Commit Graph

263 Commits

Author SHA1 Message Date
Michael Kirk
0e759aa934
replace custom logger with env_logger (#414) 2020-12-07 12:58:47 -08:00
Dustin Carlino
83dee1cf59 Write player JSON data to local storage in WASM. Now progress in the
experiment is saved across browser sessions too!
2020-12-07 11:44:56 -08:00
Dustin Carlino
8af6e1343d Serialize game state on native. Figuring out how to do this on web next... 2020-12-07 11:01:43 -08:00
Dustin Carlino
69b14e444f Simpler abstutil APIs: return string errors immediately, don't make callers transform. We don't need to distinguish different error types anywhere. 2020-12-02 08:44:07 -08:00
Michael Kirk
09e484b2a3 change default log level 2020-12-01 19:20:53 -08:00
Dustin Carlino
2ebaf99e0d A fresh attempt at finding the root causes of gridlock map-wide 2020-12-01 10:50:05 -08:00
Dustin Carlino
3eda17627b Handle binary or JSON scenarios 2020-11-30 14:00:19 -08:00
Dustin Carlino
e589f89922 Add a simple progress bar for updater downloads. #410 2020-11-26 16:12:16 -08:00
Dustin Carlino
312baa868e Silence some logging from hyper. #410 2020-11-26 15:50:23 -08:00
Dustin Carlino
58b6c66c2b Consolidate console_log setup into abstutil, now that there are multiple binaries that should all have the behavior. 2020-11-26 14:40:05 -08:00
Dustin Carlino
29da713903 Display a simple count of amenities reachable from a building. #393 2020-11-21 11:11:57 -08:00
Dustin Carlino
5107b0f6c2 Namespace data/player/{edits,camera_state,saves} by city name. #326 2020-11-14 14:29:49 -08:00
Dustin Carlino
3d3cf9f3ea Fix web build and directory listing, and make sure huge_seattle is
treated separately in the updater. #326  [rebuild] [release]
2020-11-08 10:03:07 -08:00
Dustin Carlino
1b4e25e12f Get the downloader UI to actually fetch stuff. #326 2020-11-07 18:39:15 -08:00
Dustin Carlino
54ced5b5b4 Stub out a native-only UI to download extra cities. Move the config
about what cities somebody has opted into downloading to JSON and a more
common place. #326

Note this is a breaking change for this config file, but I don't think
many people have started using this yet.
2020-11-07 16:20:27 -08:00
Dustin Carlino
e0a8d82b61 Reorganize polygon files to importer/config, instead of data/input.
Nothing in data/input should be under version control; all of it is
managed by the updater. #326
2020-11-06 10:10:03 -08:00
Dustin Carlino
e15efa9002 Organize raw maps by city. With this, data/input/ is totally namespaced by city! Nothing prevents us from having a map named "downtown" in multiple cities now. #326 2020-11-05 14:58:28 -08:00
Dustin Carlino
cda586dfc9 Cleanup by moving some methods to belong to MapName. #326 2020-11-05 14:18:13 -08:00
Dustin Carlino
4f2cda8d53 Reorganize data/system/ files by city! The only interesting change is
abstutil::path_all_maps becoming abstutil::list_all_maps. #326
2020-11-05 14:05:48 -08:00
Dustin Carlino
67530bec07 Future-proof file organization by changing map_name from a string to a
struct. Whatever choices we make next about naming cities hierarchially
or not can be managed in just one place. #326

This is a pretty huge change, but the compiler gives reasonable
confidence it's correct. More bugs are likely to crop up in the next
step, when filenames start being namespaced by the city too.
2020-11-04 17:26:32 -08:00
Dustin Carlino
d0b26f56b4 Track file size of data files in the manifest too, to more easily notice when they change 2020-11-04 14:35:20 -08:00
Dustin Carlino
c481567ebb Cut over from Dropbox to S3. #195, #326
Uploading files individually to Dropbox is flaky, and the unique URL per
file complicates data/MANIFEST.

While we're at it, start carving aside a directory structure for keeping
data for the last few releases.

[rebuild] to make sure github actions can download everything
2020-11-02 17:36:02 -08:00
Dustin Carlino
28aaae110e Make the native and web file loaders detect binary/JSON files from the extenson. This unbreaks the dump_scenario example described at https://dabreegster.github.io/abstreet/dev/api.html#working-with-scenarios 2020-11-02 12:18:10 -08:00
Michael Kirk
dcabbc9718
fix crash in tutorial on web (#376)
This file is used in step 6 of the tutorial.

As a desktop app, we had a bunch of files we just read from disk when
needed. Translating this to web requires some thinkging (things are
slower, they can fail, etc.).

As a first step we simply agglomerated all the files into the wasm
binary, but since some of the files are rather large, we tried to only
include the essential and small files.

