &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#599-601' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Entry` struct in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, Entry"><title>abstutil::abst_data::Entry - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../abstutil/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Entry</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.checksum">checksum</a><a href="#structfield.size_bytes">size_bytes</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a><a href="#impl-Serialize">Serialize</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a></div></div><p class='location'><a href='../index.html'>abstutil</a>::<wbr><a href='index.html'>abst_data</a></p><script>window.sidebarCurrent = {name: 'Entry', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/abstutil/abst_data.rs.html#16-21' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>abstutil</a>::<wbr><a href='index.html'>abst_data</a>::<wbr><a class="struct" href=''>Entry</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Entry {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/abstutil/abst_data.rs.html#18-23' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>abstutil</a>::<wbr><a href='index.html'>abst_data</a>::<wbr><a class="struct" href=''>Entry</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Entry {
pub checksum: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
pub size_bytes: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>,
}</pre></div><div class='docblock'><p>A single file</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.checksum" class="structfield small-section-header"><a href="#structfield.checksum" class="anchor field"></a><code>checksum: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><div class='docblock'><p>md5sum of the file</p>
</div><span id="structfield.size_bytes" class="structfield small-section-header"><a href="#structfield.size_bytes" class="anchor field"></a><code>size_bytes: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a></code></span><div class='docblock'><p>Size in bytes</p>
</div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#15' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#15' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#15' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#15' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#17' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#17' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#17' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#17' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Manifest` struct in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, Manifest"><title>abstutil::abst_data::Manifest - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../abstutil/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Manifest</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.entries">entries</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.load">load</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a><a href="#impl-Serialize">Serialize</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a></div></div><p class='location'><a href='../index.html'>abstutil</a>::<wbr><a href='index.html'>abst_data</a></p><script>window.sidebarCurrent = {name: 'Manifest', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/abstutil/abst_data.rs.html#9-12' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>abstutil</a>::<wbr><a href='index.html'>abst_data</a>::<wbr><a class="struct" href=''>Manifest</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Manifest {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/abstutil/abst_data.rs.html#11-14' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>abstutil</a>::<wbr><a href='index.html'>abst_data</a>::<wbr><a class="struct" href=''>Manifest</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Manifest {
pub entries: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a>&gt;,
}</pre></div><div class='docblock'><p>A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats
are tied to the latest version of the git repo. Players use the updater crate to sync these
files with local copies.</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.entries" class="structfield small-section-header"><a href="#structfield.entries" class="anchor field"></a><code>entries: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a>&gt;</code></span><div class='docblock'><p>Keyed by path, starting with &quot;data/&quot;</p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#23-34' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.load' class="method"><code>pub fn <a href='#method.load' class='fnname'>load</a>() -&gt; <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#25-28' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#8' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#8' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#8' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#8' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#25-35' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.load' class="method"><code>pub fn <a href='#method.load' class='fnname'>load</a>() -&gt; <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#27-29' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#10' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#10' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../../src/abstutil/abst_data.rs.html#10' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../../src/abstutil/abst_data.rs.html#10' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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<table><tr class='module-item'><td><a class="mod" href="abst_data/index.html" title='abstutil::abst_data mod'>abst_data</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="abst_paths/index.html" title='abstutil::abst_paths mod'>abst_paths</a></td><td class='docblock-short'><p>Generate paths for different A/B Street files</p>
</td></tr><tr class='module-item'><td><a class="mod" href="cli/index.html" title='abstutil::cli mod'>cli</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="collections/index.html" title='abstutil::collections mod'>collections</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="io/index.html" title='abstutil::io mod'>io</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="io_native/index.html" title='abstutil::io_native mod'>io_native</a></td><td class='docblock-short'><p>Normal file IO using the filesystem</p>
</td></tr><tr class='module-item'><td><a class="mod" href="process/index.html" title='abstutil::process mod'>process</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="serde/index.html" title='abstutil::serde mod'>serde</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="time/index.html" title='abstutil::time mod'>time</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="utils/index.html" title='abstutil::utils mod'>utils</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.CmdArgs.html" title='abstutil::CmdArgs struct'>CmdArgs</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Counter.html" title='abstutil::Counter struct'>Counter</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Entry.html" title='abstutil::Entry struct'>Entry</a></td><td class='docblock-short'><p>A single file</p>
<table><tr class='module-item'><td><a class="struct" href="struct.CmdArgs.html" title='abstutil::CmdArgs struct'>CmdArgs</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Counter.html" title='abstutil::Counter struct'>Counter</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.DataPacks.html" title='abstutil::DataPacks struct'>DataPacks</a></td><td class='docblock-short'><p>Player-chosen groups of files to opt into downloading</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Entry.html" title='abstutil::Entry struct'>Entry</a></td><td class='docblock-short'><p>A single file</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.FileWithProgress.html" title='abstutil::FileWithProgress struct'>FileWithProgress</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.FixedMap.html" title='abstutil::FixedMap struct'>FixedMap</a></td><td class='docblock-short'><p>A drop-in replacement for <code>BTreeMap</code>, where the keys have the property of being array indices.
Some values may be missing. Much more efficient at operations on individual objects, because
it just becomes a simple array lookup.</p>

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@ -1 +1 @@
initSidebarItems({"constant":[["PROGRESS_FREQUENCY_SECONDS",""]],"enum":[["Parallelism",""]],"fn":[["basename",""],["clamp",""],["contains_duplicates",""],["delete_file","Idempotent"],["deserialize_btreemap","Deserializes a BTreeMap from a list of tuples. Necessary when the keys are structs; see https://github.com/serde-rs/json/issues/402."],["deserialize_hashmap","Deserializes a HashMap from a list of tuples."],["deserialize_multimap","Deserializes a MultiMap."],["deserialize_usize","Deserializes a `usize` from a `u32`."],["elapsed_seconds",""],["file_exists",""],["find_next_file",""],["find_prev_file","Keeps file extensions"],["from_binary","Deserializes an object from the bincode format."],["from_binary_reader","Deserializes an object from the bincode format, from a reader."],["from_json","Deserializes an object from a JSON string."],["from_json_reader","Deserializes an object from JSON, from a reader."],["list_all_objects","Just list all things from a directory, return sorted by name, with file extension removed."],["list_dir","Returns full paths"],["load_all_objects","Load all serialized things from a directory, return sorted by name, with file extension removed. Detects JSON or binary. Filters out broken files."],["maybe_read_binary",""],["maybe_read_json",""],["must_run_cmd","Runs a command, asserts success. STDOUT and STDERR aren't touched."],["parent_path",""],["parse_scenario_path","Extract the map and scenario name from a path. Crashes if the input is strange."],["path",""],["path_all_edits",""],["path_all_saves",""],["path_all_scenarios",""],["path_camera_state",""],["path_edits",""],["path_popdat",""],["path_prebaked_results",""],["path_raw_map",""],["path_save",""],["path_scenario",""],["plain_list_names",""],["prettyprint_time",""],["prettyprint_usize",""],["read_binary",""],["read_json",""],["read_object",""],["retain_btreemap",""],["retain_btreeset",""],["serialize_btreemap","Serializes a BTreeMap as a list of tuples. Necessary when the keys are structs; see https://github.com/serde-rs/json/issues/402."],["serialize_hashmap","Serializes a HashMap as a list of tuples, first sorting by the keys. This ensures the serialized form is deterministic."],["serialize_multimap","Serializes a MultiMap."],["serialize_usize","Serializes a `usize` as a `u32` to save space. Useful when you need `usize` for indexing, but the values don't exceed 2^32."],["serialized_size_bytes","The number of bytes for an object serialized to bincode."],["slurp_file",""],["to_json","Stringifies an object to nicely formatted JSON."],["to_json_terse","Stringifies an object to terse JSON."],["wraparound_get",""],["write_binary",""],["write_json",""]],"mod":[["abst_data",""],["abst_paths","Generate paths for different A/B Street files"],["cli",""],["collections",""],["io",""],["io_native","Normal file IO using the filesystem"],["process",""],["serde",""],["time",""],["utils",""]],"struct":[["CmdArgs",""],["Counter",""],["Entry","A single file"],["FileWithProgress",""],["FixedMap","A drop-in replacement for `BTreeMap`, where the keys have the property of being array indices. Some values may be missing. Much more efficient at operations on individual objects, because it just becomes a simple array lookup."],["Manifest","A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats are tied to the latest version of the git repo. Players use the updater crate to sync these files with local copies."],["MapName","A single map is identified using this. Using a struct makes refactoring later easier, to organize cities hierarchially."],["MultiMap",""],["Tags","Convenience functions around a string->string map"],["Timer","Hierarchial magic"],["VecMap","Use when your key is just PartialEq, not Ord or Hash."]],"trait":[["IndexableKey","Use with `FixedMap`. From a particular key, extract a `usize`. These values should be roughly contiguous; the space used by the `FixedMap` will be `O(n)` with respect to the largest value returned here."],["TimerSink",""]]});
initSidebarItems({"constant":[["PROGRESS_FREQUENCY_SECONDS",""]],"enum":[["Parallelism",""]],"fn":[["basename",""],["clamp",""],["contains_duplicates",""],["delete_file","Idempotent"],["deserialize_btreemap","Deserializes a BTreeMap from a list of tuples. Necessary when the keys are structs; see https://github.com/serde-rs/json/issues/402."],["deserialize_hashmap","Deserializes a HashMap from a list of tuples."],["deserialize_multimap","Deserializes a MultiMap."],["deserialize_usize","Deserializes a `usize` from a `u32`."],["elapsed_seconds",""],["file_exists",""],["find_next_file",""],["find_prev_file","Keeps file extensions"],["from_binary","Deserializes an object from the bincode format."],["from_binary_reader","Deserializes an object from the bincode format, from a reader."],["from_json","Deserializes an object from a JSON string."],["from_json_reader","Deserializes an object from JSON, from a reader."],["list_all_objects","Just list all things from a directory, return sorted by name, with file extension removed."],["list_dir","Returns full paths"],["load_all_objects","Load all serialized things from a directory, return sorted by name, with file extension removed. Detects JSON or binary. Filters out broken files."],["maybe_read_binary",""],["maybe_read_json",""],["must_run_cmd","Runs a command, asserts success. STDOUT and STDERR aren't touched."],["parent_path",""],["parse_scenario_path","Extract the map and scenario name from a path. Crashes if the input is strange."],["path",""],["path_all_edits",""],["path_all_saves",""],["path_all_scenarios",""],["path_camera_state",""],["path_edits",""],["path_popdat",""],["path_prebaked_results",""],["path_raw_map",""],["path_save",""],["path_scenario",""],["plain_list_names",""],["prettyprint_time",""],["prettyprint_usize",""],["read_binary",""],["read_json",""],["read_object",""],["retain_btreemap",""],["retain_btreeset",""],["serialize_btreemap","Serializes a BTreeMap as a list of tuples. Necessary when the keys are structs; see https://github.com/serde-rs/json/issues/402."],["serialize_hashmap","Serializes a HashMap as a list of tuples, first sorting by the keys. This ensures the serialized form is deterministic."],["serialize_multimap","Serializes a MultiMap."],["serialize_usize","Serializes a `usize` as a `u32` to save space. Useful when you need `usize` for indexing, but the values don't exceed 2^32."],["serialized_size_bytes","The number of bytes for an object serialized to bincode."],["slurp_file",""],["to_json","Stringifies an object to nicely formatted JSON."],["to_json_terse","Stringifies an object to terse JSON."],["wraparound_get",""],["write_binary",""],["write_json",""]],"mod":[["abst_data",""],["abst_paths","Generate paths for different A/B Street files"],["cli",""],["collections",""],["io",""],["io_native","Normal file IO using the filesystem"],["process",""],["serde",""],["time",""],["utils",""]],"struct":[["CmdArgs",""],["Counter",""],["DataPacks","Player-chosen groups of files to opt into downloading"],["Entry","A single file"],["FileWithProgress",""],["FixedMap","A drop-in replacement for `BTreeMap`, where the keys have the property of being array indices. Some values may be missing. Much more efficient at operations on individual objects, because it just becomes a simple array lookup."],["Manifest","A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats are tied to the latest version of the git repo. Players use the updater crate to sync these files with local copies."],["MapName","A single map is identified using this. Using a struct makes refactoring later easier, to organize cities hierarchially."],["MultiMap",""],["Tags","Convenience functions around a string->string map"],["Timer","Hierarchial magic"],["VecMap","Use when your key is just PartialEq, not Ord or Hash."]],"trait":[["IndexableKey","Use with `FixedMap`. From a particular key, extract a `usize`. These values should be roughly contiguous; the space used by the `FixedMap` will be `O(n)` with respect to the largest value returned here."],["TimerSink",""]]});

