- choosing some building colors
- proper unzoomed road/intersection outlines
- adjusting curb color based on road rank (for arterials, it was the
same grey!)
- offstreet_parking_length in importer config
- backwards compatibility for map edits
- fixing up the baked-in proposals
- working around a few PolyLine bugs that happen with the new rounding
- Don't regenerate actdev scenarios yet -- the upstream JSON format is
out of date, will have to fix separately.
containing some points. Happens at i524 in Arboretum and in the West
Seattle proposal.
I don't understand yet why this is possible in the first place, but
crashing is pretty bad in the meantime.
- arrays are now iterable directly
- switch to using BTree{Set,Map}::retain!
- a round of clippy
- regenerate scenarios and prebaked data; not sure why, but there's a
diff
- Support this at the pathfinding level, when transforming v2->v1
- Adjust how the vehicle's body is rendered as it exits a driveway onto
a farther lane
No support yet for blocking any intermediate lanes; vehicles may clip
through each other without any conflict. Planning to add that
separately.
Regenerating all scenarios and prebaked data...
... But leave it disabled, until we can handle such larger file sizes
and levels of traffic.
And although this should be a behavioral no-op, there's a diff in the
scenario files, so recalculate them.
1) If a car is blocked by a conflicting turn and is part of a cycle,
wake up the car blocking it. In some cases, this wakes it up faster
and unsticks things. Otherwise, it just wastes a little bit of time.
2) If a car is part of a cycle, allow blocking-the-box.
3) Continue sorting people at a stop sign by the time they've been
waiting. But for cars "overflowing" their current lane, move them to
the front of this ordering. It unsticks one particular situation.
4) Fix wakeup_waiting entirely. Before, it was waking up protected turns
before permitted, but otherwise the ordering was arbitrary. Now actually
respect stop sign ordering. I expect this to improve many other
situations than the one I was checking.
This was all motivated by one particular roundabout in Poundbury. It
doesn't solve gridlock there, but it gets past a major blockage.
The main button API only allows re-writing one color of the image.
Since we need to rewrite multiple colors for the switch, I introduced a
`image_batch` for buttons which lets you do all kinds of manual
fanciness, and pass the result into the button API.
- Stop alerting when slow pedestrians can't make it through the minimum
crosswalk time
- Simpler iteration style in lagging_green.rs
- Totally delete the old brute force signal config code; it never worked
well, and the improved heuristics eliminate the need for it anyway
- Make a Duration::max function and use it in one case
And write the result as geojson. This process could become a map
importer phase, but I like checking the intermediate results, and it's
not clear yet how often we'd be using this.
* introduce "pill" to be explicit about fully rounded, vs a "None" radius
* no-op transition to CornerRadii
* popup button to spec
* restore "fully rounded" layout behavior
* use plain light to better show highlight
* persistent split to spec (for day theme anyway)
* remove night-theme colors for speed panel
* fixup docs for pill
* CR: remove unnecessary `row`
* CR: remove outdated doc
* import order