This one was missed. Though some of the prebaked results files are very
large, this one is a mere 5k.
2020-11-02 11:10:21 -08:00
Dustin Carlino
8920c2c0b8 Store gzipped files in S3 and decompress upon loading. A few basic tests
showed this is faster than downloading the uncompressed files, but of
course it probably depends on network speed vs CPU. #326

Also cut over the updater to use gzipped files using flate, instead of
single-file .zip's. [rebuild]
2020-10-31 18:09:48 -07:00
Dustin Carlino
f05d041c02 Handle duplicate files on web when they're both bundled in and uploaded to S3. In particular, don't crash on the all city picker on web. 2020-10-29 15:26:36 -07:00
Dustin Carlino
3b26d25fe4 Build a wasm binary that jumps straight into the OSM viewer 2020-10-27 15:34:58 -07:00
Dustin Carlino
fda4c4da7b Refactor a few utilities, and use convex hull of the city boundaries to simplify them considerably. #326 2020-10-26 14:15:25 -07:00
Dustin Carlino
34b41a909e Optionally keep building OSM tags. Display in info panels and the new viewer, when present.
Don't keep the tags by default. File size increase from the empty map is
negligible.
2020-10-24 14:19:22 -07:00
Dustin Carlino
357ac4e549 Fix a crash with the new FixedMap. Don't assume the keys exist! 2020-10-22 11:12:24 -07:00
Dustin Carlino
3d1ca3af9e Handle live map edits that rip away parking while a car is actively parking in it. #312 2020-10-21 13:00:49 -07:00
Dustin Carlino
45e6a79e7d Use a HashMap to store driving queues. Modest speedup on the downtown
benchmark from ~101s to ~96s. #368
2020-10-20 16:23:18 -07:00
Dustin Carlino
06f088afcc More clearly handle the different strategies for filesystem access. On
native, only look at local files -- so now importing new maps locally
works again. On web, look at statically bundled files AND remote files
declared through the manifest.

In the future for native, we will also want to sometimes show remote
files available and integrate part of the updater, but only in a
specific view, not in general for all files.
2020-10-16 13:44:05 -05:00
Dustin Carlino
491f4bbffe Speed up the simulation by replacing BTreeMaps with a simple Vec lookup. #368
No behavioral changes. Dramatic performance boost:

- 8 hours of downtown: 170s down to 135s
- prebaking: 3m33s down to 3m4s
2020-10-16 12:10:05 -05:00
Dustin Carlino
422882c03b Ditch cpuprofiler in favor of cargo flamegraph. Add a tool that just
runs a scenario headlessly, since that's easier than sending a few curl
commands to the API. #368
2020-10-15 17:12:38 -05:00
Dustin Carlino
84a65c293b Make it easier to test scenario modifiers by specifying them on the CLI 2020-10-14 12:16:38 -05:00
Dustin Carlino
212ad761fd Switch to Box<dyn Error> in abstutil. This makes it easier to have
higher-level APIs return some kind of string error. Pretty much nowhere
do we care about error types.
2020-10-11 08:36:02 -07:00
Dustin Carlino
34e95dd861 WIP load scenarios 2020-10-09 22:31:31 -07:00
Dustin Carlino
2cd59ead37 Remove the special handling for synthetic maps, which were JSON RawMaps
that could directly be loaded. The few examples have been long broken
and unused. They complicate map loading, because they have a weird path.
2020-10-09 16:08:11 -07:00
Dustin Carlino
f1ec2fa4c4 Convert more doc comments for abstutil, convert_osm, geom, sim 2020-10-08 21:13:08 -07:00
Dustin Carlino
62b3af324b Bundle data/MANIFEST.json in wasm. Now loading all maps from HTTP works! #21 2020-10-08 14:41:02 -07:00
Dustin Carlino
4d66e4e91d Make the city picker list maps from the manifest, not local files. #21 2020-10-08 14:26:35 -07:00
Dustin Carlino
d09ead3672 Use serde for data/MANIFEST 2020-10-08 13:14:40 -07:00
Dustin Carlino
989d5243b1 Move the data/manifest utils to abstutil, so the game crate can know
about all files that exist, even if they're not downloaded locally
(native) or to load other maps (web)
2020-10-08 12:50:18 -07:00
Dustin Carlino
d1d1d1532c Silence warnings when compiling wasm 2020-10-08 12:26:54 -07:00
Dustin Carlino
fa4981787d Bake less huge data files into the .wasm. #21
This has the effect of breaking the city loader, because it lists
bundled files to discover other cities. Going to rethink that next.
2020-10-08 11:33:10 -07:00
Dustin Carlino
64bc4ee318
On the web, load different maps by making asynchronous HTTP calls. #21 (#364)
* On the web, load different maps by making asynchronous HTTP calls. #21

This is a very strange, specializd approach; it's unclear how it'll
generalize to reading scenarios and prebaked results. Ideally we could
call abstutil::read_binary as we currently do and somehow hide this async
trickery underneath, but I'm not sure how yet. In the meantime, this
moves us forward with the hack well-contained.

Next steps for web: stop bundling in all of data/system in the .wasm,
now that we can load from HTTP.
2020-10-08 10:51:13 -07:00
Dustin Carlino
f258c50595 Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
Dustin Carlino
27d94945c6 Manually move mod block after the use block, to match what CLion does. 2020-10-05 20:29:22 -07:00
Dustin Carlino
bb6dbb0731 Switch from stdweb to websys for #21.
When I added web support in February, it was easier to get started with
stdweb, since it has the nice cargo web tool. However, stdweb is
unmaintained, winit is deprecating support for it, and the next steps
for web (downloading maps dynamically) have better support for web-sys.

With Alvin's guidance, I got
https://github.com/dabreegster/minimal_websys_winit_glow_demo working
first. This PR cuts A/B Street over too.

I tested abst and the widgetry demo in both native and web. The only
major regression from stdweb is the canvas placement and size. I
attempted some fixes, but at this point, I'll leave it as a smaller
followup instead.
2020-10-05 19:50:52 -07:00