Dustin Carlino
02c5b6617b
dismantle importing for neighborhoods. long unused. just retain a simple
...
osmosis polygon editor.
2020-05-01 14:11:41 -07:00
Dustin Carlino
270c7d0712
just small cleanups. taking a break from gridlock / map quality for a while.
2020-05-01 11:50:35 -07:00
Dustin Carlino
01bd4aec6f
clean up some fallout from the grand data refreshening. mostly
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robustifying tutorials/challenges by using IDs stable across map updates
2020-05-01 10:54:43 -07:00
Dustin Carlino
dbc47aee7d
fresh osm, finally. accept some regression, charge forward
...
montlake: FINE!
23rd: naw
lakeslice: regression
2020-04-30 22:37:43 -07:00
Dustin Carlino
7a551277f1
prebake lakeslice data
2020-04-30 19:11:51 -07:00
Dustin Carlino
543d95a41c
new lights, get lakeslice working again. and add absolute counts to
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intersection demand viz
2020-04-30 18:00:51 -07:00
Dustin Carlino
50a5f59239
good enough. cut-off point. removing map fixes!
...
(leaving the code around for now)
2020-04-30 14:27:54 -07:00
Dustin Carlino
773ea6d5cf
fix graph connectivity problems
...
- forcing a sidewalk until we can snap OSM footpaths better
- fixing 0-cost CH edges
but, uh, now montlake without fixes gridlocks again. :D
2020-04-30 12:12:36 -07:00
Dustin Carlino
1814857319
park closer to buildings
2020-04-30 10:36:58 -07:00
Dustin Carlino
cea84757e1
making a little progress with ballard
2020-04-29 18:49:14 -07:00
Dustin Carlino
956b1ec4ea
banning an extremely questionable left turn... AND LAKESLICE WORKS
2020-04-29 18:11:03 -07:00
Dustin Carlino
2570db2501
update some lights and allow a little more box-blocking. making it to
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5pm on lakeslice, no regressions elsewhere. officially cutover to
nofixes version of 23rd
2020-04-29 17:20:33 -07:00
Dustin Carlino
0bc965f0b9
updated a few traffic signals along 23rd. have to filter out signal data
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from fixed intersections, urgh
2020-04-29 12:15:22 -07:00
Dustin Carlino
734c06418a
It is 5 am
...
And you are listening
To Los Angeles
2020-04-28 14:31:23 -07:00
Dustin Carlino
18779c10ad
organizing data/input by city. (I tried organizing everything in data/,
...
but it's too big a change. small steps.)
2020-04-28 12:28:37 -07:00
Dustin Carlino
bba8ac9941
remove the screenshot MANIFEST; the more general one suffices
2020-04-28 11:39:10 -07:00
Dustin Carlino
b93f96628f
hackily add a second city to the importer. remove the per-map
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.gitignore; MANIFEST covers this better
2020-04-27 20:36:04 -07:00
Dustin Carlino
077035aacb
better offstreet parking rendering: don't jitter the parking icon, face
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the correct direction unparking, make the driveway line extend from the
sidewalk line
2020-04-27 17:29:20 -07:00
Dustin Carlino
193ff2344a
require a particular directed road for spawning from borders
2020-04-26 12:35:07 -07:00
Dustin Carlino
1f9e9f5479
woops, didnt regenerate popdat.bin after a change yesterday, causing all the driving trips to disappear. just regenerating data.
...
and add a hint to the tutorial to fix #51
2020-04-26 11:29:32 -07:00
Dustin Carlino
3f48b4bf22
simplify stuff in analytics, removing a major bottleneck in the everyone_weekday scenario
2020-04-25 21:42:29 -07:00
Dustin Carlino
1ecea0a88f
delete old code for scoring things in currently inactive challenge
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modes. counting ongoing trips is complicated from a player perspective
and also expensive in analytics. has the nice side-effect of forcing me
to make one of the tutorial levels more robust
2020-04-25 21:29:48 -07:00
Dustin Carlino
725e9e4532
generate a scenario purely with off-map trips. problems running it, but
...
good start.
2020-04-25 15:18:27 -07:00
Dustin Carlino
2c774224ce
ahhh the free offstreet spots were not being generated at ALL correctly
2020-04-25 12:54:51 -07:00
Dustin Carlino
7eba721145
decide extra offstreet parking by an option in convert_osm. remove the old standalone binary in favor of just using importer
2020-04-25 10:36:49 -07:00
Dustin Carlino
dd1c9f936d
plumb through exact off-map locations from popdat->scenario
2020-04-24 22:05:33 -07:00
Dustin Carlino
55e0d2a364
overhauling offstreet parking model:
...
- almost all buildings can have a few spots
- render things a little differently
- increase paranoia of buildings that can have driveways, to avoid many
complicated simulation issues
2020-04-24 12:50:22 -07:00
Dustin Carlino
a25751ea43
add more sanity checks for schedules, because every other map is
...
crashing
and fix the problem -- SpawnTrip -> TripSpec MUST succeed. auto-abort
some trips, to still warp the person to the right spot.
