Commit Graph

488 Commits

Author SHA1 Message Date
Dustin Carlino
f6a53797f0 manually glueing together some fixed intervals 2019-02-06 22:53:43 -08:00
Dustin Carlino
3bf4807364 thoughts on a different simulation model and a plugin skeleton to play
with it
2019-02-06 19:14:19 -08:00
Dustin Carlino
f454c691f0 making a profiler to breakdown what parts of sim are slowest 2019-02-05 14:04:03 -08:00
Dustin Carlino
6b29a2a38d fixing issues with bikes spawning close to intersections, by making the
bound be really conservative
2019-02-05 09:56:07 -08:00
Dustin Carlino
6b3a77c9ec solve the problem with bikes entering too short 2019-02-04 21:05:43 -08:00
Dustin Carlino
17a0b57644 squeeze in vehicle type to CarID, for debugging convenience 2019-02-04 20:26:22 -08:00
Dustin Carlino
acc298a6ab dont spawn under vehicle length... but hmm, seeing another problem. need
easier debugging first.
2019-02-04 19:16:17 -08:00
Dustin Carlino
91ae32cd4a dont spawn in front of turning agents 2019-02-04 18:32:55 -08:00
Dustin Carlino
84df699927 remove hack for cars winding up too close. if this is still happening, let's solve using the Intent stuff in a different way. 2019-02-04 15:49:39 -08:00
Dustin Carlino
be1735d715 just skip bike trips that are silly loops 2019-02-04 15:32:46 -08:00
Dustin Carlino
a0aed4f200 fix bugs where cars couldnt loop around to reach a building earlier on
the same lane
2019-02-04 14:58:27 -08:00
Dustin Carlino
09193d5f51 be able to spawn cars from buildings too 2019-02-04 13:58:23 -08:00
Dustin Carlino
13698cdb20 small fixes... debug buildings, spawn from headless, timer for
instantiating a scenario
2019-02-04 11:56:54 -08:00
Dustin Carlino
793410aa16 make peds on_exit intersections when they try to chain two turns. ALL
TESTS PASS.
2019-02-04 09:14:32 -08:00
Dustin Carlino
177f639f7b make sure bikes can actually start moving 2019-02-03 22:38:21 -08:00
Dustin Carlino
2f812e6265 correct slight overshooting. investigate a bus reaching a stop with
non-zero speed
2019-02-03 18:47:47 -08:00
Dustin Carlino
7b045146da ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED. 2019-02-03 18:10:29 -08:00
Dustin Carlino
bfd0465a3d track the intent of chosen acceleration, to see why overshooting is happening 2019-02-03 09:41:29 -08:00
Dustin Carlino
f9ccecad26 fix spawning of vehicles on borders 2019-02-02 14:25:50 -08:00
Dustin Carlino
e330061b91 undo rendering hacks for tiny cars at borders, without fixing the spawning problem yet 2019-02-02 14:16:15 -08:00
Dustin Carlino
bc4ba647bc caching Renderables for agents 2019-02-01 15:10:35 -08:00
Dustin Carlino
3451b65823 lazily compute SimStats 2019-02-01 14:31:35 -08:00
Dustin Carlino
58c4cb5e1b dont look up full SimStats unless needed 2019-02-01 13:45:37 -08:00
Dustin Carlino
0a79b354b2 remove ability to create Map from InitialMap, now that we have a separate debugger 2019-02-01 11:09:22 -08:00
Dustin Carlino
097d1591e1 load previous/next initial map. refactor this functionality for sim
savestates
2019-02-01 11:03:57 -08:00
Dustin Carlino
0346166304 starting a generic viewer that works with InitialMap 2019-01-31 16:33:43 -08:00
Dustin Carlino
48a5556f17 improving debuggability of merged maps by printing intersections to look at 2019-01-31 14:54:30 -08:00
Dustin Carlino
2282c5658d make geom types Ord now 2019-01-31 14:29:47 -08:00
Dustin Carlino
b9e96618da stop abusing max distance for path tracing. disable some newly brokenish stuff 2019-01-31 13:09:15 -08:00
Dustin Carlino
23db7cc646 try really dumb trimming... it works :O 2019-01-31 08:53:30 -08:00
Dustin Carlino
7519fdf584 using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
Dustin Carlino
3e00789960 allow a NaN in kinematics 2019-01-30 15:02:12 -08:00
Dustin Carlino
ac2b8f5a9a switch to new units in sim... and editor, darnit, accidentally ammended
commit
2019-01-30 14:19:48 -08:00
Dustin Carlino
2a70efde5f simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
2019-01-29 18:53:04 -08:00
Dustin Carlino
ca058331e5 fixing path trace cases that wind up with points too squished together 2019-01-29 16:23:01 -08:00
Dustin Carlino
6aaa55891e saving lots of InitialMaps... and manually loading one at a time 2019-01-28 09:42:28 -08:00
Dustin Carlino
a25f358295 hacking around top menu issue mostly 2019-01-23 16:19:32 -08:00
Dustin Carlino
1e7b8f2dfc end interactive trips at border nodes 2019-01-21 13:53:24 -08:00
Dustin Carlino
c87c7b32ae make interactive driving trips still end at a building 2019-01-21 12:21:26 -08:00
Dustin Carlino
4b42f70da4 actually spawning walking trips... 2019-01-21 11:59:59 -08:00
Dustin Carlino
f018158aa3 remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
Dustin Carlino
0c32faa40c moving neighborhood to map_model crate, so convert_osm can stop depending on sim 2019-01-17 15:29:00 -08:00
Dustin Carlino
76dc85d5c8 remove unnecessarily boxed closures, and use generics instead 2019-01-17 15:22:31 -08:00
Dustin Carlino
e8e119dbbf remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
Dustin Carlino
daa55026ae making shift left/right for polyline too 2019-01-12 14:13:15 -08:00
Dustin Carlino
41e487bbcc time limit on completion tests 2019-01-11 11:28:42 -08:00
Dustin Carlino
c09fa98f57 upgrade a few dependencies 2019-01-11 10:55:58 -08:00
Dustin Carlino
eefd9abdc6 render cars using slice 2019-01-10 17:11:34 -08:00
Dustin Carlino
3f2a7d6e68 display when a traffic signal is in overtime 2018-12-14 12:01:00 -08:00
Dustin Carlino
a8ee229793 fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle 2018-12-14 11:40:18 -08:00