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `DataPacks` struct in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, DataPacks"><title>abstutil::DataPacks - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../abstutil/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Struct DataPacks</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.input">input</a><a href="#structfield.runtime">runtime</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.load_or_create">load_or_create</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a><a href="#impl-Serialize">Serialize</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a></div></div><p class='location'><a href='index.html'>abstutil</a></p><script>window.sidebarCurrent = {name: 'DataPacks', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/abstutil/abst_data.rs.html#39-44' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='index.html'>abstutil</a>::<wbr><a class="struct" href=''>DataPacks</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct DataPacks {
pub runtime: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;,
pub input: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;,
}</pre></div><div class='docblock'><p>Player-chosen groups of files to opt into downloading</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.runtime" class="structfield small-section-header"><a href="#structfield.runtime" class="anchor field"></a><code>runtime: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</code></span><div class='docblock'><p>A list of cities to download for using in A/B Street.</p>
</div><span id="structfield.input" class="structfield small-section-header"><a href="#structfield.input" class="anchor field"></a><code>input: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</code></span><div class='docblock'><p>A list of cities to download for running the map importer.</p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#46-72' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.load_or_create' class="method"><code>pub fn <a href='#method.load_or_create' class='fnname'>load_or_create</a>() -&gt; <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#48-71' title='goto source code'>[src]</a></h4><div class='docblock'><p>Load the player's config for what files to download, or create the config.</p>
</div></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#38' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#38' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#38' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#38' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../abstutil/struct.DataPacks.html" title="struct abstutil::DataPacks">DataPacks</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id='impl-DeserializeOwned' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.DeserializeOwned.html" title="trait serde::de::DeserializeOwned">DeserializeOwned</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: for&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt;,&nbsp;</span></code><a href='#impl-DeserializeOwned' class='anchor'></a><a class='srclink' href='https://docs.rs/serde/1.0.117/src/serde/de/mod.rs.html#604' title='goto source code'>[src]</a></h3><div class='impl-items'></div><h3 id='impl-From%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt; for T</code><a href='#impl-From%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#570-574' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from' class='fnname'>from</a>(t: T) -&gt; T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#571-573' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-Into%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-Into%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#559-566' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into' class='fnname'>into</a>(self) -&gt; U</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#563-565' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-TryFrom%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-TryFrom%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#607-616' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error' class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id='method.try_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from' class='fnname'>try_from</a>(value: U) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;T, &lt;T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#613-615' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-TryInto%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-TryInto%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#593-602' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error-1' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error' class="type">Error</a> = &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id='method.try_into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into' class='fnname'>try_into</a>(self) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;U, &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#599-601' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Entry` struct in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, Entry"><title>abstutil::Entry - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../abstutil/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Entry</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.checksum">checksum</a><a href="#structfield.size_bytes">size_bytes</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a><a href="#impl-Serialize">Serialize</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a></div></div><p class='location'><a href='index.html'>abstutil</a></p><script>window.sidebarCurrent = {name: 'Entry', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/abstutil/abst_data.rs.html#16-21' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='index.html'>abstutil</a>::<wbr><a class="struct" href=''>Entry</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Entry {
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/abstutil/abst_data.rs.html#18-23' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='index.html'>abstutil</a>::<wbr><a class="struct" href=''>Entry</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Entry {
pub checksum: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
pub size_bytes: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>,
}</pre></div><div class='docblock'><p>A single file</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.checksum" class="structfield small-section-header"><a href="#structfield.checksum" class="anchor field"></a><code>checksum: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><div class='docblock'><p>md5sum of the file</p>
</div><span id="structfield.size_bytes" class="structfield small-section-header"><a href="#structfield.size_bytes" class="anchor field"></a><code>size_bytes: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a></code></span><div class='docblock'><p>Size in bytes</p>
</div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#15' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#15' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#15' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#15' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#17' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#17' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#17' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#17' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Manifest` struct in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, Manifest"><title>abstutil::Manifest - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../abstutil/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Manifest</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.entries">entries</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.load">load</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a><a href="#impl-Serialize">Serialize</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a></div></div><p class='location'><a href='index.html'>abstutil</a></p><script>window.sidebarCurrent = {name: 'Manifest', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/abstutil/abst_data.rs.html#9-12' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='index.html'>abstutil</a>::<wbr><a class="struct" href=''>Manifest</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Manifest {
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/abstutil/abst_data.rs.html#11-14' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='index.html'>abstutil</a>::<wbr><a class="struct" href=''>Manifest</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Manifest {
pub entries: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a>&gt;,
}</pre></div><div class='docblock'><p>A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats
are tied to the latest version of the git repo. Players use the updater crate to sync these
files with local copies.</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.entries" class="structfield small-section-header"><a href="#structfield.entries" class="anchor field"></a><code>entries: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../abstutil/struct.Entry.html" title="struct abstutil::Entry">Entry</a>&gt;</code></span><div class='docblock'><p>Keyed by path, starting with &quot;data/&quot;</p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#23-34' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.load' class="method"><code>pub fn <a href='#method.load' class='fnname'>load</a>() -&gt; <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#25-28' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#8' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#8' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#8' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#8' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#25-35' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.load' class="method"><code>pub fn <a href='#method.load' class='fnname'>load</a>() -&gt; <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#27-29' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Deserialize%3C%27de%3E' class='impl'><code class='in-band'>impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Deserialize%3C%27de%3E' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#10' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.deserialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize' class='fnname'>deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#10' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.117/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id='impl-Serialize' class='impl'><code class='in-band'>impl <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Serialize' class='anchor'></a><a class='srclink' href='../src/abstutil/abst_data.rs.html#10' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.serialize' class="method hidden"><code>fn <a href='https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize' class='fnname'>serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class='srclink' href='../src/abstutil/abst_data.rs.html#10' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.117/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../abstutil/struct.Manifest.html" title="struct abstutil::Manifest">Manifest</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/challenges.rs.html#286-288' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-1' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/challenges.rs.html#290-293' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-1' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/city_picker/struct.CityPicker.html" title="struct game::common::city_picker::CityPicker">CityPicker</a></code><a href='#impl-State%3CApp%3E-1' class='anchor'></a><a class='srclink' href='../../src/game/common/city_picker.rs.html#139-232' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-1' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#140-207' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-1' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#209-211' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-2' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#213-231' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-1' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/city_picker/struct.CityPicker.html" title="struct game::common::city_picker::CityPicker">CityPicker</a></code><a href='#impl-State%3CApp%3E-1' class='anchor'></a><a class='srclink' href='../../src/game/common/city_picker.rs.html#144-240' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-1' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#145-215' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-1' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#217-219' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-2' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#221-239' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-1' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-10' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.FYI.html" title="struct game::cutscene::FYI">FYI</a></code><a href='#impl-State%3CApp%3E-10' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#310-325' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-10' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#311-319' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-11' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#321-324' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-10' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-10' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.CutscenePlayer.html" title="struct game::cutscene::CutscenePlayer">CutscenePlayer</a></code><a href='#impl-State%3CApp%3E-10' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#87-161' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-10' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#88-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-10' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/cutscene.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-11' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#156-160' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-10' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-11' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></code><a href='#impl-State%3CApp%3E-11' class='anchor'></a><a class='srclink' href='../../src/game/debug/floodfill.rs.html#78-114' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-11' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#79-104' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-12' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#106-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-11' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.FYI.html" title="struct game::cutscene::FYI">FYI</a></code><a href='#impl-State%3CApp%3E-11' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#310-325' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-11' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#311-319' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-12' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#321-324' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-11' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-11' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-12' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></code><a href='#impl-State%3CApp%3E-12' class='anchor'></a><a class='srclink' href='../../src/game/debug/path_counter.rs.html#85-132' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-12' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#86-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-13' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#118-131' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-12' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></code><a href='#impl-State%3CApp%3E-12' class='anchor'></a><a class='srclink' href='../../src/game/debug/floodfill.rs.html#78-114' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-12' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#79-104' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-13' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#106-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-12' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-12' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-13' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></code><a href='#impl-State%3CApp%3E-13' class='anchor'></a><a class='srclink' href='../../src/game/debug/polygons.rs.html#59-143' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-13' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#60-91' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-14' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#93-142' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-13' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></code><a href='#impl-State%3CApp%3E-13' class='anchor'></a><a class='srclink' href='../../src/game/debug/path_counter.rs.html#85-132' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-13' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#86-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-14' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#118-131' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-13' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-13' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-14' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href='#impl-State%3CApp%3E-14' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#113-360' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-14' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#114-331' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-14' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/debug/mod.rs.html#333-335' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-15' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#337-359' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-14' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></code><a href='#impl-State%3CApp%3E-14' class='anchor'></a><a class='srclink' href='../../src/game/debug/polygons.rs.html#59-143' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-14' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#60-91' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-15' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#93-142' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-14' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-14' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-15' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href='#impl-State%3CApp%3E-15' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#754-774' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-15' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#755-772' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-16' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#773' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-15' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-15' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href='#impl-State%3CApp%3E-15' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#113-360' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-15' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#114-331' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-15' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/debug/mod.rs.html#333-335' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-16' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#337-359' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-15' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-16' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-State%3CApp%3E-16' class='anchor'></a><a class='srclink' href='../../src/game/devtools/collisions.rs.html#90-115' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-16' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#91-105' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-17' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#107-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-16' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href='#impl-State%3CApp%3E-16' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#754-774' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-16' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#755-772' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-17' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#773' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-16' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-16' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-17' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></code><a href='#impl-State%3CApp%3E-17' class='anchor'></a><a class='srclink' href='../../src/game/devtools/destinations.rs.html#109-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-17' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#110-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-18' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#145-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-17' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-State%3CApp%3E-17' class='anchor'></a><a class='srclink' href='../../src/game/devtools/collisions.rs.html#90-115' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-17' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#91-105' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-18' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#107-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-17' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-17' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-18' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href='#impl-State%3CApp%3E-18' class='anchor'></a><a class='srclink' href='../../src/game/devtools/kml.rs.html#163-255' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-18' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#164-233' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-19' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#235-254' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-18' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></code><a href='#impl-State%3CApp%3E-18' class='anchor'></a><a class='srclink' href='../../src/game/devtools/destinations.rs.html#109-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-18' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#110-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-19' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#145-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-18' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-18' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-19' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/mapping/struct.ParkingMapper.html" title="struct game::devtools::mapping::ParkingMapper">ParkingMapper</a></code><a href='#impl-State%3CApp%3E-19' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#187-381' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-19' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#188-372' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-20' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#374-380' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-19' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href='#impl-State%3CApp%3E-19' class='anchor'></a><a class='srclink' href='../../src/game/devtools/kml.rs.html#163-255' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-19' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#164-233' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-20' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#235-254' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-19' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-19' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-2' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-State%3CApp%3E-2' class='anchor'></a><a class='srclink' href='../../src/game/common/city_picker.rs.html#278-318' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-2' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#279-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-2' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#310-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-3' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#314-317' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-2' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-State%3CApp%3E-2' class='anchor'></a><a class='srclink' href='../../src/game/common/city_picker.rs.html#286-326' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-2' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#287-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-2' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#318-320' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-3' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#322-325' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-2' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-20' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/mapping/struct.ChangeWay.html" title="struct game::devtools::mapping::ChangeWay">ChangeWay</a></code><a href='#impl-State%3CApp%3E-20' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#456-500' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-20' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#457-494' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-21' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#496-499' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-20' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/mapping/struct.ParkingMapper.html" title="struct game::devtools::mapping::ParkingMapper">ParkingMapper</a></code><a href='#impl-State%3CApp%3E-20' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#187-381' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-20' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#188-372' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-21' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#374-380' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-20' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-20' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-21' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/osm_viewer/struct.Viewer.html" title="struct game::devtools::osm_viewer::Viewer">Viewer</a></code><a href='#impl-State%3CApp%3E-21' class='anchor'></a><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#222-370' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-21' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#223-347' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-21' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#349-351' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-22' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#353-369' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-21' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/mapping/struct.ChangeWay.html" title="struct game::devtools::mapping::ChangeWay">ChangeWay</a></code><a href='#impl-State%3CApp%3E-21' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mapping.rs.html#456-500' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-21' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#457-494' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-22' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mapping.rs.html#496-499' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-21' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-21' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-22' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href='#impl-State%3CApp%3E-22' class='anchor'></a><a class='srclink' href='../../src/game/devtools/polygon.rs.html#47-147' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-22' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#48-106' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-23' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#108-146' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-22' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-22' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/osm_viewer/struct.Viewer.html" title="struct game::devtools::osm_viewer::Viewer">Viewer</a></code><a href='#impl-State%3CApp%3E-22' class='anchor'></a><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#222-370' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-22' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#223-347' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-22' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#349-351' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-23' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/osm_viewer.rs.html#353-369' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-22' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-23' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href='#impl-State%3CApp%3E-23' class='anchor'></a><a class='srclink' href='../../src/game/devtools/scenario.rs.html#86-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-23' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#87-107' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-24' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#109-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-23' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href='#impl-State%3CApp%3E-23' class='anchor'></a><a class='srclink' href='../../src/game/devtools/polygon.rs.html#47-147' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-23' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#48-106' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-24' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/polygon.rs.html#108-146' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-23' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-23' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-24' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></code><a href='#impl-State%3CApp%3E-24' class='anchor'></a><a class='srclink' href='../../src/game/devtools/story.rs.html#59-309' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-24' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/story.rs.html#60-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-24' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/story.rs.html#268-270' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-25' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/story.rs.html#272-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-24' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href='#impl-State%3CApp%3E-24' class='anchor'></a><a class='srclink' href='../../src/game/devtools/scenario.rs.html#86-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-24' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#87-107' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-25' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/scenario.rs.html#109-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-24' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-24' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-25' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E-25' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#65-160' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-25' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#66-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-25' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-26' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#156-159' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-25' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></code><a href='#impl-State%3CApp%3E-25' class='anchor'></a><a class='srclink' href='../../src/game/devtools/story.rs.html#59-309' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-25' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/story.rs.html#60-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-25' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/story.rs.html#268-270' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-26' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/story.rs.html#272-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-25' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-26' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href='#impl-State%3CApp%3E-26' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#56-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-26' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#57-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-27' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#113-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-26' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-26' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E-26' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#65-160' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-26' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#66-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-26' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-27' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#156-159' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-26' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-27' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href='#impl-State%3CApp%3E-27' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#167-213' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-27' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#168-207' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-28' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#209-212' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-27' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href='#impl-State%3CApp%3E-27' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#56-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-27' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#57-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-28' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#113-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-27' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-27' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-28' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-28' class='anchor'></a><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#38-98' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-28' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-28' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#66-68' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-29' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#70-97' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-28' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href='#impl-State%3CApp%3E-28' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#167-213' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-28' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#168-207' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-29' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#209-212' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-28' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-28' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-29' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href='#impl-State%3CApp%3E-29' class='anchor'></a><a class='srclink' href='../../src/game/edit/lanes.rs.html#113-231' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-29' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#114-218' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-30' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#220-230' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-29' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-29' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-29' class='anchor'></a><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#38-98' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-29' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-29' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#66-68' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-30' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#70-97' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-29' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-3' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-State%3CApp%3E-3' class='anchor'></a><a class='srclink' href='../../src/game/common/isochrone.rs.html#36-57' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-3' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/isochrone.rs.html#37-51' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-4' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/isochrone.rs.html#53-56' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-3' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-3' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-30' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></code><a href='#impl-State%3CApp%3E-30' class='anchor'></a><a class='srclink' href='../../src/game/edit/routes.rs.html#43-82' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-30' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/routes.rs.html#44-77' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-31' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/routes.rs.html#79-81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-30' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href='#impl-State%3CApp%3E-30' class='anchor'></a><a class='srclink' href='../../src/game/edit/lanes.rs.html#113-231' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-30' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#114-218' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-31' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#220-230' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-30' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-30' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-31' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href='#impl-State%3CApp%3E-31' class='anchor'></a><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#80-232' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-31' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#81-191' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-32' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#193-231' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-31' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></code><a href='#impl-State%3CApp%3E-31' class='anchor'></a><a class='srclink' href='../../src/game/edit/routes.rs.html#43-82' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-31' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/routes.rs.html#44-77' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-32' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/routes.rs.html#79-81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-31' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-31' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-32' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></code><a href='#impl-State%3CApp%3E-32' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#76-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-32' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#77-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-33' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-32' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#114-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-32' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href='#impl-State%3CApp%3E-32' class='anchor'></a><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#80-232' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-32' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#81-191' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-33' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/stop_signs.rs.html#193-231' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-32' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-32' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-33' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></code><a href='#impl-State%3CApp%3E-33' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#67-111' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-33' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#68-103' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-34' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#105-110' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-33' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-33' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></code><a href='#impl-State%3CApp%3E-33' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#76-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-33' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#77-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-34' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-33' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/edits.rs.html#114-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-33' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-34' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></code><a href='#impl-State%3CApp%3E-34' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#167-210' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-34' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#168-202' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-35' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#204-209' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-34' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></code><a href='#impl-State%3CApp%3E-34' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#67-111' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-34' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#68-103' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-35' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#105-110' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-34' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-34' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-35' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></code><a href='#impl-State%3CApp%3E-35' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#286-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-35' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#287-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-36' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-35' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></code><a href='#impl-State%3CApp%3E-35' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#167-210' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-35' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#168-202' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-36' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#204-209' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-35' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-35' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-36' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></code><a href='#impl-State%3CApp%3E-36' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#46-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-36' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#47-93' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-37' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#95-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-36' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></code><a href='#impl-State%3CApp%3E-36' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#286-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-36' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#287-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-37' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/offsets.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-36' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-36' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-37' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></code><a href='#impl-State%3CApp%3E-37' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#38-71' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-37' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-38' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#66-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-37' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></code><a href='#impl-State%3CApp%3E-37' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#46-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-37' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#47-93' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-38' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/picker.rs.html#95-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-37' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-37' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-38' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-38' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#180-493' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-38' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#181-447' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-38' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#449-451' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-39' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#453-492' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-38' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></code><a href='#impl-State%3CApp%3E-38' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#38-71' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-38' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#39-64' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-39' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/preview.rs.html#66-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-38' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-38' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-39' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href='#impl-State%3CApp%3E-39' class='anchor'></a><a class='srclink' href='../../src/game/edit/zones.rs.html#85-184' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-39' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/zones.rs.html#86-171' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-40' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/zones.rs.html#173-183' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-39' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-39' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><a href='#impl-State%3CApp%3E-39' class='anchor'></a><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#180-493' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-39' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#181-447' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-39' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#449-451' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-40' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#453-492' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-39' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-4' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.Navigator.html" title="struct game::common::navigate::Navigator">Navigator</a></code><a href='#impl-State%3CApp%3E-4' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#44-76' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-4' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#45-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-5' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#72-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-4' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-4' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-40' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></code><a href='#impl-State%3CApp%3E-40' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#142-374' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-40' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#143-361' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-41' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#363-373' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-40' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href='#impl-State%3CApp%3E-40' class='anchor'></a><a class='srclink' href='../../src/game/edit/zones.rs.html#85-184' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-40' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/zones.rs.html#86-171' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-41' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/zones.rs.html#173-183' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-40' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-40' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-41' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></code><a href='#impl-State%3CApp%3E-41' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#473-514' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-41' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#474-508' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-42' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#510-513' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-41' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></code><a href='#impl-State%3CApp%3E-41' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#142-374' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-41' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#143-361' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-42' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#363-373' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-41' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-41' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-42' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></code><a href='#impl-State%3CApp%3E-42' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#561-632' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-42' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#562-626' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-43' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#628-631' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-42' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></code><a href='#impl-State%3CApp%3E-42' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#473-514' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-42' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#474-508' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-43' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#510-513' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-42' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-42' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-43' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></code><a href='#impl-State%3CApp%3E-43' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#853-871' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-43' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#854-866' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-44' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#868-870' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-43' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></code><a href='#impl-State%3CApp%3E-43' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#561-632' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-43' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#562-626' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-44' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#628-631' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-43' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-43' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-44' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.ChooseSomething.html" title="struct game::game::ChooseSomething">ChooseSomething</a>&lt;T&gt;</code><a href='#impl-State%3CApp%3E-44' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#54-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-44' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#55-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-44' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#77-79' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-45' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#81-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-44' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></code><a href='#impl-State%3CApp%3E-44' class='anchor'></a><a class='srclink' href='../../src/game/edit/mod.rs.html#853-871' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-44' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/mod.rs.html#854-866' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-45' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/mod.rs.html#868-870' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-44' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-44' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-45' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.PromptInput.html" title="struct game::game::PromptInput">PromptInput</a></code><a href='#impl-State%3CApp%3E-45' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#110-138' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-45' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#111-128' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-45' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#130-132' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-46' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#134-137' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-45' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.ChooseSomething.html" title="struct game::game::ChooseSomething">ChooseSomething</a>&lt;T&gt;</code><a href='#impl-State%3CApp%3E-45' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#54-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-45' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#55-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-45' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#77-79' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-46' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#81-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-45' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-46' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.PopupMsg.html" title="struct game::game::PopupMsg">PopupMsg</a></code><a href='#impl-State%3CApp%3E-46' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#185-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-46' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#186-199' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-46' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#201-203' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-47' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#205-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-46' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.PromptInput.html" title="struct game::game::PromptInput">PromptInput</a></code><a href='#impl-State%3CApp%3E-46' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#110-138' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-46' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#111-128' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-46' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#130-132' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-47' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#134-137' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-46' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-47' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href='#impl-State%3CApp%3E-47' class='anchor'></a><a class='srclink' href='../../src/game/layer/mod.rs.html#158-257' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-47' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/layer/mod.rs.html#159-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-47' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/layer/mod.rs.html#249-251' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-48' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/layer/mod.rs.html#253-256' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-47' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/game/struct.PopupMsg.html" title="struct game::game::PopupMsg">PopupMsg</a></code><a href='#impl-State%3CApp%3E-47' class='anchor'></a><a class='srclink' href='../../src/game/game.rs.html#185-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-47' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/game.rs.html#186-199' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-47' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/game.rs.html#201-203' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-48' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/game.rs.html#205-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-47' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-48' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/load/struct.MapAlreadyLoaded.html" title="struct game::load::MapAlreadyLoaded">MapAlreadyLoaded</a></code><a href='#impl-State%3CApp%3E-48' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#67-72' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-48' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/load.rs.html#68-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-49' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#71' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-48' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-48' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href='#impl-State%3CApp%3E-48' class='anchor'></a><a class='srclink' href='../../src/game/layer/mod.rs.html#158-257' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-48' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/layer/mod.rs.html#159-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-48' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/layer/mod.rs.html#249-251' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-49' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/layer/mod.rs.html#253-256' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-48' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-49' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static + <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.DeserializeOwned.html" title="trait serde::de::DeserializeOwned">DeserializeOwned</a>&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/load/native_loader/struct.FileLoader.html" title="struct game::load::native_loader::FileLoader">FileLoader</a>&lt;T&gt;</code><a href='#impl-State%3CApp%3E-49' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#102-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-49' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/load.rs.html#103-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-50' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#115-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-49' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/load/struct.MapAlreadyLoaded.html" title="struct game::load::MapAlreadyLoaded">MapAlreadyLoaded</a></code><a href='#impl-State%3CApp%3E-49' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#67-72' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-49' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/load.rs.html#68-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-50' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#71' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-49' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-49' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-5' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.CrossStreet.html" title="struct game::common::navigate::CrossStreet">CrossStreet</a></code><a href='#impl-State%3CApp%3E-5' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#133-191' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-5' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#134-184' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-6' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#186-190' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-5' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-5' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-50' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/options/struct.OptionsPanel.html" title="struct game::options::OptionsPanel">OptionsPanel</a></code><a href='#impl-State%3CApp%3E-50' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#240-347' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-50' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/options.rs.html#241-341' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-51' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/options.rs.html#343-346' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-50' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static + <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.DeserializeOwned.html" title="trait serde::de::DeserializeOwned">DeserializeOwned</a>&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/load/native_loader/struct.FileLoader.html" title="struct game::load::native_loader::FileLoader">FileLoader</a>&lt;T&gt;</code><a href='#impl-State%3CApp%3E-50' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#102-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-50' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/load.rs.html#103-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-51' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#115-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-50' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-50' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-51' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E-51' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#64-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-51' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#65-80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-52' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#82-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-51' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/options/struct.OptionsPanel.html" title="struct game::options::OptionsPanel">OptionsPanel</a></code><a href='#impl-State%3CApp%3E-51' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#240-347' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-51' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/options.rs.html#241-341' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-52' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/options.rs.html#343-346' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-51' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-51' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-52' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E-52' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#173-242' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-52' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#174-232' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-52' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#234-236' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-53' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#238-241' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-52' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E-52' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#64-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-52' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#65-80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-53' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#82-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-52' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-52' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-53' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E-53' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#296-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-53' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#297-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-53' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#314-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-54' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-53' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E-53' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#173-242' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-53' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#174-232' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-53' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#234-236' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-54' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#238-241' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-53' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-54' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E-54' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#407-483' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-54' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#408-473' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-54' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#475-477' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-55' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#479-482' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-54' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E-54' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#296-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-54' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#297-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-54' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#314-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-55' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-54' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-55' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><a href='#impl-State%3CApp%3E-55' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#343-450' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-55' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#344-441' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-56' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#443-449' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-55' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-55' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E-55' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#407-483' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-55' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#408-473' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-55' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#475-477' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-56' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#479-482' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-55' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-56' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static, F:&nbsp;'static, P:&nbsp;'static + <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, &amp;<a class="struct" href="../../game/sandbox/dashboards/table/struct.Table.html" title="struct game::sandbox::dashboards::table::Table">Table</a>&lt;T, F&gt;) -&gt; Panel&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/generic_trip_table/struct.GenericTripTable.html" title="struct game::sandbox::dashboards::generic_trip_table::GenericTripTable">GenericTripTable</a>&lt;T, F, P&gt;</code><a href='#impl-State%3CApp%3E-56' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#50-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-56' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#53-98' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-56' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#100-102' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-57' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#104-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-56' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><a href='#impl-State%3CApp%3E-56' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#343-450' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-56' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#344-441' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-57' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#443-449' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-56' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-56' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-57' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></code><a href='#impl-State%3CApp%3E-57' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#57-79' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-57' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#58-69' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-57' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#71-73' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-58' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#75-78' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-57' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static, F:&nbsp;'static, P:&nbsp;'static + <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, &amp;<a class="struct" href="../../game/sandbox/dashboards/table/struct.Table.html" title="struct game::sandbox::dashboards::table::Table">Table</a>&lt;T, F&gt;) -&gt; Panel&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/generic_trip_table/struct.GenericTripTable.html" title="struct game::sandbox::dashboards::generic_trip_table::GenericTripTable">GenericTripTable</a>&lt;T, F, P&gt;</code><a href='#impl-State%3CApp%3E-57' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#50-109' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-57' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#53-98' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-57' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#100-102' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-58' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/generic_trip_table.rs.html#104-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-57' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-58' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></code><a href='#impl-State%3CApp%3E-58' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#198-253' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-58' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#199-243' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-58' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#245-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-59' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#249-252' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-58' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></code><a href='#impl-State%3CApp%3E-58' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#57-79' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-58' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#58-69' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-58' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#71-73' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-59' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#75-78' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-58' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-59' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/summaries/struct.TripSummaries.html" title="struct game::sandbox::dashboards::summaries::TripSummaries">TripSummaries</a></code><a href='#impl-State%3CApp%3E-59' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#71-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-59' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#72-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-59' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-60' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#114-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-59' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></code><a href='#impl-State%3CApp%3E-59' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#198-253' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-59' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#199-243' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-59' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#245-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-60' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#249-252' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-59' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-6' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.SearchBuildings.html" title="struct game::common::navigate::SearchBuildings">SearchBuildings</a></code><a href='#impl-State%3CApp%3E-6' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#246-285' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-6' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#247-279' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-7' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#281-284' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-6' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-6' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-60' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></code><a href='#impl-State%3CApp%3E-60' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#69-149' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-60' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#70-128' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-60' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#130-132' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-61' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#134-148' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-60' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/summaries/struct.TripSummaries.html" title="struct game::sandbox::dashboards::summaries::TripSummaries">TripSummaries</a></code><a href='#impl-State%3CApp%3E-60' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#71-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-60' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#72-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-60' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#110-112' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-61' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#114-117' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-60' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-61' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::AgentSpawner">AgentSpawner</a></code><a href='#impl-State%3CApp%3E-61' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#270-459' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-61' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#271-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-62' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#433-458' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-61' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-61' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></code><a href='#impl-State%3CApp%3E-61' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#69-149' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-61' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#70-128' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-61' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#130-132' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-62' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/traffic_signals.rs.html#134-148' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-61' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-62' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></code><a href='#impl-State%3CApp%3E-62' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#220-313' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-62' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#221-307' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-63' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#309-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-62' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::AgentSpawner">AgentSpawner</a></code><a href='#impl-State%3CApp%3E-62' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#270-459' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-62' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#271-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-63' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/freeform.rs.html#433-458' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-62' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-62' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-63' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></code><a href='#impl-State%3CApp%3E-63' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#372-437' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-63' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#373-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-64' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#433-436' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-63' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></code><a href='#impl-State%3CApp%3E-63' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#220-313' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-63' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#221-307' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-64' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#309-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-63' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-63' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-64' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></code><a href='#impl-State%3CApp%3E-64' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#263-346' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-64' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#264-339' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-65' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#341-345' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-64' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></code><a href='#impl-State%3CApp%3E-64' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#372-437' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-64' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#373-431' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-65' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/play_scenario.rs.html#433-436' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-64' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-64' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-65' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/misc_tools/struct.TurnExplorer.html" title="struct game::sandbox::misc_tools::TurnExplorer">TurnExplorer</a></code><a href='#impl-State%3CApp%3E-65' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#91-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-65' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#92-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-65' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#116-118' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-66' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#120-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-65' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></code><a href='#impl-State%3CApp%3E-65' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#263-346' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-65' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#264-339' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-66' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/gameplay/mod.rs.html#341-345' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-65' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-65' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-66' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></code><a href='#impl-State%3CApp%3E-66' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#82-149' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-66' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#83-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-67' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#145-148' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-66' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-66' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/misc_tools/struct.TurnExplorer.html" title="struct game::sandbox::misc_tools::TurnExplorer">TurnExplorer</a></code><a href='#impl-State%3CApp%3E-66' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#91-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-66' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#92-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-66' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#116-118' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-67' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/misc_tools.rs.html#120-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-66' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-67' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToDelay.html" title="struct game::sandbox::time_warp::JumpToDelay">JumpToDelay</a></code><a href='#impl-State%3CApp%3E-67' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#202-246' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-67' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#203-240' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-68' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#242-245' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-67' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></code><a href='#impl-State%3CApp%3E-67' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#82-149' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-67' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#83-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-68' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#145-148' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-67' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-67' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-68' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><a href='#impl-State%3CApp%3E-68' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#298-426' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-68' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#299-402' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-68' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#404-406' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-69' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#408-417' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-68' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#419-425' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-69' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href='#impl-State%3CApp%3E-69' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#51-130' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-69' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#52-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-70' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#116-129' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-69' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-69' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-7' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href='#impl-State%3CApp%3E-7' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#40-68' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-7' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#41-65' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-8' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#67' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-68' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToDelay.html" title="struct game::sandbox::time_warp::JumpToDelay">JumpToDelay</a></code><a href='#impl-State%3CApp%3E-68' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#202-246' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-68' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#203-240' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-69' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#242-245' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-68' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-68' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-69' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><a href='#impl-State%3CApp%3E-69' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#298-426' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-69' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#299-402' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-69' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#404-406' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-70' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#408-417' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-69' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#419-425' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-7' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-State%3CApp%3E-7' class='anchor'></a><a class='srclink' href='../../src/game/common/updater.rs.html#35-53' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-7' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/updater.rs.html#36-48' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-8' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/updater.rs.html#50-52' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-7' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-7' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-70' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href='#impl-State%3CApp%3E-70' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#220-277' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-70' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#221-262' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-70' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#264-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-71' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#268-276' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-70' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href='#impl-State%3CApp%3E-70' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#51-130' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-70' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#52-114' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-71' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#116-129' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-70' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-70' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-71' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href='#impl-State%3CApp%3E-71' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#102-245' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-71' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#103-206' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-72' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#208-238' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-71' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#240-244' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div><h4 id='method.draw_baselayer-71' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-72' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href='#impl-State%3CApp%3E-72' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#281-297' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-72' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#282-294' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-73' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#296' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-71' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href='#impl-State%3CApp%3E-71' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#220-277' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-71' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#221-262' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-71' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#264-266' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-72' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/uber_turns.rs.html#268-276' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-71' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-72' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href='#impl-State%3CApp%3E-72' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#102-245' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-72' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#103-206' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-73' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#208-238' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-72' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#240-244' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div><h4 id='method.draw_baselayer-72' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-72' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-73' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E-73' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#622-818' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-73' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#623-815' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-74' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#817' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-73' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href='#impl-State%3CApp%3E-73' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#281-297' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-73' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#282-294' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-74' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#296' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-73' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-73' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-8' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href='#impl-State%3CApp%3E-8' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#127-156' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-8' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#128-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-9' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#152-155' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-74' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E-74' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#622-818' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-74' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#623-815' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-75' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#817' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-74' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-74' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-8' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href='#impl-State%3CApp%3E-8' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#40-68' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-8' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#41-65' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-9' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#67' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-8' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-8' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-9' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.CutscenePlayer.html" title="struct game::cutscene::CutscenePlayer">CutscenePlayer</a></code><a href='#impl-State%3CApp%3E-9' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#87-161' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-9' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#88-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-9' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/cutscene.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-10' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#156-160' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-9' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href='#impl-State%3CApp%3E-9' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#127-156' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-9' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#128-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-10' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#152-155' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-9' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-9' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `city_picker` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, city_picker"><title>game::common::city_picker - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Module city_picker</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a></p><script>window.sidebarCurrent = {name: 'city_picker', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/city_picker.rs.html#1-318' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a class="mod" href=''>city_picker</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/city_picker.rs.html#1-326' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a class="mod" href=''>city_picker</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.AllCityPicker.html" title='game::common::city_picker::AllCityPicker struct'>AllCityPicker</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.CityPicker.html" title='game::common::city_picker::CityPicker struct'>CityPicker</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `AllCityPicker` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, AllCityPicker"><title>game::common::city_picker::AllCityPicker - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct AllCityPicker</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.on_load">on_load</a><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>city_picker</a></p><script>window.sidebarCurrent = {name: 'AllCityPicker', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/city_picker.rs.html#234-238' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>city_picker</a>::<wbr><a class="struct" href=''>AllCityPicker</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct AllCityPicker {
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/city_picker.rs.html#242-246' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>city_picker</a>::<wbr><a class="struct" href=''>AllCityPicker</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct AllCityPicker {
panel: Panel,
on_load: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.on_load" class="structfield small-section-header"><a href="#structfield.on_load" class="anchor field"></a><code>on_load: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../../src/game/common/city_picker.rs.html#240-276' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>fn <a href='#method.new' class='fnname'>new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;on_load: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../../src/game/common/city_picker.rs.html#241-275' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../../src/game/common/city_picker.rs.html#278-318' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../../src/game/common/city_picker.rs.html#279-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../../src/game/common/city_picker.rs.html#310-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../../src/game/common/city_picker.rs.html#314-317' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.on_load" class="structfield small-section-header"><a href="#structfield.on_load" class="anchor field"></a><code>on_load: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../../src/game/common/city_picker.rs.html#248-284' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>fn <a href='#method.new' class='fnname'>new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;on_load: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../../src/game/common/city_picker.rs.html#249-283' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../../src/game/common/city_picker.rs.html#286-326' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../../src/game/common/city_picker.rs.html#287-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../../src/game/common/city_picker.rs.html#318-320' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../../src/game/common/city_picker.rs.html#322-325' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/common/city_picker/struct.AllCityPicker.html" title="struct game::common::city_picker::AllCityPicker">AllCityPicker</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `tool_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, tool_panel"><title>game::common::tool_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>common</a></p><script>window.sidebarCurrent = {name: 'tool_panel', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/common/mod.rs.html#300-307' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>common</a>::<wbr><a class="fn" href=''>tool_panel</a></span></h1><pre class='rust fn'>pub fn tool_panel(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/common/mod.rs.html#301-308' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>common</a>::<wbr><a class="fn" href=''>tool_panel</a></span></h1><pre class='rust fn'>pub fn tool_panel(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `common` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, common"><title>game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module common</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'common', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/common/mod.rs.html#1-307' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>common</a></span></h1><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/common/mod.rs.html#1-308' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>common</a></span></h1><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use self::city_picker::<a class="struct" href="../../game/common/city_picker/struct.CityPicker.html" title="struct game::common::city_picker::CityPicker">CityPicker</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorDiscrete.html" title="struct game::common::colors::ColorDiscrete">ColorDiscrete</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorLegend.html" title="struct game::common::colors::ColorLegend">ColorLegend</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorNetwork.html" title="struct game::common::colors::ColorNetwork">ColorNetwork</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorScale.html" title="struct game::common::colors::ColorScale">ColorScale</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.DivergingScale.html" title="struct game::common::colors::DivergingScale">DivergingScale</a>;</code></td></tr><tr><td><code>pub use self::heatmap::<a class="fn" href="../../game/common/heatmap/fn.make_heatmap.html" title="fn game::common::heatmap::make_heatmap">make_heatmap</a>;</code></td></tr><tr><td><code>pub use self::heatmap::<a class="struct" href="../../game/common/heatmap/struct.HeatmapOptions.html" title="struct game::common::heatmap::HeatmapOptions">HeatmapOptions</a>;</code></td></tr><tr><td><code>pub use self::isochrone::<a class="struct" href="../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a>;</code></td></tr><tr><td><code>pub use self::minimap::<a class="struct" href="../../game/common/minimap/struct.Minimap.html" title="struct game::common::minimap::Minimap">Minimap</a>;</code></td></tr><tr><td><code>pub use self::navigate::<a class="struct" href="../../game/common/navigate/struct.Navigator.html" title="struct game::common::navigate::Navigator">Navigator</a>;</code></td></tr><tr><td><code>pub use self::warp::<a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a>;</code></td></tr><tr><td><code>pub use crate::info::<a class="trait" href="../../game/info/trait.ContextualActions.html" title="trait game::info::ContextualActions">ContextualActions</a>;</code></td></tr><tr><td><code>pub use crate::info::<a class="enum" href="../../game/info/enum.Tab.html" title="enum game::info::Tab">Tab</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="city_picker/index.html" title='game::common::city_picker mod'>city_picker</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="colors/index.html" title='game::common::colors mod'>colors</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="heatmap/index.html" title='game::common::heatmap mod'>heatmap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="isochrone/index.html" title='game::common::isochrone mod'>isochrone</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="minimap/index.html" title='game::common::minimap mod'>minimap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="navigate/index.html" title='game::common::navigate mod'>navigate</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="warp/index.html" title='game::common::warp mod'>warp</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="mod" href="city_picker/index.html" title='game::common::city_picker mod'>city_picker</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="colors/index.html" title='game::common::colors mod'>colors</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="heatmap/index.html" title='game::common::heatmap mod'>heatmap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="isochrone/index.html" title='game::common::isochrone mod'>isochrone</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="minimap/index.html" title='game::common::minimap mod'>minimap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="navigate/index.html" title='game::common::navigate mod'>navigate</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="updater/index.html" title='game::common::updater mod'>updater</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="warp/index.html" title='game::common::warp mod'>warp</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.CommonState.html" title='game::common::CommonState struct'>CommonState</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.tool_panel.html" title='game::common::tool_panel fn'>tool_panel</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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initSidebarItems({"fn":[["tool_panel",""]],"mod":[["city_picker",""],["colors",""],["heatmap",""],["isochrone",""],["minimap",""],["navigate",""],["warp",""]],"struct":[["CommonState",""]]});
initSidebarItems({"fn":[["tool_panel",""]],"mod":[["city_picker",""],["colors",""],["heatmap",""],["isochrone",""],["minimap",""],["navigate",""],["updater",""],["warp",""]],"struct":[["CommonState",""]]});

