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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Layout` enum in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Layout"><title>game::cutscene::Layout - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Enum Layout</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.BossSpeaking">BossSpeaking</a><a href="#variant.Extra">Extra</a><a href="#variant.PlayerSpeaking">PlayerSpeaking</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a></p><script>window.sidebarCurrent = {name: 'Layout', ty: 'enum', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/cutscene.rs.html#14-18' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a>::<wbr><a class="enum" href=''>Layout</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>enum Layout {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/cutscene.rs.html#15-19' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a>::<wbr><a class="enum" href=''>Layout</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>enum Layout {
PlayerSpeaking,
BossSpeaking,
Extra(&amp;'static <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>,&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>),

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_panel"><title>game::cutscene::make_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a></p><script>window.sidebarCurrent = {name: 'make_panel', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/cutscene.rs.html#162-283' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a>::<wbr><a class="fn" href=''>make_panel</a></span></h1><pre class='rust fn'>fn make_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;name: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;scenes: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../game/cutscene/struct.Scene.html" title="struct game::cutscene::Scene">Scene</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;make_task: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut EventCtx&lt;'_&gt;) -&gt; Widget&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;idx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/cutscene.rs.html#163-284' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a>::<wbr><a class="fn" href=''>make_panel</a></span></h1><pre class='rust fn'>fn make_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;name: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;scenes: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../game/cutscene/struct.Scene.html" title="struct game::cutscene::Scene">Scene</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;make_task: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut EventCtx&lt;'_&gt;) -&gt; Widget&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;idx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cutscene` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cutscene"><title>game::cutscene - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module cutscene</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'cutscene', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<table><tr class='module-item'><td><a class="struct" href="struct.CutsceneBuilder.html" title='game::cutscene::CutsceneBuilder struct'>CutsceneBuilder</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.CutscenePlayer.html" title='game::cutscene::CutscenePlayer struct'>CutscenePlayer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.FYI.html" title='game::cutscene::FYI struct'>FYI</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Scene.html" title='game::cutscene::Scene struct'>Scene</a></td><td class='docblock-short'></td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.Layout.html" title='game::cutscene::Layout enum'>Layout</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.make_panel.html" title='game::cutscene::make_panel fn'>make_panel</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Scene` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Scene"><title>game::cutscene::Scene - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Scene</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.layout">layout</a><a href="#structfield.msg">msg</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a></p><script>window.sidebarCurrent = {name: 'Scene', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/cutscene.rs.html#20-23' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a>::<wbr><a class="struct" href=''>Scene</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct Scene {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/cutscene.rs.html#21-24' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>cutscene</a>::<wbr><a class="struct" href=''>Scene</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct Scene {
layout: <a class="enum" href="../../game/cutscene/enum.Layout.html" title="enum game::cutscene::Layout">Layout</a>,
msg: Text,
}</pre></div><h2 id='fields' class='fields small-section-header'>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Transition` enum in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Transition"><title>game::game::Transition - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Enum Transition</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Clear">Clear</a><a href="#variant.Keep">Keep</a><a href="#variant.KeepWithMouseover">KeepWithMouseover</a><a href="#variant.ModifyState">ModifyState</a><a href="#variant.Multi">Multi</a><a href="#variant.Pop">Pop</a><a href="#variant.Push">Push</a><a href="#variant.Replace">Replace</a><a href="#variant.ReplaceWithData">ReplaceWithData</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>game</a></p><script>window.sidebarCurrent = {name: 'Transition', ty: 'enum', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/game.rs.html#257-272' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>game</a>::<wbr><a class="enum" href=''>Transition</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>pub enum Transition {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/game.rs.html#244-259' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>game</a>::<wbr><a class="enum" href=''>Transition</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>pub enum Transition {
Keep,
KeepWithMouseover,
Pop,

