mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 09:24:26 +03:00
Rip out all of the special code for pathfinding into/out of access-restricted zones.
There's a much simpler implementation, it transpires. #555, #574
This commit is contained in:
parent
b6c5ee38c2
commit
e6cf2d54bc
@ -8,13 +8,9 @@
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use std::collections::BTreeSet;
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use enumset::EnumSet;
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use petgraph::graphmap::DiGraphMap;
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use serde::{Deserialize, Serialize};
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use crate::pathfind::{driving_cost, walking_cost, WalkingNode};
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use crate::{
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IntersectionID, LaneID, Map, Path, PathConstraints, PathRequest, PathStep, RoadID, TurnID,
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};
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use crate::{IntersectionID, Map, PathConstraints, RoadID};
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#[derive(Serialize, Deserialize, Debug, PartialEq, Clone)]
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pub struct AccessRestrictions {
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@ -63,94 +59,6 @@ impl Zone {
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zones
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}
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/// Run slower Dijkstra's within the interior of a private zone. Don't go outside the borders.
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pub fn pathfind(&self, req: PathRequest, map: &Map) -> Option<Path> {
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assert_ne!(req.constraints, PathConstraints::Pedestrian);
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let mut graph: DiGraphMap<LaneID, TurnID> = DiGraphMap::new();
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for r in &self.members {
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for l in map.get_r(*r).all_lanes() {
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if req.constraints.can_use(map.get_l(l), map) {
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for turn in map.get_turns_for(l, req.constraints) {
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if !self.borders.contains(&turn.id.parent) {
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graph.add_edge(turn.id.src, turn.id.dst, turn.id);
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}
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}
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}
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}
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}
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let (_, path) = petgraph::algo::astar(
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&graph,
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req.start.lane(),
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|l| l == req.end.lane(),
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|(_, _, turn)| {
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driving_cost(
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map.get_l(turn.src),
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map.get_t(*turn),
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req.constraints,
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map.routing_params(),
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map,
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)
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},
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|_| 0.0,
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)?;
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let mut steps = Vec::new();
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for pair in path.windows(2) {
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steps.push(PathStep::Lane(pair[0]));
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// We don't need to look for this turn in the map; we know it exists.
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steps.push(PathStep::Turn(TurnID {
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parent: map.get_l(pair[0]).dst_i,
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src: pair[0],
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dst: pair[1],
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}));
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}
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steps.push(PathStep::Lane(req.end.lane()));
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assert_eq!(steps[0], PathStep::Lane(req.start.lane()));
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Some(Path::new(map, steps, req, Vec::new()))
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}
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// TODO Not happy this works so differently
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pub fn pathfind_walking(&self, req: PathRequest, map: &Map) -> Option<Vec<WalkingNode>> {
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let mut graph: DiGraphMap<WalkingNode, usize> = DiGraphMap::new();
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for r in &self.members {
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for l in map.get_r(*r).all_lanes() {
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let l = map.get_l(l);
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if l.is_walkable() {
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let cost = walking_cost(l.length());
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let n1 = WalkingNode::SidewalkEndpoint(l.id, true);
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let n2 = WalkingNode::SidewalkEndpoint(l.id, false);
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graph.add_edge(n1, n2, cost);
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graph.add_edge(n2, n1, cost);
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for turn in map.get_turns_for(l.id, PathConstraints::Pedestrian) {
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if self.members.contains(&map.get_l(turn.id.dst).parent) {
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graph.add_edge(
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WalkingNode::SidewalkEndpoint(l.id, l.dst_i == turn.id.parent),
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WalkingNode::SidewalkEndpoint(
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turn.id.dst,
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map.get_l(turn.id.dst).dst_i == turn.id.parent,
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),
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walking_cost(turn.geom.length()),
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);
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}
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}
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}
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}
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}
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let closest_start = WalkingNode::closest(req.start, map);
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let closest_end = WalkingNode::closest(req.end, map);
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let (_, path) = petgraph::algo::astar(
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&graph,
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closest_start,
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|end| end == closest_end,
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|(_, _, cost)| *cost,
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|_| 0,
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)?;
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Some(path)
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}
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}
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fn floodfill(map: &Map, start: RoadID) -> Zone {
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@ -167,13 +167,7 @@ fn make_input_graph(
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for l in map.all_lanes() {
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let from = nodes.get(Node::Lane(l.id));
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let mut any = false;
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if constraints.can_use(l, map)
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&& map
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.get_r(l.parent)
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.access_restrictions
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.allow_through_traffic
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.contains(constraints)
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{
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if constraints.can_use(l, map) {
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let indices = uber_turn_entrances.get(l.id);
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if indices.is_empty() {
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for turn in map.get_turns_for(l.id, constraints) {
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@ -410,26 +410,6 @@ impl Path {
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&self.steps
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}
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// Not for walking paths
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fn append(&mut self, other: Path, map: &Map) {
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assert!(self.currently_inside_ut.is_none());
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assert!(other.currently_inside_ut.is_none());
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let turn = match (*self.steps.back().unwrap(), other.steps[0]) {
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(PathStep::Lane(src), PathStep::Lane(dst)) => TurnID {
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parent: map.get_l(src).dst_i,
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src,
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dst,
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},
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_ => unreachable!(),
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};
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self.steps.push_back(PathStep::Turn(turn));
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// TODO Need to correct for the uncrossed start/end distance where we're gluing together
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self.total_length += map.get_t(turn).geom.length();
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self.steps.extend(other.steps);
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self.total_length += other.total_length;
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self.uber_turns.extend(other.uber_turns);
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}
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/// Estimate how long following the path will take in the best case, assuming no traffic or
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/// delay at intersections. To determine the speed along each step, the agent following their
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/// path and their optional max_speed must be specified.