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `prettyprint_bytes` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, prettyprint_bytes"><title>game::common::updater::prettyprint_bytes - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'prettyprint_bytes', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/updater.rs.html#67-77' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>updater</a>::<wbr><a class="fn" href=''>prettyprint_bytes</a></span></h1><pre class='rust fn'>fn prettyprint_bytes(bytes: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `size_per_city` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, size_per_city"><title>game::common::updater::size_per_city - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'size_per_city', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/updater.rs.html#56-65' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>updater</a>::<wbr><a class="fn" href=''>size_per_city</a></span></h1><pre class='rust fn'>fn size_per_city(manifest: &amp;<a class="struct" href="../../../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `updater` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, updater"><title>game::common::updater - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Module updater</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a></p><script>window.sidebarCurrent = {name: 'updater', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/updater.rs.html#1-77' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a class="mod" href=''>updater</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Picker.html" title='game::common::updater::Picker struct'>Picker</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.prettyprint_bytes.html" title='game::common::updater::prettyprint_bytes fn'>prettyprint_bytes</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.size_per_city.html" title='game::common::updater::size_per_city fn'>size_per_city</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Picker` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Picker"><title>game::common::updater::Picker - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Picker</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'Picker', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/updater.rs.html#9-11' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>updater</a>::<wbr><a class="struct" href=''>Picker</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Picker {
panel: Panel,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../../src/game/common/updater.rs.html#13-33' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../../src/game/common/updater.rs.html#14-32' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../../src/game/common/updater.rs.html#35-53' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../../src/game/common/updater.rs.html#36-48' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../../src/game/common/updater.rs.html#50-52' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id='impl-Downcast' class='impl'><code class='in-band'>impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></code><a href='#impl-Downcast' class='anchor'></a></h3><div class='impl-items'><h4 id='method.into_any' class="method hidden"><code>fn <a href='#method.into_any' class='fnname'>into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can then be further <code>downcast</code> into <code>Box&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
</div><h4 id='method.into_any_rc' class="method hidden"><code>fn <a href='#method.into_any_rc' class='fnname'>into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Rc&lt;Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Rc&lt;Any&gt;</code>. <code>Rc&lt;Any&gt;</code> can then be further <code>downcast</code> into <code>Rc&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
</div><h4 id='method.as_any' class="method hidden"><code>fn <a href='#method.as_any' class='fnname'>as_any</a>(&amp;self) -&gt; &amp;(dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&amp;Trait</code> (where <code>Trait: Downcast</code>) to <code>&amp;Any</code>. This is needed since Rust cannot generate <code>&amp;Any</code>'s vtable from <code>&amp;Trait</code>'s. <a href="#tymethod.as_any">Read more</a></p>
</div><h4 id='method.as_any_mut' class="method hidden"><code>fn <a href='#method.as_any_mut' class='fnname'>as_any_mut</a>(&amp;mut self) -&gt; &amp;mut (dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&amp;mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&amp;Any</code>. This is needed since Rust cannot generate <code>&amp;mut Any</code>'s vtable from <code>&amp;mut Trait</code>'s. <a href="#tymethod.as_any_mut">Read more</a></p>
</div></div><h3 id='impl-From%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt; for T</code><a href='#impl-From%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#570-574' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from' class='fnname'>from</a>(t: T) -&gt; T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#571-573' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-Instrument' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</code><a href='#impl-Instrument' class='anchor'></a><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#155' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.instrument' class="method hidden"><code>fn <a href='https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.instrument' class='fnname'>instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</code><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#38-40' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
</div><h4 id='method.in_current_span' class="method hidden"><code>fn <a href='https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.in_current_span' class='fnname'>in_current_span</a>(self) -&gt; <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a>&lt;Self&gt;</code><a class='srclink' href='https://docs.rs/tracing/0.1.21/src/tracing/instrument.rs.html#74-76' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the [current] <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.21/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
</div></div><h3 id='impl-Instrument-1' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html" title="trait tracing_futures::Instrument">Instrument</a> for T</code><a href='#impl-Instrument-1' class='anchor'></a><a class='srclink' href='https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#248' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.instrument-1' class="method hidden"><code>fn <a href='https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.instrument' class='fnname'>instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.21/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -&gt; <a class="struct" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/struct.Instrumented.html" title="struct tracing_futures::Instrumented">Instrumented</a>&lt;Self&gt;</code><a class='srclink' href='https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#129-131' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.instrument">Read more</a></p>
</div><h4 id='method.in_current_span-1' class="method hidden"><code>fn <a href='https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.in_current_span' class='fnname'>in_current_span</a>(self) -&gt; <a class="struct" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/struct.Instrumented.html" title="struct tracing_futures::Instrumented">Instrumented</a>&lt;Self&gt;</code><a class='srclink' href='https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#166-168' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the [current] <code>Span</code>, returning an <code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.in_current_span">Read more</a></p>
</div></div><h3 id='impl-Into%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-Into%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#559-566' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into' class='fnname'>into</a>(self) -&gt; U</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#563-565' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-Same%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; Same&lt;T&gt; for T</code><a href='#impl-Same%3CT%3E' class='anchor'></a></h3><div class='impl-items'><h4 id='associatedtype.Output' class="type"><code>type <a href='#associatedtype.Output' class="type">Output</a> = T</code></h4><div class='docblock'><p>Should always be <code>Self</code></p>
</div></div><h3 id='impl-TryFrom%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-TryFrom%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#607-616' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error' class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id='method.try_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from' class='fnname'>try_from</a>(value: U) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;T, &lt;T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;U&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#613-615' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-TryInto%3CU%3E' class='impl'><code class='in-band'>impl&lt;T, U&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a>&lt;U&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;,&nbsp;</span></code><a href='#impl-TryInto%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#593-602' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error-1' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error' class="type">Error</a> = &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4 id='method.try_into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into' class='fnname'>try_into</a>(self) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;U, &lt;U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a>&lt;T&gt;&gt;::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>&gt;</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#599-601' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3 id='impl-VZip%3CV%3E' class='impl'><code class='in-band'>impl&lt;V, T&gt; VZip&lt;V&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;V: MultiLane&lt;T&gt;,&nbsp;</span></code><a href='#impl-VZip%3CV%3E' class='anchor'></a></h3><div class='impl-items'><h4 id='method.vzip' class="method hidden"><code>fn <a href='#method.vzip' class='fnname'>vzip</a>(self) -&gt; V</code></h4></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -1,3 +1,3 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a></p><script>window.sidebarCurrent = {name: 'BUILT_TIME_UTC', ty: 'constant', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e352710d4e950423/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Fri, 06 Nov 2020 21:29:54 +0000&quot;;</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e352710d4e950423/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Sun, 08 Nov 2020 00:34:45 +0000&quot;;</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -1,5 +1,5 @@
(function() {var implementors = {};
implementors["abstutil"] = [{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for Manifest","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for Entry","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for MapName","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for Tags","synthetic":false,"types":[]},{"text":"impl&lt;'de, K:&nbsp;IndexableKey, V&gt; Deserialize&lt;'de&gt; for FixedMap&lt;K, V&gt; <span class=\"where fmt-newline\">where<br>&nbsp;&nbsp;&nbsp;&nbsp;V: Deserialize&lt;'de&gt;,&nbsp;</span>","synthetic":false,"types":[]}];
implementors["abstutil"] = [{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for Manifest","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for Entry","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for DataPacks","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for MapName","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for Tags","synthetic":false,"types":[]},{"text":"impl&lt;'de, K:&nbsp;IndexableKey, V&gt; Deserialize&lt;'de&gt; for FixedMap&lt;K, V&gt; <span class=\"where fmt-newline\">where<br>&nbsp;&nbsp;&nbsp;&nbsp;V: Deserialize&lt;'de&gt;,&nbsp;</span>","synthetic":false,"types":[]}];
implementors["collisions"] = [{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for CollisionDataset","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for Collision","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for Severity","synthetic":false,"types":[]}];
implementors["convert_osm"] = [{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for OnstreetParking","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for PublicOffstreetParking","synthetic":false,"types":[]},{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for PrivateOffstreetParking","synthetic":false,"types":[]}];
implementors["game"] = [{"text":"impl&lt;'de&gt; Deserialize&lt;'de&gt; for RecordedStoryMap","synthetic":false,"types":[]}];

