Commit Graph

2096 Commits

Author SHA1 Message Date
Michael Kirk
1f75145a8a introduce btn_next/btn_prev, parameterize disabled to simplify common usage 2021-01-21 15:25:46 -08:00
Michael Kirk
b924d40daa regex update Btn::text_fg simple hotkeys, inline &str 2021-01-21 15:25:46 -08:00
Michael Kirk
a2c5ce0fb3 regex upgrade Btn::text_fg: No hotkeys, inline &str
Btn\:\:text_fg\("([^"]*)"\).build_def\(ctx, None\)
ctx.style().btn_secondary_light_text("$1").build_def(ctx)
2021-01-21 15:25:46 -08:00
Michael Kirk
bfb190a730 manually update remaining Btn::text_bg2 2021-01-21 15:25:46 -08:00
Michael Kirk
a5b6dca62a replace Btn::text_bg2 w/ regex
In case I have to revisit, here's the regex I used:
    Btn::text_bg2\(([^)]*)\)*.build_def\(ctx, ([^()]*)\)
    ctx.style().btn_primary_dark_text($1).hotkey($2).build_def(ctx)

And something like this for the "no hotkey" case
    Btn::text_bg2\(([^)]*)\)*.build_def\(ctx, None\)
    ctx.style().btn_primary_dark_text($1).build_def(ctx)
2021-01-21 15:25:46 -08:00
Michael Kirk
7270ff31af use icon button for "jump to time" 2021-01-21 15:25:46 -08:00
Michael Kirk
652c35b220 replace Btn::text_bg 2021-01-21 15:25:46 -08:00
Michael Kirk
54e937408a remove remaining Btn::plaintext 2021-01-21 15:25:46 -08:00
Michael Kirk
f382c08d55 replace text arrows with svg arrows for traffic signal editor 2021-01-21 15:25:46 -08:00
Michael Kirk
3febbf2f81 destructive primary for destructive action 2021-01-21 15:25:46 -08:00
Michael Kirk
0f476b6a36 pagination uses icon button 2021-01-21 15:25:46 -08:00
Michael Kirk
fc6c18e608 replace Btn::SVG 2021-01-21 15:25:46 -08:00
Michael Kirk
69e31029ac replace Btn::svg_def 2021-01-21 15:25:46 -08:00
Michael Kirk
ea39fecf03 replace Btn::pop_up 2021-01-21 15:25:46 -08:00
Michael Kirk
0a612601ca icon buttons should be same height as text buttons 2021-01-21 09:08:41 -08:00
Michael Kirk
c013c8d342 replace remaining Btn::custom 2021-01-21 09:08:41 -08:00
Michael Kirk
5b6c88d3b4
more button progress and fixups (#465)
* replace Btn::txt with new ButtonBuilder styles

* fixup! replace Btn::text_bg1 with ButtonBuilder (btn_primary_light)
2021-01-20 14:11:28 -08:00
Michael Kirk
11ffef5716 replace Btn::text_bg1 with ButtonBuilder (btn_primary_light) 2021-01-19 17:40:35 -08:00
Michael Kirk
e1ec69f9f7 Replace Btn::plaintext_custom with new ButtonBuilder 2021-01-19 17:40:35 -08:00
Michael Kirk
743b74510d
replace Btn::close with new style (#463) 2021-01-19 16:17:11 -08:00
Michael Kirk
d7445d889e
button revamp groundwork (#459) 2021-01-19 10:10:18 -08:00
Dustin Carlino
a6c61e4fae Use Great Kneighton study area for Cambridge, not Trumpington. And bring
in Chapelford too. #449
2021-01-17 17:35:11 -08:00
Dustin Carlino
8928256909 Enable the scenario modifiers UI for all scenarios in sandbox mode, not just the Soundcast-based ones. No reason not to do this earlier; I originally was working on this tool for a specific purpose. 2021-01-14 09:28:28 -08:00
Dustin Carlino
e233012ee8 Use a full modal to select a scenario. During the button UI audit, we
realized a dropdown doesn't make sense. A larger panel gives room to
explain what the choices mean.
2021-01-14 09:05:44 -08:00
Robin Lovelace
4696134871 Change dropdown menu title, close #453 2021-01-14 08:23:57 -08:00
Dustin Carlino
38fa22d4b2 Include the importer in the release again -- I accidentally stopped
about a month ago and noticed in #452
2021-01-13 10:52:07 -08:00
Dustin Carlino
ff598f21a3 Add a new layer to star buildings. Autosave it. While trying out changes
for #446 in the UI, I kept losing track of the two buildings I'm
focusing on. A player-defined list of shortcuts seems generally helpful.
2021-01-12 19:22:50 -08:00
Dustin Carlino
f680de73aa Remove London from screenshot testing, and use Cambridge instead. #449
This will make it easier to visually track the progress improving the
import. Originally London was added to have one left-hand driving map
under the test, but Cambridge works for that too, and it also includes
separate cycleways.

