Dustin Carlino
02c5b6617b
dismantle importing for neighborhoods. long unused. just retain a simple
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osmosis polygon editor.
2020-05-01 14:11:41 -07:00
Dustin Carlino
270c7d0712
just small cleanups. taking a break from gridlock / map quality for a while.
2020-05-01 11:50:35 -07:00
Dustin Carlino
01bd4aec6f
clean up some fallout from the grand data refreshening. mostly
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robustifying tutorials/challenges by using IDs stable across map updates
2020-05-01 10:54:43 -07:00
Dustin Carlino
5d8d8805a8
unstick my favorite intersection (and a few roundabouts)
2020-04-30 13:49:14 -07:00
Dustin Carlino
7a0b9cd09a
squeeze a little performance by using entry API in scheduler
2020-04-30 11:24:57 -07:00
Dustin Carlino
1814857319
park closer to buildings
2020-04-30 10:36:58 -07:00
Dustin Carlino
e1a40e0b97
make a variant of the trip table that shows parking overhead
2020-04-30 09:36:57 -07:00
Dustin Carlino
2570db2501
update some lights and allow a little more box-blocking. making it to
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5pm on lakeslice, no regressions elsewhere. officially cutover to
nofixes version of 23rd
2020-04-29 17:20:33 -07:00
Dustin Carlino
71ab388b47
for laggy heads, dynamically expand the blocked_by graph with the next car in the queue
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and fix a bug where agents disappearing in a border didn't clean up
blocked_by immediately
2020-04-29 16:40:28 -07:00
Dustin Carlino
50ab88d3bb
woops, when a cycle is detected, sometimes two cars start going. 23rd
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without fixes NOW COMPLETES :O
2020-04-29 15:27:02 -07:00
Dustin Carlino
4634205448
make the turn-conflict detector factor in blockages due to agents at the
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front of an at-capacity queue
2020-04-29 14:49:31 -07:00
Dustin Carlino
c0b5ead639
display the blocked_by graph in debug mode
2020-04-29 12:34:09 -07:00
Dustin Carlino
787d5f13d3
only consider cars in the blocked_by graph. pedestrians can't get stuck in a turn. they're nimble.
2020-04-29 11:47:01 -07:00
Dustin Carlino
1ff1414cd5
reorganize intersection code to plumb less
2020-04-29 11:29:35 -07:00
Dustin Carlino
a2533244a4
temporarily? hardcode some exceptions to dont-block-the-box to make some
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progress on 23rd
and tiny little cleanups
2020-04-29 11:14:53 -07:00
Dustin Carlino
a311750493
remove code for the extremely defunct a/b test mode. just a refactoring burden at this point.
2020-04-27 20:54:25 -07:00
Dustin Carlino
077035aacb
better offstreet parking rendering: don't jitter the parking icon, face
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the correct direction unparking, make the driveway line extend from the
sidewalk line
2020-04-27 17:29:20 -07:00
Dustin Carlino
fe84b81e85
trip table: another sortable column, filter by type, pagination
2020-04-27 14:40:56 -07:00
Dustin Carlino
e2cbb7a3e4
enable the new gridlock cycle breaker by default; it's helping immensely and doesnt seem to have problems
2020-04-27 11:18:36 -07:00
Dustin Carlino
77918358f1
restore the commute challenges [rebuild]
2020-04-26 14:05:00 -07:00
Dustin Carlino
193ff2344a
require a particular directed road for spawning from borders
2020-04-26 12:35:07 -07:00
Dustin Carlino
0eaf33ff46
stop generating RNGs from entropy. use the prebaked seed by default. allow explicitly changing the rng, but no use for that yet
2020-04-26 11:38:32 -07:00
Dustin Carlino
3f48b4bf22
simplify stuff in analytics, removing a major bottleneck in the everyone_weekday scenario
2020-04-25 21:42:29 -07:00
Dustin Carlino
1ecea0a88f
delete old code for scoring things in currently inactive challenge
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modes. counting ongoing trips is complicated from a player perspective
and also expensive in analytics. has the nice side-effect of forcing me
to make one of the tutorial levels more robust
2020-04-25 21:29:48 -07:00
Dustin Carlino
275d1f846b
make remote trips work properly. plumb through events for them.