2020-04-23 13:20:25 -07:00
Dustin Carlino
6594de3000
remove a hack from multi-day trips and stumble upon the people needing
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10 cars
also prebake data again
2020-04-23 12:37:21 -07:00
Dustin Carlino
11d106e26a
associate vehicles with people, not trips
2020-04-22 19:57:25 -07:00
Dustin Carlino
36ed6395e6
some fixes for interactively spawned agents. merge back into master!!!
2020-04-22 16:34:26 -07:00
Dustin Carlino
c4c61cf7d9
recording and communicating delayed starts
2020-04-22 16:16:17 -07:00
Dustin Carlino
a39d19f36a
remove the tiny fraction of people with non-continuous schedules from
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the PSRC scenarios
2020-04-20 17:55:26 -07:00
Dustin Carlino
0f2962094f
dont filter out any parcels from psrc. plumb through oob points, match to borders a little later. also pick up school bus as transit
2020-04-20 17:14:30 -07:00
Dustin Carlino
0574d4316c
add some stuff to match people in scenarios with the raw input
2020-04-20 16:52:54 -07:00
Dustin Carlino
09c77ee705
creating a new map to study lake wash blvd. for now, disabling all
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mapfixes.
2020-04-20 15:11:04 -07:00
Dustin Carlino
5d043197a0
filter out private roads entirely. an amusing amount of traffic cutting
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through broadmoor, otherwise
2020-04-20 13:42:14 -07:00
Dustin Carlino
40eed3f116
show parking utilization of a single lane over time
2020-04-20 11:30:19 -07:00
Dustin Carlino
50cca5ce5e
when clicking on a building, show the "closest" parking spot
2020-04-20 10:51:18 -07:00
Dustin Carlino
d80513235d
defer choosing a starting lane for borders in scenarios, to respond to lane edits
2020-04-19 10:51:23 -07:00
Dustin Carlino
6d9695fb59
fix a bug where a crosswalk and road turn group incorrectly conflicted.
...
was causing a crash trying to edit traffic signals downtown
2020-04-18 19:42:48 -07:00
Dustin Carlino
0005feb0ac
adjust time warp experience for trips
2020-04-17 12:22:55 -07:00
Dustin Carlino
371d98ba03
skip to end of commute challenge as soon as last trip is done. show
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sentiment of matching goal so far or not
2020-04-16 12:49:36 -07:00
Dustin Carlino
97d31fe682
remove the fixed end-of-day; make it easier to jump to times in multi-day scenarios
2020-04-15 16:26:01 -07:00
Dustin Carlino
a104088ccd
pt2: rest of sim layer, which forces the UI changes too
2020-04-15 15:48:16 -07:00
Dustin Carlino
1060ed208f
adding a cutscene to a challenge mode
2020-04-12 09:37:46 -07:00
Dustin Carlino
bced89ce85
less dumb choices for nearest parking spot, ordering by distance and not number of lanes
2020-04-09 14:20:12 -07:00
Dustin Carlino
ff093e79f4
pick the closest parked car when dynamically reserving
2020-04-09 14:02:56 -07:00
Dustin Carlino
ff68a77979
have to fork rng again to prevent ped speeds from changing. wow.
2020-04-09 13:02:10 -07:00
Dustin Carlino
7ff9a90516
use colored checkboxes in plot too. generate the shape programatically.
2020-04-06 14:45:22 -07:00
Dustin Carlino
f986dd8683
switch back to upstream fast_graphs, using the new 32-bit wasm-friendly
...
serialization. no measured performance impact. file sizes shrink!
2020-04-05 09:41:51 -07:00
Dustin Carlino
51d91640e4
load different colorschemes in another way
2020-04-04 14:29:45 -07:00
Dustin Carlino
b09c7d2726
moved rest of colors over
2020-04-04 14:15:34 -07:00
Dustin Carlino
af2708df67
goodbye eyes, hello colored checkboxes. also switch to a vertical
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visibility panel when unzoomed. [rebuild]
2020-04-03 17:41:20 -07:00
Dustin Carlino
eedbb2b967
rearrange minimap controls. nearly matching the new design.
2020-04-03 16:46:11 -07:00
Dustin Carlino
51a81fc74d
handle people being in the same building, bus stop, and bus in one
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uniform way. also the first unit tests in an amusingly long time
2020-04-02 16:08:20 -07:00
Dustin Carlino
c12775e5ea
change the pandemic model to be a first-class, optional part of Sim
2020-04-02 14:30:18 -07:00
Dustin Carlino
70875d104d
Scenario should just have specific trips. split a different structure for generating Scenarios. has the happy side effect of removing lots of weird old spawning code, duplicated checks
2020-04-01 13:50:36 -07:00
Dustin Carlino
93227a138b
ありがとう, Mr Roboto. You've served us well, but switch to Overpass
2020-04-01 09:32:52 -07:00
Dustin Carlino
b16aceaa9a
be more precise with building entry/exit events. they can also happen when a car parks inside a building's garage. also emit events at the start of day to get rid of the weird initial case.