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@ -1,5 +1,5 @@
(function() {var implementors = {};
implementors["abstutil"] = [{"text":"impl Serialize for Manifest","synthetic":false,"types":[]},{"text":"impl Serialize for Entry","synthetic":false,"types":[]},{"text":"impl Serialize for MapName","synthetic":false,"types":[]},{"text":"impl Serialize for Tags","synthetic":false,"types":[]},{"text":"impl&lt;K:&nbsp;IndexableKey, V&gt; Serialize for FixedMap&lt;K, V&gt; <span class=\"where fmt-newline\">where<br>&nbsp;&nbsp;&nbsp;&nbsp;V: Serialize,&nbsp;</span>","synthetic":false,"types":[]}];
implementors["abstutil"] = [{"text":"impl Serialize for Manifest","synthetic":false,"types":[]},{"text":"impl Serialize for Entry","synthetic":false,"types":[]},{"text":"impl Serialize for DataPacks","synthetic":false,"types":[]},{"text":"impl Serialize for MapName","synthetic":false,"types":[]},{"text":"impl Serialize for Tags","synthetic":false,"types":[]},{"text":"impl&lt;K:&nbsp;IndexableKey, V&gt; Serialize for FixedMap&lt;K, V&gt; <span class=\"where fmt-newline\">where<br>&nbsp;&nbsp;&nbsp;&nbsp;V: Serialize,&nbsp;</span>","synthetic":false,"types":[]}];
implementors["collisions"] = [{"text":"impl Serialize for CollisionDataset","synthetic":false,"types":[]},{"text":"impl Serialize for Collision","synthetic":false,"types":[]},{"text":"impl Serialize for Severity","synthetic":false,"types":[]}];
implementors["convert_osm"] = [{"text":"impl Serialize for OnstreetParking","synthetic":false,"types":[]},{"text":"impl Serialize for PublicOffstreetParking","synthetic":false,"types":[]},{"text":"impl Serialize for PrivateOffstreetParking","synthetic":false,"types":[]}];
implementors["game"] = [{"text":"impl Serialize for RecordedStoryMap","synthetic":false,"types":[]}];

