Dustin Carlino
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e3ad0ed02a
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prevent spillover by stopping cars from starting a turn when there's no room at the end
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2019-02-20 14:37:18 -08:00 |
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Dustin Carlino
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fd7b20b01c
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spawn cars anywhere along first lane. seems to work!
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2019-02-20 13:49:15 -08:00 |
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Dustin Carlino
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890eb070b0
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preps to spawn cars anywhere along the first lane
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2019-02-20 12:27:01 -08:00 |
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Dustin Carlino
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09af9e6cda
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removing the log crate completely. remove the DisplayLogs plugin, since
it's unused and unclear how it should work going forwards
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2019-02-20 11:56:54 -08:00 |
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Dustin Carlino
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40206eccc3
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removing most log usage from editor
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2019-02-20 11:29:36 -08:00 |
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Dustin Carlino
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e4ef1ec79d
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removing log from sim
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2019-02-20 11:22:51 -08:00 |
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Dustin Carlino
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a026c02890
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removing log crate from map_model
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2019-02-20 11:03:34 -08:00 |
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Dustin Carlino
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c2791a6ead
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using Warn in all of geom
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2019-02-20 10:36:58 -08:00 |
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Dustin Carlino
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1848387ef0
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starting to organize warnings in a much more reasonable way.
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2019-02-20 10:08:02 -08:00 |
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Dustin Carlino
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381da1083b
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split up code
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2019-02-20 08:23:36 -08:00 |
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Dustin Carlino
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46fb2c94b5
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implement DrawAgents
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2019-02-20 08:11:03 -08:00 |
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Dustin Carlino
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e80eef304c
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dont spawn in front of incoming cars
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2019-02-19 20:44:33 -08:00 |
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Dustin Carlino
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c5034494a9
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spawn lots more cars to stress test
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2019-02-19 20:22:08 -08:00 |
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Dustin Carlino
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ded94d91d6
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simplifying unzoomed mode again
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2019-02-19 20:06:06 -08:00 |
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Dustin Carlino
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b254316934
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drawing cars smoothly across steps
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2019-02-19 18:06:20 -08:00 |
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Dustin Carlino
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02bc78002f
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drawing individual cars, without handling transitions yet
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2019-02-19 17:26:23 -08:00 |
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Dustin Carlino
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6aafb908b6
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randomize spawned paths a bit
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2019-02-19 16:17:26 -08:00 |
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Dustin Carlino
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28984075cc
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spawn some conflicting traffic
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2019-02-19 16:10:00 -08:00 |
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Dustin Carlino
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23aea90b2d
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draw freeflow group better
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2019-02-19 15:46:50 -08:00 |
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Dustin Carlino
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8ec2303f48
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basic intersection modeling with new DES
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2019-02-19 14:52:53 -08:00 |
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Dustin Carlino
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7a8088f772
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actually, trying a new idea for a DES model
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2019-02-19 14:34:39 -08:00 |
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Dustin Carlino
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af59307c71
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adjust the debug_areas stuff when unzoomed
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2019-02-18 19:06:41 -08:00 |
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Dustin Carlino
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e4e07e7ba6
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make it easier to debug areas
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2019-02-18 15:56:15 -08:00 |
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Dustin Carlino
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49d00c8907
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binary search intervals
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2019-02-18 14:53:57 -08:00 |
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Dustin Carlino
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914f5a6642
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check for cars too close during the stress test
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2019-02-18 14:38:57 -08:00 |
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Dustin Carlino
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2e967af830
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robustifying car following even more. passes all tests and looks pretty
good!
|
2019-02-18 14:18:50 -08:00 |
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Dustin Carlino
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c7ee1fa051
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investigating problems with more followers. some fixes.
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2019-02-18 11:08:31 -08:00 |
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Dustin Carlino
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633ddde2f3
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detect intersection of two freeflow intervals
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2019-02-17 20:12:30 -08:00 |
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Dustin Carlino
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27ad53e9e6
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WIP runtime checks that nothing's too close
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2019-02-17 19:34:01 -08:00 |
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Dustin Carlino
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b45766e09a
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handling some weird cases, making test pass everywhere
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2019-02-17 19:19:08 -08:00 |
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Dustin Carlino
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b8fc610997
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moving interval validations around. no point in doing them up-front.
remove useless hit_speed.
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2019-02-17 18:30:02 -08:00 |
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Dustin Carlino
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43dad4090a
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factor in dist_behind to original intersection check. looks really good
overall! but not robust yet
|
2019-02-17 17:22:30 -08:00 |
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Dustin Carlino
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8944438164
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fix end time for all intervals
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2019-02-17 17:04:00 -08:00 |
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Dustin Carlino
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46a8414f21
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make quadratic dist work for DES. seems to work! but need to adjust ALL
intervals...
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2019-02-17 16:48:37 -08:00 |
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Dustin Carlino
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e1259587cb
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updating OSM source. some tweaks to make things work.
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2019-02-17 15:58:04 -08:00 |
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Dustin Carlino
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5830908604
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version control checksums of screencaps for all maps... well,
still not small_seattle. :P
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2019-02-17 14:27:48 -08:00 |
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Dustin Carlino
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ad16247695
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active agents per road in unzoomed mode
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2019-02-16 17:55:02 -08:00 |
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Dustin Carlino
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2578219610
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skip spawning vehicles when they wont fit in the requested spot. improve
some error messages related to spawning and add a timer for an
apparently very slow step
|
2019-02-16 11:51:42 -08:00 |
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Dustin Carlino
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c388d1f772
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disabled DES quadratic distance... but some other improvements
|
2019-02-15 14:57:50 -08:00 |
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Dustin Carlino
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cee4c8750e
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spawn a few more cars when there's room
|
2019-02-15 13:15:17 -08:00 |
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Dustin Carlino
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8aee575056
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make follower proceed to end of lane after following. and classify
intervals for easier reading.
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2019-02-15 13:05:53 -08:00 |
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Dustin Carlino
|
6b0a70268c
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clean up some interval epsilon stuff a bit
|
2019-02-15 12:55:36 -08:00 |
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Dustin Carlino
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cb6595574d
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make basic car following work on short lane. has epsilon hacks kind of
spread around, but seems solid.
|
2019-02-15 12:24:27 -08:00 |
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Dustin Carlino
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5a350f5ec2
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DES cars cross short roads correctly!
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2019-02-15 11:26:31 -08:00 |
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Dustin Carlino
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ab5fa6025e
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slight optimization to DrawBuilding
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2019-02-15 09:06:48 -08:00 |
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Dustin Carlino
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a52bea9835
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some steps to closing off incomplete areas better... mostly stuff to
quickly iterate on this problem later
|
2019-02-15 09:03:02 -08:00 |
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Dustin Carlino
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0c81234b56
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script to reimport and reprecompute a single map. add golf course areas.
|
2019-02-14 19:05:29 -08:00 |
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Dustin Carlino
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b366a2dccd
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mouseover areas by flag
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2019-02-14 18:42:24 -08:00 |
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Dustin Carlino
|
134756fb22
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simplify DrawLane a bit
|
2019-02-14 18:29:36 -08:00 |
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Dustin Carlino
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1fb3739c71
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remove unnecessary flags; buildings and areas are always fast to draw now
|
2019-02-14 17:57:15 -08:00 |
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