2020-03-30 22:31:36 -07:00
Dustin Carlino
7f35d06c96
prototyping an example of finding overlapping time indoors by "infected"
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agents
2020-03-30 22:12:48 -07:00
Dustin Carlino
0fb22b5f50
sloppy (and incorrect!) implementation of gradients. temporarily breaks
...
non-glium backends, about to cleanup.
2020-03-30 15:48:23 -07:00
Dustin Carlino
69dab9e27d
typography overhaul... [rebuild]
2020-03-26 15:42:37 -07:00
Dustin Carlino
bf8c35788b
moving popdat+precompute into the new unified importer
2020-03-26 10:26:01 -07:00
Dustin Carlino
0133685eb7
converted the import.sh shell script into Rust. towards #27
...
as part of this, wound up grabbing fresh OSM and GTFS. but actually cant
reimport OSM right now, because fixes reference old OSM IDs and things
break. so sticking with old OSM, but new GTFS. urgh.
2020-03-25 19:54:33 -07:00
Dustin Carlino
ce180f7228
merge TripStart and TripEnd
2020-03-25 13:42:33 -07:00
Dustin Carlino
718c6a346a
more arrows for one-ways. forces some changes to edit tracking -- more
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computation, less code.
2020-03-21 09:56:43 -07:00
Dustin Carlino
469c11e532
fix up overlays, part 2:
...
- say what layer is active when zoomed in
- zoom out after opening an overlay, if needed
- sadly, scrap the heatmap icons for now
[rebuild]
2020-03-20 12:31:08 -07:00
Dustin Carlino
3aacb06fa5
adjust tutorial top panel to make task selection more clear
2020-03-20 10:23:30 -07:00
Dustin Carlino
fea6129f00
filling out trip timeline icons and colors (with some placeholders).
...
fixing the icon for locating an object and for visibility hidden.
2020-03-18 19:47:21 -07:00
Dustin Carlino
41ce8fe8f3
force trips per person to be time ordered
2020-03-18 14:01:03 -07:00
Dustin Carlino
812c7fa640
start support driving on the left, more carefully tracking all the dependencies. part of #27 . lots of bugs left, but it doesn't break anything for driving on the right.
2020-03-16 17:40:12 -07:00
Dustin Carlino
1cce49648b
some fixes to get Perth to import, part of #27
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- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
2020-03-16 15:20:35 -07:00
Dustin Carlino
41f37f666c
switch popdat from cs2cs binary to gdal bindings. cleaner and will likely need gdal for elevation data anyway. also fix synthetic maps, which i accidentally broke few days ago with elevation
2020-03-15 12:34:23 -07:00
Dustin Carlino
5c8529a201
argh, fix bug in prev commit. seed_parked_car happens in the middle of the TripSpawner existing.
2020-03-12 15:53:06 -07:00
Dustin Carlino
6e8846bf85
bring back elevation data before the hackathon. manual revert of 35b7c18df9
2020-03-11 11:08:49 -07:00
Dustin Carlino
2939dadf23
cut out the metadata and walk button mapping for now, in favor of freeform notes.
2020-03-10 16:41:37 -07:00
Dustin Carlino
b835f8a6f7
unused deps
2020-03-06 08:27:00 -08:00
Dustin Carlino
c1b9684929
editing for walk buttons. doing it the straightforwardish way requires a
...
dependency on abstutil for Cloneable! time to try something much nicer
2020-03-05 12:51:04 -08:00
Dustin Carlino
1ad434f3d6
record some metadata about the traffic signals. bad UI for now.
2020-03-04 14:40:32 -08:00
Dustin Carlino
0f5ab2f410
change turn group representation to prepare for cross-map edits
2020-03-03 17:20:56 -08:00
Dustin Carlino
9525b11b20
start a standalone ezgui example
2020-03-03 16:24:27 -08:00
Dustin Carlino
cc1ee8384a
enum for trip phases
2020-03-03 12:42:51 -08:00
Dustin Carlino
08cd956faa
filling out the trip timeline a bit more
2020-03-03 12:12:42 -08:00
Dustin Carlino
7407e5778f
some investigation into psrc tour segments again
2020-03-02 15:50:32 -08:00
Dustin Carlino
41fe85fe4b
buttons in trip timeline to jump to endpoints
2020-03-02 14:14:54 -08:00
Dustin Carlino
59ec571aae
tweaks to tutorial UI
2020-02-26 15:18:05 -08:00
Dustin Carlino
543d815677
use 2-phase traffic signals by default, not 4. avoids some gridlock. now
...
23rd actually completes just fine!
2020-02-26 14:02:21 -08:00
Dustin Carlino
34b1f342a2
fix map deserialization in wasm. 64-bit usizes in fast_paths was the problem.
2020-02-25 14:49:56 -08:00
Dustin Carlino
06759dc58c
new tutorial flow [rebuild]
2020-02-25 12:17:19 -08:00
Dustin Carlino
c3b3b9d74c
new lyon can handle the last two svgs! remove the pngs
2020-02-20 18:16:46 -08:00
Dustin Carlino
db69dbd4df
fix the active agents calculation. buckets... don't make any sense.
2020-02-20 17:50:42 -08:00
Dustin Carlino
848347a9b5
change up agent meters
2020-02-19 08:23:06 -08:00
Dustin Carlino
f71c1d521e
add the trip data button. just removed the svg clip and it worked fine.
2020-02-18 12:19:34 -08:00
Dustin Carlino
3555e58369
new map! tried to grab fresh OSM, but some of the old fixes broke it, so
...
will find a workaround tomorrow
2020-02-17 21:54:50 -08:00
Dustin Carlino
d56803a12a
include ongoing trips in measured trip times. adjust wording of
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"finished trips" things.
2020-02-17 15:58:27 -08:00
Dustin Carlino
3e0246edec
find some way to prebake tutorial scenarios
2020-02-16 11:45:23 -08:00
Dustin Carlino
9a9619ec32
moving game assets to data/system, to more easily bundle in wasm
...
[rebuild]
2020-02-15 16:19:23 -08:00
Dustin Carlino
4660dd077c
rip out the old support for mapping UV coordinates onto a polygon
2020-02-08 16:48:01 -08:00
Dustin Carlino
0fc864ee51
limit text cache size. work on build scripts again [rebuild]
2020-02-08 13:25:48 -08:00
Dustin Carlino
a5e9505fd2
manually add padding to text, making it look reasonably usable. cutover!
...
[rebuild]
2020-02-08 13:08:31 -08:00
Dustin Carlino
fad4cdbda2
plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
2020-02-08 10:36:44 -08:00
Dustin Carlino
1b1f191663
smaller bootstrap data option for people not building maps. part of #43
...
[rebuild]
2020-02-07 15:05:24 -08:00
Dustin Carlino
a3149d2219
no_edits -> untitled edits
2020-02-06 13:15:09 -08:00
Dustin Carlino
f4c6b4453a
scrape info from PSRC to relate trips to people. not plumbed into
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scenario layer yet.
2020-02-04 19:54:13 -08:00
Dustin Carlino
0890a37ee1
carve out a section for showing off curated proposals [rebuild]
2020-02-03 18:01:49 -08:00
Dustin Carlino
800008dc03
making the histogram more clear about same trips
2020-01-30 15:33:27 -08:00
Dustin Carlino
e96fa0f96f
fix bounds of tutorial levels, so max unzoom and minimap and such work.
...
always display minimap in sim modes.
2020-01-30 14:25:02 -08:00
Dustin Carlino
b2216bb482
not all lanes have to be the same width. make sidewalks a bit thinner.
2020-01-28 17:26:14 -08:00
Dustin Carlino
07995fb060
starting a tutorial for bus lanes too
2020-01-27 12:38:51 -08:00
Dustin Carlino
06b83a5f73
less colors: use sidewalk/road color for building connections
2020-01-22 14:12:12 -08:00
Dustin Carlino
f198a6c35f
dont insist on prebaked data existing in some places. also go update
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scenarios with the new name, oops.
2020-01-21 11:50:56 -08:00
Dustin Carlino
ca6b81099c
rename scenarios to be less confusing
2020-01-19 14:39:46 -08:00
Dustin Carlino
c039aed4d0
make the github build process produce usable zips [rebuild]
2020-01-11 16:07:19 -06:00
Dustin Carlino
0439e05e4e
start a panel for showing live passenger delay
2020-01-04 10:52:25 -06:00
Dustin Carlino
875ce494fe
woops, was keeping around temporary driveway lines in one case
2019-12-19 16:48:52 -08:00
Dustin Carlino
585cdfea63
express pedestrian pathfinding costs as time. this lets us more realistically model riding a bus as a time cost. as a nice side-effect, computing the CH for the walk_with_transit graph for huge_seattle drops from 10 minutes to 25s.
2019-12-19 12:41:53 -08:00
Dustin Carlino
75fa084884
fixing one instance of #28 and making it a bit easier to debug next time
2019-12-19 12:07:20 -08:00
Dustin Carlino
3547c2cf1b
move some sandox menu items to tool panel for the moment
2019-12-18 15:14:59 -08:00
Dustin Carlino
dfa1b82c70
stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme
2019-12-17 15:50:09 -08:00
Dustin Carlino
a2ac3c5265
make the minimap visibility panel match up with the agent colorscheme.
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remove the old color legend
2019-12-17 14:54:25 -08:00
Dustin Carlino
9aa4fda837
overhaul color scheme. no more dynamic picker or saving. sometimes
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generate an easily editable JSON file.
