Commit Graph

3892 Commits

Author SHA1 Message Date
Dustin Carlino
18779c10ad organizing data/input by city. (I tried organizing everything in data/,
but it's too big a change. small steps.)
2020-04-28 12:28:37 -07:00
Dustin Carlino
bba8ac9941 remove the screenshot MANIFEST; the more general one suffices 2020-04-28 11:39:10 -07:00
Dustin Carlino
0aaf9a1487 workaround repeated scenario running out of parking 2020-04-28 10:12:08 -07:00
Dustin Carlino
a311750493 remove code for the extremely defunct a/b test mode. just a refactoring burden at this point. 2020-04-27 20:54:25 -07:00
Dustin Carlino
b93f96628f hackily add a second city to the importer. remove the per-map
.gitignore; MANIFEST covers this better
2020-04-27 20:36:04 -07:00
Dustin Carlino
55c8a9d875 use colorous for heatmaps 2020-04-27 18:48:19 -07:00
Dustin Carlino
077035aacb better offstreet parking rendering: don't jitter the parking icon, face
the correct direction unparking, make the driveway line extend from the
sidewalk line
2020-04-27 17:29:20 -07:00
Dustin Carlino
fe84b81e85 trip table: another sortable column, filter by type, pagination 2020-04-27 14:40:56 -07:00
Dustin Carlino
9bd7871d3a start reviving the traffic signal challenge. ditch the tutorial, add a
cutscene
2020-04-27 12:03:25 -07:00
Dustin Carlino
e2cbb7a3e4 enable the new gridlock cycle breaker by default; it's helping immensely and doesnt seem to have problems 2020-04-27 11:18:36 -07:00
Dustin Carlino
05b67b16fb new release 2020-04-26 14:14:57 -07:00
Dustin Carlino
77918358f1 restore the commute challenges [rebuild] 2020-04-26 14:05:00 -07:00
Dustin Carlino
94a567853b fix the escort tutorial. fixes #52. also fix the parking availability
tutorial, now that there's lots of offstreet parking
2020-04-26 13:14:09 -07:00
Dustin Carlino
3d91b5ae8e fix bike/car tutorial. compare slowest trip before with slowest trip
after.
2020-04-26 12:56:51 -07:00
Dustin Carlino
193ff2344a require a particular directed road for spawning from borders 2020-04-26 12:35:07 -07:00
Dustin Carlino
0eaf33ff46 stop generating RNGs from entropy. use the prebaked seed by default. allow explicitly changing the rng, but no use for that yet 2020-04-26 11:38:32 -07:00
Dustin Carlino
1f9e9f5479 woops, didnt regenerate popdat.bin after a change yesterday, causing all the driving trips to disappear. just regenerating data.
and add a hint to the tutorial to fix #51
2020-04-26 11:29:32 -07:00
Dustin Carlino
3f48b4bf22 simplify stuff in analytics, removing a major bottleneck in the everyone_weekday scenario 2020-04-25 21:42:29 -07:00
Dustin Carlino
1ecea0a88f delete old code for scoring things in currently inactive challenge
modes. counting ongoing trips is complicated from a player perspective
and also expensive in analytics. has the nice side-effect of forcing me
to make one of the tutorial levels more robust
2020-04-25 21:29:48 -07:00
Dustin Carlino
275d1f846b make remote trips work properly. plumb through events for them. 2020-04-25 16:47:32 -07:00
Dustin Carlino
725e9e4532 generate a scenario purely with off-map trips. problems running it, but
good start.
2020-04-25 15:18:27 -07:00
Dustin Carlino
8be319300b fold the popdat crate into importer; nothing else should have any dependencies on it 2020-04-25 13:14:48 -07:00
Dustin Carlino
2c774224ce ahhh the free offstreet spots were not being generated at ALL correctly 2020-04-25 12:54:51 -07:00
Dustin Carlino
2b0a1c2447 parked cars and info panels: center on them, be explicit about being
parked inside, list owned vehicles better, say how many spots are free
2020-04-25 12:15:49 -07:00
Dustin Carlino
7eba721145 decide extra offstreet parking by an option in convert_osm. remove the old standalone binary in favor of just using importer 2020-04-25 10:36:49 -07:00
Dustin Carlino
3ee2c91a10 plumb OffMapLocation through events 2020-04-24 23:07:13 -07:00
Dustin Carlino
34c61ce007 plumb OffMapLocation a little further into the sim. give the player a
little info about off-map locations.
2020-04-24 22:41:51 -07:00
Dustin Carlino
dd1c9f936d plumb through exact off-map locations from popdat->scenario 2020-04-24 22:05:33 -07:00
Dustin Carlino
65ef5d4149 make LonLat implement Eq 2020-04-24 21:36:52 -07:00
Dustin Carlino
55e0d2a364 overhauling offstreet parking model:
- almost all buildings can have a few spots
- render things a little differently
- increase paranoia of buildings that can have driveways, to avoid many
complicated simulation issues
2020-04-24 12:50:22 -07:00
Dustin Carlino
855bba7cc8 more alert locations. use to easily jump to cars entering/exiting
parking inside buildings.
2020-04-23 20:23:39 -07:00
Dustin Carlino
597ee6c47e use Event::Alert instead of random println's, and make better controls for handling these 2020-04-23 16:09:32 -07:00
Dustin Carlino
cce4fbe80d do a little more cleanup when trips are aborted 2020-04-23 14:27:25 -07:00
Dustin Carlino
a25751ea43 add more sanity checks for schedules, because every other map is
crashing

and fix the problem -- SpawnTrip -> TripSpec MUST succeed. auto-abort
some trips, to still warp the person to the right spot.
2020-04-23 13:20:25 -07:00
Dustin Carlino
6594de3000 remove a hack from multi-day trips and stumble upon the people needing
10 cars

also prebake data again
2020-04-23 12:37:21 -07:00
Dustin Carlino
03d8eb0f8f expose some info on vehicle ownership. only a few people (in the
montlake scenario) have 2 cars, and only one crazy person has 3.
reasonable.
2020-04-23 12:07:59 -07:00
Dustin Carlino
6e31eb76e4 one person might need multiple cars. urgh.
marathon of a change. it... seems correct.
2020-04-23 11:50:06 -07:00
Dustin Carlino
c57700f4dc fix the darn scrolling reset when opening up trips for a person 2020-04-23 09:51:39 -07:00
Dustin Carlino
a04c072aed upgrade to rust 1.43, remove some now redundan imports [rebuild] 2020-04-23 09:22:04 -07:00
Dustin Carlino
51dbc90ae7 prevent a race with two trips starting. temporarily patch around the
doppel-car problem in a consistent way
2020-04-22 21:50:08 -07:00
Dustin Carlino
11d106e26a associate vehicles with people, not trips 2020-04-22 19:57:25 -07:00
Dustin Carlino
e1d34558b7 associate ped speed with people, not trips. remove redundant gunk from
some of the triplegs and specs and such
2020-04-22 18:53:13 -07:00
Dustin Carlino
9c4798a694 enforce person-continuity in pandemic sim 2020-04-22 16:52:23 -07:00
Dustin Carlino
36ed6395e6 some fixes for interactively spawned agents. merge back into master!!! 2020-04-22 16:34:26 -07:00
Dustin Carlino
c4c61cf7d9 recording and communicating delayed starts 2020-04-22 16:16:17 -07:00
Dustin Carlino
cb053baf49 remove the unused code to cancel future trips. need to think through exactly how this should work. 2020-04-22 15:32:16 -07:00
Dustin Carlino
0657469b4a warp the car to the destination for aborted trips 2020-04-22 15:25:38 -07:00
Dustin Carlino
6ef3a180a3 start to simplify the dynamic nabbing of parked cars 2020-04-22 14:39:02 -07:00
Dustin Carlino
98b76c0759 be a little more clear in the UI what's going on with aborted trips 2020-04-22 13:53:07 -07:00
Dustin Carlino
1dcdec0a43 when a trip is aborted, warp the person to their destination. get rid of the concept of Limbo.
except for aborted trips (which warp the person to their destination),
people now have continuity! </end breakage>
2020-04-22 13:27:33 -07:00