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `game` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, game"><title>game::game - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module game</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'game', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<table><tr class='module-item'><td><a class="struct" href="struct.ChooseSomething.html" title='game::game::ChooseSomething struct'>ChooseSomething</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Game.html" title='game::game::Game struct'>Game</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.PopupMsg.html" title='game::game::PopupMsg struct'>PopupMsg</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.PromptInput.html" title='game::game::PromptInput struct'>PromptInput</a></td><td class='docblock-short'></td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.DrawBaselayer.html" title='game::game::DrawBaselayer enum'>DrawBaselayer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.Transition.html" title='game::game::Transition enum'>Transition</a></td><td class='docblock-short'></td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table><tr class='module-item'><td><a class="trait" href="trait.State.html" title='game::game::State trait'>State</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `grey_out_map` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, grey_out_map"><title>game::helpers::grey_out_map - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>helpers</a></p><script>window.sidebarCurrent = {name: 'grey_out_map', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/helpers.rs.html#307-315' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>helpers</a>::<wbr><a class="fn" href=''>grey_out_map</a></span></h1><pre class='rust fn'>pub fn grey_out_map(g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre><div class='docblock'><p>Make it clear the map can't be interacted with right now.</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `helpers` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, helpers"><title>game::helpers - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module helpers</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'helpers', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<table><tr class='module-item'><td><a class="enum" href="enum.ID.html" title='game::helpers::ID enum'>ID</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.amenity_type.html" title='game::helpers::amenity_type fn'>amenity_type</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.checkbox_per_mode.html" title='game::helpers::checkbox_per_mode fn'>checkbox_per_mode</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.cmp_duration_shorter.html" title='game::helpers::cmp_duration_shorter fn'>cmp_duration_shorter</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.color_for_agent_type.html" title='game::helpers::color_for_agent_type fn'>color_for_agent_type</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.color_for_mode.html" title='game::helpers::color_for_mode fn'>color_for_mode</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.color_for_trip_phase.html" title='game::helpers::color_for_trip_phase fn'>color_for_trip_phase</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.hotkey_btn.html" title='game::helpers::hotkey_btn fn'>hotkey_btn</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.intersections_from_roads.html" title='game::helpers::intersections_from_roads fn'>intersections_from_roads</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.list_names.html" title='game::helpers::list_names fn'>list_names</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.loading_tips.html" title='game::helpers::loading_tips fn'>loading_tips</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.nice_map_name.html" title='game::helpers::nice_map_name fn'>nice_map_name</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.open_browser.html" title='game::helpers::open_browser fn'>open_browser</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<table><tr class='module-item'><td><a class="fn" href="fn.amenity_type.html" title='game::helpers::amenity_type fn'>amenity_type</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.checkbox_per_mode.html" title='game::helpers::checkbox_per_mode fn'>checkbox_per_mode</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.cmp_duration_shorter.html" title='game::helpers::cmp_duration_shorter fn'>cmp_duration_shorter</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.color_for_agent_type.html" title='game::helpers::color_for_agent_type fn'>color_for_agent_type</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.color_for_mode.html" title='game::helpers::color_for_mode fn'>color_for_mode</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.color_for_trip_phase.html" title='game::helpers::color_for_trip_phase fn'>color_for_trip_phase</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.grey_out_map.html" title='game::helpers::grey_out_map fn'>grey_out_map</a></td><td class='docblock-short'><p>Make it clear the map can't be interacted with right now.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.hotkey_btn.html" title='game::helpers::hotkey_btn fn'>hotkey_btn</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.intersections_from_roads.html" title='game::helpers::intersections_from_roads fn'>intersections_from_roads</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.list_names.html" title='game::helpers::list_names fn'>list_names</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.loading_tips.html" title='game::helpers::loading_tips fn'>loading_tips</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.nice_map_name.html" title='game::helpers::nice_map_name fn'>nice_map_name</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.open_browser.html" title='game::helpers::open_browser fn'>open_browser</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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initSidebarItems({"enum":[["ID",""]],"fn":[["amenity_type",""],["checkbox_per_mode",""],["cmp_duration_shorter",""],["color_for_agent_type",""],["color_for_mode",""],["color_for_trip_phase",""],["hotkey_btn",""],["intersections_from_roads",""],["list_names",""],["loading_tips",""],["nice_map_name",""],["open_browser",""]]});
initSidebarItems({"enum":[["ID",""]],"fn":[["amenity_type",""],["checkbox_per_mode",""],["cmp_duration_shorter",""],["color_for_agent_type",""],["color_for_mode",""],["color_for_trip_phase",""],["grey_out_map","Make it clear the map can't be interacted with right now."],["hotkey_btn",""],["intersections_from_roads",""],["list_names",""],["loading_tips",""],["nice_map_name",""],["open_browser",""]]});

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `CameraAngle` enum in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, CameraAngle"><title>game::options::CameraAngle - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Enum CameraAngle</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Abstract">Abstract</a><a href="#variant.IsometricNE">IsometricNE</a><a href="#variant.IsometricNW">IsometricNW</a><a href="#variant.IsometricSE">IsometricSE</a><a href="#variant.IsometricSW">IsometricSW</a><a href="#variant.TopDown">TopDown</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-PartialEq%3CCameraAngle%3E">PartialEq&lt;CameraAngle&gt;</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a></p><script>window.sidebarCurrent = {name: 'CameraAngle', ty: 'enum', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/options.rs.html#81-88' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a>::<wbr><a class="enum" href=''>CameraAngle</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>pub enum CameraAngle {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/options.rs.html#82-89' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a>::<wbr><a class="enum" href=''>CameraAngle</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>pub enum CameraAngle {
TopDown,
IsometricNE,
IsometricNW,
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Abstract,
}</pre></div><h2 id='variants' class='variants small-section-header'>
Variants<a href='#variants' class='anchor'></a></h2>
<div id="variant.TopDown" class="variant small-section-header"><a href="#variant.TopDown" class="anchor field"></a><code>TopDown</code></div><div id="variant.IsometricNE" class="variant small-section-header"><a href="#variant.IsometricNE" class="anchor field"></a><code>IsometricNE</code></div><div id="variant.IsometricNW" class="variant small-section-header"><a href="#variant.IsometricNW" class="anchor field"></a><code>IsometricNW</code></div><div id="variant.IsometricSE" class="variant small-section-header"><a href="#variant.IsometricSE" class="anchor field"></a><code>IsometricSE</code></div><div id="variant.IsometricSW" class="variant small-section-header"><a href="#variant.IsometricSW" class="anchor field"></a><code>IsometricSW</code></div><div id="variant.Abstract" class="variant small-section-header"><a href="#variant.Abstract" class="anchor field"></a><code>Abstract</code></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Clone' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Clone' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#80' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.clone' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&amp;self) -&gt; <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a class='srclink' href='../../src/game/options.rs.html#80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
<div id="variant.TopDown" class="variant small-section-header"><a href="#variant.TopDown" class="anchor field"></a><code>TopDown</code></div><div id="variant.IsometricNE" class="variant small-section-header"><a href="#variant.IsometricNE" class="anchor field"></a><code>IsometricNE</code></div><div id="variant.IsometricNW" class="variant small-section-header"><a href="#variant.IsometricNW" class="anchor field"></a><code>IsometricNW</code></div><div id="variant.IsometricSE" class="variant small-section-header"><a href="#variant.IsometricSE" class="anchor field"></a><code>IsometricSE</code></div><div id="variant.IsometricSW" class="variant small-section-header"><a href="#variant.IsometricSW" class="anchor field"></a><code>IsometricSW</code></div><div id="variant.Abstract" class="variant small-section-header"><a href="#variant.Abstract" class="anchor field"></a><code>Abstract</code></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Clone' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Clone' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#81' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.clone' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&amp;self) -&gt; <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a class='srclink' href='../../src/game/options.rs.html#81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h4 id='method.clone_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from' class='fnname'>clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/clone.rs.html#131-133' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></div><h3 id='impl-Debug' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Debug' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#80' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.fmt' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt' class='fnname'>fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class='srclink' href='../../src/game/options.rs.html#80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></div><h3 id='impl-PartialEq%3CCameraAngle%3E' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a>&gt; for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-PartialEq%3CCameraAngle%3E' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#80' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.eq' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq' class='fnname'>eq</a>(&amp;self, other: &amp;<a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/options.rs.html#80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used by <code>==</code>. <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
</div></div><h3 id='impl-Debug' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Debug' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#81' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.fmt' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt' class='fnname'>fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class='srclink' href='../../src/game/options.rs.html#81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></div><h3 id='impl-PartialEq%3CCameraAngle%3E' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a>&gt; for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-PartialEq%3CCameraAngle%3E' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#81' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.eq' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq' class='fnname'>eq</a>(&amp;self, other: &amp;<a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/options.rs.html#81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used by <code>==</code>. <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
</div><h4 id='method.ne' class="method hidden"><code><span class="docblock attributes">#[must_use]</span>fn <a href='https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#method.ne' class='fnname'>ne</a>(&amp;self, other: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Rhs) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/cmp.rs.html#209-211' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>!=</code>.</p>