2019-12-17 11:05:07 -08:00
Dustin Carlino
16c9819a0d
Check in the first manifest for data/system/, after fixing a
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nondeterminism issue in fast_paths
2019-12-13 13:44:03 -08:00
Dustin Carlino
5157d87109
start tracking when data/system changes, so I know when to upload new seed data. but oops... RawMap->Map isn't deterministic. fixed one problem, working on another in fast_paths
2019-12-13 12:59:50 -08:00
Dustin Carlino
61ef9f0b33
adding turn lanes to the tutorial level
2019-12-07 10:44:05 -08:00
Dustin Carlino
5f8fe5e6a8
hack in a second scenario on a synthetic map, just to start to figure out how to organize this
2019-12-06 11:33:01 -08:00
Dustin Carlino
c523f7fb9c
more granularly tracking unexpected new data files
2019-12-04 17:23:47 -08:00
Dustin Carlino
f3f4562e00
simple solution for adjusting map boundaries in editor
2019-12-04 13:03:47 -08:00
Dustin Carlino
3501aa6d72
reviving some way of saving and using purely synthetic maps. creating a
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few for the traffic signal tutorial.
2019-12-04 12:19:17 -08:00
Dustin Carlino
f6471cf5e4
finalize seeded data script. fixes #3 , now the initial dev experience is much easier
2019-12-03 16:36:30 -08:00
Dustin Carlino
d47be1e175
start a script to package data, stick it in dropbox, suck it down for
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fast bootstrapping. split off developer instructions. not finished,
because I need a better connection to upload the seed data and test
everything...
2019-12-03 14:31:00 -08:00
Dustin Carlino
db8bc73ddd
finally grouping system data too. forgot some data/input things...
2019-12-03 12:22:59 -08:00
Dustin Carlino
808c3da141
panic early with a nice error if we cant read a binary or json file
2019-12-02 20:35:20 -08:00
Dustin Carlino
e1c5edc76d
remove lightrail map for now; precompute crashes on it, not an important one right now
2019-11-23 12:48:05 -08:00
Dustin Carlino
44128b3615
hanle turn groups a bit more correctly in ControlTrafficSignal... but
...
not yet natively
2019-11-22 12:11:04 -08:00
Dustin Carlino
bdc66526a6
tool to clear interior points of road, nice for fixing dangling borders
2019-11-20 12:45:39 -08:00
Dustin Carlino
a5c517851e
trying fixes again, for 23rd. i think the problem was making montlake
...
fixes, then more huge_seattle fixes that invalidated the montlake fixes.
it's not hard to do the last-minute border trimming, so be willing to
restart that.
but actually, also have to skip deleting intersections if roads are
connected. urgh.
2019-11-20 12:39:10 -08:00
Dustin Carlino
0e6f89f88b
for now, just clobber turn restrictions when merging roads. want to move forward with fixing other maps. also remove label from previous fixes
2019-11-20 11:27:22 -08:00
Dustin Carlino
53bbf4e272
manually trim a few disconnected sidewalks
2019-11-13 15:01:53 -08:00
Dustin Carlino
03d599775f
clean up some crosswalks generated near roads with sidewalks only on one side
2019-11-12 15:54:47 -08:00
Dustin Carlino
5bb8e0a83b
overhaul stop signs. can only toggle which roads have a stop sign or
...
not. no more granular control of individul turns
2019-11-09 14:20:31 -08:00
Dustin Carlino
e6fcc50696
better crosswalk rendering, and an overlay for finding bus lanes
2019-11-09 13:11:05 -08:00
Dustin Carlino
7400659820
ah, update fixes to remove synthetic field
2019-11-06 11:30:59 -08:00
Dustin Carlino
ada5484501
finishing up the montlake map, no gridlock by default
2019-11-04 12:55:04 -08:00
Dustin Carlino
dbf47cbe52
fixing most of montlake again. need turn restrictions and a few border
...
cleanups
2019-11-04 11:42:59 -08:00
Dustin Carlino
03e2c0b3f2
one master set of fixes in huge_seattle coordinate space, then a single override per map. start over with fixes... again. for the last time?! all the tricky cases from last time work now...
2019-11-04 09:50:59 -08:00
Dustin Carlino
6cf9ba678c
disabled night color scheme
2019-10-31 17:06:03 -07:00
Dustin Carlino
00c9575f0e
fix lake washington in the huge_seattle slice in the simplest way, by adjusting the boundary. later have to support the coastline dipping in and out of the boundary multiple times
2019-10-29 11:23:12 -07:00
Dustin Carlino
b3611707c8
transforming fixes into huge_seattle coordinate space, to avoid most
...
border issues.
2019-10-28 22:26:39 -07:00
Dustin Carlino
8e4bc6961b
montlake is completely fixed of short roads! also turn restrictions
...
around 520, crosswalks over 2 one-ways, decided to use one fix file per
map
2019-10-28 19:08:44 -07:00
Dustin Carlino
ca43e6fb43
woops, wasnt deleting turn restrictions from world layer. fix up
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montlake/520 once again, modulo turn restrictions
2019-10-28 16:16:25 -07:00
Dustin Carlino
6771c965b4
fix bug in road creation. montlake roundabout as the test case.
