Commit Graph

3435 Commits

Author SHA1 Message Date
Dustin Carlino
0f0924ac56 restore an old debug tool to spot what agents are blocking an intersection. optional mode to avoid some gridlock... seemingly working for a few cases, but breaking other stuff, so disabled. 2020-02-18 08:40:05 -08:00
Dustin Carlino
696f78751b oh yeah, rust 1.41 has profile overrides. have some massive speedup in
debug mode. :D
2020-02-18 07:56:38 -08:00
Dustin Carlino
254d07223e option to invert scroll direction 2020-02-18 07:30:32 -08:00
Dustin Carlino
3555e58369 new map! tried to grab fresh OSM, but some of the old fixes broke it, so
will find a workaround tomorrow
2020-02-17 21:54:50 -08:00
Dustin Carlino
bd51208684 name intersections in info panels better, and avoid horizontal scrolling
in most?? cases
2020-02-17 17:07:25 -08:00
Dustin Carlino
46b91f0621 move map_path to be a function of GameplayMode, not Challenge. consolidate soem switch_map callers. 2020-02-17 16:43:36 -08:00
Dustin Carlino
47d367d82f when you complete a challenge, offer to jump to the next step 2020-02-17 16:08:58 -08:00
Dustin Carlino
d56803a12a include ongoing trips in measured trip times. adjust wording of
"finished trips" things.
2020-02-17 15:58:27 -08:00
Dustin Carlino
0a7b8adbe1 new release 2020-02-16 21:06:57 -08:00
Dustin Carlino
2316a725b1 show a score card in the tutorial too [rebuild] 2020-02-16 20:37:35 -08:00
Dustin Carlino
5c79efcc60 move traffic signal challenge score to agent meters. nix the confusing
details button for the moment.
2020-02-16 19:32:27 -08:00
Dustin Carlino
4a4917f2f0 plumb in pieces of SandboxMode into the gameplay. undo the event_with_speed hack. 2020-02-16 19:12:33 -08:00
Dustin Carlino
3e0246edec find some way to prebake tutorial scenarios 2020-02-16 11:45:23 -08:00
Dustin Carlino
d292e29ad0 get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log 2020-02-15 16:44:06 -08:00
Dustin Carlino
9a9619ec32 moving game assets to data/system, to more easily bundle in wasm
[rebuild]
2020-02-15 16:19:23 -08:00
Dustin Carlino
bdb0844512 make game crate compile under wasm 2020-02-14 16:15:44 -08:00
Dustin Carlino
c65b120044 get map_editor working on wasm target 2020-02-14 16:04:33 -08:00
Dustin Carlino
b2c92ab8f9 upstreaming some changes for wasm here
- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb

but no map editor build magic yet
2020-02-14 14:28:25 -08:00
Dustin Carlino
d7d8b472e5 adjust escort mission 2020-02-13 14:30:14 -08:00
Dustin Carlino
152568476c no more Text::prompt 2020-02-13 13:57:48 -08:00
Dustin Carlino
b2e21ea856 disable more controls early in tutorial. change tutorial goal text in a
few more cases.
2020-02-13 13:23:48 -08:00
Dustin Carlino
88a58fac8f adjust tutorial instructions based on progress within a stage. had to
internally revamp tutorial state (again for the better!)
2020-02-12 17:08:57 -08:00
Dustin Carlino
1f0b225b6b cleaning up trip_details 2020-02-12 16:17:41 -08:00
Dustin Carlino
5948f226a6 new presentation slides 2020-02-12 13:45:42 -08:00
Dustin Carlino
691dcdfbbc also revamp panels for other objects, except for the trip details part 2020-02-12 12:22:43 -08:00
Dustin Carlino
fc47d2b948 work on info panels a little more. lanes are looking pretty good now. 2020-02-12 11:16:05 -08:00
Dustin Carlino
8b50492d42 trying out a different look for info panel contents. mostly just lanes
right now
2020-02-11 17:04:25 -08:00
Dustin Carlino
ba83207477 mitigate accidental tutorial restarting 2020-02-11 16:32:53 -08:00
Dustin Carlino
67846ee2ca X buttons in popup menus werent clickable, fix by unconsuming the event 2020-02-11 16:25:44 -08:00
Dustin Carlino
b033c4f720 round of quick fixes to avoid crashes 2020-02-11 16:13:42 -08:00
Dustin Carlino
606325ac77 make the glow and glium backends toggleable at build-time 2020-02-10 20:23:12 -08:00
Dustin Carlino
0b56ef6dea clipping support 2020-02-10 20:10:58 -08:00
Dustin Carlino
b2e9709c33 fixed the broken drawing, needed indices count, not vertices 2020-02-10 19:51:05 -08:00
Dustin Carlino
7267410ac0 aha, fixed size problem, gotta update viewport 2020-02-10 19:41:15 -08:00
Dustin Carlino
34fdf6a5e5 got stuff displaying! \o/ buggily 2020-02-10 19:28:23 -08:00
Dustin Carlino
dcca8e7147 WIP upload and draw buffers. doesn't work yet. I miss glium's nice
abstractions. :(
2020-02-10 17:44:59 -08:00
Dustin Carlino
5205a0c43e starting a stubbed out port to glow (glutin dependencies still). it
uploads the shaders, clears the window out so far!
2020-02-10 16:59:02 -08:00
Dustin Carlino
c5a055cbb6 rearrange ezgui internals to isolate all glium/glutin specifics into one
module
2020-02-10 16:18:31 -08:00
Dustin Carlino
82f149db56 X button on popup menus 2020-02-10 13:38:14 -08:00
Dustin Carlino
66c983d119 refactor away DrawCtx, just pass UI 2020-02-10 13:28:03 -08:00
Dustin Carlino
f359995a27 adjust the indication of some selected objects 2020-02-10 13:16:39 -08:00
Dustin Carlino
dd9667b95e make map_editor compile again 2020-02-10 12:06:38 -08:00
Dustin Carlino
e367a5b218 patch yesterday's release -- the building info panel crash is too easy to hit. also introduce a release script for my own sanity 2020-02-10 10:33:21 -08:00
Dustin Carlino
9c5ea334e0 avoid a crash with empty text (happening in building info panels, for example) [rebuild] 2020-02-10 10:10:05 -08:00
Dustin Carlino
6ff0c85a14 cutover to use winit's own event loop. thanks to goddessfreya for help
fixing the animation timing in
https://github.com/rust-windowing/winit/pull/1450#pullrequestreview-355698895
2020-02-10 10:01:49 -08:00
Dustin Carlino
604c87f2c7 new release. also sneak in tiny popup menu fix for the next round 2020-02-09 17:32:03 -08:00
Dustin Carlino
1cd7629dfa dont reload prebaked data unnecessarily [rebuild] 2020-02-09 17:15:33 -08:00
Dustin Carlino
935e42aee6 upgrade glium and glutin
- reference events exported from glutin as winit events, which will ease a transition to wasm (where winit is used with glow, not glium)
- also winit stopped requiring a dance to convert logical to physical sizes, so stop tracking dpi!
2020-02-09 10:56:51 -08:00
Dustin Carlino
62fb7bfd95 avoid unnecessary polygon transformations when adding SVGs to things.
rotate() requires center(), which is actually a bit expensive because of
some paranoia about dupe pts.
2020-02-08 17:08:08 -08:00
Dustin Carlino
4f7bed25cd massive and trivial perf boost to draw_unzoomed_agents 2020-02-08 16:58:26 -08:00