Commit Graph

1380 Commits

Author SHA1 Message Date
Dustin Carlino
136ca2d7ab refactoring a WizardState to replace LOTS of boilerplate. converting
some easy first cases
2019-08-07 11:45:06 -07:00
Dustin Carlino
950fb65bea visually expose time since last completed turn 2019-08-07 10:37:25 -07:00
Dustin Carlino
c64243cd4f remove slow, useless ShowActivity plugin 2019-08-06 15:22:51 -07:00
Dustin Carlino
bf5c45cd72 menu to load any savestate 2019-08-06 13:18:34 -07:00
Dustin Carlino
92066eaa08 draw conflicting turns in turn cycler. useful for debugging a weird stop sign, and for communicating conflict clearly to players 2019-08-06 10:49:58 -07:00
Dustin Carlino
876bb46c70 parallelizing DrawLane setup... not sure it helps, but keep for now. 2019-08-05 14:28:22 -07:00
Dustin Carlino
cf511f27ce fix DrawLane regression?? with downtown and caphill 2019-08-05 13:40:44 -07:00
Dustin Carlino
c82413fca5 make a per-map editor_state, and move a few more things into data/ 2019-08-05 13:04:31 -07:00
Dustin Carlino
77c01580f1 refactoring path references... 2019-08-04 17:11:33 -07:00
Dustin Carlino
44cedeefab moving psrc->scenario code to popdat crate 2019-08-04 15:03:50 -07:00
Dustin Carlino
27e933fbf8 replace small_spawn with something to instantiate any scenario for the map 2019-08-04 08:18:53 -07:00
Dustin Carlino
1412a888d6 move Scroller to ezgui lib 2019-08-02 16:49:31 +02:00
Dustin Carlino
43365e919a grey out inactive scroll buttons 2019-08-02 16:34:55 +02:00
Dustin Carlino
4a9a40c09f cycle indices got out of sync easily. no need to store them at all. 2019-08-02 16:25:22 +02:00
Dustin Carlino
7b3a096a8e make Scroller own the concept of current item, so it can handle scrolling appropriately when something is clicked. some bugs, but a start. 2019-08-02 12:23:10 +02:00
Dustin Carlino
721037e2fb actual scrolling logic! 2019-07-31 16:08:53 +02:00
Dustin Carlino
5b65cb139a switching to a generic scroller widget thing, which doesnt actually
scroll yet ;)
2019-07-28 17:06:00 +02:00
Dustin Carlino
c3c467343a add dummy buttons to scroll traffic signal diagram 2019-07-28 15:35:56 +02:00
Dustin Carlino
6192a1357d at last, add controls to hover on and select a cycle 2019-07-28 12:26:53 +02:00
Dustin Carlino
557db1d3fe wrapping up something to interact with a diagram, using in signal editor
and standalone diagram explorer
2019-07-28 12:12:46 +02:00
Dustin Carlino
bcad234483 show traffic signal diagram as a separate state; holding a key to see
full thing is pretty silly
2019-07-28 09:50:53 +02:00
Dustin Carlino
3c2d794c62 sliders coupled with text boxes in wizards for picking times 2019-07-21 11:26:11 +02:00
Dustin Carlino
6d559a2a54 remove individual turn fiddling from stop sign editor, for simplified gameplay for now 2019-07-14 11:37:23 +01:00
Dustin Carlino
de929a5fb9 user-defined shortcuts 2019-07-14 11:22:37 +01:00
Dustin Carlino
e9c27b4639 speed up agent following by not recalculating where agent is on every single event 2019-07-07 20:40:44 -07:00
Dustin Carlino
ff0a6b7240 pick bus route to explore from possible ones at a stop, and without
using a stop at all
2019-07-07 20:30:01 -07:00
Dustin Carlino
463ad7292b remove bus stops with no routes 2019-07-07 19:35:44 -07:00
Dustin Carlino
2e41b2284e use the turn restriction data to filter more turns 2019-07-04 19:57:07 -05:00
Dustin Carlino
d1fc655aec move some methods from helpers.rs to debug/objects, the one call-site 2019-07-03 17:23:04 -05:00
Dustin Carlino
f6105f3998 include OSM IDs in search results 2019-07-03 16:24:56 -05:00
Dustin Carlino
5fa824f504 preps for interpreting turn:lanes from OSM 2019-07-02 15:03:18 -05:00
Dustin Carlino
f26289e176 woops, we were double-drawing in debug mode. detected by trying to screenshot everything 2019-07-01 14:37:07 -05:00
Dustin Carlino
6bb5ed4407 parking lane overrides in hints. removing parking from much of 23rd.
more involved than I anticipated, because the override changes road
width and forces us to recalc intersection polygons
2019-07-01 14:14:18 -05:00
Dustin Carlino
7349d4aaa5 use separate states for some traffic signal editor code. allow general actions even when an icon is selected 2019-06-30 11:01:01 -05:00
Dustin Carlino
334081b844 very basic tool to explore an agent's full trip 2019-06-27 11:58:55 -07:00
Dustin Carlino
ab088479dd use bincode, not json, for savestates. add loading screens around saving/loading 2019-06-27 09:56:04 -07:00
Dustin Carlino
5e1a7238e8 preserve OSM tags when merging degenerate intersections. this lets 24th and lake washington be fixed without messing up the z-layering 2019-06-26 17:33:31 -07:00
Dustin Carlino
9707dbd9b3 highlight search results even when unzoomed 2019-06-26 14:46:47 -07:00
Dustin Carlino
f7b5cf9a9f organize all modal menus into groups. dont render them yet. 2019-06-24 15:43:22 -07:00
Dustin Carlino
02c50453ad tiny anti-refactor: explicitly copy the 3 CommonState keys into the 4 places they're used 2019-06-24 15:28:37 -07:00
Dustin Carlino
b996b3773e view all routes tool in debug mode 2019-06-24 15:04:16 -07:00
Dustin Carlino
66b21c81ec use a loading screen when exiting a/b test mode, since it's so laggy 2019-06-24 14:46:06 -07:00
Dustin Carlino
36b3558db5 share agent following and route tools also 2019-06-24 14:38:37 -07:00
Dustin Carlino
b9c9a77f40 share time stepping controls btwn sandbox and abtest mode 2019-06-24 14:03:44 -07:00
Dustin Carlino
e137fcf15c refactor mouseover recalculation for the common case 2019-06-24 13:31:04 -07:00
Dustin Carlino
17460b1deb use debug mode's special baselayer drawing 2019-06-24 10:28:32 -07:00
Dustin Carlino
8c67267d28 moving time traveler over to new stackable state model. and with that,
the stackable state model is good enough!
2019-06-23 18:57:45 -07:00
Dustin Carlino
6905595a05 less work for the default InputOnly 2019-06-23 17:25:41 -07:00
Dustin Carlino
fe38f2ff97 move secondary to UI, fixing two things that needed access 2019-06-23 16:54:34 -07:00
Dustin Carlino
eac7be2028 recalculate mouseover when unhiding stuff in debug mode. can do this now
that we're not borrowing the world.
2019-06-23 09:56:02 -07:00