2019-10-28 14:42:18 -07:00
Dustin Carlino
1f7c113267
fix road merging. simpler now that roads only have one object
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associated. require turn restrictions to be deleted first. fix the
boston area as a test
2019-10-28 14:33:10 -07:00
Dustin Carlino
ecc86b6d6a
revamping MapFixes. very straightforward full override of synthetic/normal stuff, including geometry. no more semantically weird hints like merging roads. some bugs left.
2019-10-27 17:15:27 -07:00
Dustin Carlino
77d0647b4f
when gluing together partial multipolygons, trace along the border when possible. improves a few cases.
2019-10-25 13:46:21 -07:00
Dustin Carlino
5890a73a71
woops, accidentally committed deleted map fixes
2019-10-25 09:30:58 -07:00
Dustin Carlino
f107bc1241
fix parking hint application to not erase other side
2019-10-24 17:35:02 -07:00
Dustin Carlino
1a92590c28
some fixes become invalid as osm edits happen. print better errors so the fixes can be manually... fixed. and a script to grab fresh OSM data
2019-10-24 17:11:35 -07:00
Dustin Carlino
a8490aa16f
tweaking some map colors
2019-10-24 16:00:27 -07:00
Dustin Carlino
d8b11ca10e
some right (by angle) turns cross roads; those should be straight turns
2019-10-23 14:37:00 -07:00
Dustin Carlino
9cab5bf903
prep before bringing in king county sidewalks. clean up lane type
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calculation, move motorway/parking filter earlier. stop bringing in
street signs.
2019-10-23 09:35:41 -07:00
Dustin Carlino
996eceea92
with the new traffic signal, add back the 520 EB onramp
2019-10-22 15:00:56 -07:00
Dustin Carlino
d358f574d5
handle OSM polylines that have redundant internal nodes and cause weird shifting later (26th and gilman)
2019-10-21 19:28:31 -07:00
Dustin Carlino
08b0bfa0c2
spot fixes to make caphill flow
2019-10-19 20:53:11 -07:00
Dustin Carlino
50728cf375
use epsilon_eq for polyline extension, so offstreet parking geom doesnt break in one case
2019-10-19 17:42:03 -07:00
Dustin Carlino
5b9a8dd914
seeding buses more robustly. spot fixes to maps to prevent regressions
2019-10-19 16:54:54 -07:00
Dustin Carlino
b4b4e8fae8
solid yellow lines for oneways. dashed looks really strange with offside parking.
2019-10-18 15:08:30 -07:00
Dustin Carlino
96a38b98b1
allow sidewalks on both sides of all oneways. dont remember where the negative case was earlier. this was causing parking->sidewalk crashes in many maps
2019-10-18 14:50:05 -07:00
Dustin Carlino
c78486f039
fixes to short roads in 23rd. full day with freeform policy no longer
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gridlocks! starting a vague tracking doc of outstanding issues per map
2019-10-18 14:19:32 -07:00
Dustin Carlino
468fd65021
copy over highway type too for coloring. fill out some metadata in the
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520 fixes.
2019-10-18 12:15:51 -07:00
Dustin Carlino
1438a1490b
allow parking lanes on the 'backwards' direction of oneways. they exist, still need to use them properly.
2019-10-16 10:23:29 -07:00
Dustin Carlino
51352d05a9
interpret OSM tags to figure out bike lanes on one side
2019-10-14 15:05:45 -07:00
Dustin Carlino
9d35f0f92f
fix some bad intersections in 23rd
2019-10-04 12:05:09 -07:00
Dustin Carlino
c82e90bbec
allow merging short roads with metadata changes. some fixes around
...
madison
2019-09-30 10:11:45 -07:00
Dustin Carlino
a539270beb
dont compare GPSBounds exactly, bc floating pt serialization problems.
...
add a turn restriction near uw.
2019-09-30 09:24:17 -07:00
Dustin Carlino
c971a732dd
more flexibly merge short roads with stop sign and traffic signal. use it to fix a stuck part of 23rd.
2019-09-29 20:50:14 -07:00
Dustin Carlino
4de97f2f2b
fixing two montlake roundabouts; saw some gridlock there. the whole day
...
now finishes without gridlock. O_O
2019-09-29 14:17:10 -07:00
Dustin Carlino
666896bb88
start over with 520 fixes, after hopefully fixing all the ID issues
2019-09-29 12:59:31 -07:00
Dustin Carlino
e335d2ff02
manually repair the 520 fixes. things look reasonable for montlake and
...
23rd, but very weird for other maps
2019-09-29 11:49:16 -07:00
Dustin Carlino
b99dfce763
transform geometry in MapFixes based on GPSBounds. also have to
...
abandon the 520 fixes, because something odd is going on with the newer
osm import. :( IDs changed?
