Commit Graph

944 Commits

Author SHA1 Message Date
Dustin Carlino
142c34af4e interpret lanes:forward and lanes:backward from OSM 2019-07-02 14:00:54 -05:00
Dustin Carlino
f26289e176 woops, we were double-drawing in debug mode. detected by trying to screenshot everything 2019-07-01 14:37:07 -05:00
Dustin Carlino
6bb5ed4407 parking lane overrides in hints. removing parking from much of 23rd.
more involved than I anticipated, because the override changes road
width and forces us to recalc intersection polygons
2019-07-01 14:14:18 -05:00
Dustin Carlino
5e1a7238e8 preserve OSM tags when merging degenerate intersections. this lets 24th and lake washington be fixed without messing up the z-layering 2019-06-26 17:33:31 -07:00
Dustin Carlino
d72aefdc7c add more hints, trying to get a full PSRC day on 23rd to work... 2019-06-19 14:27:53 -07:00
Dustin Carlino
177b33795c adjust building color, update screenshot test 2019-06-18 16:34:28 -07:00
Dustin Carlino
1523f3ec7f WIP rewrite of the a/b street features page, adjust colors in
fix_map_geom, add some simple hints (23rd and madison in particular),
make merging degenerate intersections easier by showing OSM tag diff
2019-06-14 12:11:35 -07:00
Dustin Carlino
ec50a277ea switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :) 2019-06-12 15:16:38 -07:00
Dustin Carlino
2d0a53c2d6 improving turn type classification for driving/bus/bike lane interactions; this in turn improves the default intersection policies 2019-06-07 16:32:42 -07:00
Dustin Carlino
e87581a86e adjusting map of 23rd ave for first real demo. making unzoomed colors
match between sim and psrc trip viz
2019-06-05 11:47:17 -07:00
Dustin Carlino
dd9e187db6 simple, but seemingly effective remediation for polylines exploding out
to infinity...
2019-05-29 15:48:33 -07:00
Dustin Carlino
ec015624c0 workaround for awful intersection geometry causing get_outline's that
explode out to some corner and get constantly rendered
2019-05-16 18:49:47 -07:00
Dustin Carlino
a816a3d0be defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
2019-05-16 16:22:52 -07:00
Dustin Carlino
1dca1bd560 handle arrow-making for short last lines 2019-04-20 21:59:17 -07:00
Dustin Carlino
b610139f89 woops, screencap everything cut off the bottom and right 2019-04-15 11:42:38 -07:00
Dustin Carlino
9a2699aab9 take a single screenshot (hiding menus and stuff) 2019-04-15 10:07:50 -07:00
Dustin Carlino
e873f79f67 removing old code for area clipping 2019-04-13 15:54:13 -07:00
Dustin Carlino
0772e6e3c8 make_arrow only for PolyLine, simplify and improve the result in most
cases
2019-04-12 15:06:44 -07:00
Dustin Carlino
11a1c3543e clip buildings that're partly out-of-bounds 2019-04-12 13:05:59 -07:00
Dustin Carlino
caded99919 basic linux+windows release script 2019-03-12 08:47:18 -07:00
Dustin Carlino
5bd840d296 populate turns from multiple lanes to a single right/left turn 2019-02-23 11:17:21 -08:00
Dustin Carlino
b02807ceee use quadtree to speed up fix_ramp step 2019-02-22 10:15:13 -08:00
Dustin Carlino
e1259587cb updating OSM source. some tweaks to make things work. 2019-02-17 15:58:04 -08:00
Dustin Carlino
5830908604 version control checksums of screencaps for all maps... well,
still not small_seattle. :P
2019-02-17 14:27:48 -08:00
Dustin Carlino
a52bea9835 some steps to closing off incomplete areas better... mostly stuff to
quickly iterate on this problem later
2019-02-15 09:03:02 -08:00
Dustin Carlino
a2e2c3311e drawing border arrows way better 2019-02-12 14:42:03 -08:00
Dustin Carlino
8b3e3d8f27 final touchups... trim down pts in synthetic maps 2019-01-31 13:47:46 -08:00
Dustin Carlino
a9cd42dd86 fix synthetic maps; field got renamed 2019-01-30 21:46:35 -08:00
Dustin Carlino
d9d89e93dd using glium_glyph... things initially kind of work 2019-01-23 12:10:17 -08:00
Dustin Carlino
d76c0d0652 use StableRoadID directly in synthetic model 2019-01-17 19:31:57 -08:00
Dustin Carlino
af7e12e52b bundle ttf 2019-01-11 10:13:29 -08:00
Dustin Carlino
b7f31cc8f4 make canvas know initial screen size, so centering on map pt initially does work 2018-12-18 15:37:44 -08:00
Dustin Carlino
cdc9c58ab4 start tutorial mode centered on the right thing. improve map label API by returning references. 2018-12-18 09:57:51 -08:00
Dustin Carlino
0f1c475ab7 simplify tutorial map, actually count cars spawning now 2018-12-14 10:55:21 -08:00
Dustin Carlino
e76dede109 label synthetic intersections 2018-12-10 15:59:48 -08:00
Dustin Carlino
dbfd410b0a force synthetic intersections into being border nodes too 2018-12-10 15:45:34 -08:00
Dustin Carlino
f5201bbfa6 WIP thinking about running tutorial mode 2018-12-05 13:40:21 -08:00
Dustin Carlino
7a10378b00 make UI handle loading new maps with no buildings to focus on 2018-12-05 11:47:58 -08:00
Dustin Carlino
56c885e7ab revive the first parking test. make helpers to look up labeled stuff from synthetic maps. make helpers to seed specific parked cars and start certain trips again. 2018-11-26 11:22:17 -08:00
Dustin Carlino
a9ff1906ad label each side of a synthetic road 2018-11-26 09:42:57 -08:00
Dustin Carlino
c46489ca83 naming synthetic buildings 2018-11-26 09:03:38 -08:00
Dustin Carlino
d0b90b9243 also export synthetic maps when saving them 2018-11-26 08:38:16 -08:00
Dustin Carlino
4a1d2c8bb6 making import.sh more magic 2018-10-30 15:07:22 -07:00
Dustin Carlino
b7e184eeca adjusting scripts to convert OSM polygons 2018-10-29 15:53:04 -07:00