Dustin Carlino
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b593d3f5cf
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WIP plugin to highlight lanes with movement
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2018-11-01 14:42:43 -07:00 |
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Dustin Carlino
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294e6683d9
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dealing with panics from anywhere in the UI event handling
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2018-11-01 14:10:08 -07:00 |
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Dustin Carlino
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e60fe0f0fe
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logging that repeats after a verbose setup
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2018-11-01 13:24:15 -07:00 |
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Dustin Carlino
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161081da6d
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simplify intersection polygon code a bit, then handle the degenerate cases
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2018-11-01 13:10:28 -07:00 |
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Dustin Carlino
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c255f3aa28
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fix crosswalk markings, which drifted out of the intersection polygon
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2018-10-31 15:23:07 -07:00 |
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Dustin Carlino
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8c83c22002
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revamping trim_lines for lanes to use the intersection polygon
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2018-10-31 15:08:19 -07:00 |
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Dustin Carlino
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01b230b47f
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fix location of stop signs / signals, based on bad center
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2018-10-31 12:29:31 -07:00 |
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Dustin Carlino
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841944f84c
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force some intersections with similar angles between incident roads to use the line projection fix too. now things are looking great mostly \o/
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2018-10-31 12:19:46 -07:00 |
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Dustin Carlino
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ab1254870a
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fixing some of the 3-way cases... others arent even detected, seemingly
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2018-10-31 12:02:18 -07:00 |
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Dustin Carlino
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e2a21cf5af
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simplifying the code a bit more to prepare for handling 3-ways
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2018-10-31 11:21:57 -07:00 |
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Dustin Carlino
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dc12555b03
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simplified the intersection polygon algorithm to just look at angle-adjacent pairs of lines. same results, simpler code. almost ready to fix the triangle intersections.
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2018-10-31 10:55:59 -07:00 |
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Dustin Carlino
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0ac633905b
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remove duplicate points in intersection geom, after understanding why they happen
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2018-10-31 09:43:16 -07:00 |
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Dustin Carlino
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be7bd2ede5
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calculating a much simpler, more robust intersection polygon!!! \o/
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2018-10-31 09:38:34 -07:00 |
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Dustin Carlino
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c22ec98259
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get_bounds for PolyLine
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2018-10-31 08:31:16 -07:00 |
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Dustin Carlino
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27406a5a5c
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rotating stop signs (really an excuse to start using the geo crate in geom...)
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2018-10-30 16:04:46 -07:00 |
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Dustin Carlino
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60246dc7f1
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woops, fix timer API change
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2018-10-30 15:47:23 -07:00 |
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Dustin Carlino
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8a1ee5c32b
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slight improvements to Timer API and output
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2018-10-30 15:17:04 -07:00 |
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Dustin Carlino
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4a1d2c8bb6
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making import.sh more magic
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2018-10-30 15:07:22 -07:00 |
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Dustin Carlino
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23a1adfd95
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using timer more thoroughly in convert_osm
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2018-10-30 14:55:55 -07:00 |
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Dustin Carlino
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7bb1bab755
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pulling sidewalk width from KML
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2018-10-30 14:15:57 -07:00 |
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Dustin Carlino
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de8f6760b6
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improving debugging of extra shapes
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2018-10-30 13:24:00 -07:00 |
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Dustin Carlino
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a6bc3ed2a0
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progress for KML parsing
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2018-10-30 13:18:24 -07:00 |
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Dustin Carlino
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b7e184eeca
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adjusting scripts to convert OSM polygons
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2018-10-29 15:53:04 -07:00 |
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Dustin Carlino
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f8f2ea3f95
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switching to a simpler GPS<->Pt2D scheme that's bijective
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2018-10-29 15:01:15 -07:00 |
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Dustin Carlino
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bb9c98b54e
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splitting into two Bounds types
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2018-10-29 14:16:30 -07:00 |
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Dustin Carlino
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cc9f0289ab
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exporting polygons in the osmosis format... wait, may need to change the
coordinate system first. let's first refactor bounds to be more careful
about existing code.
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2018-10-29 12:29:11 -07:00 |
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Dustin Carlino
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949529b780
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adding some initial neighborhood summary for an a/b test
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2018-10-29 11:24:01 -07:00 |
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Dustin Carlino
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20347a6de9
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splitting up code in playground
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2018-10-29 11:03:39 -07:00 |
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Dustin Carlino
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ab38836c70
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debug offsets in weird polylines, remove unused polyline methods
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2018-10-29 10:38:48 -07:00 |
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Dustin Carlino
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cb4f4dcb9e
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adding better controls to the playground GUI
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2018-10-29 10:17:25 -07:00 |
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Dustin Carlino
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dda3355415
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massively speed up map saving with buffering ;)
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2018-10-28 20:09:00 -07:00 |
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Dustin Carlino
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0eacc4c040
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track un-labeled time per span
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2018-10-28 19:37:27 -07:00 |
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Dustin Carlino
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19bb98b347
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fixing Timer.done() order
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2018-10-28 19:07:58 -07:00 |
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Dustin Carlino
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3a62ed8695
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refactor get_bbox
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2018-10-28 18:43:36 -07:00 |
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Dustin Carlino
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a074ab1890
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speeding up neighborhood summary with quadtree
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2018-10-28 18:34:29 -07:00 |
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Dustin Carlino
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c7d7c93503
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printing timer output live without indention
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2018-10-28 17:44:30 -07:00 |
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Dustin Carlino
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a98b9c350d
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make other crates build again
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2018-10-28 17:25:10 -07:00 |
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Dustin Carlino
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a45521e1a6
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using Timer with read_binary
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2018-10-28 17:17:35 -07:00 |
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Dustin Carlino
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f011f8f56d
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making hierarchial progress timer to replace flamegraphs. using in many,
but not all, places
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2018-10-28 16:40:37 -07:00 |
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Dustin Carlino
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51fa5a0aba
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adding progress to UI stuff and speeding up steepness viz initialization
very slightly
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2018-10-28 15:18:08 -07:00 |
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Dustin Carlino
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245d1707db
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handling few new OSM highway types
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2018-10-28 14:09:37 -07:00 |
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Dustin Carlino
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15da2fe9cd
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using quadtrees to MASSIVELY speed up sidewalk matching
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2018-10-28 13:59:54 -07:00 |
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Dustin Carlino
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65d8c92f63
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investigating and fixing orphaned intersections
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2018-10-28 12:50:15 -07:00 |
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Dustin Carlino
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c78b721bce
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implementing progress bars and trackers for large file readers, using in map loading phases that might be slow
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2018-10-28 08:31:51 -07:00 |
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Dustin Carlino
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8c5716d7c4
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trim back bldg front path lines to not overlap sidewalk
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2018-10-26 15:36:20 -07:00 |
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Dustin Carlino
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37006369af
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fix other crates that have Color constants
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2018-10-26 15:00:04 -07:00 |
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Dustin Carlino
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a61abca478
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extract areas from OSM relations
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2018-10-26 14:29:07 -07:00 |
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Dustin Carlino
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19ba0b02c0
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use OSM road type colors
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2018-10-26 13:13:48 -07:00 |
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Dustin Carlino
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e7e3ceddb2
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not caching Colors in renderables, which cleans up DrawMap construction
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2018-10-26 10:39:23 -07:00 |
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Dustin Carlino
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898e036c7e
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the great color scheme refactor!
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2018-10-24 19:18:37 -07:00 |
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