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@ -491,7 +471,6 @@ impl PathConstraints {
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}
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}
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// TODO Handle private zones here?
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pub fn can_use(self, l: &Lane, map: &Map) -> bool {
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match self {
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PathConstraints::Pedestrian => l.is_walkable(),
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@ -5,11 +5,10 @@ use serde::{Deserialize, Serialize};
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use abstutil::Timer;
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use crate::pathfind::ch::ContractionHierarchyPathfinder;
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use crate::pathfind::dijkstra;
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use crate::pathfind::walking::{one_step_walking_path, walking_path_to_steps};
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use crate::pathfind::{dijkstra, WalkingNode};
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use crate::{
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BusRouteID, BusStopID, Intersection, LaneID, Map, Path, PathConstraints, PathRequest, Position,
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RoutingParams, TurnID, Zone,
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BusRouteID, BusStopID, LaneID, Map, Path, PathConstraints, PathRequest, Position, RoutingParams,
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};
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/// Most of the time, prefer using the faster contraction hierarchies. But sometimes, callers can
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@ -22,14 +21,13 @@ pub enum Pathfinder {
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}
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impl Pathfinder {
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/// Finds a path from a start to an end for a certain type of agent. Handles requests that
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/// start or end inside access-restricted zones.
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/// Finds a path from a start to an end for a certain type of agent.
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pub fn pathfind(&self, req: PathRequest, map: &Map) -> Option<Path> {
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self.pathfind_with_params(req, map.routing_params(), map)
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}
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/// Finds a path from a start to an end for a certain type of agent. Handles requests that
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/// start or end inside access-restricted zones. May use custom routing parameters.
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/// Finds a path from a start to an end for a certain type of agent. May use custom routing
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/// parameters.
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pub fn pathfind_with_params(
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&self,
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req: PathRequest,
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@ -40,82 +38,30 @@ impl Pathfinder {
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return Some(one_step_walking_path(&req, map));
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}
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// If we start or end in a private zone, have to stitch together a smaller path with a path
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// through the main map.
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let start_r = map.get_parent(req.start.lane());
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let end_r = map.get_parent(req.end.lane());
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match (start_r.get_zone(map), end_r.get_zone(map)) {
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(Some(z1), Some(z2)) => {
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if z1 == z2 {
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if !z1
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.restrictions
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.allow_through_traffic
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.contains(req.constraints)
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{
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if req.constraints == PathConstraints::Pedestrian {
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let steps =
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walking_path_to_steps(z1.pathfind_walking(req.clone(), map)?, map);
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return Some(Path::new(map, steps, req, Vec::new()));
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}
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return z1.pathfind(req, map);
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}
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} else {
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// TODO Handle paths going between two different zones
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return None;
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}
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}
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(Some(zone), None) => {
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if !zone
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.restrictions
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.allow_through_traffic
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.contains(req.constraints)
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{
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// Calculate the entire path using every possible border, then take the one
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// with the least total distance.
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// TODO This is slow and doesn't account for the mode-specific cost.
