Dustin Carlino
8f93ff26b0
נשימת החיים: That skeleton is ready for the world. [rebuild] [release] [mic-drop]
2021-08-26 12:08:47 -07:00
Dustin Carlino
fb35c55cb9
Make quick sketch heuristic less wrong near bus lanes
2021-08-26 12:01:08 -07:00
Dustin Carlino
a5b905992e
Ungap tweaks:
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- use nonconflicting keybindings for the 3 tabs
- fix the vanishing steep street legend
2021-08-26 11:40:43 -07:00
Dustin Carlino
3a9246e3d0
Use cross-hatch pattern for the 'edit similar roads' tool; the previous color is basically invisible in the new color scheme
2021-08-26 11:28:31 -07:00
Dustin Carlino
2042ee89a9
For the Aurora maps, generate a second scenario from Soundcast data just containing the pass-through trips, which're skipped in the regular scenario.
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Now we can watch I5 off-ramps explode!
2021-08-26 11:17:28 -07:00
Dustin Carlino
deb4a202d9
Retain tab when changing maps
2021-08-26 10:17:08 -07:00
Dustin Carlino
5b7523b2c4
Split ExploreMap to a module
2021-08-26 10:05:43 -07:00
Dustin Carlino
0a03887eab
Refactor common event handlers for the 3 modes
2021-08-26 09:56:41 -07:00
Dustin Carlino
57d1cba40c
Share the logo / map changer in the 3 modes too
2021-08-26 09:18:13 -07:00
Dustin Carlino
d2afeb05ef
Organize the 3 modes a bit more explicitly.
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Still need to share the logo / map switcher
2021-08-26 09:07:45 -07:00
Michael Kirk
f7703c0a43
label perf: other cleanup
2021-08-26 08:25:16 -07:00
Michael Kirk
9b527f1904
label perf: cheaper sloppier collision check
2021-08-26 08:25:16 -07:00
Dustin Carlino
0ad93819f7
Strip out some not-yet-ready stuff from the ungap tool:
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- share proposal
- magnifying glass
- the "miles of new bike lanes" emphasis
and add:
- contents in the "about" popup
- address/business search
2021-08-26 08:20:41 -07:00
Dustin Carlino
b14d2d2bbf
Rebrand the tool, create new launch scripts for the binary release,
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clippy.
[rebuild] [release]
(I'm not done just yet, but want to check the launch scripts)
2021-08-25 16:52:43 -07:00
Dustin Carlino
93fb9a274f
Organize bike lane buffer types into a dropdown ( #724 )
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Organize lane types in the editor. All buffer types expressed as a dropdown, and lanes for moving/not moving are grouped.
2021-08-25 14:12:17 -07:00
Dustin Carlino
59f9c443d5
We need to recalculate the road editor fog of war upon edits, since the road width may change
2021-08-25 13:36:05 -07:00
Dustin Carlino
0b8e4d07dd
Road lane width card ( #736 )
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* Show lane width in each lane card
* Stretch lane cards based on lane width, too
* lane sizing: adjust padding only - keep icon size (#738 )
* road editor design tweaks (#737 )
- regroup sections to avoid undesirable inner rounding
- move panel away from edge
- make tabs more obvious with "shadow" on bottom of unselected tabs
* Recalculate pathfinding before starting the route tool, since we lazily avoid doing that in the other ungap edit modes. This may become unnecessary when the route tool always does Dijkstra's with custom routing params, but we're not there yet, so it crashes currently
* Show lane width in each lane card
* Stretch lane cards based on lane width, too
* lane sizing: adjust padding only - keep icon size
previously when scaling the icons to fit, the size of the cards was
a little less obvious - plus the icons could become illegible.
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
Co-authored-by: Michael Kirk <michael.code@endoftheworl.de>
2021-08-25 13:35:07 -07:00
Dustin Carlino
25b5ac2037
Recalculate pathfinding before starting the route tool, since we lazily avoid doing that in the other ungap edit modes. This may become unnecessary when the route tool always does Dijkstra's with custom routing params, but we're not there yet, so it crashes currently
2021-08-25 12:31:47 -07:00
Michael Kirk
ae80eb2509
road editor design tweaks ( #737 )
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- regroup sections to avoid undesirable inner rounding
- move panel away from edge
- make tabs more obvious with "shadow" on bottom of unselected tabs
2021-08-25 12:21:05 -07:00
Dustin Carlino
9761373c4b
Don't recalculate map hover state in the middle of dragging
2021-08-25 11:47:10 -07:00
Dustin Carlino
718725c671
Fix #731 , weird lane swap
2021-08-25 11:26:48 -07:00
Dustin Carlino
c298124dcc
Ditch the outline showing the current road being edited. Instead, focus a cone of light on the road and add fog-of-war to the rest of the map. ( #735 )
2021-08-25 11:19:49 -07:00
Dustin Carlino
dd27098ca8
Recalculate the hovered lane in the road editor very carefully. Any time ( #734 )
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* Recalculate the hovered lane in the road editor very carefully. Any time
the map is edited, lane IDs change. There were many possible crashes
before.