</div></div><h3 id='impl-StructuralPartialEq' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-StructuralPartialEq' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#80' title='goto source code'>[src]</a></h3><div class='impl-items'></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-StructuralPartialEq' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-StructuralPartialEq' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#81' title='goto source code'>[src]</a></h3><div class='impl-items'></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="enum" href="../../game/options/enum.CameraAngle.html" title="enum game::options::CameraAngle">CameraAngle</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id='impl-Downcast' class='impl'><code class='in-band'>impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></code><a href='#impl-Downcast' class='anchor'></a></h3><div class='impl-items'><h4 id='method.into_any' class="method hidden"><code>fn <a href='#method.into_any' class='fnname'>into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can then be further <code>downcast</code> into <code>Box&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `TrafficSignalStyle` enum in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, TrafficSignalStyle"><title>game::options::TrafficSignalStyle - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Enum TrafficSignalStyle</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.BAP">BAP</a><a href="#variant.IndividualTurnArrows">IndividualTurnArrows</a><a href="#variant.Yuwen">Yuwen</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-PartialEq%3CTrafficSignalStyle%3E">PartialEq&lt;TrafficSignalStyle&gt;</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a></p><script>window.sidebarCurrent = {name: 'TrafficSignalStyle', ty: 'enum', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/options.rs.html#74-78' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a>::<wbr><a class="enum" href=''>TrafficSignalStyle</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>pub enum TrafficSignalStyle {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/options.rs.html#75-79' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a>::<wbr><a class="enum" href=''>TrafficSignalStyle</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>pub enum TrafficSignalStyle {
BAP,
Yuwen,
IndividualTurnArrows,
}</pre></div><div class='docblock'><p>Different ways of drawing traffic signals. The names of these aren't super meaningful...</p>
</div><h2 id='variants' class='variants small-section-header'>
Variants<a href='#variants' class='anchor'></a></h2>
<div id="variant.BAP" class="variant small-section-header"><a href="#variant.BAP" class="anchor field"></a><code>BAP</code></div><div id="variant.Yuwen" class="variant small-section-header"><a href="#variant.Yuwen" class="anchor field"></a><code>Yuwen</code></div><div id="variant.IndividualTurnArrows" class="variant small-section-header"><a href="#variant.IndividualTurnArrows" class="anchor field"></a><code>IndividualTurnArrows</code></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Clone' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Clone' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#73' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.clone' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&amp;self) -&gt; <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a class='srclink' href='../../src/game/options.rs.html#73' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
<div id="variant.BAP" class="variant small-section-header"><a href="#variant.BAP" class="anchor field"></a><code>BAP</code></div><div id="variant.Yuwen" class="variant small-section-header"><a href="#variant.Yuwen" class="anchor field"></a><code>Yuwen</code></div><div id="variant.IndividualTurnArrows" class="variant small-section-header"><a href="#variant.IndividualTurnArrows" class="anchor field"></a><code>IndividualTurnArrows</code></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Clone' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Clone' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#74' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.clone' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&amp;self) -&gt; <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a class='srclink' href='../../src/game/options.rs.html#74' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h4 id='method.clone_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from' class='fnname'>clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/clone.rs.html#131-133' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></div><h3 id='impl-Debug' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Debug' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#73' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.fmt' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt' class='fnname'>fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class='srclink' href='../../src/game/options.rs.html#73' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></div><h3 id='impl-PartialEq%3CTrafficSignalStyle%3E' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a>&gt; for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-PartialEq%3CTrafficSignalStyle%3E' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#73' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.eq' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq' class='fnname'>eq</a>(&amp;self, other: &amp;<a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/options.rs.html#73' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used by <code>==</code>. <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
</div></div><h3 id='impl-Debug' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Debug' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#74' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.fmt' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt' class='fnname'>fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class='srclink' href='../../src/game/options.rs.html#74' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></div><h3 id='impl-PartialEq%3CTrafficSignalStyle%3E' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a>&gt; for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-PartialEq%3CTrafficSignalStyle%3E' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#74' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.eq' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq' class='fnname'>eq</a>(&amp;self, other: &amp;<a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/options.rs.html#74' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used by <code>==</code>. <a href="https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
</div><h4 id='method.ne' class="method hidden"><code><span class="docblock attributes">#[must_use]</span>fn <a href='https://doc.rust-lang.org/nightly/core/cmp/trait.PartialEq.html#method.ne' class='fnname'>ne</a>(&amp;self, other: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Rhs) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/cmp.rs.html#209-211' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>This method tests for <code>!=</code>.</p>
