Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-03-02 17:22:41 -08:00
abstutil also stop using multimap crate in map_model 2019-03-01 12:25:00 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
benchmark_pathfinding my own custom hierarchical pathfinding. working great for driving. 2019-03-02 16:49:20 -08:00
convert_osm call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
data populate turns from multiple lanes to a single right/left turn 2019-02-23 11:17:21 -08:00
debug_initialmap call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
docs --enable_profiler in headless too 2019-03-02 09:24:11 -08:00
editor make buses cycle between stops. move the waiting at stop state to 2019-03-01 15:25:42 -08:00
ezgui removing most log usage from editor 2019-02-20 11:29:36 -08:00
geom my own custom hierarchical pathfinding. working great for driving. 2019-03-02 16:49:20 -08:00
gtfs try upgrading rand and serde again 2019-02-10 15:57:28 -08:00
halloween call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
headless making a small crate just to benchmark pathfinding 2019-03-02 10:23:12 -08:00
kml call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
map_model my own custom hierarchical pathfinding. working great for driving. 2019-03-02 16:49:20 -08:00
playground_gui using Warn in all of geom 2019-02-20 10:36:58 -08:00
precompute call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
sim adding a test for bikes 2019-03-02 17:22:41 -08:00
synthetic call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
tests adding a test for bikes 2019-03-02 17:22:41 -08:00
tmp_gfx changing glium example to draw a few colored triangles, not the teapot 2019-01-22 13:47:23 -08:00
viewer be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml making a small crate just to benchmark pathfinding 2019-03-02 10:23:12 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh clipping roads based on original boundary polygons. buggy, so disabled. 2019-02-11 22:13:49 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh convert all synthetic maps during precompute.sh; they keep getting out of sync with map format changes 2019-02-21 10:25:59 -08:00
quick_reconvert.sh make it easier to debug areas 2019-02-18 15:56:15 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving