Dustin Carlino
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98d4a639dc
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fixing last step of walking paths... and actually driving paths too :)
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2019-03-07 21:19:54 -08:00 |
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Dustin Carlino
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f37e2baa87
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making something to dispatch to different pathfinding methods
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2019-03-07 16:07:35 -08:00 |
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Dustin Carlino
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4fed47f54e
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implement simplified pedestrian pathfinding. probably needs more work
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2019-03-07 13:41:17 -08:00 |
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Dustin Carlino
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08e54612b8
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cache bus routes
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2019-03-06 18:16:08 -08:00 |
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Dustin Carlino
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a975d0efd4
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print progress while calculating paths in parallel
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2019-03-06 17:41:28 -08:00 |
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Dustin Carlino
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4ae478a7a5
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smarter estimate about cars queued on last step... but disabled it :(
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2019-03-05 18:12:32 -08:00 |
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Dustin Carlino
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ce340f5668
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more frequent status updates, based on real time passing, not sim time
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2019-03-05 17:10:27 -08:00 |
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Dustin Carlino
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063fb85155
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amp up BLIND_RETRY to something reasonable for the remaining, difficult cases. fix a race condition where a bus blips through the Queued state. and deal with idling state causing queued followers
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2019-03-05 16:57:27 -08:00 |
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Dustin Carlino
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84d24da73d
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decent retries for intersections
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2019-03-05 15:32:36 -08:00 |
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Dustin Carlino
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2a7da98a09
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give some control of retries to intersections
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2019-03-05 14:32:33 -08:00 |
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Dustin Carlino
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1d0dca77b8
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woops, was still advancing time in 0.1s chunks
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2019-03-05 14:02:39 -08:00 |
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Dustin Carlino
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bc9a9aa360
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histogram of how far events are in the future
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2019-03-05 13:43:49 -08:00 |
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Dustin Carlino
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3567f2451f
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count active agents better
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2019-03-05 10:08:06 -08:00 |
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Dustin Carlino
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194d3b3b57
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keep simple state when roaming for parking
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2019-03-05 10:00:05 -08:00 |
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Dustin Carlino
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0bcb18b4b0
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handle unreachable case
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2019-03-05 09:36:48 -08:00 |
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Dustin Carlino
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0c824e8d0d
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flag to headless to control sim size, roughly
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2019-03-05 09:30:39 -08:00 |
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Dustin Carlino
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f866c99758
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add some basic stats for how many events go through, how many are EPSILON in the future
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2019-03-05 09:17:36 -08:00 |
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Dustin Carlino
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3047c67e2b
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modest speedup using binary search
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2019-03-04 21:08:45 -08:00 |
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Dustin Carlino
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b69c01ea5f
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preps to swap out scheduler priority queue impl
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2019-03-04 20:50:36 -08:00 |
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Dustin Carlino
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88ce753243
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making one PriorityQueue for all of sim, doing dispatch
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2019-03-04 14:56:38 -08:00 |
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Dustin Carlino
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434a4aa019
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cutover driving sim to events!
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2019-03-04 14:11:27 -08:00 |
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Dustin Carlino
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b58a4097b5
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changing PriorityQueue to emit one item at a time
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2019-03-04 13:12:38 -08:00 |
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Dustin Carlino
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6f0dffdc75
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move all driving sim to per-car updates, by calculating distances only
when needed
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2019-03-04 13:04:23 -08:00 |
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Dustin Carlino
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0cfbc2f7da
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move the code to advance Queued head cars to next turn/lane into the
main per-car loop
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2019-03-04 12:15:16 -08:00 |
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Dustin Carlino
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8e7cc2c11e
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delete peds inline
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2019-03-04 11:03:15 -08:00 |
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Dustin Carlino
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b52e7bd991
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lift Idling handler to the loop that's trivially event-based
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2019-03-04 10:47:20 -08:00 |
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Dustin Carlino
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385a9044db
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store requests to intersections, as a prep for notifying them when to retry
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2019-03-03 20:01:38 -08:00 |
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Dustin Carlino
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d8ad1675dc
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handle sim running too damn fast ;)
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2019-03-03 19:05:57 -08:00 |
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Dustin Carlino
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2ac973f245
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properly update followers that're Crossing and become unblocked
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2019-03-03 18:41:45 -08:00 |
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Dustin Carlino
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ab52e9ac38
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stop returning borrows from get_car_positions
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2019-03-03 18:19:12 -08:00 |
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Dustin Carlino
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b1dff917c9
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make a new WaitingToTurn state for peds
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2019-03-03 17:50:13 -08:00 |
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Dustin Carlino
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92fd802f83
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vague cleanup before making driving sim be event-based
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2019-03-03 16:05:17 -08:00 |
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Dustin Carlino
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5f08bfca0c
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store Cars in DrivingSimState, not Queue
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2019-03-03 15:12:25 -08:00 |
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Dustin Carlino
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f2b0468b8b
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speed up tests by loading precomputed map
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2019-03-03 14:40:59 -08:00 |
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Dustin Carlino
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348c7b2b35
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making walking sim be (mostly) event-based
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2019-03-03 14:39:39 -08:00 |
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Dustin Carlino
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8f3b2b8224
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extract out a priority queue helper, still slow impl
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2019-03-03 14:22:25 -08:00 |
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Dustin Carlino
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9d1bb00fbd
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adding a test for bikes
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2019-03-02 17:22:41 -08:00 |
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Dustin Carlino
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5a8e42642f
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my own custom hierarchical pathfinding. working great for driving.
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2019-03-02 16:49:20 -08:00 |
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Dustin Carlino
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09a1004918
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messing around with contraction hierarchies. very incomplete and buggy.
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2019-03-02 13:44:50 -08:00 |
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Dustin Carlino
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a67b595df6
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making a small crate just to benchmark pathfinding
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2019-03-02 10:23:12 -08:00 |
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Dustin Carlino
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214e461601
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--enable_profiler in headless too
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2019-03-02 09:24:11 -08:00 |
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Dustin Carlino
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bcb0268f7a
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refactoring TripManager
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2019-03-01 22:43:27 -08:00 |
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Dustin Carlino
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0f71ee5210
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make peds leave bus
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2019-03-01 22:33:15 -08:00 |
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Dustin Carlino
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313841b9de
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make peds board buses
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2019-03-01 22:09:33 -08:00 |
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Dustin Carlino
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9c916e5d11
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make sure buses dont block a sim from being considered done
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2019-03-01 15:39:34 -08:00 |
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Dustin Carlino
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81d604367e
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make buses cycle between stops. move the waiting at stop state to
CarState, since idling in Queued doesn't make sense
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2019-03-01 15:25:42 -08:00 |
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Dustin Carlino
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c99d9f5138
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bringing back skeleton of transit sim...
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2019-03-01 13:30:41 -08:00 |
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Dustin Carlino
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3bbcb00d43
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also stop using multimap crate in map_model
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2019-03-01 12:25:00 -08:00 |
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Dustin Carlino
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5f6d7e1b66
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fix sim nondet test failure by using BTreeMap in my MultiMap
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2019-03-01 12:16:52 -08:00 |
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Dustin Carlino
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8d9a44fd76
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making sure to call TripManager and publish events for most transitions
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2019-02-28 19:07:40 -08:00 |
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