</div></div><h3 id='impl-StructuralPartialEq' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-StructuralPartialEq' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#73' title='goto source code'>[src]</a></h3><div class='impl-items'></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-StructuralPartialEq' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-StructuralPartialEq' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#74' title='goto source code'>[src]</a></h3><div class='impl-items'></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id='impl-Downcast' class='impl'><code class='in-band'>impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></code><a href='#impl-Downcast' class='anchor'></a></h3><div class='impl-items'><h4 id='method.into_any' class="method hidden"><code>fn <a href='#method.into_any' class='fnname'>into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can then be further <code>downcast</code> into <code>Box&lt;ConcreteType&gt;</code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `options` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, options"><title>game::options - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module options</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'options', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/options.rs.html#1-348' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>options</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/options.rs.html#1-349' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>options</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Options.html" title='game::options::Options struct'>Options</a></td><td class='docblock-short'><p>Options controlling the UI.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.OptionsPanel.html" title='game::options::OptionsPanel struct'>OptionsPanel</a></td><td class='docblock-short'></td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.CameraAngle.html" title='game::options::CameraAngle enum'>CameraAngle</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.TrafficSignalStyle.html" title='game::options::TrafficSignalStyle enum'>TrafficSignalStyle</a></td><td class='docblock-short'><p>Different ways of drawing traffic signals. The names of these aren't super meaningful...</p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Options` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Options"><title>game::options::Options - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Options</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.camera_angle">camera_angle</a><a href="#structfield.color_scheme">color_scheme</a><a href="#structfield.debug_all_agents">debug_all_agents</a><a href="#structfield.dev">dev</a><a href="#structfield.dont_draw_time_warp">dont_draw_time_warp</a><a href="#structfield.jump_to_delay">jump_to_delay</a><a href="#structfield.language">language</a><a href="#structfield.min_zoom_for_detail">min_zoom_for_detail</a><a href="#structfield.time_increment">time_increment</a><a href="#structfield.traffic_signal_style">traffic_signal_style</a><a href="#structfield.units">units</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.default">default</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a></p><script>window.sidebarCurrent = {name: 'Options', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/options.rs.html#15-45' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a>::<wbr><a class="struct" href=''>Options</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Options {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/options.rs.html#16-46' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>options</a>::<wbr><a class="struct" href=''>Options</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Options {
pub dev: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
pub debug_all_agents: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
pub traffic_signal_style: <a class="enum" href="../../game/options/enum.TrafficSignalStyle.html" title="enum game::options::TrafficSignalStyle">TrafficSignalStyle</a>,
@ -28,7 +28,7 @@ level where they switch.</p>
</div><span id="structfield.language" class="structfield small-section-header"><a href="#structfield.language" class="anchor field"></a><code>language: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</code></span><div class='docblock'><p>Display roads and buildings in an alternate language, if possible. None means to use the
OSM native name.</p>
</div><span id="structfield.units" class="structfield small-section-header"><a href="#structfield.units" class="anchor field"></a><code>units: <a class="struct" href="../../geom/struct.UnitFmt.html" title="struct geom::UnitFmt">UnitFmt</a></code></span><div class='docblock'><p>How to render geometric units</p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#47-70' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.default' class="method"><code>pub fn <a href='#method.default' class='fnname'>default</a>() -&gt; <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a class='srclink' href='../../src/game/options.rs.html#48-69' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Clone' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl-Clone' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#14' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.clone' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&amp;self) -&gt; <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a class='srclink' href='../../src/game/options.rs.html#14' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#48-71' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.default' class="method"><code>pub fn <a href='#method.default' class='fnname'>default</a>() -&gt; <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a class='srclink' href='../../src/game/options.rs.html#49-70' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Clone' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl-Clone' class='anchor'></a><a class='srclink' href='../../src/game/options.rs.html#15' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.clone' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&amp;self) -&gt; <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a class='srclink' href='../../src/game/options.rs.html#15' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h4 id='method.clone_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from' class='fnname'>clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/clone.rs.html#131-133' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/options/struct.Options.html" title="struct game::options::Options">Options</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a></p><script>window.sidebarCurrent = {name: 'BUILT_TIME_UTC', ty: 'constant', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e788b46a21eaee2a/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Thu, 22 Oct 2020 23:45:58 +0000&quot;;</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e788b46a21eaee2a/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Fri, 23 Oct 2020 00:09:44 +0000&quot;;</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -197,7 +197,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">DrawBaselayer</span>, <span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">nice_map_name</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">grey_out_map</span>, <span class="ident">nice_map_name</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">load</span>::<span class="ident">MapLoader</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">render</span>::<span class="ident">DrawArea</span>;
@ -359,7 +359,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">idx</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">selected</span> {

