Dustin Carlino
e08ddba241
Bring in fresh Seattle OSM data with the new cycletrack mapped around
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Green Lake, and fix some missing support for bidi cycletracks.
2021-06-22 08:31:16 -07:00
Dustin Carlino
678ed84e4c
Fix a broken Dropbox link in the importer pipeline. The PSRC raw data is now just in S3.
2021-06-21 21:41:05 -07:00
Dustin Carlino
69152f00ad
Fix critical dynamic blockage math bug. Stops some crashes in some cases, including the tests -- which run again. Manually verified the turn goldenfile diff in the UI and regenerated prebaked data. #392
2021-06-21 20:37:11 -07:00
Dustin Carlino
8db88d0890
new release
2021-06-20 20:08:06 -07:00
Dustin Carlino
0f0639d67c
Tweak front page docs a bit, [rebuild] [release]
2021-06-20 18:34:02 -07:00
Dustin Carlino
03db0675cc
Add a Seattle map covering Green Lake
2021-06-20 10:51:30 -07:00
Dustin Carlino
786bb1159d
Fix the lane widths appearing the same in the dropdown due to rounding. #597
2021-06-20 10:30:07 -07:00
Dustin Carlino
ae3d4e2363
Fix loading edits that change the number of lanes in a road. We need to compare the old version of the road in the edits with the basemap, NOT the edited version of the road. #597
2021-06-20 10:06:38 -07:00
Dustin Carlino
d8cdfaba05
Make the multi-road editor only check and edit lanes_ltr, not speed limit. The Aurora cycletrack edit stopped matching because the speed limit happens to change along Aurora. We can think through a better UX to handle both, but I suspect most use cases will focus on lane configuration. #597
2021-06-20 10:00:05 -07:00
Dustin Carlino
e6e6fb267d
Reset current selection after editing multiple roads. This sometimes crashes if the selected lane gets deleted or assigned a new ID. Fixes a crash trying to make the West Green Lake cycletrack. #597
2021-06-20 09:50:33 -07:00
Dustin Carlino
3b748ee9fa
Implement dynamic blockages and use them for lane-changing. #392
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This is conceptually simple and improves the behavior of vehicles
that're following a LCing leader.
Regenerate prebaked results -- no new gridlock!
2021-06-19 12:35:19 -07:00
Dustin Carlino
1e43d929e5
Implement dynamic lane-changing in a simple way:
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- only triggered when a vehicle becomes Queued
- Only one adjacent lane, no contraflow (crossing the road's center
line)
- Don't return to the original lane after passing
- Using a static blockage in the old lane (so other vehicles will wait
too much)
- Only using the new lane to determine position (so visually a car will
clip a bike as they pass)
Haven't regenerated prebaked data. #382
2021-06-19 12:35:19 -07:00
Dustin Carlino
0bcf01fd05
Avoid crashing in recalculate_intersection_polygon due to polylines not
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containing some points. Happens at i524 in Arboretum and in the West
Seattle proposal.
I don't understand yet why this is possible in the first place, but
crashing is pretty bad in the meantime.
2021-06-19 11:29:01 -07:00
Dustin Carlino
8f199177f5
Upgrade to Rust 1.53
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- arrays are now iterable directly
- switch to using BTree{Set,Map}::retain!
- a round of clippy
- regenerate scenarios and prebaked data; not sure why, but there's a
diff
2021-06-17 23:04:35 -07:00
Dustin Carlino
0f7299f091
Found the bug with the previous commit. Keeping this separate to point out the issue. Reasoning using get_active_cars is super dangerous; likely going to remove it. #555
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But finally, regenerate prebaked data successfully and commit all of
this. It's done. Blocking driveways on exit works now
2021-06-17 13:39:26 -07:00
Dustin Carlino
841336ad15
A grand finale: refactor logic to update follower vehicles, and call that new logic when clearing static blockages. #555
...
And previous commit was wrong about Unparking needing distances; it
needs distances OF ANOTHER QUEUE.
2021-06-17 13:01:00 -07:00
Dustin Carlino
1528b954c6
Carefully change the Unparking and IdlingAtStop states to require
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distances... #555
Prebaked actually broke with the previous commit in Arboretum, because a
car waits behind a blockage, then suddenly warps ahead. But now we can
fix this...
2021-06-17 12:18:25 -07:00
Dustin Carlino
1dc973c7fa
And finally: enforce static blockages while a vehicle exits a driveway onto a far lane! #555
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Vehicles now wait behind blockages, but one more little bug... after the
driveway is clear, the waiting vehicle jumps forward. Need to reset
their crossing state, same as waiting behind a bus.
2021-06-17 09:27:48 -07:00
Dustin Carlino
f5dc28900b
The big rip: change Queue to store more than just actively moving vehicles. Expose these in the API and update a few callers. #555
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Still no behavioral change -- not inserting blockages into the queue
yet, just representing them. Verifying no prebaked changes still.
2021-06-17 08:51:07 -07:00
Dustin Carlino
ab539f1efd
Creeping towards #555 : make the queue of cars in Queue private, and start some proper APIs for managing it. We need to change this to model blockages, and this is a small step towards that.
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No behavioral change; verified by regenerating prebaked data
2021-06-16 21:35:57 -07:00
Rémi Lauzier
1a4b997818
Fix some clippy warnings
2021-06-16 16:21:35 -07:00
Dustin Carlino
cbce654800
Prepare to have vehicles exiting driveways block any intermediate lanes. #555
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This is just wiring together all of the state transitions. Haven't
decided how to internally implement this in Queue yet.