Also fix a crash when trying to draw very very tiny arrows.
2021-01-12 12:30:21 -08:00
Dustin Carlino
ddc49e14b4 Add a signal editor tool to adjust the timing to some approximation of https://nacto.org/publication/urban-street-design-guide/intersection-design-elements/traffic-signals/signal-cycle-lengths/ for #446 2021-01-11 17:16:01 -08:00
Dustin Carlino
9f72de9434 Fix initial camera loading for game, broken in b4e72debcf. Booleans are hard. 2021-01-11 10:32:51 -08:00
Dustin Carlino
0542edc61e Don't crash when a trip succeeds now, but not in the prebaked results. [rebuild] [release] 2021-01-10 12:13:02 -08:00
Dustin Carlino
b4e72debcf Make the game crate also start by asynchronously loading any map, in the common case of starting with a map as an argument. #344
Now we can remove montlake.bin from the wasm also, bringing game down to
just 18MB!!!
2021-01-09 15:51:03 -08:00
Dustin Carlino
26f3726abd gzip two large SVG character files to trims down wasm size more for #377. game from 31MB to 24MB!
I didn't have to do anything to gunzip, because usvg is such a magical
crate that it already has flate2 support baked in.
2021-01-09 09:26:41 -08:00
Dustin Carlino
fea3ebbe5b Change the city picker UI to show cities on the left. After clicking one, open up the overview for that city. 2021-01-08 15:51:22 -08:00
Dustin Carlino
b487678ee0 Delete all out-of-date manual overrides for traffic signals, and make it
a hard error when they become out-of-date going forward.

Better heuristics make some of these unnecessary. And now the the JSON
files are in this repo, updating files manually when pulling down new
OSM data becomes less tedious.
2021-01-07 12:24:07 -08:00
Dustin Carlino
65b2b581fa Attempt to take many screenshots of one map at different zoom levels for Leaflet. Various bugs, but progress. #440 2021-01-06 16:33:53 -08:00
Dustin Carlino
92be9c57ed Optionally tile screenshots at smaller dimensions than the window. #440 2021-01-06 10:52:22 -08:00
Dustin Carlino
4cf133cc32 Make the new screencaps preserve alpha properly by switching to
premultiplied alpha. See option 1 of
https://stackoverflow.com/a/24380226

Upload the "new" screenshots (and lakeslice map)!
2021-01-05 18:28:30 -08:00
Dustin Carlino
7f0cdace5a Use OpenGL to take screenshots instead of scrot. Benefits:
- Simple -- one OpenGL call and feeding to the awesome image crate
- Faster -- seemingly don't need the sleep() for whatever vsync problems
- Portable -- doesn't use the Linux scrot tool
- I can switch windows and wiggle the cursor with impunity while this runs

One disadvantage: screencaps in S3 are now slightly larger PNGs, because
for some reason, the image/gif feature is super slow, even in release
mode.

For now, this makes the process of screenshot diffing map changes
easier. But it also might help with producing raster tiles for Leaflet. #440

Also, had to regenerate lakeslice because of the previous change --
it had an old adaptive signal baked in.
2021-01-05 14:58:31 -08:00
Dustin Carlino
6346302338 Remove the adaptive traffic signal experiment, now that Bruce's variable signals work. The adaptive case was added as a proof-of-concept, and its behavior is subsumed by the variable ones. Fixes #124 2021-01-05 13:06:44 -08:00
Dustin Carlino
802e020520 Import a SUMO network, transform it into an ABST map. So far, this gets
lanes and intersections displaying, but with lots of problems.
2021-01-05 12:44:38 -08:00
Dustin Carlino
e99def9124 Switch all error handling to anyhow. Nothing consumes our code as a
library yet, so this is a step forward from string errors. Manually
tested how errors show up (including the nice with_context bit).
2021-01-05 11:35:03 -08:00
Dustin Carlino
cd7dca87d7 Fix web build after rand upgrade. Unfortunately I think this has to happen in all of the binary crates individually: https://docs.rs/getrandom/0.2.1/getrandom/#indirect-dependencies 2021-01-05 11:12:03 -08:00
Dustin Carlino
bc3c3dfd6c Rename phase -> stage in the JSON traffic signal format. Meant to do this a long time ago. #295
Make this schema change backwards compatible for player edits.
2021-01-04 11:18:17 -08:00
Dustin Carlino
dedb041bdb Move CameraState to map_gui. Now widgetry has no dependency on abstio! #253 2021-01-04 10:39:15 -08:00
Dustin Carlino
bfa208ce6a Parameterize widgetry on a way to read SVG files. This is one of the last steps to remove the dependency on abstio. #253 2021-01-04 09:53:24 -08:00
Dustin Carlino
d529ae2e5c Upgrade usvg and rand 2021-01-04 09:19:54 -08:00
Dustin Carlino
965d999199 Upgrade misc other dependencies 2021-01-03 20:01:27 -08:00
Dustin Carlino
2945913fb3 Upgrade rand 2021-01-03 19:48:03 -08:00
Dustin Carlino
5c04923dff Split abstio crate out from abstutil. #253
widgetry, geom, and abstutil may wind up on crates.io in some form to
let other projects use widgetry. abstio has A/B Street-specific tricks
for reading data on native/web. Note widgetry still depends on abstio,
will figure out how to clean that up next.
2021-01-02 10:28:00 -08:00