Filling out project history for the last few months

This commit is contained in:
Dustin Carlino 2020-12-23 23:06:04 -08:00
parent 0a25d92e53
commit e24b941719

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@ -22,6 +22,20 @@
improvements
- [Silicon Valley Bike Summit](https://bikesiliconvalley.org/2020/07/poster_dustin-carlino/),
[Seattle PI](https://www.seattlepi.com/local/transportation/slideshow/solve-Seattles-traffic-problem-in-this-video-game-205839.php)
- September: ...
- September: full support for driving on the left, textured color scheme,
rendering isometric buildings, editing traffic signal offsets, a big round of
UI changes, infinite parking mode, trip purpose, alleyways
- [SeattleMet](https://www.seattlemet.com/news-and-city-life/2020/09/a-new-game-allows-you-to-redesign-seattle-streets)
- October: ...
- October: unit tested turn generation, web version launched with async file
loading, thought bubbles showing agent goals, slow parts of a trip
highlighted, more UI overhauls, dedicated OSM viewer mode started, major
simulation performance optimizations, major progress towards live map edits,
automatically picking boundaries for arbitrary cities
- November: switched from Dropbox to S3, download new maps in-game, collision
dataviz UI, day/night color switching, unit testing lane changing behavior,
starting the 15 min walkshed tool, simplified simulation spawning code,
recording and replaying traffic around a few intersections, refactoring to
split out separate tools
- December: lane-changing fixes, blocked-by explorer in debug mode, non-Latin
font support on web, saving player state on web, census-based scenario
generation started, 15 minute Santa