2021-06-16 16:02:17 -07:00
Rémi Lauzier
dd050ea425
Update some dependency
2021-06-16 15:51:03 -07:00
Dustin Carlino
321e7cd0ee
Allow exiting a driveway onto any lane (in the same road direction). #555
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- Support this at the pathfinding level, when transforming v2->v1
- Adjust how the vehicle's body is rendered as it exits a driveway onto
a farther lane
No support yet for blocking any intermediate lanes; vehicles may clip
through each other without any conflict. Planning to add that
separately.
Regenerating all scenarios and prebaked data...
2021-06-16 15:46:09 -07:00
Dustin Carlino
d42c1310b0
CLI flag to start in the KML viewer for convenience
2021-06-16 11:14:17 -07:00
Dustin Carlino
01a2dfe215
Create a new panel to show how trips are distributed through the day.
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Refactor some of the sliding window code along the way.
2021-06-14 17:32:18 -07:00
Dustin Carlino
484720d648
Add code to include pass-through trips (border->border) from Soundcast data. #665
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... But leave it disabled, until we can handle such larger file sizes
and levels of traffic.
And although this should be a behavioral no-op, there's a diff in the
scenario files, so recalculate them.
2021-06-14 16:23:14 -07:00
Dustin Carlino
d272b745f2
Add a simple Python script to run grid2demand. I need to produce a scenario for Tempe, and it's also useful for #608
2021-06-14 11:00:02 -07:00
Dustin Carlino
6cafe017c6
new release
2021-06-13 18:33:11 -07:00
Dustin Carlino
3fd8615745
Slim down the github homepage, linking to some of the new site. [rebuild] [release]
2021-06-13 17:34:54 -07:00
Dustin Carlino
04a5327c3a
Remove West Seattle proposal link; taking that page down from docs
2021-06-13 12:13:29 -07:00
Dustin Carlino
96aa09edd0
Small steps towards matching more GMNS signals: #626
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- toss a loading screen around it
- allow jump to ID in edit mode
- break down failure types more
2021-06-13 11:59:37 -07:00
Dustin Carlino
59597708ec
Draw polylines as arrows in the KML viewer; it's pretty much always useful to see the direction of the raw data
2021-06-13 11:32:02 -07:00
Dustin Carlino
500f14869f
Le Fournil special: don't redraw KML text constantly; it was sluggish for signal timing.
2021-06-13 11:26:08 -07:00
Dustin Carlino
76aba75082
Update links to docs after some reorg in the other repo
2021-06-12 13:38:38 -07:00
Dustin Carlino
43d6ba80c5
Fix all_walking_costs_from by properly accounting for the distance between sidewalk endpoints and building paths.
2021-06-11 10:10:41 -07:00
Trevor Nederlof
4e150dcab0
Generalized connectivity to use Spot and added BorderIsochrone ( #668 )
2021-06-11 10:06:53 -07:00
Dustin Carlino
972f5b0187
Lower the priority of service roads when placing stop signs
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Regenerate all data. Wallingford started gridlocking due to this change;
plowing ahead and will follow up and fix it.
2021-06-11 09:40:44 -07:00
Dustin Carlino
18ff0eefc0
Store Turns per Intersection, instead of a massive BTreeMap. #368
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Minimal file size savings, but substantial runtime improvement!
2021-06-11 09:40:44 -07:00
Dustin Carlino
cabee219db
Fix some crashing spinners; the rust compiler inferred the wrong numeric type. #674
2021-06-10 18:21:24 -07:00
Dustin Carlino
fc4f0a8c8e
Some Tempe fixes:
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- Stop importing rail in Tempe. Not simulating anything on it yet, and it complicates gridlock. #672
- Update the GMNS timing.csv import based on slight format change. #626
2021-06-09 16:35:46 -07:00
Dustin Carlino
d827673ace
Periodically free memory in the middle of screenshot test, to avoid
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running out on my current machine. Fixes #671 .
Finally regenerate screenshots for the first time in ages... just
blindly accepting everything, because the slightly different screen size
means everything was slightly shifted down.
2021-06-09 14:31:40 -07:00
Dustin Carlino
60352747bf
Get importer and game crates to share dependencies again, by enabling
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some features for transitive deps in each crate.
2021-06-09 10:21:25 -07:00
Dustin Carlino
889c500eb1
Force geojson to use geo-types feature everywhere. This lets different
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binaries properly share workspace dependencies.
See
https://www.reddit.com/r/rust/comments/nvd6y7/common_crates_in_cargo_workspace_recompiled_due/
for the full story behind this mess.
I'm going to keep repeating this process until I get game and importer
to share dependencies again.
2021-06-09 09:48:53 -07:00
Dustin Carlino
ecce96fd75
Grab new Tempe OSM data after lots of fixes upstream to 13th/Mill. #654
2021-06-07 19:10:02 -07:00
Dustin Carlino
f39a50a7e5
new release
2021-06-06 15:45:40 -07:00
Dustin Carlino
710e9152cd
Just trigger [rebuild] [release]
2021-06-06 14:32:59 -07:00
Dustin Carlino
5192847e62
Dramatically speed up initial seeding for infinite parking. #329
2021-06-04 11:37:47 -07:00
Dustin Carlino
a38125ad2c
Adjust multi road editor more -- custom cursor icons for select/unselect
2021-06-03 15:23:55 -07:00
Dustin Carlino
8721c4f6d9
When the desktop version is old, have a button to go directly to the releases page to grab a new one
2021-06-03 09:14:17 -07:00