* Don't deselect lane when clicking in screen-space
2021-08-25 11:16:16 -07:00
Dustin Carlino
f64cd89f26
When no lane is selected, the hotkeys add a new lane. When a lane is selected, those hotkeys modify the current lane. (It's very disorienting to click a lane, hit 'b', and see a new bike lane instead of the modified one.
2021-08-25 10:51:57 -07:00
Dustin Carlino
2443479ad2
Flatten the lane width controls into a single row, now that there's more room
2021-08-25 10:15:51 -07:00
Michael Kirk
f211713235
road editor style changes
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1. "drill down" - so attributes applying to the entire road are up top,
while attributes applying to only a single lane are below.
2. use "tab" metaphor to treat each lane as a tab, showing the lane
attributes beneath the "active" lane-tab.
2021-08-25 09:58:06 -07:00
Michael Kirk
fc901c3d2f
sections should have padding
2021-08-25 09:36:16 -07:00
Michael Kirk
f15a40efd9
Uniform heights for legend items
2021-08-25 09:33:51 -07:00
Dustin Carlino
df242871b5
Fix actdev crash -- some people in the imported scenario data don't have
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any trips snap successfully to buildings, so we wind up with 0-trip
people that break some UI logic.
Reimported all actdev scenarios. Hopefully there weren't any cases like
this in the Seattle data, but I'll do a full regeneration later tonight
anyway...
2021-08-25 09:24:00 -07:00
Dustin Carlino
6c3ce23e5f
Use a cross-hatch pattern to show edited roads, instead of that bizarre
...
cyan.
For the moment, just to simplify things, bake the edited color into the
bike network layer. Probably will split it out later, maybe moving the
proposal management to the legend row.
2021-08-24 15:50:19 -07:00
Dustin Carlino
78222ffadb
Preserve the same Layers object through all the states of the ungap tool. Do this by a "new" Transition that's allowed to consume the current state.
...
Alternatives considered:
- put Layers in the App struct, since it's shared -- but only for the
ungap tool. It'd be nice to split it into its own standalone crate now,
but it'll be some work to refactor edit mode out of game.
- put Layers in App session
2021-08-24 14:37:16 -07:00
Dustin Carlino
f5c47d6c8f
Make the layers panel only show bike network legend when enabled.
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(Steep streets legend still gets lost sometimes)
2021-08-24 13:45:49 -07:00
Dustin Carlino
640489459a
Splitting out code for managing the bottom-right panel with all of the layers.
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Then we can include it in the quick sketch and route planner tools.
2021-08-24 13:22:58 -07:00
Dustin Carlino
06b74dbe55
Refactor the steep streets layer, add it as an option to the ungap tool.
...
Code and usability issues accumulating as more things cram into this
view... tackling that next.
2021-08-24 11:52:16 -07:00
Dustin Carlino
bddbe8af99
Followup to #728 : highlight lanes on map when hovering on the cards
2021-08-24 10:58:04 -07:00
Dustin Carlino
b5015143cb
Small drag-and-drop typo fixes
2021-08-24 10:27:43 -07:00
Michael Kirk
4e93b34ded
restore proper shape/size/color/highlights of lane cards
2021-08-24 10:27:43 -07:00
Michael Kirk
03b15fae43
widgetry: dont grow widget as you're dragging
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Otherwise the screen bizarrely grows/shrinks as you're dragging.
2021-08-24 10:27:43 -07:00
Michael Kirk
161e962bbc
widgetry: dragondrop inserts at proper place, not swap, fixes offset
2021-08-24 10:27:43 -07:00
Dustin Carlino
050c59e817
Draw the new state if the user would finish dropping.
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Incorrect math in some cases, but making progress.
2021-08-24 10:27:43 -07:00
Dustin Carlino
7afd428017
Draw the card being dragged near the cursor
2021-08-24 10:27:43 -07:00
Dustin Carlino
b9b0ac5bb7
Very roughly express the road editor lane cards with DragDrop
2021-08-24 10:27:43 -07:00
Dustin Carlino
0d028d1bb7
Dragon drop poof of conscepter
2021-08-24 10:27:43 -07:00
Dustin Carlino
b397f97a12
Splitting Aurora study area into 3 maps, actually
2021-08-23 19:38:36 -07:00
Dustin Carlino
d4e19a990e
Better default placement of new routing waypoints
2021-08-23 19:21:41 -07:00
Dustin Carlino
b2f30fa192
Add some more metrics for a route, related to safety
2021-08-23 19:02:44 -07:00
Dustin Carlino
7e3802a519
Add elevation details to routing results
2021-08-23 18:02:29 -07:00
Dustin Carlino
a05a4f534c
Plug in the routing, with a basic results info panel
2021-08-23 16:44:49 -07:00
Dustin Carlino
8f485667fd
Start a new UI for routing. Just managing waypoints
2021-08-23 13:44:21 -07:00
Dustin Carlino
fbd173408e
Import new Seattle OSM data with a bunch of fixes around Aurora, and actually disable parking in the Aurora maps
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Remove Queen Anne from prebaking -- it trips some crash with waking up
following vehicles that I'm not going to dig into right now.
2021-08-22 19:50:47 -07:00