2020-04-25 16:47:32 -07:00
Dustin Carlino
725e9e4532
generate a scenario purely with off-map trips. problems running it, but
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good start.
2020-04-25 15:18:27 -07:00
Dustin Carlino
2c774224ce
ahhh the free offstreet spots were not being generated at ALL correctly
2020-04-25 12:54:51 -07:00
Dustin Carlino
2b0a1c2447
parked cars and info panels: center on them, be explicit about being
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parked inside, list owned vehicles better, say how many spots are free
2020-04-25 12:15:49 -07:00
Dustin Carlino
3ee2c91a10
plumb OffMapLocation through events
2020-04-24 23:07:13 -07:00
Dustin Carlino
34c61ce007
plumb OffMapLocation a little further into the sim. give the player a
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little info about off-map locations.
2020-04-24 22:41:51 -07:00
Dustin Carlino
dd1c9f936d
plumb through exact off-map locations from popdat->scenario
2020-04-24 22:05:33 -07:00
Dustin Carlino
55e0d2a364
overhauling offstreet parking model:
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- almost all buildings can have a few spots
- render things a little differently
- increase paranoia of buildings that can have driveways, to avoid many
complicated simulation issues
2020-04-24 12:50:22 -07:00
Dustin Carlino
855bba7cc8
more alert locations. use to easily jump to cars entering/exiting
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parking inside buildings.
2020-04-23 20:23:39 -07:00
Dustin Carlino
597ee6c47e
use Event::Alert instead of random println's, and make better controls for handling these
2020-04-23 16:09:32 -07:00
Dustin Carlino
cce4fbe80d
do a little more cleanup when trips are aborted
2020-04-23 14:27:25 -07:00
Dustin Carlino
a25751ea43
add more sanity checks for schedules, because every other map is
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crashing
and fix the problem -- SpawnTrip -> TripSpec MUST succeed. auto-abort
some trips, to still warp the person to the right spot.
2020-04-23 13:20:25 -07:00
Dustin Carlino
6594de3000
remove a hack from multi-day trips and stumble upon the people needing
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10 cars
also prebake data again
2020-04-23 12:37:21 -07:00
Dustin Carlino
6e31eb76e4
one person might need multiple cars. urgh.
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marathon of a change. it... seems correct.
2020-04-23 11:50:06 -07:00
Dustin Carlino
51dbc90ae7
prevent a race with two trips starting. temporarily patch around the
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doppel-car problem in a consistent way
2020-04-22 21:50:08 -07:00
Dustin Carlino
11d106e26a
associate vehicles with people, not trips
2020-04-22 19:57:25 -07:00
Dustin Carlino
e1d34558b7
associate ped speed with people, not trips. remove redundant gunk from
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some of the triplegs and specs and such
2020-04-22 18:53:13 -07:00
Dustin Carlino
9c4798a694
enforce person-continuity in pandemic sim
2020-04-22 16:52:23 -07:00
Dustin Carlino
36ed6395e6
some fixes for interactively spawned agents. merge back into master!!!
2020-04-22 16:34:26 -07:00
Dustin Carlino
c4c61cf7d9
recording and communicating delayed starts
2020-04-22 16:16:17 -07:00
Dustin Carlino
cb053baf49
remove the unused code to cancel future trips. need to think through exactly how this should work.
2020-04-22 15:32:16 -07:00
Dustin Carlino
0657469b4a
warp the car to the destination for aborted trips
2020-04-22 15:25:38 -07:00
Dustin Carlino
6ef3a180a3
start to simplify the dynamic nabbing of parked cars
2020-04-22 14:39:02 -07:00
Dustin Carlino
1dcdec0a43
when a trip is aborted, warp the person to their destination. get rid of the concept of Limbo.
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except for aborted trips (which warp the person to their destination),
people now have continuity! </end breakage>
2020-04-22 13:27:33 -07:00
Dustin Carlino
00c8d65b60
dont start trips if the person isnt finished with the last trip. start
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the delayed trip as soon as the person is freed up.
2020-04-22 12:13:10 -07:00
Dustin Carlino
ede4c682f4
adding a new layer of indirection to defer spawning peds/cars, and
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instead just start trips
2020-04-22 11:34:32 -07:00