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@ -302,7 +302,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">Warping</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">ID</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">grey_out_map</span>, <span class="ident">ID</span>};
<span class="comment">// TODO Canonicalize names, handling abbreviations like east/e and street/st</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Navigator</span> {
@ -365,7 +365,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
@ -482,7 +482,7 @@
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">draw</span>);
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
@ -578,7 +578,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}

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@ -278,7 +278,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::{<span class="ident">App</span>, <span class="ident">PerMap</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">Tab</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">PopupMsg</span>, <span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">ID</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">grey_out_map</span>, <span class="ident">ID</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">info</span>::<span class="ident">OpenTrip</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::<span class="ident">SandboxMode</span>;
@ -420,7 +420,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}

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@ -323,6 +323,7 @@
<span id="322">322</span>
<span id="323">323</span>
<span id="324">324</span>
<span id="325">325</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">widgetry</span>::{
<span class="ident">hotkeys</span>, <span class="ident">Btn</span>, <span class="ident">Color</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">RewriteColor</span>,
@ -331,6 +332,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">DrawBaselayer</span>, <span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">grey_out_map</span>;
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CutsceneBuilder</span> {
<span class="ident">name</span>: <span class="ident">String</span>,
@ -644,7 +646,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}

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@ -905,7 +905,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::{<span class="ident">tool_panel</span>, <span class="ident">ColorLegend</span>, <span class="ident">CommonState</span>, <span class="ident">Warping</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">debug</span>::<span class="ident">DebugMode</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">ChooseSomething</span>, <span class="ident">PopupMsg</span>, <span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">ID</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">grey_out_map</span>, <span class="ident">ID</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">options</span>::<span class="ident">OptionsPanel</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">render</span>::<span class="ident">DrawMap</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::{<span class="ident">GameplayMode</span>, <span class="ident">SandboxMode</span>, <span class="ident">TimeWarpScreen</span>};
@ -1393,7 +1393,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
@ -1513,7 +1513,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}