2019-09-29 10:17:02 -07:00
Dustin Carlino
96a50e0076
finally checking in a basic fix for montlake/520 area. no more
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gridlock... running out of parking now around 4pm!
2019-09-27 12:56:26 -07:00
Dustin Carlino
39f555a788
trying out traffic signals rendered per lane, resuming from hackathon.
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progress, but still doesnt look comprehensible. also flip intersection
color to blend in with roads more -- black doesn't look right, but
matching the parking lanes actually looks reasonable.
2019-09-24 10:20:31 -07:00
Dustin Carlino
c54cffe694
render yellow center lines as dashed
2019-09-23 16:42:49 -07:00
Dustin Carlino
f06db4ecb4
remove the old hacky fix_ramps phase. underlying problem is probably pedestrian islands not being modeled properly. workarounds now possible through synthetic.
2019-09-23 12:48:55 -07:00
Dustin Carlino
9cc20cd87c
add a new map that includes a few light rail stops, for the hackathon
2019-09-21 08:41:01 -07:00
Dustin Carlino
b3bfd6a3f2
stop mangling roundabouts. it'll conflict with the next change, and its a hack that should be correctable by manual intervention now...
2019-09-20 14:56:22 -07:00
Dustin Carlino
83834f7d40
actually, deferring remove_disconnected has problems.. still need to remove cul-de-sacs early. also, remove the two synthetic maps... will make them again from scratch once the raw_data format is stable. unused in the meantime.
2019-09-17 10:47:47 -07:00
Dustin Carlino
180fdd1412
builder API for World. restoring synthetic labels
2019-09-12 11:11:31 -07:00
Dustin Carlino
43de343372
stop serializing synthetic's model format, just save raw_data maps
2019-09-11 13:52:49 -07:00
Dustin Carlino
18abb85431
adjust degenerate intersections: only one crosswalk, reduce size of it
2019-09-09 12:28:19 -07:00
Dustin Carlino
43c2c72e71
importing street sign dataset to override bad parking categories from blockface. the signs look overeager... so disabling
2019-09-08 17:23:53 -07:00
Dustin Carlino
408078247c
fix fix_map_geom. the grand raw_data simplification is now over!
2019-08-26 17:40:10 -07:00
Dustin Carlino
9fac44e28b
fix roundabout handling. clearing out hints, because many no longer
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apply with the back-and-forth gps/pt2d stuff... reasonable to reset
efforts anyway, now that I'm considering patching in OSM edits instead
2019-08-26 14:40:47 -07:00
Dustin Carlino
ce4369be27
raw_data::Building too
2019-08-26 10:36:00 -07:00
Dustin Carlino
29eb463a6f
base gps_bounds off of boundary polygon only. temporarily allow some out-of-bound coordinates, and deal with them during clipping. this means the osmosis boundary polygon is required.
2019-08-25 19:07:12 -07:00
Dustin Carlino
96db77e8b2
stop importing traffic signal data from king county. OSM's data is higher-quality and already attached to specific nodes.
2019-08-15 14:19:11 -07:00
Dustin Carlino
574e30b3d8
adding a new hint for extra turn restrictions
2019-08-06 14:02:34 -07:00
Dustin Carlino
c82413fca5
make a per-map editor_state, and move a few more things into data/
2019-08-05 13:04:31 -07:00
Dustin Carlino
2e41b2284e
use the turn restriction data to filter more turns
2019-07-04 19:57:07 -05:00
Dustin Carlino
57425c170c
actually use OSM turn restrictions
2019-07-03 09:44:50 -05:00
Dustin Carlino
142c34af4e
interpret lanes:forward and lanes:backward from OSM
2019-07-02 14:00:54 -05:00
Dustin Carlino
f26289e176
woops, we were double-drawing in debug mode. detected by trying to screenshot everything
2019-07-01 14:37:07 -05:00
Dustin Carlino
6bb5ed4407
parking lane overrides in hints. removing parking from much of 23rd.
...
more involved than I anticipated, because the override changes road
width and forces us to recalc intersection polygons
2019-07-01 14:14:18 -05:00
Dustin Carlino
5e1a7238e8
preserve OSM tags when merging degenerate intersections. this lets 24th and lake washington be fixed without messing up the z-layering
2019-06-26 17:33:31 -07:00
Dustin Carlino
d72aefdc7c
add more hints, trying to get a full PSRC day on 23rd to work...
2019-06-19 14:27:53 -07:00
Dustin Carlino
177b33795c
adjust building color, update screenshot test
2019-06-18 16:34:28 -07:00
Dustin Carlino
1523f3ec7f
WIP rewrite of the a/b street features page, adjust colors in
...
fix_map_geom, add some simple hints (23rd and madison in particular),
make merging degenerate intersections easier by showing OSM tag diff
2019-06-14 12:11:35 -07:00
Dustin Carlino
ec50a277ea
switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :)
2019-06-12 15:16:38 -07:00
Dustin Carlino
2d0a53c2d6
improving turn type classification for driving/bus/bike lane interactions; this in turn improves the default intersection policies
2019-06-07 16:32:42 -07:00
Dustin Carlino
e87581a86e
adjusting map of 23rd ave for first real demo. making unzoomed colors
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match between sim and psrc trip viz
2019-06-05 11:47:17 -07:00
Dustin Carlino
dd9e187db6
simple, but seemingly effective remediation for polylines exploding out
...
to infinity...