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let mut paths = Vec::new();
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for i in &zone.borders {
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if let Some(result) =
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self.pathfind_from_zone(map.get_i(*i), req.clone(), zone, map)
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{
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paths.push(result);
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}
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}
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return paths.into_iter().min_by_key(|p| p.total_length());
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}
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}
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(None, Some(zone)) => {
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if !zone
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.restrictions
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.allow_through_traffic
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.contains(req.constraints)
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{
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// Calculate the entire path using every possible border, then take the one
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// with the least total distance.
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// TODO This is slow and doesn't account for the mode-specific cost.
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let mut paths = Vec::new();
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for i in &zone.borders {
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if let Some(result) =
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self.pathfind_to_zone(map.get_i(*i), req.clone(), zone, map)
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{
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paths.push(result);
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}
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}
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return paths.into_iter().min_by_key(|p| p.total_length());
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}
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}
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(None, None) => {}
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}
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if req.constraints == PathConstraints::Pedestrian {
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if req.start.lane() == req.end.lane() {
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return Some(one_step_walking_path(&req, map));
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}
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let steps = walking_path_to_steps(self.simple_walking_path(&req, map)?, map);
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let nodes = match self {
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Pathfinder::Dijkstra => dijkstra::simple_walking_path(&req, map)?,
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Pathfinder::CH(ref p) => p.simple_walking_path(&req, map)?,
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};
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let steps = walking_path_to_steps(nodes, map);
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return Some(Path::new(map, steps, req, Vec::new()));
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}
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self.simple_pathfind(&req, params, map)
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if params != map.routing_params() {
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// If the params differ from the ones baked into the map, the CHs won't match. This
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// should only be happening from the debug UI; be very obnoxious if we start calling it
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// from the simulation or something else.
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warn!("Pathfinding slowly for {} with custom params", req);
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return dijkstra::simple_pathfind(&req, params, map);
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}
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match self {
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Pathfinder::Dijkstra => dijkstra::simple_pathfind(&req, params, map),
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Pathfinder::CH(ref p) => p.simple_pathfind(&req, map),
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}
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}
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pub fn pathfind_avoiding_lanes(
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@ -147,193 +93,4 @@ impl Pathfinder {
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Pathfinder::CH(ref mut p) => p.apply_edits(map, timer),
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}
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}
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// Doesn't handle zones or pedestrians
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fn simple_pathfind(
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&self,
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req: &PathRequest,
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params: &RoutingParams,
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map: &Map,
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) -> Option<Path> {
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if params != map.routing_params() {
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// If the params differ from the ones baked into the map, the CHs won't match. This
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// should only be happening from the debug UI; be very obnoxious if we start calling it
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// from the simulation or something else.
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warn!("Pathfinding slowly for {} with custom params", req);
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return dijkstra::simple_pathfind(req, params, map);
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}
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match self {
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Pathfinder::Dijkstra => dijkstra::simple_pathfind(req, params, map),
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Pathfinder::CH(ref p) => p.simple_pathfind(req, map),
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}
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}
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fn simple_walking_path(&self, req: &PathRequest, map: &Map) -> Option<Vec<WalkingNode>> {
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match self {
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Pathfinder::Dijkstra => dijkstra::simple_walking_path(req, map),
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Pathfinder::CH(ref p) => p.simple_walking_path(req, map),
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}
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}
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fn pathfind_from_zone(
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&self,
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i: &Intersection,
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mut req: PathRequest,
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zone: &Zone,
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map: &Map,
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) -> Option<Path> {
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// Because sidewalks aren't all immediately linked, insist on a (src, dst) combo that
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// are actually connected by a turn.
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let src_choices = i
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.get_incoming_lanes(map, req.constraints)
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.into_iter()
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.filter(|l| zone.members.contains(&map.get_l(*l).parent))
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.collect::<Vec<_>>();
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let dst_choices = i
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.get_outgoing_lanes(map, req.constraints)
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.into_iter()
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.filter(|l| !zone.members.contains(&map.get_l(*l).parent))
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.collect::<Vec<_>>();
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let (src, dst) = {
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let mut result = None;
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'OUTER: for l1 in src_choices {
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for l2 in &dst_choices {
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if l1 != *l2
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&& map
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.maybe_get_t(TurnID {
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parent: i.id,
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src: l1,
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dst: *l2,
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})
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.is_some()
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{
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result = Some((l1, *l2));
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break 'OUTER;
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}
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}
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}
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result?