View File

@ -466,21 +466,7 @@
<span id="465">465</span>
<span id="466">466</span>
<span id="467">467</span>
<span id="468">468</span>
<span id="469">469</span>
<span id="470">470</span>
<span id="471">471</span>
<span id="472">472</span>
<span id="473">473</span>
<span id="474">474</span>
<span id="475">475</span>
<span id="476">476</span>
<span id="477">477</span>
<span id="478">478</span>
<span id="479">479</span>
<span id="480">480</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">geom</span>::<span class="ident">Polygon</span>;
<span class="kw">use</span> <span class="ident">map_model</span>::<span class="ident">PermanentMapEdits</span>;
<span class="kw">use</span> <span class="ident">widgetry</span>::{
<span class="ident">hotkeys</span>, <span class="ident">Btn</span>, <span class="ident">Canvas</span>, <span class="ident">Choice</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Key</span>,
@ -488,6 +474,7 @@
};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::{<span class="ident">App</span>, <span class="ident">Flags</span>, <span class="ident">ShowEverything</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">grey_out_map</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">options</span>::<span class="ident">Options</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">pregame</span>::<span class="ident">TitleScreen</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">render</span>::<span class="ident">DrawOptions</span>;
@ -721,19 +708,6 @@
<span class="comment">// We don&#39;t need an on_enter -- the constructor for the state can just do it.</span>
}
<span class="kw">impl</span> <span class="kw">dyn</span> <span class="ident">State</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">grey_out_map</span>(<span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="comment">// Make it clear the map can&#39;t be interacted with right now.</span>
<span class="ident">g</span>.<span class="ident">fork_screenspace</span>();
<span class="comment">// TODO - OSD height</span>
<span class="ident">g</span>.<span class="ident">draw_polygon</span>(
<span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">fade_map_dark</span>,
<span class="ident">Polygon</span>::<span class="ident">rectangle</span>(<span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">window_width</span>, <span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">window_height</span>),
);
<span class="ident">g</span>.<span class="ident">unfork</span>();
}
}
<span class="ident">downcast_rs</span>::<span class="macro">impl_downcast</span><span class="macro">!</span>(<span class="ident">State</span>);
<span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">Transition</span> {
@ -826,7 +800,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
@ -884,7 +858,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
@ -951,7 +925,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
<span class="kw">if</span> <span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">&lt;</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span> {
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">unzoomed</span>);

View File

@ -303,13 +303,24 @@
<span id="302">302</span>
<span id="303">303</span>
<span id="304">304</span>
<span id="305">305</span>
<span id="306">306</span>
<span id="307">307</span>
<span id="308">308</span>
<span id="309">309</span>
<span id="310">310</span>
<span id="311">311</span>
<span id="312">312</span>
<span id="313">313</span>
<span id="314">314</span>
<span id="315">315</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeSet</span>;
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Duration</span>, <span class="ident">Pt2D</span>};
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Duration</span>, <span class="ident">Polygon</span>, <span class="ident">Pt2D</span>};
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">AreaID</span>, <span class="ident">BuildingID</span>, <span class="ident">BusStopID</span>, <span class="ident">IntersectionID</span>, <span class="ident">LaneID</span>, <span class="ident">Map</span>, <span class="ident">ParkingLotID</span>, <span class="ident">RoadID</span>};
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">AgentID</span>, <span class="ident">AgentType</span>, <span class="ident">CarID</span>, <span class="ident">PedestrianID</span>, <span class="ident">TripMode</span>, <span class="ident">TripPhaseType</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Btn</span>, <span class="ident">Checkbox</span>, <span class="ident">Color</span>, <span class="ident">EventCtx</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Text</span>, <span class="ident">TextSpan</span>, <span class="ident">Widget</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Btn</span>, <span class="ident">Checkbox</span>, <span class="ident">Color</span>, <span class="ident">EventCtx</span>, <span class="ident">GfxCtx</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Text</span>, <span class="ident">TextSpan</span>, <span class="ident">Widget</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::{<span class="ident">App</span>, <span class="ident">PerMap</span>};
@ -608,5 +619,16 @@
<span class="ident">Line</span>(<span class="string">&quot;- An API to control A/B Street from any language&quot;</span>),
])
}
<span class="doccomment">/// Make it clear the map can&#39;t be interacted with right now.</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">grey_out_map</span>(<span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">g</span>.<span class="ident">fork_screenspace</span>();
<span class="comment">// TODO - OSD height</span>
<span class="ident">g</span>.<span class="ident">draw_polygon</span>(
<span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">fade_map_dark</span>,
<span class="ident">Polygon</span>::<span class="ident">rectangle</span>(<span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">window_width</span>, <span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">window_height</span>),
);
<span class="ident">g</span>.<span class="ident">unfork</span>();
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