2019-05-29 15:48:33 -07:00
Dustin Carlino
ec015624c0
workaround for awful intersection geometry causing get_outline's that
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explode out to some corner and get constantly rendered
2019-05-16 18:49:47 -07:00
Dustin Carlino
a816a3d0be
defining a better set of pre-converted maps. disabling fix_ramps in most
...
cases.
2019-05-16 16:22:52 -07:00
Dustin Carlino
1dca1bd560
handle arrow-making for short last lines
2019-04-20 21:59:17 -07:00
Dustin Carlino
b610139f89
woops, screencap everything cut off the bottom and right
2019-04-15 11:42:38 -07:00
Dustin Carlino
9a2699aab9
take a single screenshot (hiding menus and stuff)
2019-04-15 10:07:50 -07:00
Dustin Carlino
e873f79f67
removing old code for area clipping
2019-04-13 15:54:13 -07:00
Dustin Carlino
0772e6e3c8
make_arrow only for PolyLine, simplify and improve the result in most
...
cases
2019-04-12 15:06:44 -07:00
Dustin Carlino
11a1c3543e
clip buildings that're partly out-of-bounds
2019-04-12 13:05:59 -07:00
Dustin Carlino
caded99919
basic linux+windows release script
2019-03-12 08:47:18 -07:00
Dustin Carlino
5bd840d296
populate turns from multiple lanes to a single right/left turn
2019-02-23 11:17:21 -08:00
Dustin Carlino
b02807ceee
use quadtree to speed up fix_ramp step
2019-02-22 10:15:13 -08:00
Dustin Carlino
e1259587cb
updating OSM source. some tweaks to make things work.
2019-02-17 15:58:04 -08:00
Dustin Carlino
5830908604
version control checksums of screencaps for all maps... well,
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still not small_seattle. :P
2019-02-17 14:27:48 -08:00
Dustin Carlino
a52bea9835
some steps to closing off incomplete areas better... mostly stuff to
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quickly iterate on this problem later
2019-02-15 09:03:02 -08:00
Dustin Carlino
a2e2c3311e
drawing border arrows way better
2019-02-12 14:42:03 -08:00
Dustin Carlino
8b3e3d8f27
final touchups... trim down pts in synthetic maps
2019-01-31 13:47:46 -08:00
Dustin Carlino
a9cd42dd86
fix synthetic maps; field got renamed
2019-01-30 21:46:35 -08:00
Dustin Carlino
d9d89e93dd
using glium_glyph... things initially kind of work
2019-01-23 12:10:17 -08:00
Dustin Carlino
d76c0d0652
use StableRoadID directly in synthetic model
2019-01-17 19:31:57 -08:00
Dustin Carlino
af7e12e52b
bundle ttf
2019-01-11 10:13:29 -08:00
Dustin Carlino
b7f31cc8f4
make canvas know initial screen size, so centering on map pt initially does work
2018-12-18 15:37:44 -08:00
Dustin Carlino
cdc9c58ab4
start tutorial mode centered on the right thing. improve map label API by returning references.
2018-12-18 09:57:51 -08:00
Dustin Carlino
0f1c475ab7
simplify tutorial map, actually count cars spawning now
2018-12-14 10:55:21 -08:00
Dustin Carlino
e76dede109
label synthetic intersections
2018-12-10 15:59:48 -08:00
Dustin Carlino
dbfd410b0a
force synthetic intersections into being border nodes too
2018-12-10 15:45:34 -08:00
Dustin Carlino
f5201bbfa6
WIP thinking about running tutorial mode
2018-12-05 13:40:21 -08:00
Dustin Carlino
7a10378b00
make UI handle loading new maps with no buildings to focus on
2018-12-05 11:47:58 -08:00
Dustin Carlino
56c885e7ab
revive the first parking test. make helpers to look up labeled stuff from synthetic maps. make helpers to seed specific parked cars and start certain trips again.
2018-11-26 11:22:17 -08:00
Dustin Carlino
a9ff1906ad
label each side of a synthetic road
2018-11-26 09:42:57 -08:00
Dustin Carlino
c46489ca83
naming synthetic buildings
2018-11-26 09:03:38 -08:00
Dustin Carlino
d0b90b9243
also export synthetic maps when saving them
2018-11-26 08:38:16 -08:00
Dustin Carlino
4a1d2c8bb6
making import.sh more magic
2018-10-30 15:07:22 -07:00
Dustin Carlino
b7e184eeca
adjusting scripts to convert OSM polygons
2018-10-29 15:53:04 -07:00