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@ -5,7 +5,7 @@ sourcesIndex["convert_osm"] = {"name":"","files":["clip.rs","extract.rs","lib.rs
sourcesIndex["dump_map"] = {"name":"","files":["dump_map.rs"]};
sourcesIndex["dump_scenario"] = {"name":"","files":["dump_scenario.rs"]};
sourcesIndex["extract_cities"] = {"name":"","files":["extract_cities.rs"]};
sourcesIndex["game"] = {"name":"","dirs":[{"name":"common","files":["city_picker.rs","colors.rs","heatmap.rs","isochrone.rs","minimap.rs","mod.rs","navigate.rs","warp.rs"]},{"name":"debug","files":["floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","shared_row.rs","streetmix.rs"]},{"name":"devtools","files":["collisions.rs","destinations.rs","kml.rs","mapping.rs","mod.rs","osm_viewer.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["bulk.rs","cluster_traffic_signals.rs","lanes.rs","mod.rs","routes.rs","select.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","traffic.rs","transit.rs"]},{"name":"render","files":["area.rs","bike.rs","building.rs","bus_stop.rs","car.rs","intersection.rs","lane.rs","map.rs","mod.rs","parking_lot.rs","pedestrian.rs","road.rs","traffic_signal.rs","turn.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","parking_overhead.rs","summaries.rs","table.rs","traffic_signals.rs","trip_table.rs"]},{"name":"gameplay","files":["commute.rs","fix_traffic_signals.rs","freeform.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["misc_tools.rs","mod.rs","speed.rs","time_warp.rs","uber_turns.rs"]}],"files":["app.rs","challenges.rs","colors.rs","cutscene.rs","game.rs","helpers.rs","lib.rs","load.rs","options.rs","pregame.rs"]};
sourcesIndex["game"] = {"name":"","dirs":[{"name":"common","files":["city_picker.rs","colors.rs","heatmap.rs","isochrone.rs","minimap.rs","mod.rs","navigate.rs","updater.rs","warp.rs"]},{"name":"debug","files":["floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","shared_row.rs","streetmix.rs"]},{"name":"devtools","files":["collisions.rs","destinations.rs","kml.rs","mapping.rs","mod.rs","osm_viewer.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["bulk.rs","cluster_traffic_signals.rs","lanes.rs","mod.rs","routes.rs","select.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","traffic.rs","transit.rs"]},{"name":"render","files":["area.rs","bike.rs","building.rs","bus_stop.rs","car.rs","intersection.rs","lane.rs","map.rs","mod.rs","parking_lot.rs","pedestrian.rs","road.rs","traffic_signal.rs","turn.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","parking_overhead.rs","summaries.rs","table.rs","traffic_signals.rs","trip_table.rs"]},{"name":"gameplay","files":["commute.rs","fix_traffic_signals.rs","freeform.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["misc_tools.rs","mod.rs","speed.rs","time_warp.rs","uber_turns.rs"]}],"files":["app.rs","challenges.rs","colors.rs","cutscene.rs","game.rs","helpers.rs","lib.rs","load.rs","options.rs","pregame.rs"]};
sourcesIndex["geojson_to_osmosis"] = {"name":"","files":["geojson_to_osmosis.rs"]};
sourcesIndex["geom"] = {"name":"","files":["angle.rs","bounds.rs","circle.rs","distance.rs","duration.rs","find_closest.rs","gps.rs","lib.rs","line.rs","percent.rs","polygon.rs","polyline.rs","pt.rs","ring.rs","speed.rs","stats.rs","time.rs"]};
sourcesIndex["headless"] = {"name":"","files":["main.rs"]};