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};
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let interior_req = PathRequest {
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start: req.start,
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end: if map.get_l(src).dst_i == i.id {
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Position::end(src, map)
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} else {
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Position::start(src)
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},
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constraints: req.constraints,
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};
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let orig_req = req.clone();
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req.start = if map.get_l(dst).src_i == i.id {
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Position::start(dst)
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} else {
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Position::end(dst, map)
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};
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if let PathConstraints::Pedestrian = req.constraints {
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let mut interior_path = zone.pathfind_walking(interior_req, map)?;
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let main_path = if req.start.lane() == req.end.lane() {
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let mut one_step = vec![
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WalkingNode::closest(req.start, map),
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WalkingNode::closest(req.end, map),
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];
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one_step.dedup();
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one_step
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} else {
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self.simple_walking_path(&req, map)?
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};
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interior_path.extend(main_path);
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let steps = walking_path_to_steps(interior_path, map);
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return Some(Path::new(map, steps, orig_req, Vec::new()));
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}
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let mut interior_path = zone.pathfind(interior_req, map)?;
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let main_path = self.simple_pathfind(&req, map.routing_params(), map)?;
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interior_path.append(main_path, map);
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interior_path.orig_req = orig_req;
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Some(interior_path)
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}
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fn pathfind_to_zone(
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&self,
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i: &Intersection,
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mut req: PathRequest,
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zone: &Zone,
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map: &Map,
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) -> Option<Path> {
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// Because sidewalks aren't all immediately linked, insist on a (src, dst) combo that
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// are actually connected by a turn.
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let src_choices = i
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.get_incoming_lanes(map, req.constraints)
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.into_iter()
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.filter(|l| !zone.members.contains(&map.get_l(*l).parent))
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.collect::<Vec<_>>();
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let dst_choices = i
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.get_outgoing_lanes(map, req.constraints)
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.into_iter()
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.filter(|l| zone.members.contains(&map.get_l(*l).parent))
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.collect::<Vec<_>>();
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let (src, dst) = {
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let mut result = None;
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'OUTER: for l1 in src_choices {
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for l2 in &dst_choices {
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if l1 != *l2
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&& map
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.maybe_get_t(TurnID {
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parent: i.id,
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src: l1,
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dst: *l2,
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})
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.is_some()
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{
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result = Some((l1, *l2));
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break 'OUTER;
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}
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}
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}
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result?
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};
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let interior_req = PathRequest {
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start: if map.get_l(dst).src_i == i.id {
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Position::start(dst)
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} else {
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Position::end(dst, map)
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},
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end: req.end,
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constraints: req.constraints,
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};
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let orig_req = req.clone();
|
||||
req.end = if map.get_l(src).dst_i == i.id {
|
||||
Position::end(src, map)
|
||||
} else {
|
||||
Position::start(src)
|
||||
};
|
||||
|
||||
if let PathConstraints::Pedestrian = req.constraints {
|
||||
let interior_path = zone.pathfind_walking(interior_req, map)?;
|
||||
let mut main_path = if req.start.lane() == req.end.lane() {
|
||||
let mut one_step = vec![
|
||||
WalkingNode::closest(req.start, map),
|
||||
WalkingNode::closest(req.end, map),
|
||||
];
|
||||
one_step.dedup();
|
||||
one_step
|
||||
} else {
|
||||
self.simple_walking_path(&req, map)?
|
||||
};
|
||||
|
||||
main_path.extend(interior_path);
|
||||
let steps = walking_path_to_steps(main_path, map);
|
||||
return Some(Path::new(map, steps, orig_req, Vec::new()));
|
||||
}
|
||||
|
||||
let interior_path = zone.pathfind(interior_req, map)?;
|
||||
let mut main_path = self.simple_pathfind(&req, map.routing_params(), map)?;
|
||||
main_path.append(interior_path, map);
|
||||
main_path.orig_req = orig_req;
|
||||
Some(main_path)
|
||||
}
|
||||
}
|
||||
|
@ -232,13 +232,7 @@ fn make_input_graph(
|
||||
let mut input_graph = InputGraph::new();
|
||||
|
||||
for l in map.all_lanes() {
|
||||
if l.is_walkable()
|
||||
&& map
|
||||
.get_r(l.parent)
|
||||
.access_restrictions
|
||||
.allow_through_traffic
|
||||
.contains(PathConstraints::Pedestrian)
|
||||
{
|
||||
if l.is_walkable() {
|
||||
let mut cost = walking_cost(l.length());
|
||||
// TODO Tune this penalty, along with many others.
|
||||
if l.is_shoulder() {
|
||||
|
Loading…
Reference in New Issue
Block a user