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Filling out project history for the last few months
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improvements
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- [Silicon Valley Bike Summit](https://bikesiliconvalley.org/2020/07/poster_dustin-carlino/),
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[Seattle PI](https://www.seattlepi.com/local/transportation/slideshow/solve-Seattles-traffic-problem-in-this-video-game-205839.php)
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- September: ...
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- September: full support for driving on the left, textured color scheme,
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rendering isometric buildings, editing traffic signal offsets, a big round of
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UI changes, infinite parking mode, trip purpose, alleyways
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- [SeattleMet](https://www.seattlemet.com/news-and-city-life/2020/09/a-new-game-allows-you-to-redesign-seattle-streets)
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- October: ...
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- October: unit tested turn generation, web version launched with async file
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loading, thought bubbles showing agent goals, slow parts of a trip
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highlighted, more UI overhauls, dedicated OSM viewer mode started, major
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simulation performance optimizations, major progress towards live map edits,
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automatically picking boundaries for arbitrary cities
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- November: switched from Dropbox to S3, download new maps in-game, collision
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dataviz UI, day/night color switching, unit testing lane changing behavior,
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starting the 15 min walkshed tool, simplified simulation spawning code,
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recording and replaying traffic around a few intersections, refactoring to
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split out separate tools
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- December: lane-changing fixes, blocked-by explorer in debug mode, non-Latin
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font support on web, saving player state on web, census-based scenario
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generation started, 15 minute Santa
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