View File

@ -33,11 +33,51 @@
<span id="32">32</span>
<span id="33">33</span>
<span id="34">34</span>
<span id="35">35</span>
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<span id="72">72</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeMap</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::{<span class="ident">BTreeMap</span>, <span class="ident">BTreeSet</span>};
<span class="kw">use</span> <span class="ident">serde</span>::{<span class="ident">Deserialize</span>, <span class="ident">Serialize</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">Timer</span>;
<span class="doccomment">/// A list of all canonical data files for A/B Street that&#39;re uploaded somewhere. The file formats</span>
<span class="doccomment">/// are tied to the latest version of the git repo. Players use the updater crate to sync these</span>
<span class="doccomment">/// files with local copies.</span>
@ -59,8 +99,7 @@
<span class="kw">impl</span> <span class="ident">Manifest</span> {
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">not</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">&quot;wasm32&quot;</span>))]</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">load</span>() <span class="op">-&gt;</span> <span class="ident">Manifest</span> {
<span class="kw">crate</span>::<span class="ident">maybe_read_json</span>(<span class="kw">crate</span>::<span class="ident">path</span>(<span class="string">&quot;MANIFEST.json&quot;</span>), <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="kw">crate</span>::<span class="ident">Timer</span>::<span class="ident">throwaway</span>())
.<span class="ident">unwrap</span>()
<span class="kw">crate</span>::<span class="ident">maybe_read_json</span>(<span class="kw">crate</span>::<span class="ident">path</span>(<span class="string">&quot;MANIFEST.json&quot;</span>), <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">Timer</span>::<span class="ident">throwaway</span>()).<span class="ident">unwrap</span>()
}
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">&quot;wasm32&quot;</span>)]</span>
@ -68,5 +107,42 @@
<span class="kw">crate</span>::<span class="ident">from_json</span>(<span class="kw-2">&amp;</span><span class="macro">include_bytes</span><span class="macro">!</span>(<span class="string">&quot;../../data/MANIFEST.json&quot;</span>).<span class="ident">to_vec</span>()).<span class="ident">unwrap</span>()
}
}
<span class="doccomment">/// Player-chosen groups of files to opt into downloading</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Serialize</span>, <span class="ident">Deserialize</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">DataPacks</span> {
<span class="doccomment">/// A list of cities to download for using in A/B Street.</span>
<span class="kw">pub</span> <span class="ident">runtime</span>: <span class="ident">BTreeSet</span><span class="op">&lt;</span><span class="ident">String</span><span class="op">&gt;</span>,
<span class="doccomment">/// A list of cities to download for running the map importer.</span>
<span class="kw">pub</span> <span class="ident">input</span>: <span class="ident">BTreeSet</span><span class="op">&lt;</span><span class="ident">String</span><span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">DataPacks</span> {
<span class="doccomment">/// Load the player&#39;s config for what files to download, or create the config.</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">load_or_create</span>() <span class="op">-&gt;</span> <span class="ident">DataPacks</span> {
<span class="kw">if</span> <span class="macro">cfg</span><span class="macro">!</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">&quot;wasm32&quot;</span>) {
<span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;DataPacks::load_or_create shouldn&#39;t be called on wasm&quot;</span>);
}
<span class="kw">let</span> <span class="ident">path</span> <span class="op">=</span> <span class="kw">crate</span>::<span class="ident">path</span>(<span class="string">&quot;player/data.json&quot;</span>);
<span class="kw">match</span> <span class="kw">crate</span>::<span class="ident">maybe_read_json</span>::<span class="op">&lt;</span><span class="ident">DataPacks</span><span class="op">&gt;</span>(<span class="ident">path</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">Timer</span>::<span class="ident">throwaway</span>()) {
<span class="prelude-val">Ok</span>(<span class="kw-2">mut</span> <span class="ident">cfg</span>) <span class="op">=&gt;</span> {
<span class="comment">// The game breaks without this required data pack.</span>
<span class="ident">cfg</span>.<span class="ident">runtime</span>.<span class="ident">insert</span>(<span class="string">&quot;seattle&quot;</span>.<span class="ident">to_string</span>());
<span class="ident">cfg</span>
}
<span class="prelude-val">Err</span>(<span class="ident">err</span>) <span class="op">=&gt;</span> {
<span class="macro">warn</span><span class="macro">!</span>(<span class="string">&quot;player/data.json invalid, assuming defaults: {}&quot;</span>, <span class="ident">err</span>);
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">cfg</span> <span class="op">=</span> <span class="ident">DataPacks</span> {
<span class="ident">runtime</span>: <span class="ident">BTreeSet</span>::<span class="ident">new</span>(),
<span class="ident">input</span>: <span class="ident">BTreeSet</span>::<span class="ident">new</span>(),
};
<span class="ident">cfg</span>.<span class="ident">runtime</span>.<span class="ident">insert</span>(<span class="string">&quot;seattle&quot;</span>.<span class="ident">to_string</span>());
<span class="kw">crate</span>::<span class="ident">write_json</span>(<span class="ident">path</span>, <span class="kw-2">&amp;</span><span class="ident">cfg</span>);
<span class="ident">cfg</span>
}
}
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "abstutil";</script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

@ -317,6 +317,14 @@
<span id="316">316</span>
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<span id="326">326</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">prettyprint_usize</span>, <span class="ident">MapName</span>};
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Distance</span>, <span class="ident">Percent</span>, <span class="ident">Polygon</span>, <span class="ident">Pt2D</span>};
@ -450,6 +458,11 @@
)
.<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="prelude-val">None</span>),
]),
<span class="kw">if</span> <span class="macro">cfg</span><span class="macro">!</span>(<span class="ident">not</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">&quot;wasm32&quot;</span>)) {
<span class="ident">Btn</span>::<span class="ident">text_fg</span>(<span class="string">&quot;Download more cities&quot;</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="prelude-val">None</span>)
} <span class="kw">else</span> {
<span class="ident">Widget</span>::<span class="ident">nothing</span>()
},
]))
.<span class="ident">build</span>(<span class="ident">ctx</span>),
})
@ -474,6 +487,9 @@
<span class="string">&quot;https://dabreegster.github.io/abstreet/howto/new_city.html&quot;</span>.<span class="ident">to_string</span>(),
);
}
<span class="string">&quot;Download more cities&quot;</span> <span class="op">=&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">updater</span>::<span class="ident">Picker</span>::<span class="ident">new</span>(<span class="ident">ctx</span>));
}
<span class="ident">path</span> <span class="op">=&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="ident">MapLoader</span>::<span class="ident">new</span>(
<span class="ident">ctx</span>,