@ -112,7 +112,7 @@
<span class="doccomment">/// The output of `rustdoc -V`</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;rustdoc 1.47.0 (18bf6b4f0 2020-10-07)&quot;</span>;
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Thu, 22 Oct 2020 23:45:58 +0000&quot;</span>;
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Fri, 23 Oct 2020 00:09:44 +0000&quot;</span>;
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;x86_64&quot;</span>;
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>

View File

@ -262,7 +262,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">HeatmapOptions</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">DrawBaselayer</span>, <span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">hotkey_btn</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">grey_out_map</span>, <span class="ident">hotkey_btn</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::<span class="ident">dashboards</span>;
<span class="kw">mod</span> <span class="ident">elevation</span>;
@ -510,7 +510,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}

View File

@ -347,6 +347,7 @@
<span id="346">346</span>
<span id="347">347</span>
<span id="348">348</span>
<span id="349">349</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Duration</span>, <span class="ident">UnitFmt</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{
@ -357,6 +358,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">colors</span>::{<span class="ident">ColorScheme</span>, <span class="ident">ColorSchemeChoice</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">grey_out_map</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">render</span>::{<span class="ident">DrawBuilding</span>, <span class="ident">DrawMap</span>};
<span class="doccomment">/// Options controlling the UI.</span>
@ -692,7 +694,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}

View File

@ -451,7 +451,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">CityPicker</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">edit</span>::<span class="ident">EditMode</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">ChooseSomething</span>, <span class="ident">PopupMsg</span>, <span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">checkbox_per_mode</span>, <span class="ident">nice_map_name</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">checkbox_per_mode</span>, <span class="ident">grey_out_map</span>, <span class="ident">nice_map_name</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::<span class="ident">gameplay</span>::<span class="ident">freeform</span>::<span class="ident">make_change_traffic</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::<span class="ident">gameplay</span>::{<span class="ident">GameplayMode</span>, <span class="ident">GameplayState</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::{<span class="ident">Actions</span>, <span class="ident">SandboxControls</span>, <span class="ident">SandboxMode</span>};
@ -746,7 +746,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
@ -870,7 +870,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}

View File

@ -1476,7 +1476,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">cutscene</span>::<span class="ident">CutsceneBuilder</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">edit</span>::<span class="ident">EditMode</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">PopupMsg</span>, <span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">ID</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">grey_out_map</span>, <span class="ident">ID</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::<span class="ident">gameplay</span>::{<span class="ident">GameplayMode</span>, <span class="ident">GameplayState</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::{
<span class="ident">maybe_exit_sandbox</span>, <span class="ident">spawn_agents_around</span>, <span class="ident">Actions</span>, <span class="ident">AgentMeter</span>, <span class="ident">SandboxControls</span>, <span class="ident">SandboxMode</span>,
@ -1815,7 +1815,7 @@
<span class="kw">let</span> <span class="ident">tut</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">tutorial</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>();
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">msg_panel</span>.<span class="ident">is_some</span>() {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
}
<span class="self">self</span>.<span class="ident">top_center</span>.<span class="ident">draw</span>(<span class="ident">g</span>);

View File

@ -482,7 +482,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::{<span class="ident">App</span>, <span class="ident">FindDelayedIntersections</span>, <span class="ident">ShowEverything</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">Warping</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::{<span class="ident">DrawBaselayer</span>, <span class="ident">PopupMsg</span>, <span class="ident">State</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::<span class="ident">ID</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">helpers</span>::{<span class="ident">grey_out_map</span>, <span class="ident">ID</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">render</span>::<span class="ident">DrawOptions</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::{<span class="ident">GameplayMode</span>, <span class="ident">SandboxMode</span>};
@ -613,7 +613,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
@ -708,7 +708,7 @@
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
@ -878,7 +878,7 @@
<span class="ident">g</span>.<span class="ident">clear</span>(<span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">section_bg</span>);
} <span class="kw">else</span> {
<span class="ident">app</span>.<span class="ident">draw</span>(<span class="ident">g</span>, <span class="ident">DrawOptions</span>::<span class="ident">new</span>(), <span class="kw-2">&amp;</span><span class="ident">ShowEverything</span>::<span class="ident">new</span>());
<span class="ident">State</span>::<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
}
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);