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@ -45,11 +45,11 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div></details><div id="method.draw_baselayer-66" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#288-332" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.OneBlock.html" title="struct game::debug::blockfinder::OneBlock">OneBlock</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#289-322" title="goto source code">[src]</a></div><a href="#method.on_click-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
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</div></details><div id="method.draw_baselayer-66" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#283-327" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.OneBlock.html" title="struct game::debug::blockfinder::OneBlock">OneBlock</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#284-317" title="goto source code">[src]</a></div><a href="#method.on_click-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
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the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#324-327" title="goto source code">[src]</a></div><a href="#method.other_event-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#319-322" title="goto source code">[src]</a></div><a href="#method.other_event-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div></details><div id="method.draw-68" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#329-331" title="goto source code">[src]</a></div><a href="#method.draw-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
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</div></details><div id="method.draw-68" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#324-326" title="goto source code">[src]</a></div><a href="#method.draw-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
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@ -381,8 +381,8 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#216-244" title="goto source code">[src]</a></div><a href="#method.draw-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#246-250" title="goto source code">[src]</a></div><a href="#method.on_destroy-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-59" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#134-258" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.Blockfinder.html" title="struct game::debug::blockfinder::Blockfinder">Blockfinder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#135-252" title="goto source code">[src]</a></div><a href="#method.event-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#254-257" title="goto source code">[src]</a></div><a href="#method.draw-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#134-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.Blockfinder.html" title="struct game::debug::blockfinder::Blockfinder">Blockfinder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#135-247" title="goto source code">[src]</a></div><a href="#method.event-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#249-252" title="goto source code">[src]</a></div><a href="#method.draw-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-60" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#286-294" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-60" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#287-291" title="goto source code">[src]</a></div><a href="#method.event-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
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@ -1,3 +1,3 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_panel"><title>make_panel in game::debug::blockfinder - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">blockfinder</a></h2><div id="sidebar-vars" data-name="make_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">blockfinder</a>::<wbr><a class="fn" href="#">make_panel</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/blockfinder.rs.html#334-368" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn make_panel(ctx: &mut EventCtx<'_>) -> Panel</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_panel"><title>make_panel in game::debug::blockfinder - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">blockfinder</a></h2><div id="sidebar-vars" data-name="make_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">blockfinder</a>::<wbr><a class="fn" href="#">make_panel</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/blockfinder.rs.html#329-363" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn make_panel(ctx: &mut EventCtx<'_>) -> Panel</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `blockfinder` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, blockfinder"><title>game::debug::blockfinder - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module blockfinder</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="blockfinder" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a class="mod" href="#">blockfinder</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/blockfinder.rs.html#1-368" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `blockfinder` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, blockfinder"><title>game::debug::blockfinder - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module blockfinder</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="blockfinder" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a class="mod" href="#">blockfinder</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/blockfinder.rs.html#1-363" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.Blockfinder.html" title="game::debug::blockfinder::Blockfinder struct">Blockfinder</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.Obj.html" title="game::debug::blockfinder::Obj struct">Obj</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.OneBlock.html" title="game::debug::blockfinder::OneBlock struct">OneBlock</a></div><div class="item-right docblock-short"></div></div><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="constant" href="constant.COLORS.html" title="game::debug::blockfinder::COLORS constant">COLORS</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="constant" href="constant.MODIFIED.html" title="game::debug::blockfinder::MODIFIED constant">MODIFIED</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="constant" href="constant.TO_MERGE.html" title="game::debug::blockfinder::TO_MERGE constant">TO_MERGE</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.make_panel.html" title="game::debug::blockfinder::make_panel fn">make_panel</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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||||
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The build time in RFC2822, UTC."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>BUILT_TIME_UTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"Wed, 03 Nov 2021 02:44:22 +0000";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The build time in RFC2822, UTC."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>BUILT_TIME_UTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"Wed, 03 Nov 2021 02:59:32 +0000";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
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@ -361,17 +361,12 @@
|
||||
<span id="361">361</span>
|
||||
<span id="362">362</span>
|
||||
<span id="363">363</span>
|
||||
<span id="364">364</span>
|
||||
<span id="365">365</span>
|
||||
<span id="366">366</span>
|
||||
<span id="367">367</span>
|
||||
<span id="368">368</span>
|
||||
</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections</span>::{<span class="ident">BTreeMap</span>, <span class="ident">BTreeSet</span>};
|
||||
|
||||
<span class="kw">use</span> <span class="ident">abstutil::Timer</span>;
|
||||
<span class="kw">use</span> <span class="ident">geom::Distance</span>;
|
||||
<span class="kw">use</span> <span class="ident">map_model::osm::RoadRank</span>;
|
||||
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">Block</span>, <span class="ident">PathConstraints</span>, <span class="ident">Perimeter</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">Block</span>, <span class="ident">Perimeter</span>};
|
||||
<span class="kw">use</span> <span class="ident">widgetry::mapspace</span>::{<span class="ident">ObjectID</span>, <span class="ident">World</span>, <span class="ident">WorldOutcome</span>};
|
||||
<span class="kw">use</span> <span class="ident">widgetry</span>::{
|
||||
<span class="ident">Color</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>,
|
||||
@ -552,14 +547,9 @@
|
||||
.<span class="ident">collect</span>();
|
||||
<span class="kw">let</span> <span class="ident">map</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>;
|
||||
<span class="kw">let</span> <span class="ident">partitions</span> <span class="op">=</span> <span class="ident">Perimeter::partition_by_predicate</span>(<span class="ident">perimeters</span>, <span class="op">|</span><span class="ident">r</span><span class="op">|</span> {
|
||||
<span class="comment">// "Interior" roads of a neighborhood aren't classified as arterial and are</span>
|
||||
<span class="comment">// driveable (so existing bike-only connections induce a split)</span>
|
||||
<span class="comment">// "Interior" roads of a neighborhood aren't classified as arterial</span>
|
||||
<span class="kw">let</span> <span class="ident">road</span> <span class="op">=</span> <span class="ident">map</span>.<span class="ident">get_r</span>(<span class="ident">r</span>);
|
||||
<span class="ident">road</span>.<span class="ident">get_rank</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">RoadRank::Local</span>
|
||||
<span class="op">&&</span> <span class="ident">road</span>
|
||||
.<span class="ident">lanes</span>
|
||||
.<span class="ident">iter</span>()
|
||||
.<span class="ident">any</span>(<span class="op">|</span><span class="ident">l</span><span class="op">|</span> <span class="ident">PathConstraints::Car</span>.<span class="ident">can_use</span>(<span class="ident">l</span>, <span class="ident">map</span>))
|
||||
});
|
||||
|
||||
<span class="comment">// Reset pretty much all of our state</span>
|
||||
|
@ -174,7 +174,7 @@
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"rustdoc 1.56.1 (59eed8a2a 2021-11-01)"</span>;
|
||||
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#"The build time in RFC2822, UTC."#</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"Wed, 03 Nov 2021 02:44:22 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"Wed, 03 Nov 2021 02:59:32 +0000"</span>;
|
||||
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"x86_64"</span>;
|
||||
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Loading…
Reference in New Issue
Block a user