widgetry, geom, and abstutil may wind up on crates.io in some form to
let other projects use widgetry. abstio has A/B Street-specific tricks
for reading data on native/web. Note widgetry still depends on abstio,
will figure out how to clean that up next.
for all the custom extra import data. #326
Verified there are no changes when importing the affected cities (except
for renaming the original OSM input file for Leeds to match the
geofabrik source)
Woops, and fix updater uploading with the compressed_size_bytes change.
space on maps with "private area around houses".
And a few tweaks to the KML viewer to make it more useful:
- optionally save the clipped file
- click an object to view all attributes in a scrollable popup
The schedule validation changes slightly. No-op trips between the same
origin/destination are now an error and get filtered out.
huge_seattle scenario goes from 129MB to 110MB with the redundant
endpoints removed.
TripEndpoints from TripLegs. #258
NOW regenerate scenarios. I'm confident this sweeping refactor didn't
break behavior, because prebaked data didn't budge. huge_seattle
scenario went from 147MB to 129MB. Not bad!
remote trip goes between two locations off-map, specified just by a GPS
coordinate. The trips aren't simulated at all. They were originally
added to support Orestis's pandemic model, to handle transmission
off-map in shared buildings. This work has died off, there are no other
anticipated use cases for remote trips, and they complicate bigger
refactorings. #258
This also has the nice side effect of substantially reducing scenario
size -- huge_seattle from 177MB to 147MB. That unused metadata was
expensive!
struct. Whatever choices we make next about naming cities hierarchially
or not can be managed in just one place. #326
This is a pretty huge change, but the compiler gives reasonable
confidence it's correct. More bugs are likely to crop up in the next
step, when filenames start being namespaced by the city too.
raw string" stuff from the previous commit.
Add tests of a few interesting intersections. The results right now
aren't ideal, but this sets things up for fast iteraton.
refactor, they complicate the function signatures significantly and have
no observable perf impact, since all of the methods just happen in map
importing.
it for the prolet robot model. Expose it in the trip info panel.
Total scenario size from 385MB to 412MB, but that's not so bad, and this
seems worth it.
* Read ImporterConfiguration from .toml file if present. Also check for presence of dependency programs.
* Actually use config.osmconvert instead of hard-coded 'osmconvert'
* Add curl to checked dependencies
* Don't require all fields to be present in importer.toml configuration. Fill in defaults.
* Remove unneeded slice
* Use json for importer config and use serde(default) attribute to simplify application of defaults
* Extract re_dependencies_callable from main.rs and remove dependency on Job
* Revert change to abstutil, use struct-level default attribute
* Add importer.json to .gitignore
* Make gunzip_args string instead of Option<string>
just does Dijkstra's. This has a few uses:
- When you import with --skip_ch, the resulting map will still work,
just more slowly
- For congestion capping experiments, we sometimes want to route around
a zone. Regenerating the contraction hierarchy for every combination
of zone being open/closed is likely more complex and expensive than
just falling back to A* for trips that cut through at least one closed
zone.
Not regenerating yet
- wire up the flag to skip building contraction hierarchies in one-shot
importer. 406s to import london without, 230s by skipping CH
- lazily render zoomed parking lot details. 72s and laggy X11 mouse
before, 42s and no GPU melting after
- add my script for stress-testing the importer
OriginalBuilding was to refer to buildings in a stable way across
different maps and across OSM updates. Recently, OsmID and friends
appeared. The double layer of wrapping is an annoying API.
Not regenerating map data yet; about to do the same thing for
OriginalIntersection
connections to driving/biking. just store the immutable stuff -- whether
there's parking in the building, the connection to the sidewalk, and the
physical driveway line. compute all the rest dynamically, so it responds
to edits without effort.
shouldn't be major behavior changes yet (besides maybe fixing some bugs
involving edits)
skip unreferenced objects, make the output extremely easy to consume.
also fix timers in importer. this helps with #212, although the actual
problem there is weird.
regen everything. some parking lots change a bit, but not horribly, and
that code needs some attention anyway.
- interpret tags to make 3rd Ave bus-only. cars technically allowed
sometimes, but bus-only is more accurate for now.
- also remove austin from bundled maps. maintaining it has a cost, and
the point was just to have at least one non-seattle city kept up to
date. krakow now satisfies that.
* WIP set up plumbing for calculating building info in the Raw layer and using it later for #154
* WIP playing with processing modifications
* experiment with some possibilities for tag processing
* fix an embarassing typo
* enable busses in work-home traffic
* refactor, add multiuse
* seed more parking in Kraków
* parse integers properly - thanks for a help!
* rebalance generated trips
* add hack providing some background traffic
more realistic traffic
even mess realistic people
* attempt to further reduce parking deficit
* add TODO
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>