View File

@ -306,6 +306,7 @@
<span id="305">305</span>
<span id="306">306</span>
<span id="307">307</span>
<span id="308">308</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeSet</span>;
@ -334,6 +335,7 @@
<span class="kw">mod</span> <span class="ident">isochrone</span>;
<span class="kw">mod</span> <span class="ident">minimap</span>;
<span class="kw">mod</span> <span class="ident">navigate</span>;
<span class="kw">mod</span> <span class="ident">updater</span>;
<span class="kw">mod</span> <span class="ident">warp</span>;
<span class="comment">// TODO This is now just used in two modes...</span>

View File

@ -0,0 +1,158 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `game/src/common/updater.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>updater.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeMap</span>;
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">DataPacks</span>, <span class="ident">Manifest</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Btn</span>, <span class="ident">Checkbox</span>, <span class="ident">EventCtx</span>, <span class="ident">GfxCtx</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">State</span>, <span class="ident">TextExt</span>, <span class="ident">Widget</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::<span class="ident">Transition</span>;
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Picker</span> {
<span class="ident">panel</span>: <span class="ident">Panel</span>,
}
<span class="kw">impl</span> <span class="ident">Picker</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>) <span class="op">-&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;&gt;</span> {
<span class="kw">let</span> <span class="ident">manifest</span> <span class="op">=</span> <span class="ident">Manifest</span>::<span class="ident">load</span>();
<span class="kw">let</span> <span class="ident">data_packs</span> <span class="op">=</span> <span class="ident">DataPacks</span>::<span class="ident">load_or_create</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">col</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Line</span>(<span class="string">&quot;Download more cities&quot;</span>).<span class="ident">small_heading</span>().<span class="ident">draw</span>(<span class="ident">ctx</span>),
<span class="ident">Btn</span>::<span class="ident">close</span>(<span class="ident">ctx</span>),
])];
<span class="kw">for</span> (<span class="ident">city</span>, <span class="ident">bytes</span>) <span class="kw">in</span> <span class="ident">size_per_city</span>(<span class="kw-2">&amp;</span><span class="ident">manifest</span>) {
<span class="ident">col</span>.<span class="ident">push</span>(<span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Checkbox</span>::<span class="ident">checkbox</span>(<span class="ident">ctx</span>, <span class="kw-2">&amp;</span><span class="ident">city</span>, <span class="prelude-val">None</span>, <span class="ident">data_packs</span>.<span class="ident">runtime</span>.<span class="ident">contains</span>(<span class="kw-2">&amp;</span><span class="ident">city</span>)),
<span class="ident">prettyprint_bytes</span>(<span class="ident">bytes</span>).<span class="ident">draw_text</span>(<span class="ident">ctx</span>),
]));
}
<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">Picker</span> {
<span class="ident">panel</span>: <span class="ident">Panel</span>::<span class="ident">new</span>(<span class="ident">Widget</span>::<span class="ident">col</span>(<span class="ident">col</span>)).<span class="ident">build</span>(<span class="ident">ctx</span>),
})
}
}
<span class="kw">impl</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">Picker</span> {
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-&gt;</span> <span class="ident">Transition</span> {
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
<span class="ident">Outcome</span>::<span class="ident">Clicked</span>(<span class="ident">x</span>) <span class="op">=&gt;</span> <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
<span class="string">&quot;close&quot;</span> <span class="op">=&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Pop</span>;
}
<span class="kw">_</span> <span class="op">=&gt;</span> <span class="macro">unreachable</span><span class="macro">!</span>(),
},
<span class="kw">_</span> <span class="op">=&gt;</span> {}
}
<span class="ident">Transition</span>::<span class="ident">Keep</span>
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
<span class="comment">// For each city, how many total bytes do the runtime files cost?</span>
<span class="kw">fn</span> <span class="ident">size_per_city</span>(<span class="ident">manifest</span>: <span class="kw-2">&amp;</span><span class="ident">Manifest</span>) <span class="op">-&gt;</span> <span class="ident">BTreeMap</span><span class="op">&lt;</span><span class="ident">String</span>, <span class="ident">usize</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">per_city</span> <span class="op">=</span> <span class="ident">BTreeMap</span>::<span class="ident">new</span>();
<span class="kw">for</span> (<span class="ident">path</span>, <span class="ident">entry</span>) <span class="kw">in</span> <span class="kw-2">&amp;</span><span class="ident">manifest</span>.<span class="ident">entries</span> {
<span class="kw">let</span> <span class="ident">parts</span> <span class="op">=</span> <span class="ident">path</span>.<span class="ident">split</span>(<span class="string">&quot;/&quot;</span>).<span class="ident">collect</span>::<span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="kw">_</span><span class="op">&gt;&gt;</span>();
<span class="kw">if</span> <span class="ident">parts</span>[<span class="number">1</span>] <span class="op">==</span> <span class="string">&quot;system&quot;</span> {
<span class="kw-2">*</span><span class="ident">per_city</span>.<span class="ident">entry</span>(<span class="ident">parts</span>[<span class="number">2</span>].<span class="ident">to_string</span>()).<span class="ident">or_insert</span>(<span class="number">0</span>) <span class="op">+=</span> <span class="ident">entry</span>.<span class="ident">size_bytes</span>;
}
}
<span class="ident">per_city</span>
}
<span class="kw">fn</span> <span class="ident">prettyprint_bytes</span>(<span class="ident">bytes</span>: <span class="ident">usize</span>) <span class="op">-&gt;</span> <span class="ident">String</span> {
<span class="kw">if</span> <span class="ident">bytes</span> <span class="op">&lt;</span> <span class="number">1024</span> {
<span class="kw">return</span> <span class="macro">format</span><span class="macro">!</span>(<span class="string">&quot;{} bytes&quot;</span>, <span class="ident">bytes</span>);
}
<span class="kw">let</span> <span class="ident">kb</span> <span class="op">=</span> (<span class="ident">bytes</span> <span class="kw">as</span> <span class="ident">f64</span>) <span class="op">/</span> <span class="number">1024.0</span>;
<span class="kw">if</span> <span class="ident">kb</span> <span class="op">&lt;</span> <span class="number">1024.0</span> {
<span class="kw">return</span> <span class="macro">format</span><span class="macro">!</span>(<span class="string">&quot;{} kb&quot;</span>, <span class="ident">kb</span> <span class="kw">as</span> <span class="ident">usize</span>);
}
<span class="kw">let</span> <span class="ident">mb</span> <span class="op">=</span> <span class="ident">kb</span> <span class="op">/</span> <span class="number">1024.0</span>;
<span class="macro">format</span><span class="macro">!</span>(<span class="string">&quot;{} mb&quot;</span>, <span class="ident">mb</span> <span class="kw">as</span> <span class="ident">usize</span>)
}
</pre></div>
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View File

@ -112,7 +112,7 @@
<span class="doccomment">/// The output of `rustdoc -V`</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;rustdoc 1.47.0 (18bf6b4f0 2020-10-07)&quot;</span>;
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Fri, 06 Nov 2020 21:29:54 +0000&quot;</span>;
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Sun, 08 Nov 2020 00:34:45 +0000&quot;</span>;
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;x86_64&quot;</span>;
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>

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@ -285,71 +285,16 @@
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeMap</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">error</span>::<span class="ident">Error</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">fs</span>::<span class="ident">File</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">io</span>::{<span class="ident">BufRead</span>, <span class="ident">BufReader</span>, <span class="ident">Read</span>, <span class="ident">Write</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">io</span>::{<span class="ident">BufReader</span>, <span class="ident">Read</span>, <span class="ident">Write</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">process</span>::<span class="ident">Command</span>;
<span class="kw">use</span> <span class="ident">walkdir</span>::<span class="ident">WalkDir</span>;
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">Entry</span>, <span class="ident">Manifest</span>, <span class="ident">Timer</span>};
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">DataPacks</span>, <span class="ident">Entry</span>, <span class="ident">Manifest</span>, <span class="ident">Timer</span>};
<span class="kw">const</span> <span class="ident">MD5_BUF_READ_SIZE</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">4096</span>;
<span class="kw">const</span> <span class="ident">VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;dev&quot;</span>;
@ -376,9 +321,9 @@
}
<span class="kw">async</span> <span class="kw">fn</span> <span class="ident">download</span>() {
<span class="kw">let</span> <span class="ident">cities</span> <span class="op">=</span> <span class="ident">Cities</span>::<span class="ident">load_or_create</span>();
<span class="kw">let</span> <span class="ident">data_packs</span> <span class="op">=</span> <span class="ident">DataPacks</span>::<span class="ident">load_or_create</span>();
<span class="kw">let</span> <span class="ident">local</span> <span class="op">=</span> <span class="ident">generate_manifest</span>();
<span class="kw">let</span> <span class="ident">truth</span> <span class="op">=</span> <span class="ident">filter_manifest</span>(<span class="ident">Manifest</span>::<span class="ident">load</span>(), <span class="ident">cities</span>);
<span class="kw">let</span> <span class="ident">truth</span> <span class="op">=</span> <span class="ident">filter_manifest</span>(<span class="ident">Manifest</span>::<span class="ident">load</span>(), <span class="ident">data_packs</span>);
<span class="comment">// Anything local need deleting?</span>
<span class="kw">for</span> <span class="ident">path</span> <span class="kw">in</span> <span class="ident">local</span>.<span class="ident">entries</span>.<span class="ident">keys</span>() {
@ -420,9 +365,9 @@
}
<span class="kw">fn</span> <span class="ident">just_compare</span>() {
<span class="kw">let</span> <span class="ident">cities</span> <span class="op">=</span> <span class="ident">Cities</span>::<span class="ident">load_or_create</span>();
<span class="kw">let</span> <span class="ident">data_packs</span> <span class="op">=</span> <span class="ident">DataPacks</span>::<span class="ident">load_or_create</span>();
<span class="kw">let</span> <span class="ident">local</span> <span class="op">=</span> <span class="ident">generate_manifest</span>();
<span class="kw">let</span> <span class="ident">truth</span> <span class="op">=</span> <span class="ident">filter_manifest</span>(<span class="ident">Manifest</span>::<span class="ident">load</span>(), <span class="ident">cities</span>);
<span class="kw">let</span> <span class="ident">truth</span> <span class="op">=</span> <span class="ident">filter_manifest</span>(<span class="ident">Manifest</span>::<span class="ident">load</span>(), <span class="ident">data_packs</span>);
<span class="comment">// Anything local need deleting?</span>
<span class="kw">for</span> <span class="ident">path</span> <span class="kw">in</span> <span class="ident">local</span>.<span class="ident">entries</span>.<span class="ident">keys</span>() {
@ -542,11 +487,11 @@
<span class="ident">Manifest</span> { <span class="ident">entries</span>: <span class="ident">kv</span> }
}
<span class="kw">fn</span> <span class="ident">filter_manifest</span>(<span class="kw-2">mut</span> <span class="ident">manifest</span>: <span class="ident">Manifest</span>, <span class="ident">cities</span>: <span class="ident">Cities</span>) <span class="op">-&gt;</span> <span class="ident">Manifest</span> {
<span class="kw">fn</span> <span class="ident">filter_manifest</span>(<span class="kw-2">mut</span> <span class="ident">manifest</span>: <span class="ident">Manifest</span>, <span class="ident">data_packs</span>: <span class="ident">DataPacks</span>) <span class="op">-&gt;</span> <span class="ident">Manifest</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">remove</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
<span class="kw">for</span> <span class="ident">path</span> <span class="kw">in</span> <span class="ident">manifest</span>.<span class="ident">entries</span>.<span class="ident">keys</span>() {
<span class="comment">// TODO Some hardcoded weird exceptions</span>
<span class="kw">if</span> <span class="op">!</span><span class="ident">cities</span>.<span class="ident">runtime</span>.<span class="ident">contains</span>(<span class="kw-2">&amp;</span><span class="string">&quot;huge_seattle&quot;</span>.<span class="ident">to_string</span>())
<span class="kw">if</span> <span class="op">!</span><span class="ident">data_packs</span>.<span class="ident">runtime</span>.<span class="ident">contains</span>(<span class="string">&quot;huge_seattle&quot;</span>)
<span class="op">&amp;&amp;</span> <span class="ident">path</span> <span class="op">==</span> <span class="string">&quot;data/system/seattle/scenarios/montlake/everyone_weekday.bin&quot;</span>
{
<span class="ident">remove</span>.<span class="ident">push</span>(<span class="ident">path</span>.<span class="ident">clone</span>());
@ -555,11 +500,11 @@
<span class="kw">let</span> <span class="ident">parts</span> <span class="op">=</span> <span class="ident">path</span>.<span class="ident">split</span>(<span class="string">&quot;/&quot;</span>).<span class="ident">collect</span>::<span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="kw">_</span><span class="op">&gt;&gt;</span>();
<span class="kw">if</span> <span class="ident">parts</span>[<span class="number">1</span>] <span class="op">==</span> <span class="string">&quot;input&quot;</span> {
<span class="kw">if</span> <span class="ident">cities</span>.<span class="ident">input</span>.<span class="ident">contains</span>(<span class="kw-2">&amp;</span><span class="ident">parts</span>[<span class="number">2</span>].<span class="ident">to_string</span>()) {
<span class="kw">if</span> <span class="ident">data_packs</span>.<span class="ident">input</span>.<span class="ident">contains</span>(<span class="ident">parts</span>[<span class="number">2</span>]) {
<span class="kw">continue</span>;
}
} <span class="kw">else</span> <span class="kw">if</span> <span class="ident">parts</span>[<span class="number">1</span>] <span class="op">==</span> <span class="string">&quot;system&quot;</span> {
<span class="kw">if</span> <span class="ident">cities</span>.<span class="ident">runtime</span>.<span class="ident">contains</span>(<span class="kw-2">&amp;</span><span class="ident">parts</span>[<span class="number">2</span>].<span class="ident">to_string</span>()) {
<span class="kw">if</span> <span class="ident">data_packs</span>.<span class="ident">runtime</span>.<span class="ident">contains</span>(<span class="ident">parts</span>[<span class="number">2</span>]) {
<span class="kw">continue</span>;
}
} <span class="kw">else</span> {
@ -573,61 +518,6 @@
<span class="ident">manifest</span>
}
<span class="comment">// What data to download?</span>
<span class="kw">struct</span> <span class="ident">Cities</span> {
<span class="ident">runtime</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">String</span><span class="op">&gt;</span>,
<span class="ident">input</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">String</span><span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">Cities</span> {
<span class="kw">fn</span> <span class="ident">load_or_create</span>() <span class="op">-&gt;</span> <span class="ident">Cities</span> {
<span class="kw">let</span> <span class="ident">path</span> <span class="op">=</span> <span class="string">&quot;data/config&quot;</span>;
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Ok</span>(<span class="ident">f</span>) <span class="op">=</span> <span class="ident">File</span>::<span class="ident">open</span>(<span class="ident">path</span>) {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">cities</span> <span class="op">=</span> <span class="ident">Cities</span> {
<span class="ident">runtime</span>: <span class="ident">Vec</span>::<span class="ident">new</span>(),
<span class="ident">input</span>: <span class="ident">Vec</span>::<span class="ident">new</span>(),
};
<span class="kw">for</span> <span class="ident">line</span> <span class="kw">in</span> <span class="ident">BufReader</span>::<span class="ident">new</span>(<span class="ident">f</span>).<span class="ident">lines</span>() {
<span class="kw">let</span> <span class="ident">line</span> <span class="op">=</span> <span class="ident">line</span>.<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">parts</span> <span class="op">=</span> <span class="ident">line</span>.<span class="ident">split</span>(<span class="string">&quot;: &quot;</span>).<span class="ident">collect</span>::<span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="kw">_</span><span class="op">&gt;&gt;</span>();
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">parts</span>.<span class="ident">len</span>(), <span class="number">2</span>);
<span class="kw">let</span> <span class="ident">list</span> <span class="op">=</span> <span class="ident">parts</span>[<span class="number">1</span>]
.<span class="ident">split</span>(<span class="string">&quot;,&quot;</span>)
.<span class="ident">map</span>(<span class="op">|</span><span class="ident">x</span><span class="op">|</span> <span class="ident">x</span>.<span class="ident">to_string</span>())
.<span class="ident">filter</span>(<span class="op">|</span><span class="ident">x</span><span class="op">|</span> <span class="op">!</span><span class="ident">x</span>.<span class="ident">is_empty</span>())
.<span class="ident">collect</span>::<span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="kw">_</span><span class="op">&gt;&gt;</span>();
<span class="kw">if</span> <span class="ident">parts</span>[<span class="number">0</span>] <span class="op">==</span> <span class="string">&quot;runtime&quot;</span> {
<span class="ident">cities</span>.<span class="ident">runtime</span> <span class="op">=</span> <span class="ident">list</span>;
} <span class="kw">else</span> <span class="kw">if</span> <span class="ident">parts</span>[<span class="number">0</span>] <span class="op">==</span> <span class="string">&quot;input&quot;</span> {
<span class="ident">cities</span>.<span class="ident">input</span> <span class="op">=</span> <span class="ident">list</span>;
} <span class="kw">else</span> {
<span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;{} is corrupted, what&#39;s {}&quot;</span>, <span class="ident">path</span>, <span class="ident">parts</span>[<span class="number">0</span>]);
}
}
<span class="kw">if</span> <span class="op">!</span><span class="ident">cities</span>.<span class="ident">runtime</span>.<span class="ident">contains</span>(<span class="kw-2">&amp;</span><span class="string">&quot;seattle&quot;</span>.<span class="ident">to_string</span>()) {
<span class="macro">panic</span><span class="macro">!</span>(
<span class="string">&quot;{}: runtime must contain seattle; the game breaks without this&quot;</span>,
<span class="ident">path</span>
);
}
<span class="ident">cities</span>
} <span class="kw">else</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">f</span> <span class="op">=</span> <span class="ident">File</span>::<span class="ident">create</span>(<span class="kw-2">&amp;</span><span class="ident">path</span>).<span class="ident">unwrap</span>();
<span class="macro">writeln</span><span class="macro">!</span>(<span class="ident">f</span>, <span class="string">&quot;runtime: seattle,berlin,krakow&quot;</span>).<span class="ident">unwrap</span>();
<span class="macro">writeln</span><span class="macro">!</span>(<span class="ident">f</span>, <span class="string">&quot;input: &quot;</span>).<span class="ident">unwrap</span>();
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;- Wrote {}&quot;</span>, <span class="ident">path</span>);
<span class="ident">Cities</span> {
<span class="ident">runtime</span>: <span class="macro">vec</span><span class="macro">!</span>[
<span class="string">&quot;seattle&quot;</span>.<span class="ident">to_string</span>(),
<span class="string">&quot;berlin&quot;</span>.<span class="ident">to_string</span>(),
<span class="string">&quot;krakow&quot;</span>.<span class="ident">to_string</span>(),
],
<span class="ident">input</span>: <span class="macro">vec</span><span class="macro">!</span>[],
}
}
}
}
<span class="kw">fn</span> <span class="ident">must_run_cmd</span>(<span class="ident">cmd</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">Command</span>) {
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;&gt; Running {:?}&quot;</span>, <span class="ident">cmd</span>);
<span class="kw">match</span> <span class="ident">cmd</span>.<span class="ident">status</span>() {

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@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="List of all items in this crate"><meta name="keywords" content="rust, rustlang, rust-lang"><title>List of all items in this crate</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate updater</p><div class='block version'><p>Version 0.1.0</p></div><a id='all-types' href='index.html'><p>Back to index</p></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<span class='in-band'>List of all items</span></h1><h3 id='Structs'>Structs</h3><ul class='structs docblock'><li><a href='struct.Cities.html'>Cities</a></li></ul><h3 id='Functions'>Functions</h3><ul class='functions docblock'><li><a href='fn.curl.html'>curl</a></li><li><a href='fn.download.html'>download</a></li><li><a href='fn.filter_manifest.html'>filter_manifest</a></li><li><a href='fn.generate_manifest.html'>generate_manifest</a></li><li><a href='fn.just_compare.html'>just_compare</a></li><li><a href='fn.main.html'>main</a></li><li><a href='fn.must_run_cmd.html'>must_run_cmd</a></li><li><a href='fn.rm.html'>rm</a></li><li><a href='fn.upload.html'>upload</a></li></ul><h3 id='Constants'>Constants</h3><ul class='constants docblock'><li><a href='constant.MD5_BUF_READ_SIZE.html'>MD5_BUF_READ_SIZE</a></li><li><a href='constant.VERSION.html'>VERSION</a></li></ul></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
<span class='in-band'>List of all items</span></h1><h3 id='Functions'>Functions</h3><ul class='functions docblock'><li><a href='fn.curl.html'>curl</a></li><li><a href='fn.download.html'>download</a></li><li><a href='fn.filter_manifest.html'>filter_manifest</a></li><li><a href='fn.generate_manifest.html'>generate_manifest</a></li><li><a href='fn.just_compare.html'>just_compare</a></li><li><a href='fn.main.html'>main</a></li><li><a href='fn.must_run_cmd.html'>must_run_cmd</a></li><li><a href='fn.rm.html'>rm</a></li><li><a href='fn.upload.html'>upload</a></li></ul><h3 id='Constants'>Constants</h3><ul class='constants docblock'><li><a href='constant.MD5_BUF_READ_SIZE.html'>MD5_BUF_READ_SIZE</a></li><li><a href='constant.VERSION.html'>VERSION</a></li></ul></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `curl` fn in crate `updater`."><meta name="keywords" content="rust, rustlang, rust-lang, curl"><title>updater::curl - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'curl', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#317-341' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>curl</a></span></h1><pre class='rust fn'>async fn curl&lt;'_&gt;(path: &amp;'_ <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/std/error/trait.Error.html" title="trait std::error::Error">Error</a>&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#262-286' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>curl</a></span></h1><pre class='rust fn'>async fn curl&lt;'_&gt;(path: &amp;'_ <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/std/error/trait.Error.html" title="trait std::error::Error">Error</a>&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `filter_manifest` fn in crate `updater`."><meta name="keywords" content="rust, rustlang, rust-lang, filter_manifest"><title>updater::filter_manifest - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'filter_manifest', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#202-231' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>filter_manifest</a></span></h1><pre class='rust fn'>fn filter_manifest(manifest: <a class="struct" href="../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a>, cities: <a class="struct" href="../updater/struct.Cities.html" title="struct updater::Cities">Cities</a>) -&gt; <a class="struct" href="../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#202-231' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>filter_manifest</a></span></h1><pre class='rust fn'>fn filter_manifest(manifest: <a class="struct" href="../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a>, data_packs: <a class="struct" href="../abstutil/abst_data/struct.DataPacks.html" title="struct abstutil::abst_data::DataPacks">DataPacks</a>) -&gt; <a class="struct" href="../abstutil/abst_data/struct.Manifest.html" title="struct abstutil::abst_data::Manifest">Manifest</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `must_run_cmd` fn in crate `updater`."><meta name="keywords" content="rust, rustlang, rust-lang, must_run_cmd"><title>updater::must_run_cmd - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'must_run_cmd', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#288-300' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>must_run_cmd</a></span></h1><pre class='rust fn'>fn must_run_cmd(cmd: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/std/process/struct.Command.html" title="struct std::process::Command">Command</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#233-245' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>must_run_cmd</a></span></h1><pre class='rust fn'>fn must_run_cmd(cmd: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/std/process/struct.Command.html" title="struct std::process::Command">Command</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `rm` fn in crate `updater`."><meta name="keywords" content="rust, rustlang, rust-lang, rm"><title>updater::rm - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>updater</a></p><script>window.sidebarCurrent = {name: 'rm', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#302-315' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>rm</a></span></h1><pre class='rust fn'>fn rm(path: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/updater/main.rs.html#247-260' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>updater</a>::<wbr><a class="fn" href=''>rm</a></span></h1><pre class='rust fn'>fn rm(path: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "updater";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `updater` crate."><meta name="keywords" content="rust, rustlang, rust-lang, updater"><title>updater - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../updater/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate updater</p><div class='block version'><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all updater's items</p></a><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'updater', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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initSidebarItems({"constant":[["MD5_BUF_READ_SIZE",""],["VERSION",""]],"fn":[["curl",""],["download",""],["filter_manifest",""],["generate_manifest",""],["just_compare",""],["main",""],["must_run_cmd",""],["rm",""],["upload",""]],"struct":[["Cities",""]]});
initSidebarItems({"constant":[["MD5_BUF_READ_SIZE",""],["VERSION",""]],"fn":[["curl",""],["download",""],["filter_manifest",""],["generate_manifest",""],["just_compare",""],["main",""],["must_run_cmd",""],["rm",""],["upload",""]]});

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